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THE PIT (Fortuna Discussion Topic)
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Gimeurcookie
 RE: THE PIT (Fortuna Discussion Topic)
#26
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(12-02-2015, 09:49 AM)Wheat Wrote: Good I should hope so. this whole thing was one big gambit to trick schazer into reading fortuna.
And what a lovely gambit it is. I'm glad to hear you're liking it so far schazer! I'm always surprise to hear people still like it because I know my spelling and grammar during the first bit were.... lackluster.


(12-05-2015, 04:31 AM)The Flower King Wrote: I have a simple request for you, Gime. (Or anyone willing) Do you think you could draw what you think a Jerce looks like? I want to test wether my descriptions accurately portray the mental image I have.
[Image: RD0raYj.png]

Wow I thought these guys would look adorable and like giant baby chickens but after rereading and seeing "Void eyes" and "keratin-reinforced lips" it certainly got a little weird but cool. Tell me if this is totally off what you saw in your head. The main thing I had trouble with is that it notes that they're bipedal but doesn't tell me how their body shape is like. I didn't know if they were 6-7 feet tall because they have a long neck (like tweeps) or because they're just huge so I went with the latter.
12-07-2015, 11:31 PM
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Schazer
 RE: THE PIT (Fortuna Discussion Topic)
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Seems to me Fortuna (the game) is drawing a lot from what made Homestuck (or more specifically, sBurb) good way back when, like the integration of deities/first gen AIs as mechanical game constructs like saving/loading, cf the Denizens and how some have cosmic roles more integral to reality ticking over as intended. We meet the really important dudes first (as necessitates the raised stakes to showcase a "plotworthy" game run where things have gone horribly wrong before we even started) but there's plenty of scope to speculate what game-mechanical roles less important deities play (less important in the limited perspective of a Sun God run), what kind of circumstances might raise them to prominence a la Apollo, and how the game plays were a different deity casting its shadow over the game universe.

The patron deity mechanic gives us a taster of that and allows for a lot of speculation. Could there be a "Huntress run" where Athena is driven to frustration a la "our" Apollo, seizes control of every ship captain, planetary president, and other influential individual in the across gametime and gamespace, and sets the entire thing in motion against you?

(I envision this in part because the "normal" Fortuna game reminds me of another game I like - 80 Days, where the world quite distinctly does not revolve around you and your journey, and on the whole NPCs have their own lives going on before and after you dropped in on their city/planet. A run where that's turned on its head because a normally-chill goddess is literally sending the entire universe out for your blood appeal to some folks?)

Fortuna (the adventure)'s first Tutorial run kind of suffered for having played Undertale so recently; Apollo's chipperness was setting off alarm bells a mile off. (Question for clarification: in a run where the Roman Apollo isn't banished to the tutorial, is it a Hermes or the Hermes who acts as the ship AI?) It wasn't until much further down the track that we learn "oh ok this isn't supposed to happen", so I'm left wondering how meta the game is "meant" to be (answer: as meta as you want it to be, clearly.)

As for the spelling - for an ostensible English teacher, I'm pretty chill about people making mistakes. Other than when deities say them, I mostly treat them as quirks of characters' speech? Less-than-perfect spelling doesn't offend me on any level when it's not a barrier to readability, so it's not breaking immersion or nuffin'.
12-08-2015, 01:03 AM
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LoverIan
 RE: THE PIT (Fortuna Discussion Topic)
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(12-04-2015, 01:08 AM)Fellow Wrote: Rib sounds neat though, I feel like drawing him as a PanXSir hybrid.

I love that you take:
-Mr Afraid of Everything
and
-Mr I'm gonna kill you by terrifying you constantly and making you hate so much life you do it for me

and then make them have a kid together
I like this

(12-08-2015, 01:03 AM)Schazer Wrote: 1.
Spoiler :
Seems to me Fortuna (the game) is drawing a lot from what made Homestuck (or more specifically, sBurb) good way back when, like the integration of deities/first gen AIs as mechanical game constructs like saving/loading, cf the Denizens and how some have cosmic roles more integral to reality ticking over as intended. We meet the really important dudes first (as necessitates the raised stakes to showcase a "plotworthy" game run where things have gone horribly wrong before we even started) but there's plenty of scope to speculate what game-mechanical roles less important deities play (less important in the limited perspective of a Sun God run), what kind of circumstances might raise them to prominence a la Apollo, and how the game plays were a different deity casting its shadow over the game universe.

The patron deity mechanic gives us a taster of that and allows for a lot of speculation. Could there be a "Huntress run" where Athena is driven to frustration a la "our" Apollo, seizes control of every ship captain, planetary president, and other influential individual in the across gametime and gamespace, and sets the entire thing in motion against you?

(I envision this in part because the "normal" Fortuna game reminds me of another game I like - 80 Days, where the world quite distinctly does not revolve around you and your journey, and on the whole NPCs have their own lives going on before and after you dropped in on their city/planet. A run where that's turned on its head because a normally-chill goddess is literally sending the entire universe out for your blood appeal to some folks?)

2.
Spoiler :
Fortuna (the adventure)'s first Tutorial run kind of suffered for having played Undertale so recently; Apollo's chipperness was setting off alarm bells a mile off. (Question for clarification: in a run where the Roman Apollo isn't banished to the tutorial, is it a Hermes or the Hermes who acts as the ship AI?) It wasn't until much further down the track that we learn "oh ok this isn't supposed to happen", so I'm left wondering how meta the game is "meant" to be (answer: as meta as you want it to be, clearly.)

1.
Spoiler :
Personally I always loved SBURB and SGRUB mechanics being exposited on and all the details a little more than Homestuck's characters/plots. With fortuna I love the game mechanics as much as the character arcs and plots.
But from what we've gathered so far we know for a fact that many v1's (titans, romans, greeks) have significant roles for governing the entire game's universe. The death of a v1 (permanent) will end up forfeiting the things they are directly in charge of to another. Often their greek or roman counterpart. If Hermes died, Mercury would have to take over his job of transferring paperwork to the new universe. If Mercury died Hermes would have to take over the role of fixing texture errors. This is in addition to the job(s) they had already, and that makes this a bad thing.
Some v1's are best at one job or another. There are pros/cons and just like choosing a patron they need to be chosen carefully. Or really it's out of the player's hands, like with Mors ruling the Underworld instead of Hades. Notably Mors charges much higher prices for respawning. In addition v1's can only respawn if their death was not player, hero, or a v1... related. This is why Zeus and Jupiter are permadead for this universe.
The one thing you picked up on is that the Sun God Run is different. It's not a game feature, but is a notable thing in the game. It causes the game to have a more defined plot. Cookie has confirmed before that in a normal Fortuna game the plot is nebulous and plot holes don't matter as much.
With stuff like a Huntress Run, similar to the Sun God Run, they could exist. We haven't gotten confirmation on if only the Sun God Run, but from what we know the rules are in game, but the name is in-universe fandom made. (I have however created a joke mockup of the Horned God Run, which involves getting Pan to max friendship, making him feel safe, and exposing him to some of the most bloody, terrifying, and horrific things. Thus transforming him into an entity that imposes darkness, terror, and horror onto the Universe as it slowly creeps to death).
You may also be mixing the Patron System with the Friendship System.

2.
Spoiler :
Yes Cowboy Beboop confirms that Hermes is normally the tutorial guy. He isn't imprisoned there normally, and it's more just his job. This is because he can freely enter and leave.
Helios ended up taking over, and that may mean that Patrons may also be given the job.
12-08-2015, 09:20 PM
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Schazer
 RE: THE PIT (Fortuna Discussion Topic)
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I assumed the quickest way to max out Friendship with a V1 was to have them as your Patron for enough runs and have your playstyle be complementary to their idea of a "good time". I can only assume "levelling up" Apollo to make him strong enough for a Sun God run ties into that friendship mechanic (and that Friendship would be impractical to raise if, for some reason, you refused to ever take the prospective V1 as a Patron).

Also Helios as patron/Tutorial AI seems like one of those chicken-and-egg scenarios? (Unless I'm forgetting the out-of-universe order of events). We had Helios as a "patron" before* we'd unlocked the Patron system properly through the game's menu, which had to be done after at Cobalt+Nova et al's successful run.

*I think. I could be misremembering.
12-09-2015, 12:50 AM
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Apo11o
 RE: THE PIT (Fortuna Discussion Topic)
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(12-08-2015, 09:20 PM)LoverIan Wrote:
Spoiler :
Yes Cowboy Beboop confirms that Hermes is normally the tutorial guy. He isn't imprisoned there normally, and it's more just his job. This is because he can freely enter and leave.
Helios ended up taking over, and that may mean that Patrons may also be given the job.
(12-09-2015, 12:50 AM)Schazer Wrote: Also Helios as patron/Tutorial AI seems like one of those chicken-and-egg scenarios? (Unless I'm forgetting the out-of-universe order of events). We had Helios as a "patron" before* we'd unlocked the Patron system properly through the game's menu, which had to be done after at Cobalt+Nova et al's successful run.

*I think. I could be misremembering.
Helios was there taking care of our tutorial before he was our Patron! I reckon he took over because he's Apollo -1; hence, while the crew itself was referring to him as Apollo v1 like whom was supposed to be there at the time, he'd be the closest fit. It likely would be to circumvent bigger plot holes.
Tutorials go backwards in time, and since Captain Hermes' tutorial came after we freed good old Polly, he was still supposed to be there - but he wasn't, because he had escaped. Time travel is confusing.
Therefore, the closest fit, the remaining Sun God (as of course they assumed our friend was the Greek version and had murdered the Roman one, leaving only Helios and Sol, with Helios being closest under the belief that Greek Apollo had previously been in the tutorial) was hired by Mors to take over the role as Ship AI.

While I forget the particular circumstances to us unlocking Helios as a Patron, other than it was after his already being hired to take care of the tutorial, we already had the Patron system! We just bought an extra slot so we could have two Patrons following the last game, so it's more of an upgrade to a function that was already there rather than unlocking it.
12-09-2015, 05:04 AM
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Wheat
 RE: THE PIT (Fortuna Discussion Topic)
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(12-07-2015, 11:31 PM)Gimeurcookie Wrote: I'm always surprise to hear people still like it because I know my spelling and grammar during the first bit were.... lackluster.

Technical mistakes are nothin' since our brains have no trouble mechanically perceiving what someone's saying with even the barest of context. The kind of people who'd angst about everything having to be just right i'd say concentrate way too much on form instead of substance - which fortuna has a lot of. It's obvious how much care you've put into the whole thing and it's kinda mind boggling how many details there are which you* manage to keep track of and still make it work as a coherent story.

*and i've seen some other readers can keep track of the details too, seeing how helpful they've been when I've had a question for submitting things

From my perspective, as someone who doesn't keep track of all the details (but gets reminded of them as they come up and goes 'oh yeah, that's right that's a thing too!) one of the things I like most is that the details work to make it convincingly seem like there is an established world that we're exploring, and makes you want to explore what possibilities are in it. Yet it's not essential for a reader to keep of all of the many details in mind for the basic plot to be followed and comprehensible. You can sit back, watch the characters (who you can imagine as having their own lives which you're only seeing a sliver of) do their thing, and enjoy all the extra flavor that comes with it, if that's your style.

basically it's enjoyable to read and get lost in, that's why I like it

[Image: RjvYOd.png]
(This post was last modified: 12-09-2015, 09:41 AM by Wheat.)
12-09-2015, 09:36 AM
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The Flower King
 RE: THE PIT (Fortuna Discussion Topic)
#32
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Errors only grate on me if they are something that breaks text flow, like mixing up homophones. For example: your-you're, their-there-they're, and its-it's. Otherwise I let it be.

And with my love of encyclopedias in games, the Cosmodex was a very pleasing idea.

I should have provided a response to this sooner, Gime. Here are my corrections. I apologize if it seems nitpicky.
Spoiler :
That is contrary to my image. I should have said humanoid, not bipedal. My mistake. So the face should be front-facing, the neck shorter, and the limbs longer. I am thinking the wings should be larger, as they do not look accurately proportioned, but as they are furled it might be fine. The main body is only about four feet tall, and something that size requires a huge wingspan. A Wandering Albatross's wingspan is nine feet if I recall correctly, and a Jerce's wingspan is double that!

Their black head-feathers should look like hair from a distance, so that would be too long. I cannot tell if you included the tendrils or not.
As for the mouth, think "very short beak". Lips look awkward. It seems you based this picture on the first version of the description.

Keep the tail feathers though. I had not considered that detail.


Here is a revised physical description... Third draft.
Spoiler :
Their humanoid form is covered in short, downy, gray feathers. Where one would expect hair, they have thin stringy feathers, which are always black in color. Their sharp beaks have receded significantly, being almost flat. Their eyes are front-facing and somewhat large, with the pupils dominating the eye. They have branching tendrils that grow out of the backs of their heads which help detect wind currents, and can be any color from red to fuchsia. These can be stiffened during flight and relaxed when not in use. Their hands have three taloned fingers with one of them being opposable. Their feet are structured like those of an eagle and have four toes. Shoes are worn for ceremonial purposes only, as they are important weapons when catching prey.
Their wingspan averages 3-6 meters, and range from black to gray gray. They are about 1.5 meters tall as an adult.
Clothing is rarely worn, due to a lack of its necessity. But it may be included for the comfort of others.

An introvert, even online.

Currently seeking cosmic knowledge. Contact me if you know anything about the following:
Spoiler :
The Time Before the Beginning
The Great Old Ones
The Great Ones
Byrgenwyrth and the Eldritch Truth
Paleblood
The Time Abyss
How to Dream the Living Dream
The Nature of Life
Entropy
The Colors a Mantis Shrimp Sees
Innsmouth
Owls
The answer to the Ultimate Riddle
Morella's Spirit
The Idiocy of Clocks
(This post was last modified: 12-11-2015, 04:16 AM by The Flower King.)
12-11-2015, 04:05 AM
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Fellow
 RE: THE PIT (Fortuna Discussion Topic)
#33
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(12-08-2015, 09:20 PM)LoverIan Wrote: I love that you take:
-Mr Afraid of Everything
and
-Mr I'm gonna kill you by terrifying you constantly and making you hate so much life you do it for me

and then make them have a kid together
I like this

So hey I tried to draw him but aparantly it's hard to make something look like a bone xylophone, and all I'm left with is this weird kind of hairy bone demon goat-dog.

Spoiler :
[Image: Rib_zpsbaoexnpg.png]
(This post was last modified: 12-12-2015, 04:33 PM by Fellow.)
12-12-2015, 04:27 PM
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LoverIan
 RE: THE PIT (Fortuna Discussion Topic)
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(12-12-2015, 04:27 PM)Fellow Wrote:
Spoiler :
[Image: Rib_zpsbaoexnpg.png]

c-can I keep him
just gonna grab him and shove him into my weird goat man hoard
12-12-2015, 08:13 PM
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Fellow
 RE: THE PIT (Fortuna Discussion Topic)
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(12-12-2015, 08:13 PM)LoverIan Wrote: c-can I keep him
just gonna grab him and shove him into my weird goat man hoard
Hehe, go ahead. I'm glad you like him.
12-12-2015, 10:34 PM
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Kíeros
 RE: THE PIT (Fortuna Discussion Topic)
#36
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Oh man. Athena in that last update was absolutely hilarious. I don't know what was better, the Luck Checks = Eris, or the winged sword Aftik. Not that it matters, because both were so good.
12-17-2015, 02:37 PM
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Fellow
 RE: THE PIT (Fortuna Discussion Topic)
#37
Guy the Chap

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(12-17-2015, 02:37 PM)Kíeros Wrote: Oh man. Athena in that last update was absolutely hilarious. I don't know what was better, the Luck Checks = Eris, or the winged sword Aftik. Not that it matters, because both were so good.

Something about her shoutiness still rubs me the wrong way for some reason. (Even though clearly it's been played for laughs.)
(This post was last modified: 12-17-2015, 03:14 PM by Fellow.)
12-17-2015, 03:13 PM
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Gimeurcookie
 RE: THE PIT (Fortuna Discussion Topic)
#38
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Aww geez I was pretty busy with meetings and stuff for pretty much this whole month so mind my delay with a lot of these comments. Today is pretty much my catch up day for a lot of things (this topic/pateron stuff/Cosmodex updates)

__________

(12-11-2015, 04:05 AM)The Flower King Wrote: And with my love of encyclopedias in games, the Cosmodex was a very pleasing idea.

I love encyclopedias in games too which is why I wanted Fortuna to have one. I also know that some people don't like the huge text to read with encyclopedias so I made sure to make the cosmodex non vital to the whole thing. I made sure that Athena even told the player there is 0 reason to read the dex if you don't want to because all in all it's not that important but it does have tons of small fun info and also makes it easier for people to have a reference point when making ocs / apps.

Such as while most people just read Athena's TLDR; on the ship info with all the slightly boring weights and sizes, and inventory of every room, I actually got a few people tell me they were very excited to read about it and wish there was something like this last game!

__________

(12-11-2015, 04:05 AM)The Flower King Wrote: I should have provided a response to this sooner, Gime. Here are my corrections. I apologize if it seems nitpicky.
-Snip-
Here is a revised physical description... Third draft.

Nah that's fine, I like doing revisions if I have the chance to! I drew a mini version this time because I didn't have much time and I just wanted to make sure I had the basic body right. Tell me if this is a little closer to what you mean, if it isn't I might need a stick figure to help click in my mind what you're trying to get at.

Spoiler :
[Image: LKmLtqt.png]

__________

(12-12-2015, 04:27 PM)Fellow Wrote: So hey I tried to draw him but aparantly it's hard to make something look like a bone xylophone, and all I'm left with is this weird kind of hairy bone demon goat-dog.

Hot dang that looks WAY AWESOME! I've been waiting this whole week to do a doodle of it myself cause of how cool it is!

Spoiler :
[Image: rIxXxeY.png]

__________

(12-08-2015, 01:03 AM)Schazer Wrote: Seems to me Fortuna (the game) is drawing a lot from what made Homestuck (or more specifically, sBurb) good way back when, like the integration of deities/first gen AIs as mechanical game constructs like saving/loading, cf the Denizens and how some have cosmic roles more integral to reality ticking over as intended. <Plus tons of other stuff.

Awww thanks! I really liked all the game mechanics Sburb had and while FTL is one of the biggest things I thought about while making fortuna (I always enjoy games where death is pretty common like BOI) some other things that helped me construct my ideas were definitely Homestuck, more the Sburb part, and the Fallout games. Sometimes I kind of wish that this was a "normal" Fortuna run so readers could just play with the mechanics and attempt to break it.

I'll have to check out that game you said later, but yeah some of my favorite types of games are where the "hero" or player character is less the typical hero in a game and is more a visitor passing by. It's something I attempt to do but I'm not quite sure I hit the nail on the head yet.

I acutally thought of ideas for other runs, and the player will likely talk to their friends at some point about the runs they do, but I never thought about an Athena run, it sounds like a pretty epic run! I can imagine that every place you go suddenly the mayor wants to talk to you and give you some hulking, way too high leveled for your crew quest. Every other character would just mumble to you about how you need to see the mayor/president right now sort of like a typical rpg. Athena would likely also rip away the Fortuna all together seeing as she believes Luck is a rip off and skill is the only way to live.

Basically the Athena run would be the equivalent of No Items, Fox Only, Final Destination. If the player somehow did beat the run Athena would likely be so impressed she'd forgive the player.

When me and my friends played Undertale we joked for a little while that it and Fortuna were just AUs of each other just because of how close Apollo and Flowey were like personality wise.

Also weew, I'm glad it doesn't break immersion too much. I think my favorite mistake in the whole adventure was when from game 0 to game 1 planet 1 I spelled members "memebers". I was half tempted to just keep rolling with that.

__________

(12-09-2015, 12:50 AM)Schazer Wrote: I assumed the quickest way to max out Friendship with a V1 was to have them as your Patron for enough runs and have your playstyle be complementary to their idea of a "good time".

Yepers that's pretty much how it works, or the player can solve the AI's issues. Most AIs have one or two HUGE problems they have which most try to hide. If the player finds out the issue and fixes it then it nearly auto raises friendship to max. The player could of course cheat this and just go on some GameFAQ type website, find out the issue, and then just tell the AI how to fix this. This would make the AI feel the player is kind of fishy but look, when some godly voice from above tells you tomorrow's lotto numbers and they're right, you don't quite look a gifted horse in the mouth.

As one can guess, for some reason "You" just doesn't go on GameFAQ websites. There's really no reason for that other then it'd make for boring storytelling the way this is formatted.


__________

(12-09-2015, 09:36 AM)Wheat Wrote: It's obvious how much care you've put into the whole thing and it's kinda mind boggling how many details there are which you* manage to keep track of and still make it work as a coherent story. <+Tons of other stuff>

Yeah I do put a lot of care in to Fortuna and I truely do love it, but when I do make mistakes (And I've made a lot of them at the start) I just tend to roll with them. Such as

1. The title [Fortuna] is wrong. I accidentally misremembered Fortuna as being a greek god, not a roman god. Fortuna is a pretty epic and important god....but only on the roman side which is why I remembered her and not the more boringish Tyche. It took me 3 months to notice the mistake in the title.

2. Hermes was suppose to be the opening AI not Apollo. I designed Hermes and then in my sleep lacking self named him "Apollo". I noticed the mistake the moment I woke up the next day, noticed the mistake and just shrugged. Basically Fortuna's plot is just me trying to explain my way out of that. The best mistake I've ever made really.

3. I never planned for Leonard to live. His chances of making that roll were so low that I planned the plot for him to die and nothing else. Fortuna whole story was just going to be about the player just trying to leave the freaking tutorial, and thus would have been a fairly short story (when compared to what it is now anyway) but then Leonard pulled off an 18 roll and while I wanted to fudge the results I decided I needed to stick to my guns.

I'm honestly surprised at how many readers keep tabs on the tiny details as I know fortuna is pretty much 70% lore stuff and yet whenever I'm like "No one would remember this" someone slams down their knowledge. I'm glad that happens though, I really wanted the story to be enjoyable to people who enjoy lore heavy stuff and also people who might skim time to time. I have a friend who doesn't read most of the patron/Helios talk and they still get the plot just fine which is what I want.
12-18-2015, 10:34 PM
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Fellow
 RE: THE PIT (Fortuna Discussion Topic)
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(12-18-2015, 10:34 PM)Gimeurcookie Wrote: Hot dang that looks WAY AWESOME! I've been waiting this whole week to do a doodle of it myself cause of how cool it is!

Spoiler :
[Image: rIxXxeY.png]

Sweet.

(12-18-2015, 10:34 PM)Gimeurcookie Wrote: Yeah I do put a lot of care in to Fortuna and I truely do love it, but when I do make mistakes (And I've made a lot of them at the start) I just tend to roll with them. Such as

*Snop*

Gime, your adventure has abominations that can eat the the flesh of your body with their touch, a dog that makes your life hell without anybody who can see, it has a segment where the player wakes up as a game character and is treated as one. But this is what I'm going to have nightmares about.

(I guess you could say Fortuna got a couple of 20s on its luck roll, huh?)
(This post was last modified: 12-19-2015, 01:47 AM by Fellow.)
12-19-2015, 01:13 AM
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LoverIan
 RE: THE PIT (Fortuna Discussion Topic)
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Yeah I'll be 100% honest...

The cosmodex is crack for me. I love lore and exposition and a certain spider troll showing up in Homestuck makes me happy (just so much exposition).

And yeah Fortuna is a wild ride, and I really love the patron chats. Helios's memory erasures make me sad, because we may never know that they happened with us.
12-19-2015, 03:08 AM
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Apo11o
 RE: THE PIT (Fortuna Discussion Topic)
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(12-18-2015, 10:34 PM)Gimeurcookie Wrote: The player could of course cheat this and just go on some GameFAQ type website, find out the issue, and then just tell the AI how to fix this. This would make the AI feel the player is kind of fishy but look, when some godly voice from above tells you tomorrow's lotto numbers and they're right, you don't quite look a gifted horse in the mouth.

As one can guess, for some reason "You" just doesn't go on GameFAQ websites. There's really no reason for that other then it'd make for boring storytelling the way this is formatted.
Clearly, You just wants to feel the sense of accomplish in personal victory themself. I know I do it sometimes. YEAH, sure, I could look up this puzzle on Google, but you know what else I can do???
DO IT MYSELF AND THEN BE LIKE FUCK YEAH FUCK YOU and then I flip the game off and feel validated.
Also, since they consider the AIs as real people like. Could you fucking imagine just googling your friends' problems to tell them what's up with them down to the letter?
....... Well, okay, probably. Especially when you don't know what you're doing. But this way feels more GENUINE. Gotta get that there emotional connection.
12-19-2015, 03:24 AM
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The Flower King
 RE: THE PIT (Fortuna Discussion Topic)
#42
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(12-19-2015, 03:24 AM)Apo11o Wrote: Clearly, You just wants to feel the sense of accomplish in personal victory themself. I know I do it sometimes. YEAH, sure, I could look up this puzzle on Google, but you know what else I can do???
DO IT MYSELF AND THEN BE LIKE FUCK YEAH FUCK YOU and then I flip the game off and feel validated.
Also, since they consider the AIs as real people like. Could you fucking imagine just googling your friends' problems to tell them what's up with them down to the letter?
....... Well, okay, probably. Especially when you don't know what you're doing. But this way feels more GENUINE. Gotta get that there emotional connection.

It is times like these when I feel as if Fortuna, in-universe, is more than a game.

@Gime: Oh yes, that is very accurate! Thank you.

An introvert, even online.

Currently seeking cosmic knowledge. Contact me if you know anything about the following:
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The Time Before the Beginning
The Great Old Ones
The Great Ones
Byrgenwyrth and the Eldritch Truth
Paleblood
The Time Abyss
How to Dream the Living Dream
The Nature of Life
Entropy
The Colors a Mantis Shrimp Sees
Innsmouth
Owls
The answer to the Ultimate Riddle
Morella's Spirit
The Idiocy of Clocks
12-19-2015, 06:13 AM
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Wheat
 RE: THE PIT (Fortuna Discussion Topic)
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Splendidlydull has such a great cartoony style. Don't think there's anyone better to start off having guest artists for dreams with.


And it's a happy coincidence that it's called fortuna and not tyche. Among the reasons, Fortuna reminds me of A Confederacy of Dunces, where the protagonist is some antisocial nerd in new orleans who constantly laments the goddess Fortuna having given them a downwards spin on their wheel.

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12-21-2015, 01:22 AM
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Fellow
 RE: THE PIT (Fortuna Discussion Topic)
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This update made me like Thanatos less. Him and Hermes are supposedly buddies but he doesn't even bat an eyelash at the player's meanness towards him.
(This post was last modified: 12-22-2015, 12:53 PM by Fellow.)
12-22-2015, 12:53 PM
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Apo11o
 RE: THE PIT (Fortuna Discussion Topic)
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(12-22-2015, 12:53 PM)Fellow Wrote: This update made me like Thanatos less. Him and Hermes are supposedly buddies but he doesn't even bat an eyelash at the player's meanness towards him.
Well, this is another game and another universe. It's possible that Thanatos and Hermes simply aren't friends in this one, and as such he doesn't give a flying shit about Hermes - in fact, he wanted the player to be even worse to him, so!
12-23-2015, 04:18 AM
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Fellow
 RE: THE PIT (Fortuna Discussion Topic)
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So my theory of what's going on(in the current game, not the intermission) is that Hermes used his fun goggles while he was looking in a mirror, saw he had less than two weeks left on his death clock, and now thinks we're going to kill him within that time.
(This post was last modified: 12-23-2015, 10:41 PM by Fellow.)
12-23-2015, 10:40 PM
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TangledAlmond
 RE: THE PIT (Fortuna Discussion Topic)
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Splendid had that theory too and it honestly seems so plausible that if it happens I am going to rip my heart out of my chest and throw it out the window and never use it again.
12-24-2015, 01:51 AM
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Fellow
 RE: THE PIT (Fortuna Discussion Topic)
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(12-24-2015, 01:51 AM)TangledAlmond Wrote: Splendid had that theory too and it honestly seems so plausible that if it happens I am going to rip my heart out of my chest and throw it out the window and never use it again.
Remember that since we aren't actually planning on killing Hermes, and he has no means or reason to try to force our hand, it won't be us killing him. Something else might. Judging from Mors' comment, his death may even be caused by his own paranoia.

If push comes to shove, we could try throwing luck rolls at the problem until hard work runs out of windows to throw itself out of. The nature of luck rolls makes them impossible for the clock to account for.

If we're really unlucky, the Helper will flip out(or flip the other limbo gods out) and kill more than just Hermes. We may want him to look at other gods' death clocks.
(This post was last modified: 12-24-2015, 02:28 AM by Fellow.)
12-24-2015, 02:27 AM
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Hermes
 RE: THE PIT (Fortuna Discussion Topic)
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Yep yep!!! That's exactly what I thought too. To top it all off he ran off to box himself in the closet where he can feel safe. It's quite sad really. I have a feeling that Hermes is going to try his hardest to make himself scarce due to his paranoia (he hasn't even been coming to us when we called for him) so I propose that the next time we see him we pluck him up with our player power--just to talk to him about stuff. The poor dear will probably be terrified thinking we're going to kill him then and there but we should be able to calm him and explain ourselves. I think using our player power on him is going to be the best way to talk to him at this point because otherwise he's just going to keep hiding from us.
12-24-2015, 05:32 AM
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Fellow
 RE: THE PIT (Fortuna Discussion Topic)
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Do note that Gime hasn't spend any narrative focus on us calling and Hermes not answering. I think it just hasn't been taken as a command. I bet we'll get the upportunity to say something to him when the intermission ends. Let's not use the player power immediately, since that's also the thing we could kill him with.
(This post was last modified: 12-24-2015, 06:09 AM by Fellow.)
12-24-2015, 06:03 AM
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