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The Grand OC SII: The Re-OCening: Week 29: UNINTELLIGIBLE!
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Dragon Fogel
 RE: The Grand OC SII: The Re-OCening: Week 22: ISLAND!
The Goddamn Pacman

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Posts: 8,028
Joined: Jul 2011
Name: murderisland.db
Gender: undefined
Race: Random Encounter Table
Color: #0000FF

Biography:
"Can we get back on the damn airship already?" said the gruff knight with a heart of gold. "We've been wandering around for a half hour and nothing's shown up."
"I don't get it," said the plucky youngster with a thirst for adventure. "That old man said there were supposed to be really dangerous monsters here."
"Well, that doesn't seem to have panned out," said the wise-yet-aloof scholar of magic. "And now we've thoroughly squandered all our lure perfumes."
"It's weird how empty this place is," said the troublemaking rogue who could nevertheless always be counted on in a pinch. "I figured there'd at least be a treasure of some kind, but I haven't seen anything."
Dejected, they got back on the airship and went on to save the world, being completely unable to see the message "murderisland.db not found".

Description:
murderisland.db is the encounter table for Murder Island, a small island in the middle of nowhere. It's meant to be filled with powerful monsters that drop hefty rewards, but due to what the manufacturer has declared a "surprisingly difficult-to-patch programming error", none of these battles are ever seen.
Being simply data, murderisland.db is not really observable by other contestants in the battle under normal circumstances. However, the monsters it generates are. The monsters vary in appearance; some look fearsome, some look cute or even comical, some are just strange.
If in an encounter, the presence of murderisland.db can be confirmed by listening for the sound effect of an encounter starting, as well as the battle music playing. There's also a battle transition effect, but this only appears to outside viewers; anyone being dragged into the battle won't really notice it.
Outside of an encounter, murderisland.db is generally undetectable. It has no apparent motivation other than generating random encounters.

Weapons and Abilities:
murderisland.db only has one real ability, and that's summoning a random encounter.
Despite the fact that the programmers originally put only seven types of monsters in the table, somehow entering the battle has caused it to expand. There are hundreds of monsters it can generate an encounter with, in a variety of formations.
Each monster is generated with a battle script, which governs its behavior in combat. Collectively, the monsters have a wide variety of abilities, most of which are intended to just hurt the opposing party. But there are other skills in there, some of which boost the monster party, and some of which are just plain weird. However, abilities can only be used according to what the battle script says.
It's unclear how exactly murderisland.db can be killed, since defeating all monsters in an encounter doesn't remove the table entirely, but the Grandmaster is sure the rest of you can think of something. Or that you'll die horribly trying. Either way works.
(This post was last modified: 05-11-2017, 05:31 AM by Dragon Fogel.)
05-11-2017, 05:31 AM
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RE: The Grand OC SII: The Re-OCening: Week 22: ISLAND! - by Dragon Fogel - 05-11-2017, 05:31 AM