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Art of Domination Thread 04
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gloomyMoron
 RE: Art of Domination Thread 04
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I mean, sieging them out is an option. It is one I considered but I feel like that'll just force whatever hand they have to play. Remember "Operation Godzilla"? Smith's troops just.. threw down their weapons and walked towards us. They're pretty indoctrinated. It is likely that if we attempt to starve them out, they'd just leave the base to attack us directly which also works to our benefit really, but I'm trying to limit the amount of bloodshed here. It is easy to surrender when you've been clearly shown you are outmatched than if you are starving and not making rational decisions.

So... our options are currently: Assault the base fast and hard or Take out their supplies and siege.

Frankly, I think either path would be interesting so... I'm fine with either, even if I'm slightly more partial to my own idea. <.<

Edit: Maybe we can run our ideas by Lagaan? He's the strategic mastermind general, after all.
(This post was last modified: 10-08-2017, 05:02 PM by gloomyMoron.)
10-08-2017, 05:02 PM
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Ajnin
 RE: Art of Domination Thread 04
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Adding to the siege idea - Drop some radios in the building and have some AI's do some counter-propaganda once the siege starts. Tell them that surrender is an option and we'll treat them with dignity and understanding. We know the grunts never read the AoD.
We'll need to get rid of the Red Note first so that this would be an effective tactic, though.
10-09-2017, 05:51 PM
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Hypevosa
 RE: Art of Domination Thread 04
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I love the siege idea, and it would be an interesting change of pace - I feel like this is something Lagantis would suggest as well.

My only issue is if big bulbous flesh man is another giant brain psychic or something that he could just make a portal out of there, or that wherever the base goes when it shifts dimensions has reinforcements or supplies.

I still think rednote has a huge room for a piece of paper, it seems entirely unnecessary unless there's something strange about it or the room.

EDIT: That said, maybe we could use Keymaster to teleport most/all of the food rather than destroy it? Or maybe get him a large quantity of meat he can consume?

It's all composed of various cells and likely covered in various micororganisms - if that's considered living enough to teleport.
(This post was last modified: 10-10-2017, 12:16 PM by Hypevosa.)
10-10-2017, 12:08 PM
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LoverIan
 RE: Art of Domination Thread 04
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Alright so I got caught up and...

>Keymaster: Do you require an unobstructed view of the portals directly next to you? I'm thinking we should at least get you an armored casing of some form to reduce risk that someone could even throw a rock through the portals and kill you. While I'm aware that you can teleport most fire away....
>Hey R&D, crazy idea, but what if we make some sort of pack animal to transport resources through a portal, or furthermore is there a biological coating we could give rods and durangium that would allow it to be teleported?
>Oh and further what sort of methods could we use to safely kidnap Veriso? If they're in Dominator mode, Alone can just eat them if we can't make them useful in any other form, correct? (this is assuming they've even read AoD)

(Also depending on how rapidly portals (and how many) can be formed, we could each barrack, one by one. The non-organic parts of the barracks will be transported away, but we could also put portal entrance end to end to transport all barrack troops to a prison of some sort.
There's always the option of opening the hatch and having troops shoot some sort of heavy demolitions to collapse the second floor of the base onto the first, or even into the basement, to start the assault.
Another option we have is to disable the gun, and then deploy a shell in a way that will highly damage the upper left gym, barracks, and also damaging the ramp, preventing them from safely deploying hover tanks.
We could also just drop rods if they'll penetrate the roof, and form a sort of fence that will prevent hover tanks from leaving
Either way I would actually like to see what we can do about teleporting all of the food out, such as creating portals within canned goods to 'drain' the cans.)

Anyhow....
1 Deplete food stores as rapidly and completely as possible without detection.
2 De-activate and properly sabotage (so that they can't reactivate) the gun
3 Somehow jam their communications with anyone outside the base
4 Kidnap Red Note and Veriso
5 Inform them that surrender will be met with dignity and all that
6 Drop a shell or a series of rods to render hovertanks useless
7 Siege
>Lagan how does this plan sound? All we'd need to do is get a better assessment of how they're protecting Red Note

[Image: egg003.png?raw=1][Image: egg001.png?raw=1][Image: egg008.png?raw=1][Image: egg009.png?raw=1]
10-19-2017, 01:57 AM
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smuchmuch
 RE: Art of Domination Thread 04
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Quote:Remember "Operation Godzilla"? Smith's troops just.. threw down their weapons and walked towards us.


I asume by 'drop their weapon', you mean their fortified and heavily armed position, because rereading this part they certainly kept their rifles and they were shooting back even while advancing.

And yes Smith troops are pretty damn endoctrinated but the they still needed things like the red note to keep from deserting* show that they can desert. As we've now seen twice beween the afomentioned Cobalt operation and now Hayes divison. (Which in itself is something we can use for our counter propaganda)

*(remember before it's upgrade, the red note could only speak through region 4 made radios so it was made to stop Smith soldiers from deserting at first not against us, as almost had a first hand demonstration when we made Kuroda and a few others officiers desert to our side in Cobalt)

i'll be honnst tho, I think no matter how we handle the stution, some bloddshed will happen. And when it does, Iat the risk of sounding cold, I would rather see a repeat of operaton godzilla where the enemy abandon their lofty heavily fortified positions and the slaughter is unilateral rather than an assault were our troops risk some huge caualty as well as well.

The only real problem with a full on siege would be time (the more time we spend, the more North nightmre factory can produce new monster, his whole strategy hinges on it) but that's way less a factor if we destroy their food supply (then the siege will alst a week at much before they are forced between stravation, surrender or desesperate sortie), generator (which would close any watar purifiaction if they have any) and the phase shifter. And even less if we can incite mutiny

Quote:So... our options are currently: Assault the base fast and hard or Take out their supplies and siege.

Frankly, I think either path would be interesting so... I'm fine with either, even if I'm slightly more partial to my own idea.


The two idea are not necessarily mutually exclusive, in fact. Nothing stops from a first roundof sabotage, sieging for a few of days and then if it seems it won't work, assault the weakened fortress in,the dead of the night.

Quote:Edit: Maybe we can run our ideas by Lagaan? He's the strategic mastermind general, after all.

Don't forget Rheynar, he is the man who broke a seemingly untakable siege with weaponized Diareah if memory serves. He's very good at thinking outsie the box.. or breaking into the box would be the case here.

Quote:>Keymaster: Do you require an unobstructed view of the portals directly next to you? I'm thinking we should at least get you an armored casing of some form to reduce risk that someone could even throw a rock through the portals and kill you. While I'm aware that you can teleport most fire away....

Actualy they couldn't and it can't since It only let living things and what it consider their 'clothes' through. As we've seen when our spec ops tried to throw grenades through the portal and they jsut bounced, any projectile unles they somehow contained organic matter wouldn't go through the portal.
(Not that I would put past, North troop to devellop some biologicl guns and bullet eventually but in the meantime...)

That say I do agree with the idea and still say we should put it in a dummy APC, if not for protection t least to hide it from view of any potential spy that might ever manage to make it near.
In I restate that everry author forge tech should be disguised/hidden, like say in some of those decoy vehicels we can build at the omni factory or in dones shaped diguises before being deployed. The later the ennemy an confirm we have author tech on our side, the better.
(This post was last modified: 10-19-2017, 03:33 AM by smuchmuch.)
10-19-2017, 03:29 AM
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Mayu_Zane
 RE: Art of Domination Thread 04
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(10-10-2017, 12:08 PM)Hypevosa Wrote: That said, maybe we could use Keymaster to teleport most/all of the food rather than destroy it? Or maybe get him a large quantity of meat he can consume?

It's all composed of various cells and likely covered in various micororganisms - if that's considered living enough to teleport.

Keymaster: Frozen food unacceptable. Canned, cooked, no. Raw only.

Rainhar: You’re a picky creature.

Keymaster: Your soldiers can just grab the crates and sacks and bring them with you. That is an option.

Your Spec Ops units lock the food store’s doors and barricade them. They add a little note to suggest that it’s some kind of stupid prank done by one of the grunts. Luckily, nobody’s eating yet.

Captain Selev and the rest get to work transporting all of the food out of the store, and into an empty room at HQ. If nothing else, at least there’ll be more variety on the mess hall’s menu.

Time passes, and your soldiers temporarily phase out. When they phase back in and safe at HQ, they tell you that they’re hearing a lot more noises when the fortress is not in its ‘Normal’ state.

You: What do they sound like?

Cpt. Selev: Creaking, metallic noises. Like a hinge with too little oil.

(10-08-2017, 05:02 PM)gloomyMoron Wrote: So... our options are currently: Assault the base fast and hard or Take out their supplies and siege.

Frankly, I think either path would be interesting so... I'm fine with either, even if I'm slightly more partial to my own idea. <.<

(10-09-2017, 05:51 PM)Ajnin Wrote: Adding to the siege idea - Drop some radios in the building and have some AI's do some counter-propaganda once the siege starts. Tell them that surrender is an option and we'll treat them with dignity and understanding. We know the grunts never read the AoD.
We'll need to get rid of the Red Note first so that this would be an effective tactic, though.

You: So it’s pretty clear we need to get rid of that Red Note before we can commence with our plans.

Lagantis: What’s the plan? I’m guessing you’re planning some kind of siege since you went to all the trouble of clearing out their rations.

You: Okay, here’s the short version: We’re going to give them a chance to surrender. Then, if they refuse, we’ll wait for the base to phase out and then we’ll send out ten battalions in a show of force.

Lagantis: You’re not going to take out their anti-Enderfist system first?

You: We COULD do that, but we’ve modified the orbital artillery so they can just fire metal rods down below. Don’t you think it’d be more shocking to them if we drop one of those, and they thought it was an Enderfist strike and we’ve fooled them into believing their point-defense isn’t working?

Lagantis: Hmmm. I like it. However, I’d recommend you send Needlefish and aircraft for support.

You: Oh, definitely.

Rainhar: And if things get VERY hairy, we can send troops right into the base in the middle of an attack. More confusion for them.

WEEK 6 DAY 7
17 20 hours


The Red Note has been taken care of. It was hidden inside a desk drawer, one among dozens in the room, but the problem has been solved. Your troops can now safely use their radios. Unfortunately, the Radio Entity’s absence has been noticed, and the Pioneer Base personnel suspect something has happened. Keymaster manages to evacuate the Spec Ops just before the enemy busted through the door.

You commence with Operation Silent Fall.

Your cyberwarfare specialists transmit on the enemy’s frequencies, and your Spec Ops (with the help of Keymaster) drop a few radios inside the base for good measure. The broadcast message, read by Feathers, is as follows:

“Soldiers of Pioneer Base, this is the Saramis Alliance. Surrender peacefully and you will not be harmed. We have you surrounded. You do not see us, but we see you. Do not attempt to find us, for your efforts will be in vain. Walk out of the base without your weapons, and you will not be fired upon. We have taken all your food, you will not last long.”

As the message repeats, some of the enemy soldiers are frantically looking for your forces. They cannot see or hear anything, but they cannot ignore the possibility that the base really is surrounded. They check the food stores, and it’s empty.

At first, they seem united and ready to sally out of the base, but mutiny sparks amongst the lower ranks. They’re tired of living in Pioneer Base, a place that for forty minutes in an hour, every hour, it vanishes into an abyss where they would die if they exited the building.

Then, Professor Veriso makes an announcement:

“All traitors will be eaten!”

Chaos erupts inside. You send Spec Ops to get a better idea of the situation. They teleport into the first floor, back in the food storage room.

It’s a goddamn battle royale in there. Soldiers are shooting at their officers, while a horrible flesh-beast is crawling on the ground. That must be Veriso.

[Image: tajSUhu.jpg]

[Image: ugEhILG.jpg]

With all this disorder, it’s impossible to know for sure who is on which side. It looks like social cliques are killing each other, ironically arguing over whether surrender would save more lives or not. Those against surrender are branding the others as cowards, while the rest just want to go home.

Cpt. Selev: Commander, if we let this continue there’s going to be nothing but corpses here. What’s your call?

You currently have four Needlefish artillery submarines on standby, and ten regular army battalions are preparing to use portals.

- Capture enemy soldiers via portal.

- Kill Veriso with grenades.

- Wait, and deal with whoever is left standing.

- Use this opportunity to blow a hole into Veriso’s room and get intel.

- Drop a metal rod from orbit! (12 of 12 remaining)

- Something else.

>_

Units available:

Spoiler :
Agents

Hawkeyes: Explosives expert and adept at trap detection.
Talbat: Assassin.
Linesman: Cyberwarfare Specialist.
Kuroda: Cyberwarfare Specialist.
Grenda: Doomcat, cat in mobile combat suit. Excellent at sudden strikes and assassinations. Shock Unit.
Lt. Hayes: Diplomat with division of former Robert North soldiers. Currently searching and detaining Servants of Saramis cultists.

7 Human Spies

Ventica - Monitoring Cobalt City
Leon - Monitoring Cobalt City
Geoff Prowers
Robert Jones
Scooblazone ‘Scooby’ Mingle
Michael Thorn
Edita Dudek

Saramis Alliance Regular Army Troops

Each battalion, saramis and human alike will now be provided with rapid combat vehicles (Sahela-9). The Sahela-9 has room for 6 people; 5 soldiers per squad and 1 passenger. More information on the Sahela-9 can be found in the Ground Vehicles Section of the Omni-Factory Production List.

All infantry is equipped with EMP-proof radios and Automatic Medkits. 40% of troops are armed with laser rifles.

24 Battalions

Battalion 1 - Lt. Malino (960 out of 1000 troops active) - Currently securing Chaos Bed’s remains
Battalion 2 - Lt. Fadar - Currently securing Chaos Bed’s remains
Battalion 3 - Lt. Kassar - Currently securing Chaos Bed’s remains
Battalion 4 - Lt. Jagal
Battalion 5 - Lt. Marad
Battalion 6 - Lt. Hatak - Currently guarding Fortress Cyrano in Region 4
Battalion 7 - Lt. Lais
Battalion 8 - Lt. Zoko
Battalion 9 - Lt. Sivo
Battalion 10 - Lt. Varas - Currently guarding Fortress Cyrano in Region 4
Battalion 11 - Lt. Magaro
Battalion 12 - Lt. Habruk
Battalion 13 - Lt. Veris
Battalion 14 - Lt. Kando
Battalion 15 - Lt. Milvero
Battalion 16 - Lt. Hildevar
Battalion 17 - Lt. Merig
Battalion 18 - Lt. Ganzo
Battalion 19 - Lt. Haska
Battalion 20 - Lt. Mirsh
Battalion 21 - Lt. Ovov
Battalion 22 - Lt. Gaetfri
Battalion 23 - Lt. Milsok
Battalion 24 - Lt. Jongo

7 Spec Ops Teams

Spec Ops 1 - Cpt. Selev
Spec Ops 2 - Cpt. Krad
Spec Ops 3 - Cpt. Filis
Spec Ops 4 - Cpt. Orol
Spec Ops 5 - Cpt. Wolka
Spec Ops 6 - Cpt. Inviz
Spec Ops 7 - Cpt. Jagan

3 Commander’s Vanguard

Commander’s Vanguard - Maj. Gordov
Commander’s Vanguard - Maj. Haras
Commander’s Vanguard - Maj. Laudey

Saramis Alliance Human Army Troops

Human Battalion 1 - Lt. Mirrorsmith
Human Battalion 2 - Lt. Carve
Human Militia 1 - Sgt. Saval

Saramis Alliance Ground Vehicles

10 Sahela-9 Rapid Combat Vehicles

6 Volcano Tanks

Sunshine
Lollipops - Currently guarding Fortress Cyrano
Rainbows
Screamer
Polisher
Beast

10 Sonic Swatters

Gaoler
Basher
Whirlwind
Harrier
Kettle
Pilfer
Cauldron
Jank
Flayer
Imp

8 SASAPC-12

APC 1 - Boxcars
APC 2 - Ferryman
APC 3 - Taxi Cab
APC 4 - Butler
APC 5 - Splinter
APC 6 - Caravan
APC 7 - Caboose
APC 8 - Caramel

Portal Wagon - Keymaster

PMCs

(Millatech Corporation)

MillaTech Cyborg Sniper Team 1 - Slender
MillaTech Cyborg Sniper Team 2 - Shuriken

(Solaria)

Solaria Artillery 1 - Monago
Solaria Artillery 2 - Evvas
Solaria Artillery 3 - Yonko

(Aflong Legion)

Aflong Vine Brigade 1 - Gerund
Aflong Vine Brigade 2 - Tempo

Aflong Grenadier Platoon 1 - Blaster
Aflong Grenadier Platoon 2 - Popcorn

Drones

(Intel Drones)

10 Seeker Drones

(Supply and Extraction Drones)

3 Savior Drones

(Aerial Combat Drones)

5 Hunter Drones
3 Laser Drones

(Ground Combat Drones)

50 Sonic Mechs

(Drone Command Center)

Airblob-1 (Co-ordinates drones and boosts their abilities)


Naval Units

4 Armored Amphibious Carriers

Madhouse
Swordvan
Castle
Pinhead

4 Needlefish Submarines

Dreamer
Trophy
Goalpost
Burrow

Manned Air Units

3 Reaver Gunships

Lovebird
Blender
Bolt

4 Jester Fighter Craft

Cyclops
Talon
Moonbeam
Raindust

2 Skyshadows (Aerial Troop Carrier, can carry 1 battalion each)

Highwind
Blimper

=======

RESEARCH PROJECTS COMPLETED:

Automated First Aid Device

A first aid pack attached to armor that will automatically activate if its wearer is injured. Administers painkillers, disinfectants and wound sealants in an instant, reduces the number of deaths and allows wounded troops to continue fighting. Can also be used to deliver sedatives in the event of a Brainbeast attack.

Brain Radios

Altered and cloned cat brains are now used as standard equipment. All tests show no loss of data between the Brain Radios, as long as the radios remain undamaged. EMP and other forms of interference have no effect.

Leads to: Organic Signal Jammers (Research Project)

Alliance Laser Rifle, ALR-01
All squads will be supplied with two ALR-01 weapons each. In a squad of five, three will continue to use conventional firearms with a pair in the rear to provide fire support if the target is impervious to bullets. ALR-01 will be given to those assigned as marksmen and heavy weapons specialists.

Also unlocked: Laser Drone, Laser Tank, Laser Urchin (Research Project)

Tumorhide Armor project complete! All base buildings now very resistant to laser fire and extreme heat.

Also:

Spoiler :
Haven’t updated the mirror yet. Still getting things in order
(This post was last modified: 10-23-2017, 11:15 AM by Mayu_Zane.)
10-23-2017, 11:14 AM
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Dis_Aster
 RE: Art of Domination Thread 04
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Hrm. Can we make a quick move to destroy the Phasemaker, now that things are goin' all crazy and shit? While we're at it... would blowing a hole into Veriso's room via metal rod destroy everything? What if we tried to just drop one straight on him? Would the aftershock of the impact wreck his room? I'd presume 'Yes', though I'm definitely willing to pile on top of things by dropping a metal rod right in the middle of the battle between those two big groups of soldiers, just to see how they react.

Either way my main idea at the moment is to have some Spec Ops destroy the Phasemaker while the base is still in its 'normal' state, then have the others blow an opening into Veriso's room for intel acquisition purposes. While that goes down, launch a metal rod into the middle of the battle of the cliques. Not for the sake of killing anyone, but more for pure shock and awe factor.
10-23-2017, 12:53 PM
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Hypevosa
 RE: Art of Domination Thread 04
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@Dis I feel we should avoid destroying phase maker if possible due to the intel and possibility that we might run into one again.

I believe Veriso's removal is key here if we want to establish at least transient order and preserve as much life as possible.

How fast does keymaster consume raw meat? Because veriso is *literally* a giant pile of raw meat, and so he could be portaled through and instantaneously consumed if Keymaster just absorbs the stuff quickly enough (and if keymaster doesn't get full quickly)

Assuming that wouldn't work, I feel like a few giant metal rods from the sky piercing Veriso would be a very grand gesture to go towards bolstering the morale of those who'd want to leave, and go a long way to removing the reservations of those who just don't want to be eaten.

I feel like 5 rods in a crosshair pattern would get the point across assuming it doesn't kill him to be pierced in such a fashion.

Also what are the chances we're dealing with those pheromone bots or the worms on Veriso's side? Those may need to be taken care of too.
(This post was last modified: 10-23-2017, 01:21 PM by Hypevosa.)
10-23-2017, 01:20 PM
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gloomyMoron
 RE: Art of Domination Thread 04
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If piercing him with near-molten metal rods (atmospheric reentry is fucking hot) doesn't kill him, then it is pretty safe to assume that he's in some form of Dominator form and will be a problem to deal with normally OR he is primarily 'goo' and lacks a structural system. So, we gain intel by attempting it, at least.

Well, he's on the first floor and remember that there these things aren't pinpoint accurate. They're fairly accurate considering they have no propulsion system of their own, but there is some variance due to atmospheric interference. If memory serves, they can be off by, like 10 meters? Maybe it was more, but we've since fixed our targeting computers and what not, which I assume was making them less accurate besides just having that virus or whatever it was. So, we might just bury him in rubble, but that itself is fine, even if only temporary. Even just that could change the tide of the fight for those who wish to flee/surrender.

We should obviously have our friendlies move away before doing this.
10-23-2017, 04:20 PM
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smuchmuch
 RE: Art of Domination Thread 04
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Darn, today was supposed to be a day to make plans and gather intel, not directly launch the assault even if we decided on it. Because here with all our sonic mechs on retrofit, we basicaly attacked when we could use their mobile cover/mass non lethal weapon perfectly.
(I suppose we do gain time on a golbal strategy level what with North strategy being stalling and all but still we should have waited)

Do we have something else that does mass non lethal, "knock them all down and we will sort our own later"? Sonic swaters (I do beeive they use very different sonic weapon but by tricking out the controls maybe ... ?) What about good old tear/barf gas we can just flood into there after we blow the door open ?

I think Veriso, assuming he is not a ful blown dominator yet (whiwh seems sadly quite possible given both his appearance and attitude) can be dealt with with laser fire. If he is a full blown dominator... uh .. that's more complicated. I think this is the exact situation when we can reasonably call on cheet cheet
My oly problem with the metal rods is that it might crush a few 'rebelious' soldiers int he collateral damage and this would impact negatively the ratio of mutiner. Smae if we shoot at veriso and he gets ut of the rubble quick and undamaged. Also it would destroy some of the hovertanks, which would be a god thing if they were occupied but sinc they dodn't seem to be right now.. they look very capturable to me.

Oh and we should have our spec ops make sure no loyalists get their grubby mits to one of those tanks, while they wouldn't be enough to change the outcome of the battle by themselves, they could still inflicts big casualty, genral damage and would very inconvenient to deal with when we're, say, dealing with Verisio
(Also there's sixity of them, and it's a ttech that we dodn't have without being author tech, the more of them we can not blow up and capture intact, the better for obvious resons)

-------------------------------------------------------------
Oh and unrelated to the base assult but this talk of dominator and cheet cheet remnded me... did we recuperate the 'real' seal of cosmic truth from Choas bed and how fr is the reclaiming of monster bodies for author point has gone ?
(This post was last modified: 10-23-2017, 05:59 PM by smuchmuch.)
10-23-2017, 05:46 PM
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Hypevosa
 RE: Art of Domination Thread 04
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By Veriso's blob on the map he's about the size of 3 tanks side by side and largely stationary - I'm not expecting surgical accuracy from atmosphere but I feel we should be able to hit *that* big a target? What does Hawkeye think as to relative accuracy? They've been described to us as derenginium *shells* not missiles, so I thought they were explosive but otherwise unpropelled and their accuracy was a factor of the cannons themselves having the proper sensor suites to compensate, so the steel rods shouldn't be too much worse.

Also Veriso doesn't seem to be using any terrifying powers which would have made short work of this rebellion, he's just a meat blob that eats, which makes me not feel he's a Dominator form though I am still worried he'd survive. Maybe there's some intel in his lab that could be used to discover what he is and what weaknesses he has?

I'm worried if molten steel rods don't at least pin him due to searing all flesh to themselves, though I wouldn't be too surprised if he survived some how.
(This post was last modified: 10-24-2017, 01:50 PM by Hypevosa.)
10-24-2017, 01:50 PM
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Angustine
 RE: Art of Domination Thread 04
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Destroy them from orbit, its the only way
11-01-2017, 10:48 PM
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cmdrcade
 RE: Art of Domination Thread 04
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Hmm... Can our spec-ops troopers drive vehicles? If so, why not have them commandeer the hover tanks on the upper level and wreak havoc among the infantry? With a few tanks shooting at them, we might manage to convince the stubborn troops to surrender, and then we can deal with the good doctor in case the orbital strike fails.

At the very least, we should probably keep the base personal away from the tanks if at all possible.
11-02-2017, 02:01 AM
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