Waterworks

Waterworks
RE: Waterworks
(11-27-2018, 04:49 AM)GuardianTempest Wrote: »>Subject-111 "Laze": Cue really awesome introductory action sequence to showcase how much of a big deal you are.

Laze: "nah not really feelin like puttin that much effort in"
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RE: Waterworks
(Id acting weirdly stupid. Id is all bout impulses and drive with no control sure, she should be easily distractable and impredictable for sure, but not without though)

>Id: looks like the egosare getting in a fight (again), that's your scene (again). Egg them on
>Superego: How come ou were able to merge so easily anyway ? On Connie's side you're the embodiement of the pressure of societal rules like 'do not kill' and 'canibalim is wrong', shouldn't there be some incompatibilities with being part of a gigatic oranism bent on consuling all other forms of life ?
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RE: Waterworks
(11-27-2018, 04:49 AM)GuardianTempest Wrote: »>Subject-111 "Laze": Cue really awesome introductory action sequence to showcase how much of a big deal you are.

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(11-28-2018, 09:38 AM)Wheat Wrote: »Laze: "nah not really feelin like puttin that much effort in"

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RE: Waterworks
Is that harpoon a rail gun
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RE: Waterworks
>Give him a very formally worded complaint.
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RE: Waterworks
Mace a statement
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RE: Waterworks
> Use the module door as the shield
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RE: Waterworks
>Have a discussion, by force.
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RE: Waterworks
> Have a nice lengthy chat with him, animated in flash.
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RE: Waterworks
... Violencz didn't work to drive him out whe you were identifying as human nd he was the goothingy, what makes it think that flipping the scrip is going to do him any good exactly ?
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RE: Waterworks
> Examine your current form abilities
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