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[Cosmosdex Site Topic]

I decided to just change this topic in to a changelog topic for the site, mainly for my own sake of keeping track of what I'm working on. If you by any chance see any bugs or whatever on the site feel free to tell me about it on this topic. Also feel free to suggest improvements or give me suggestions as to what you would like to see on the site.

Currently working on: The Redux
Species apps are open click here before submitting.

To Do List
Spoiler :
- Cosmosdex section -

- Create a nominate entry fill out section.
- Add submit section for Other Gen AIs.

- Make art for all the place holders in the maindex area.

- Create Layout for God and Item section.
- Create an application section for the [Items and Upgrades] section.


- General Site Section -

FINISHED


- Redux / Fortuna Section -

- Just trucking it to finish Fortuna now. Basically all bases and menus are finished.


Known issues / Bugs
Spoiler :
- If you click a trait on a dex page (Such as Hermes) sometimes depending on what trait it is and where it is located (as well as what device your using) it will fly off and becomes mostly unviewable or hover over the wrong trait. This only happens on phones. Will likely be disabling trait tooltips for phones until I can repair that or figure out a better way to make tooltips.
Change Logs

There used to be changelogs here but the post was getting too big, just wander around the topic until you see them.
I'll take my own species - the Mialcsem!
I suppose I'll be taking the Kouninis, seeing as I made them.
I will take my own species, the Scretsens, as well as Tockhaus and The Fog.
I'll take my two species, the Oomn and the Vaeri.
I know the list says you're doing it, but if you need help with the Bobs, I'd happily do that. Other than that, I'll at least wait some time so species creators can grab theirs first.
I suppose I'll take my precious babies the Delphiks, and my other precious babies the Kuppas.
I'll do the Weñar, then see what I can do for some other species as well.
Thanks for all the help guys! When you're ready to submit just post the info in this topic and under a spoiler!

Also I just remembered I'm adding an Original creator section to all entries under the god section. (There was no more room anywhere else)

This means your username will be placed there. If you want to be listed under an alias, your real name, or listed as Anonymous instead for all your entries (or some of them if you wish?) please send me a pm.

Also send me a pm if you want your name to link to your blog/website, the same way the credits under images link back to the artist's blog.
Spoiler :
Quote: "..." A typical Weñar response

Average Stats:

Strength: 5
Intelligence: 3
Charisma: 1
Endurance: 6
Agility: 10
Luck: 1

Common jobs:
Pilot, Mercenary

Likes: Being alone, fighting, exploration of unclaimed space, honorable people
Dislikes: Being in crowds, robots, clockwork, other Weñar, dishonorable people

Common attack pattern:
When alone, tries to sneak up from behind. If in a group, usually organizes a pincer movement if possible. Always aims for the most vulnerable areas of the enemy. Favors light weapons.

Height: 1.5 METERS, but often hunched over to less than that.

Common Traits: [Disciplined], [Speaks with an Accent], [Speciesist] (Robots/Clockwork)

Religion:
Some worship the Limbo Gods, but for most, the honor system is the closest the Weñar have to an organized faith.

Trivia:

*Since Weñar are so distrustful of other Weñar and are generally disinterested in other species, they generally reproduce through cloning. A part of their honor code seems to be the necessity to keep their race alive. Withtout it, they probably would have gone extinct long ago, because of the rarity of natural Weñar births.

*Although most Weñar view other members of their species as competitors, they will rarely greet others as old friends or family, even if they have never met them before. This seems to be indicative of some sort of vestigial tribe or pack system, but no other species has been able to figure out exactly how the Weñar determine whether another is part of the same tribe.

*Weñar often get long well with Arma, valuing the Armas' emphasis on loyalty, honesty, and the glory of war. An Arma and Weñar pair well in battle, the Arma's heavy armor and weapons complementing the Weñar's swift and light attacks.
Here's what I got for the Kouninis.
Spoiler :
Quote: "We shall now be exorcising the demon from the patient's body. Please lit the candles while I say the rites." -A Kounini Doctor in the middle of a heart surgery.

Stats:
Strength: 1
Intelligence: 7
Charisma: 8
Endurance: 2
Agility: 5
Luck: 3

Common jobs:
Conman, Entertainer, Doctor

Likes: Obvuscation, Pranks, Magic tricks.
Dislikes: Transparancy, The Man

Common attack pattern: Try get the opponent at a disatvantage through trickery. Flee from fair fights.

Height: 5'4 ft (I really have no concept of how tall these guys should be)

Traits: [Street Smart]-[Show Off]-[Liar]

Trivia:
As a result from the rampant identity theft and the desire to pretend they're special, the Kouninis are ruled by an ever changing group of imposters that pretend to be the same monarchs. Instead of having elections, the goverment changes policies by faking a coup when nobody pretends to be a goverment official anymore.

Kounini parents change identities just as often as other Kouninis. Young Kouninis make use of this by asking these new parents for toys and trips they 'promised'.

Because of the strong reactions Aftiks tend to give, the Kouninis find that they make a great audience for their pranks and mythicism. Kouninis are fond of Aftiks because of of this, and Kounini conmen tend to avoid scamming them.

I'm not quite sure if street smart is appropriate but I couldn't really find a trait that fit better.
Things that got done today

- Navigation buttons at the bottom of the page now work. Granted if an entry isn't in it well...won't work. I coded it to be fully automatic so I don't have to place it per page.

- Downside some species have alt names in the nav (but nowhere else) because I didn't want to mess with the semi automatic webpage creation code I made. So Weñar is Wenar in the nav and also in the url but the entry labels them as Weñar.

- If you click the top of quick info panel (where the name section is) the quick info panel collapses on itself. This is mainly for when I get around to doing a mobile version but if for some reason you don't want to see the quick info panel you don't have to now.

- For the related page panel I have come up with a system that will separate each species in to their own "tags". So if the species you're viewing has a "war" tag there's a chance Arma's or other war related species will pop up in the related section. It's not implemented yet (It would be useless right now considering most of the entries aren't in yet) but it is all coded and working.


- Wenar are added

- Kounini are added

- Drakons are added

- Geckrechauns are done

- Generics are done
I'll start working on Plague Doctors now.

Edit: Can you put up links to both the old and the new Cosmosdex google docs?
Here's the main Cosmosdex sheet, and here's the old google spread sheet version. I'll put them both in the second post in a moment.

I have a few reports I need to do but I'll try to get at least two species done today.


Things that got done today

Tweeps are added (With art)
Putleys are added
Drakons now have art

I won't be doing too much art as doing art for 69 species is off the walls but I'll likely do art of my species at the very least.

More things that got done
Arma's are finished
Spoiler :

> Quote: "As you can see, it is the best possible system you can own. Minimal damage to property, and it seeks and destroys any infected that step foot on your land."

> Stats
Strength: 2
Intelligence: 10
Charisma: 1
Endurance: 1
Agility: 7
Luck: 5

> Job: Doctor

> Likes: Secrets, learning hidden knowledge, eradicating disease
> Dislikes: Speaking, being interrupted during work

> Common attack pattern: Rarely attack, prefer using poisons, pathogens, or assassins. If forced into battle, will choose the most strategic position and method available, if not simply quiet retreat.

> Height: 7 feet

> Common Traits: [Skill at treating infectious disease][Does not get sick][Unreadable]Unnerving
((I know they are only supposed to have one trait per, and [Does not get sick] is not an actual trait, but it seems appropriate in this case))
> Trivia:
*Although all Plague Doctors are hybrids, all Plague Doctors are more physically and mentally alike than most the members of most pureblood species.

*Plague Doctors, though genius doctors, show very little concern for their patients. While most doctors view infections as serious threats, Plague Doctors tend to look at them as interesting puzzles. Their sole concern is eradicating disease, not saving victims, so they may casually destroy patients who they believe could cause problems.

*Plague Doctors have a mingled hatred and fascination with Notaiils, finding their abilities to spread disease both infuriating and incredibly interesting.

((also, didn't it used to be called the "cosmodex", not "cosmosdex"?))
(06-01-2016, 04:56 AM)a52 Wrote: [ -> ]I've got everything done but the quote. I know that there was a canon Plague Doctor at some point, but without rereading the whole story, I cannot for the life of me find them, and I would rather use a canon quote if possible.

((also, didn't it used to be called the "cosmodex", not "cosmosdex"?))

There's one here but they barely say anything.

Also yeah, but when Gime tried to make the website the name "cosmodex" was taken.
(06-01-2016, 05:11 AM)nonexistentPumpkin Wrote: [ -> ]There's one here but they barely say anything.

That will do, ty!
I think I'll be taking the Didaskaloi on my plate.
I'll try my Hand at the Husse!
A couple of things I just noticed on the Generics page.
Don't the generics worship the Helper?
Aren't the generics consorts of Nike?
I'll be claiming the Klannecs
Yet again thank you so much for claiming species, it's a big help. I'll see if I can put together some prizes for a raffle this week so once everything is in the dex we can just raffle off some prizes.


(06-01-2016, 02:58 PM)Fellow Wrote: [ -> ]A couple of things I just noticed on the Generics page.
Don't the generics worship the Helper?
Aren't the generics consorts of Nike?

Corrected all of those mistakes, thanks for the info!


(06-01-2016, 04:56 AM)a52 Wrote: [ -> ]((also, didn't it used to be called the "cosmodex", not "cosmosdex"?))
It's true, Cosmodex was taken, but oddly enough it turns out I've been spelling Cosmos wrong the whole time so I guess it worked out in the end anyway!


Things that got done today

Tourists are added

Doctors are added.

I only got one more species that I need to do before I start sweeping through species in alphabetical order. Of course that last species is the notail which doesn't have an entry at all so this might take more then a little while.
Here's what I did on the Didaskaloi:

Spoiler :
Quote: "Don't get me wrong though, I did it for the art and the experience. The philosophy conversations I have watched happen over these cocoons have been some of the most "Mind blowing" I've ever witnessed." -Lechugaa

Stats
Strength: 3
Intelligence: 10
Charisma: 8
Endurance: 1
Agility: 3
Luck: 1

Common jobs:
Artist, Sociologist, Psychologist, Researcher

Likes: Learning, Teaching, Art, Nectar
Dislikes: Work, Adventure

Common attack pattern: Tries to resolve things peacefully before resorting to violence.

Height: 5'10 ft

Traits:
[Social Butterfly]/[Knowledge of X]-[Philosophical]-[Lazy]


Trivia:
The Didaskaloi have lost some their practical knowledge because not many of them were intrested in preserving it. There have been a few times where the Didaskaloi had to buy back the knowledge they sold.

A large group of Didaskaloi thinks that the Kuppa's work centered mentality is primitive and several Kuppa Teas have been convinced to run art studios on Didaskaloi funding. The Didaskaloi are happy to help the Kuppas out, but the Kuppas find them condescending and won't return the favor.

[Knowledge of X] seem appropriate since the Didaskaloi learn for its own sake, but [Social Butterfly] is, well, they're butterflies. I couldn't choose.

Also, it looks like disease resistance on the plague doctors has double brackets.

Edit: Oh, and I considered putting in something about their ghosts in the trivia, but that seems more like it belongs in the special section.
Prunus
Spoiler :
> Quote: "When going through this forest, make sure to leave everything as you found it. The trees here have eyes to see everything you do. Hope they never open their mouths, because that could mean one of two things. One: they could be raising an alarm to bring the whole forest against you, in which case you may have only moments left to live. Two: something far worse. They have decided to tell you a 'funny joke'." –Field guide notes by Madero Scadero regarding the Waterberry Settlement in Toporus, Pei'sre.

"WHERE ALL MY TREEPLES AT?!" –Deciduous Jay


>Stats: Strength: 5 Intelligence: 5 Charisma: 3 Endurance: 8 Agility: 3* Luck: 2
*Agility drops to 1 upon rooting. Other stats will likely increase throughout decades of rooted growth in good soil, though charisma may decrease after several decades of no-contact with outsiders.

> Common jobs: Logistics, natural sciences, medicine, communications

> Likes: talking at length, gossip, or meditation (depending on how social the individual is), good weather, animal friends, friendly clodfights, leaf postcards

> Dislikes: fire, wild climate fluctuations, situations with too many variables, artificial environments, concrete, paper, things that are too tall

> Common attack pattern: concentrated, overwhelming long-range artillery barrages or rain-of-arrows, though this is much more common in defense of a settlement than in militant expansionism.

> Height: On average, 6-7 ft during ambulatory stage after 4 years. Can grow much, much taller during sedentary stage.

>Traits: [Patient] [Green Thumb] [Highly Flammable]

Trivia:
Prunii are vulnerable to close-range offenses in their sedentary stage, so they know too-aggressive expansion risks a devastating tit-for-tat down the line. Prunii are more likely to expand through a slow creep into territories of naïve or lenient communities/individuals of other species who may learn too late the result of having a Prunus rooted in their community (that is, if you can't live symbiotically with one or more Prunus that's taken root, it's nigh impossible to get rid of them without sparking a conflict with any Prunii they're socially connected to).

A settlement is the name for a group of Prunii who have rooted near each other.

Rooting is looked forward to positively by almost all Prunii, as the mechanism of rooting activates the production of a hormone that all but eliminates anxiety (an effect compounded by the elimination of the need to find food). Depending on the quality of soil rooted in, a Prunus's sedentary stage can be 100-150 years of bliss.

Soil quality is important, by the way. Soil with too high or too low of soil pH, contaminants, or a lack of nutrients, versus rich, healthy soil spells out a 50-to-100-year lifespan difference for a rooted Prunus. A difference in placement by even a few feet can translate to ±2 years. This is why much time, thought, and measurement goes into combing over potential plots before rooting takes place. Prunii may enjoy telling stories, but they're much more compelled, evolutionarily, to this process of "plotting."

Prunii can get a good feel for a spot of soil's properties (including nutritional value and composition) through taste and touch alone. Toxicity, too can be detected this way without much risk other than a temporary ache since there's no continued exposure (unless it's something unnaturally potent and deadly). Still, Prunii have developed tools to get more exact soil readings. A Prunus in your community may start repeatedly taking soil samples from a particular spot. This is a sign that they may be plotting something. Depending on whether or not you want an irrevocable relationship with ridiculous joke trees, you may wish to take action at such a point and shoo them away.

Prunii are naturally logistics-minded. Much of Prunus culture is structured around the fact that the majority of a Prunus's life is spent unable to move from one place—so if one can't go to where the party is, why not bring the party to you? The ability to quickly and efficiently send chatter and material long distances is what allows for sedentary Prunii to exist in tight-woven societies despite of physical location, and without needing to be tended to by the ambulatory Prunus population. For example, one settlement can aid another settlement in a time of drought, malnourishment, flood, or fire by delivering whatever's necessary from one settlement to another in a glorified bucket brigade. Plots between settlements are cultivated years for before some Prunii eventually root at what becomes a relay post or a supply station.

You cannot spell Prunus without puns, unfortunately.

The trivia got a bit long because I thought too much about the rooted period of their lives. Maybe some of it could be shuffled into the rest of the entry?

also when I originally typed logistics under jobs, I wasn't even thinking of the pun and it took me like ten seconds to start chortle uncontrollably about logs

i'll do l-tarioks next
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