RE: Fyte Placan Season Five [Round 8: Can we get someone else up there?]

RE: Fyte Placan Season Five [Round 8: Can we get someone else up there?]
#51
I love everything that is happening here.
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#52
[Image: HDPzYEY.png]

Stepping forward to crush the coffee table under his handsome weight, Buffrobo strikes a pose for the cameras, giving him +2 ATK and +1 DEF... and his rippling muscles deal 1 damage to himself.

It's Dr Ted's turn!

The Mothmatician [6 +20] (26)
SANTAR CLOG [18 +4] (22)
Cil [10 +8] (18)
THE BUFFROBO [16 +0] (16)

Dr Ted [3 +8] (11)
CA55-ED [1 +4] (5)


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#53
CA55-ED's abilities have been clarified and modified slightly.

[APATHETIC CHARM] The target is prevented from directing moves at another, specific target. 50% chance of cooldown. (Cooldown 0/1)
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#54
Ted Musters up the small amount of courage that they have and goes in for a punch that they aim directly at Cil.
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#55
This will move you, but you will deal no damage. Are you sure?

Aside from your abilities, you may also defend for +2 DEF and then +1 DEF next turn, or interact with environment objects.
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#56
Oh, ok. Could I use something on the set to boost my damage? I.E taking a book and attacking with that.
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#57
Environment effects are for me to know and you to find out Winky
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#58
Okay then. Dr. Ted in a fit of fear sprints over, grabs a shattered piece of wood that was broken off of the table that BuffRobo destroyed with his immense muscles and stabs it into Cil, attempting to do at least anything to him.
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#59
[Image: MQ1oTWl.png]

Averting his eyes from the scene before him, Ted grabs a broken leg from the coffee table and uses it to strike Cil on his exposed foot - for a grand total of 0 (1 +1 -2) damage.

It's CA55-ED's turn!

The Mothmatician [6 +20] (26)
SANTAR CLOG [18 +4] (22)
Cil [10 +8] (18)
THE BUFFROBO [16 +0] (16)
Dr Ted [3 +8] (11)

CA55-ED [1 +4] (5)


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#60
Ca55 is intimidated about that buff robot and decides it'd be great if he, like, didn't care about her for a bit, casting an Apathetic Charm at him.
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#61
[Image: lesuq9I.png]

Ca55 tells Buffrobo to back off a bit with a flick of her wand...

[Image: hURRJan.png]

...which somehow lends itself into a full attack. A shot is hurled at Santar Clog; it whizzes right in front of his face and into the ground behind him!

ROUND 2!

Initiative is re-rolled, and the turn order begins anew!

[Image: 4Iw4BAm.png]

A turtle with a strange device strapped onto its back seems to have wandered onstage.

It's The Mothmatician's turn!

The Mothmatician [18 +20] (38)
Dr Ted [14 +8] (22)
THE BUFFROBO [20 +0] (20)
Cil [10 +8] (18)
CA55-ED [6 +4] (10)
A Turtle [9 +0] (9)
SANTAR CLOG [2 +4] (6)


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#62
"a carapace? gleaning additional musculature through contraction and strain? i think not."

The Mothmatician shifts all of the Buffrobo's additional ATK and INIT stats to DEF!
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#63
[Image: EjioNJZ.png]

Buffrobo looks a little confused, as The Mothmatician turns his muscles quite literally into stone for -3 ATK, and +3 DEF.

It's Dr Ted's turn! [14 +8] (22)

The Mothmatician [18 +20] (38)
Dr Ted [14 +8] (22)
THE BUFFROBO [20 +0] (20)
Cil [10 +8] (18)
CA55-ED [6 +4] (10)
A Turtle [9 +0] (9)
SANTAR CLOG [2 +4] (6)


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#64
THE MOTHMATICIAN's abilities have been clarified.

[ABSTRACTUM ARACHNUM] Pulls on cosmic threads to manipulate character stats; target's stat points (excluding those placed in HP) are redistributed to sit on a single stat for two of their turns. All stat buffs are affected by this on the first turn of this effect, but not on the second. (Cooldown 3)
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#65
Dr. Ted with no other options must do the one thing he was born to do, get inside of the Mothmatician. Ted uses his incredible accuracy that he gained for being a surgeon for thirty-five years and climbs inside of the Mothmatician and kinda kicks around inside in hopes of at least stunning them maybe doing a little damage.
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#66
[Image: LNfIpcO.png]

Ted readies his weapon, seeing an opportunity to do some real work for once in this fight against a less resilient target...

[Image: YJR1K8w.png]

...Only to jump into Buffrobo's arm instead, who is eager to show off his new cobble clobberers. He deals 0 (1 +1 -6) damage, and his weapon crumbles while mothmatician slides backwards to get away from that whole... mess.

It's THE BUFFROBO's turn! [14 +8] (22)

The Mothmatician [18 +20] (38)
Dr Ted [14 +8] (22)

THE BUFFROBO [20 +0] (20)
Cil [10 +8] (18)
CA55-ED [6 +4] (10)
A Turtle [9 +0] (9)
SANTAR CLOG [2 +4] (6)


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#67
"No, no, Ted. I've got this."

PUNCH THE MOTHMATICIAN

IN THE FACE

this would be a regular attack of course
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#68
[Image: S1BaLaV.png]

Setting the bear down and giving him a pat, Buffrobo flicks his arm back to give Mothmatician a much needed bonk. He deals 1 damage.

His muscles start to lose a little bit of their sheen, as well.

Cil is a little preoccupied with having his cape nailed to the ground to do very much this turn.

It's CA55-ED's turn!

The Mothmatician [18 +20] (38)
Dr Ted [14 +8] (22)
THE BUFFROBO [20 +0] (20)
Cil [10 +8] (18)

CA55-ED [6 +4] (10)
A Turtle [9 +0] (9)
SANTAR CLOG [2 +4] (6)


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#69
Ca55-ED chooses to back away from all of this and loads up her Tracking Software, selecting Santar Clog as the target, and throws a bolt of something at him.
An error box then informs her that her EZ-Trackr trial has expired so she'll have to mess with some settings before she can fool it into thinking it's fine again.
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#70
TURTLE: MOVE FORWARD.
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#71
OH NO
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#72
[Image: smbKYk4.png]

Ca55-ED backs up to the edge of the stage, and throws an extra powerful bolt at Santar Clog - dealing 3 (3 +1 -1) damage.

[Image: 6tXbBeb.png]

The turtle approaches.... stopping next to Cil's pinned body, which Santar Clog is still busy nailing up.

[Image: ml2Ney0.png]

While fiddling with her settings, Ca55 ends up triggering an attack...

[Image: 7OkluKv.png]

...which launches itself right at Mothmatician, dealing 3 damage to them!

Round 3!

Initiative is re-rolled, and the turn order begins anew!

[Image: ZbUcCkS.png]

A piñata is lowered from the ceiling on the far end of the set.

It's The Mothmatician's turn!

The Mothmatician [19 +20] (39)
Dr Ted [17 +8] (25)
Cil [15 +8] (23)
THE BUFFROBO [17 +0] (17)
CA55-ED [7 +4] (11)
A Turtle [9 +0, priority] (9)
SANTAR CLOG [5 +4] (9)


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#73
oh yeah, and this happened to Mothmatician's passive as well.

[PASSIVE: CHAETA OF FATE] 35% chance when targeted in melee to reflexively "jump back" to their state on their previous turn. This effect also applies to the attacker (or anything else that might end up in their proximity).
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#74
The Mothmatician is getting real sick of all these useless robots on its team.

It grabs the pinata in its weird little telekinetic legs and alternates between ripping it apart and weakly punching it.
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#75
[Image: 4hi9ZDA.png]

Mothmatician takes some some frustration out on the pinata. It's cracked, but not yet broken.

Buffrobo's muscles are softening a little bit.

It's Dr Ted's turn!

The Mothmatician [19 +20] (39)
Dr Ted [17 +8] (25)
Cil [15 +8] (23)
THE BUFFROBO [17 +0] (17)
CA55-ED [7 +4] (11)
A Turtle [9 +0, priority] (9)
SANTAR CLOG [5 +4] (9)


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