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Art of Domination Thread 04
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smuchmuch
 RE: Art of Domination Thread 04
 

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Quote:There might be some merit to infiltrate during the Decoy phase.
Quote:That said, we could perhaps send a seeker drone in to do the mapping, or something else we may have that can do recordings and hopefully survive whatever is on the other side.

If the decoy base was an accurate replica of the 'normal' one, sure but why would it be so ?

Quote:I'm inclined to keep soldiers away from the sewer grating, I'd wager that is is trapped and we won't manage to get anything through there in one piece.

If they can't even keep fish from getting into their toilets because it's not even closed., it seems doubtfull it's booby traped.

I'm more worried about these flaoting hairs things and whateer onstrosity likely lurk when the whole thing is phased.
09-04-2017, 01:29 PM
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Hypevosa
 RE: Art of Domination Thread 04
 

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The adventure has naturally made me somewhat paranoid. I don't think Vanished phase is just a foundation, but a containment unit for some nasties that need to be kept away from people - and they use that sewer for when they get deployed. These may or may not also exist in decoy phase, and the "hair" soldiers are seeing is a lingering effect of some sort that subsists temporarily through phasing.

I don't mind sending bots (do we have any water capable?), I'd just rather not use people if possible because I think they'll end up dead, insane, or in some other state we really aren't wanting for them.

I think it's worth investigating vanished and decoy phases, but it would be prudent to not send soldiers if at all possible.
09-05-2017, 10:23 PM
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Mayu_Zane
 RE: Art of Domination Thread 04
 

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(09-05-2017, 10:23 PM)Hypevosa Wrote: I think it's worth investigating vanished and decoy phases, but it would be prudent to not send soldiers if at all possible.

You order your forces to send in a Seeker to examine the ‘Vanished’ and ‘Decoy’ phases more thoroughly.

The ‘Vanished’ version really is just a big slab of concrete. The only activity the drone can detect is coming from underground, and whatever it is, it’s not a living creature. The Seeker detects iron, carbon and copper, but that’s it.

The ‘Decoy’ version of the building looks exactly the same from the outside, but the interior is completely empty… except for a very small hatch, far too small for any human or saramis to enter. The drone, however, is narrow enough to fit, and goes in.

The Seeker discovers the basement, which houses this object:

[Image: MXMhBvs.jpg]

Iron, carbon and copper. It’s very quiet, but the ground underneath it is shaking.

Feathers: Commander, I believe this is the Phasemaker device. Let the drone wait.

As the next phase arrives, the room is unchanged, but there is now a lot more noise coming from above. It’s the ‘Normal’ phase, and the machine’s triangle now points to a different orb:

[Image: qTDXCVA.jpg]

You: Incredible. Is there a ladder that goes up?

HQ: None, Commander. There is still a hole, but that’s it. It looks like they just built this room and then left it empty… wait, there is a note on the back of the device. It’s a printed message, and it says:

Quote:No staff is permitted to stay in this room for longer than 600 seconds.

The Phasemaker emits constant radiation that will transform all living humans and saramis into monsters, and the effect is much stronger near the phase-shift intervals.

In the event of transformation, kill the staff in this room. Ignore everything they say. They only want you to join them in the Empty Grave. Region One created the Empty Grave as a prison. It is not a place you want to be.

Lagantis: Well that’s ominous.

Rainhar: Looks like we now have the option of setting up a real surprise attack. We can portal troops into this basement, then quickly have them blast out through the ceiling. No one will be expecting that. We’d be risking transformation, but if we time it just right…

You: Hmm… is there any way for us to alter the Phasemaker’s settings?

Francoise: Commander, we do not fully understand the mechanics of this device. Even touching it could cause a catastrophe.

Lagantis: We could just surround the base, then assault it as soon as it re-appears. It doesn’t seem like they’re in any sort of alert mode when they phase back.

>_



Units available:

Spoiler :
Agents

Hawkeyes: Explosives expert and adept at trap detection.
Talbat: Assassin.
Linesman: Cyberwarfare Specialist.
Kuroda: Cyberwarfare Specialist.
Grenda: Doomcat, cat in mobile combat suit. Excellent at sudden strikes and assassinations. Shock Unit.
Lt. Hayes: Diplomat with division of former Robert North soldiers. Currently searching and detaining Servants of Saramis cultists.

7 Human Spies

Ventica - Monitoring Cobalt City
Leon - Monitoring Cobalt City
Geoff Prowers
Robert Jones
Scooblazone ‘Scooby’ Mingle
Michael Thorn
Edita Dudek

Saramis Alliance Regular Army Troops

Each battalion, saramis and human alike will now be provided with rapid combat vehicles (Sahela-9). The Sahela-9 has room for 6 people; 5 soldiers per squad and 1 passenger. More information on the Sahela-9 can be found in the Ground Vehicles Section of the Omni-Factory Production List.

All infantry is equipped with EMP-proof radios and Automatic Medkits. 40% of troops are armed with laser rifles.

24 Battalions

Battalion 1 - Lt. Malino (960 out of 1000 troops active) - Currently securing Chaos Bed’s remains
Battalion 2 - Lt. Fadar - Currently securing Chaos Bed’s remains
Battalion 3 - Lt. Kassar - Currently securing Chaos Bed’s remains
Battalion 4 - Lt. Jagal
Battalion 5 - Lt. Marad
Battalion 6 - Lt. Hatak - Currently guarding Fortress Cyrano in Region 4
Battalion 7 - Lt. Lais
Battalion 8 - Lt. Zoko
Battalion 9 - Lt. Sivo
Battalion 10 - Lt. Varas - Currently guarding Fortress Cyrano in Region 4
Battalion 11 - Lt. Magaro
Battalion 12 - Lt. Habruk
Battalion 13 - Lt. Veris
Battalion 14 - Lt. Kando
Battalion 15 - Lt. Milvero
Battalion 16 - Lt. Hildevar
Battalion 17 - Lt. Merig
Battalion 18 - Lt. Ganzo
Battalion 19 - Lt. Haska
Battalion 20 - Lt. Mirsh
Battalion 21 - Lt. Ovov
Battalion 22 - Lt. Gaetfri
Battalion 23 - Lt. Milsok
Battalion 24 - Lt. Jongo

7 Spec Ops Teams

Spec Ops 1 - Cpt. Selev
Spec Ops 2 - Cpt. Krad
Spec Ops 3 - Cpt. Filis
Spec Ops 4 - Cpt. Orol
Spec Ops 5 - Cpt. Wolka
Spec Ops 6 - Cpt. Inviz
Spec Ops 7 - Cpt. Jagan

3 Commander’s Vanguard

Commander’s Vanguard - Maj. Gordov
Commander’s Vanguard - Maj. Haras
Commander’s Vanguard - Maj. Laudey

Saramis Alliance Human Army Troops

Human Battalion 1 - Lt. Mirrorsmith
Human Battalion 2 - Lt. Carve
Human Militia 1 - Sgt. Saval

Saramis Alliance Ground Vehicles

10 Sahela-9 Rapid Combat Vehicles

6 Volcano Tanks

Sunshine
Lollipops - Currently guarding Fortress Cyrano
Rainbows
Screamer
Polisher
Beast

10 Sonic Swatters

Gaoler
Basher
Whirlwind
Harrier
Kettle
Pilfer
Cauldron
Jank
Flayer
Imp

8 SASAPC-12

APC 1 - Boxcars
APC 2 - Ferryman
APC 3 - Taxi Cab
APC 4 - Butler
APC 5 - Splinter
APC 6 - Caravan
APC 7 - Caboose
APC 8 - Caramel

Portal Wagon - Keymaster

PMCs

(Millatech Corporation)

MillaTech Cyborg Sniper Team 1 - Slender
MillaTech Cyborg Sniper Team 2 - Shuriken

(Solaria)

Solaria Artillery 1 - Monago
Solaria Artillery 2 - Evvas
Solaria Artillery 3 - Yonko

(Aflong Legion)

Aflong Vine Brigade 1 - Gerund
Aflong Vine Brigade 2 - Tempo

Aflong Grenadier Platoon 1 - Blaster
Aflong Grenadier Platoon 2 - Popcorn

Drones

(Intel Drones)

10 Seeker Drones

(Supply and Extraction Drones)

3 Savior Drones

(Aerial Combat Drones)

5 Hunter Drones
3 Laser Drones

(Ground Combat Drones)

50 Sonic Mechs

(Drone Command Center)

Airblob-1 (Co-ordinates drones and boosts their abilities)


Naval Units

4 Armored Amphibious Carriers

Madhouse
Swordvan
Castle
Pinhead

4 Needlefish Submarines

Dreamer
Trophy
Goalpost
Burrow

Manned Air Units

3 Reaver Gunships

Lovebird
Blender
Bolt

4 Jester Fighter Craft

Cyclops
Talon
Moonbeam
Raindust

2 Skyshadows (Aerial Troop Carrier, can carry 1 battalion each)

Highwind
Blimper

=======

[b]RESEARCH PROJECTS COMPLETED:

Automated First Aid Device

A first aid pack attached to armor that will automatically activate if its wearer is injured. Administers painkillers, disinfectants and wound sealants in an instant, reduces the number of deaths and allows wounded troops to continue fighting. Can also be used to deliver sedatives in the event of a Brainbeast attack.

Brain Radios

Altered and cloned cat brains are now used as standard equipment. All tests show no loss of data between the Brain Radios, as long as the radios remain undamaged. EMP and other forms of interference have no effect.

Leads to: Organic Signal Jammers (Research Project)

Alliance Laser Rifle, ALR-01
All squads will be supplied with two ALR-01 weapons each. In a squad of five, three will continue to use conventional firearms with a pair in the rear to provide fire support if the target is impervious to bullets. ALR-01 will be given to those assigned as marksmen and heavy weapons specialists.

Also unlocked: Laser Drone, Laser Tank, Laser Urchin (Research Project)

Tumorhide Armor project complete! All base buildings now very resistant to laser fire and extreme heat.
09-10-2017, 07:58 AM
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gloomyMoron
 RE: Art of Domination Thread 04
That Grouchy Ol' Curmudgeon

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We should portal in an Engineer Corp to set a bomb up on the device and get out. Then we can assault as they shift back into the "Normal" position, then setting off the bomb to create chaos in the base. This way, we can distract them or possibly outright destroy them. It has some risks to it, but we can mitigate the risks by having the Supercomputer AIs run some simulations based on the data we have about Author tech like this (from all the data we got from Region 1, the portal tech we just acquired, and whatever they know from working on Author tech in that Lab in R1). If the simulation has a positive outcome greater than, say, 75% of the time, I say we do it. Anything less, and I say we don't risk it.
09-10-2017, 08:16 AM
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Mayu_Zane
 RE: Art of Domination Thread 04
 

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(09-10-2017, 08:16 AM)gloomyMoron Wrote: We should portal in an Engineer Corp to set a bomb up on the device and get out. Then we can assault as they shift back into the "Normal" position, then setting off the bomb to create chaos in the base. This way, we can distract them or possibly outright destroy them. It has some risks to it, but we can mitigate the risks by having the Supercomputer AIs run some simulations based on the data we have about Author tech like this (from all the data we got from Region 1, the portal tech we just acquired, and whatever they know from working on Author tech in that Lab in R1). If the simulation has a positive outcome greater than, say, 75% of the time, I say we do it. Anything less, and I say we don't risk it.

Francoise: That plan has a high chance of success, as long as the timing is done right. The bomb would have to be detonated AFTER the enemy is aware of our soldiers outside for maximum confusion and shock. If the bomb explodes after the enemy troops take their designated defensive positions, it will force them to change their positions and weaken their overall defense.

Feathers: Keep intercepting enemy chatter; we believe Professor Veriso will inadvertently reveal his position the longer the fight continues.

Rainhar: Is the sewer drain still a viable entry point?

Feathers: Yes. You could send a small strike force to enter through there, and their actions would confuse the enemy even further. However, there is a chance they will end up being surrounded once they emerge. We recommend Grenda for this task, as she is armored and carries heavy weapons along with extreme speed. The sight of a real Doomcat in their midst might cause panic among the lower ranks.
09-10-2017, 02:17 PM
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gloomyMoron
 RE: Art of Domination Thread 04
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(I'll wait for others to weigh in but unless something major comes up, I'm sticking with that because that sounds rather peachy.)
09-10-2017, 02:21 PM
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smuchmuch
 RE: Art of Domination Thread 04
 

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The plan sounds good to me.

Still doesn't change the fact that even unshifted and weakened, Pioneer is still going to be the most fortified position we're going to assault to date tho, with tons of tanks, the red note who cn kill anyne who hear t through radio made in region 4 (which assume would be the case of any radio or speaker in Poneer and a mini region 4 who could unleash... hell if we know. So I expect casualties to be higher than normal (to be fair our norm /is ridiculously low considering the assimetry of forces...)
(This post was last modified: 09-10-2017, 05:27 PM by smuchmuch.)
09-10-2017, 05:24 PM
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Hypevosa
 RE: Art of Domination Thread 04
 

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I believe I may understand the macroscopic workings of this device now. Observe how the "vanished" phase orb is at the root of the tree - and is also the only orb that is not physically connected in any way to the structure. When this base was first being constructed, this was placed here as the root to transform from. Then after basic construction was done and the dummies were established was when the second node was placed, or branched off naturally. Then when the base was fully established was when the third was there.

I believe that what we are observing is not a matter of dimensional shift, but temporal shift - or perhaps the device is instead a sort of "save game" device that stores and can restore state of its surroundings.

Can we somehow date the age of the concrete from vanished phase and see if it is "older" than that of the other phases?

When it shifts to decoy phase, can we have the seeker drone go knock over some dummies and see if they are restored standing up? the next time decoy phase comes around?

If my theory is correct, then assaulting the base while the phase maker is active will result in either soldiers being irreparably lost as they're "erased" when the save is loaded, or if it's really temporal, we're attacking "future" versions of the base and we have no idea what could come through from the future versions (likely far worse things).

Also, if we simply remove vanished phase from the device by knocking it out with the seeker, we could either toss the base into eternal limbo, or perhaps stabilize phasing such that there are either only 2 phases to deal with, or stop the transition all together.

Or maybe the device blows up.

Either way I think we should try knocking that suspended but not connected middle orb out of the device (which represents vanished phase) and see what happens.
09-10-2017, 06:14 PM
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smuchmuch
 RE: Art of Domination Thread 04
 

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...That's a very complex theory you spined from just the for of the thing but besides the fact is does kind of remind a dial, I see no evidence to support it.

Hooowever, this is a good point you bring. Why not blow up the phase shifter when the base is actualy shifted ? Leave it standed in whichever other dimesion...

I am also curious, what does our resident AIs ans rescues (that'd be Hawkeye and RealSmith) have to say about the 'Empty Grave', sounds ike something of interest.

And the phase shiftr turn people into monsters, uh ? I wonder are we talking of 'Poluteds' (see post 48 of this very thread), or something complelty new ?
09-10-2017, 08:23 PM
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Dragon Fogel
 RE: Art of Domination Thread 04
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Good catch - the description of how Polluteds are created matches up with this pretty clearly. Doesn't explain the mystery hair, though.

The main thing that has me on edge here is a lack of horrific monstrosities in evidence. Given past experience, that's more likely to mean "we haven't found them yet" than "they aren't around".

If they aren't actually on the base, Professor Veriso is probably the one who can send them in. Also, it would not be surprising in the slightest at this point if he was an Author-empowered abomination himself.
09-10-2017, 09:25 PM
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Dis_Aster
 RE: Art of Domination Thread 04
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Outside of local reality
Yeah, I wouldn't exactly be surprised if Veriso has attained a Dominator form by now. And if that's the case... I'd ask if we can improvise any means of freezing him.
09-11-2017, 08:05 AM
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Hypevosa
 RE: Art of Domination Thread 04
 

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(09-10-2017, 08:23 PM)smuchmuch Wrote: ...That's a very complex theory you spined from just the for of the thing but besides the fact is does kind of remind a dial, I see no evidence to support it.

The author's bodies, devices and symbols tend to be metaphorical. It's in their very nature as authors.

Here you see something very universal; a tree, this one has 2 branches. One of which is weaker and thinner (the decoy phase) and one of which is very robust (the active phase) and one of which that seems to only serve as a template (vanished in the middle).

I believe given the thickness of each, we can maybe say that it's closer to a "save state" device than using some time travel. Since the save state for the full base has many people, with lives, experience, and overall tons of "data" it is a larger, stronger link. The template in the middle may just be what is used to determine the area which the device will affect, hence why the concrete(?) foundation is there during vanished phase.

The "hairs" could be leftover tendrils of whatever is reconstructing and deconstructing the "save" states. (or, my first theory was that it's what's at "the other end" of the device that would destroy our soldiers when they phase there).

If we can knock over the dummies in decoy phase to see if they are righted before they come back, and if we can observe if soldiers are actually moving at all between phases rather than being deconstructed and reconstructed in exactly the same spots, then we could glean more knowledge about "what" this thing is doing exactly.

If we don't really care, I'm fairly confident that un-rooting that middle sphere is the key to either turning off the device or destroying the base, or both. The worst case I've thought of is that unrooting it *may* mean we end up "loading" whatever is an "empty" dimensional space instead (if things are indeed "going" somewhere) and we may get to see what has the tendrils. I don't think that will be the case though - I believe since a save "space" is no longer specified it just wouldn't work anymore.
(This post was last modified: 09-12-2017, 02:50 AM by Hypevosa.)
09-11-2017, 01:30 PM
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