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RE: Fyte Placan Season Five [Round 8: Can we get someone else up there?]
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BananaPanda
 RE: Fyte Placan Season Five [Round 3: What's the Deal with Accuracy?]
Post: #76
Yup, I'm here.

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Posts: 279
Joined: Mar 2016
Location: Over here.
Dr. Ted sees the distress that was put onto our sweet, sweet Santar Clog and leaps into action for a mending hug.

[Image: 2vIOREE.png]
[Image: 1gBPh1f.gif][Image: 8cpvsz.png][Image: doJGDrH.png] [Image: DAZzNDv.gif]
09-26-2016 02:25 PM
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Justice Watch
 RE: Fyte Placan Season Five [Round 3: What's the Deal with Accuracy?]
Post: #77
I was once an earthexe

Offline
Posts: 1,154
Joined: Oct 2014
Location: Washington State
[Image: aWUv2vN.png]

Ted leaps into action, doing what he knows best - healing! And of course, hugs are always the best medicine! He restores 3 HP to Santar Clog!

[Image: yZhyOes.png]

...But while Santar Clog is distracted, Cil manages to worm his way away from the fuzzy beast, backing up against the bar. He's ready to take action... finally!

It's Cil's turn!

The Mothmatician [19 +20] (39)
Dr Ted [17 +8] (25)

Cil [15 +8] (23)
THE BUFFROBO [17 +0] (17)
CA55-ED [7 +4] (11)
A Turtle [9 +0, priority] (9)
SANTAR CLOG [5 +4] (9)


Spoiler :
SANTAR CLOG

XMUX PUNISHMENT (3/4)

[SANTAR CLOGS THE PIPES] This attack temporarily lowers a target's DEF by 2 and increases either Santar Clog's ATK by 2 or INIT by 4. These changes are halved after one turn, and revert fully after two turns. (Cooldown: 0/3)
Santar Clog performs a vicious clog dance to the sound of pipes.

[TRADITIONAL XMUX PUNISHMENT] When activated, this immobilizes Santar Clog and a selected target for at least one turn. On subsequent turns, the chance that the paralysis is broken increases by 25%. When Santar Clog attacks an immobilized target, its attacks bypass defense. (Cooldown 1/1 after leaving paralysis)
Santar Clog performs the traditional XMUX PUNISHMENT.

[PASSIVE: SPREADING HOLE-DAY CHAR] Whenever Santar Clog moves, there is a 40% chance of leaving "HOLE-DAY CHAR" (a fire) on the previous location for 2 turns which is capable of inflicting one piercing damage to those that travel through or onto it. SANTAR CLOG cannot be harmed by his own flames.
Santar Clog scurries through the power of HOLE-DAY CHAR.

HP: 8/10
ATK: 4
DEF: 1
INIT: 4


THE BUFFROBO

FLEX, +1 ATK (1/2)
ABSTRACTUM ARACHNUM, ALL BASE ATK AND INIT LUMPED INTO DEF (1/2)


[FLEX] +2 ATK, +1 DEF, and THE BUFFROBO takes 1 damage. Effect lasts for 2 turns, with only +1 ATK on the second. (Cooldown 0/1)

[SUPLEX] Does damage equal to THE BUFFROBO's missing HP. (Cooldown 0/1)

[PASSIVE: GLISTENING MUSCLES] Each attack in the entire game (except for its own) has a 10% chance to be intercepted by THE BUFFROBO.

HP: 11/12
ATK: 2
DEF: 3 (2)
INIT: 0


DR. TED

[SELF LOVE] Take a second to do some self care and heal 4 HP. (Cooldown 0/2)

[MENDING HUG] Heal a friend for 3 HP. (Cooldown 1/1)

[PASSIVE: BIG HEART] If near a friend, there is a 50% chance to reduce the damage they take by half.

HP: 12/14
ATK: 1
DEF: 1
INIT: 8



CA55-ED

[APATHETIC CHARM] The target is prevented from directing moves at another target. 50% chance of cooldown. (Cooldown 0/1)

[TRACKING SOFTWARE] Standard attack that is guaranteed to hit, plowing through everything in its path. Hits with +1 ATK. (Cooldown 1/1)

[PASSIVE: SOFTWARE UPDATE REQUIRED] At the end of the turn order, accidentally fire an attack at a random target with a 50% chance to miss. 30% chance to target an ally.

HP: 12/12
ATK: 3
DEF: 1
INIT: 4


CIL

[DEFENSE.EXE] Take damage for one ally. (Cooldown 0/1)

[SYS_REPAIR] Heal 4 HP (Cooldown 0/2)

[PASSIVE: ROBOTS CAN BE HEROES] Gain +4 DEF if Hp is below 2

HP: 10/10
ATK: 1
DEF: 2
INIT: 8


THE MOTHMATICIAN

[KAFKAN DISPLACEMENT] Switches the positions of any two entities on the field. Both targets take 0-4 damage based on how different their bodies are. Cannot self-target. (Cooldown 0/2)

[ABSTRACTUM ARACHNUM] Pulls on cosmic threads to manipulate character stats; target's stat points (excluding those placed in HP) are redistributed to sit on a single stat for two of their turns. All stat buffs are affected by this on the first turn of this effect, but not on the second. (Cooldown 2/3)

[PASSIVE: CHAETA OF FATE] 35% chance when targeted in melee to reflexively "jump back" to their state on their previous turn. This effect also applies to the attacker (or anything else that might end up in their proximity).

HP: 6/10
ATK: 2
DEF: 0
INIT: 20


A TURTLE

[???]
[PASSIVE: ???]
[PASSIVE: ???]
[PASSIVE: ???]

HP: 12/12
ATK: 0
DEF: 3
INIT: 0

[Image: tN4CQnw.png][Image: 6miAxpY.png][Image: xrt4V73.png]
[Image: LAbvoew.png][Image: kHYNSyp.png][Image: 2xEY8jD.png]
(This post was last modified: 09-27-2016 07:04 AM by Justice Watch.)
09-27-2016 06:58 AM
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Lankie
 RE: Fyte Placan Season Five [Round 3: What's the Deal with Accuracy?]
Post: #78
that one guy, that does that one thing.

Online
Posts: 474
Joined: Oct 2011
Finally free from festive prison! Defense.exe on my moth buddy ol pal!
09-27-2016 05:08 PM
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Justice Watch
 RE: Fyte Placan Season Five [Round 3: What's the Deal with Accuracy?]
Post: #79
I was once an earthexe

Offline
Posts: 1,154
Joined: Oct 2014
Location: Washington State
[Image: G3bNerG.png]

Springing into action, Cil zips to the bookcase, ready to aid a friend in need!

It's THE BUFFROBO's turn!

The Mothmatician [19 +20] (39)
Dr Ted [17 +8] (25)
Cil [15 +8] (23)

THE BUFFROBO [17 +0] (17)
CA55-ED [7 +4] (11)
A Turtle [9 +0, priority] (9)
SANTAR CLOG [5 +4] (9)


Spoiler :
SANTAR CLOG

XMUX PUNISHMENT (3/4)

[SANTAR CLOGS THE PIPES] This attack temporarily lowers a target's DEF by 2 and increases either Santar Clog's ATK by 2 or INIT by 4. These changes are halved after one turn, and revert fully after two turns. (Cooldown: 0/3)
Santar Clog performs a vicious clog dance to the sound of pipes.

[TRADITIONAL XMUX PUNISHMENT] When activated, this immobilizes Santar Clog and a selected target for at least one turn. On subsequent turns, the chance that the paralysis is broken increases by 25%. When Santar Clog attacks an immobilized target, its attacks bypass defense. (Cooldown 1/1 after leaving paralysis)
Santar Clog performs the traditional XMUX PUNISHMENT.

[PASSIVE: SPREADING HOLE-DAY CHAR] Whenever Santar Clog moves, there is a 40% chance of leaving "HOLE-DAY CHAR" (a fire) on the previous location for 2 turns which is capable of inflicting one piercing damage to those that travel through or onto it. SANTAR CLOG cannot be harmed by his own flames.
Santar Clog scurries through the power of HOLE-DAY CHAR.

HP: 8/10
ATK: 4
DEF: 1
INIT: 4


THE BUFFROBO

FLEX, +1 ATK (1/2)
ABSTRACTUM ARACHNUM, ALL BASE ATK AND INIT LUMPED INTO DEF (1/2)


[FLEX] +2 ATK, +1 DEF, and THE BUFFROBO takes 1 damage. Effect lasts for 2 turns, with only +1 ATK on the second. (Cooldown 0/1)

[SUPLEX] Does damage equal to THE BUFFROBO's missing HP. (Cooldown 0/1)

[PASSIVE: GLISTENING MUSCLES] Each attack in the entire game (except for its own) has a 10% chance to be intercepted by THE BUFFROBO.

HP: 11/12
ATK: 2
DEF: 3 (2)
INIT: 0


DR. TED

[SELF LOVE] Take a second to do some self care and heal 4 HP. (Cooldown 0/2)

[MENDING HUG] Heal a friend for 3 HP. (Cooldown 1/1)

[PASSIVE: BIG HEART] If near a friend, there is a 50% chance to reduce the damage they take by half.

HP: 12/14
ATK: 1
DEF: 1
INIT: 8



CA55-ED

[APATHETIC CHARM] The target is prevented from directing moves at another target. 50% chance of cooldown. (Cooldown 0/1)

[TRACKING SOFTWARE] Standard attack that is guaranteed to hit, plowing through everything in its path. Hits with +1 ATK. (Cooldown 1/1)

[PASSIVE: SOFTWARE UPDATE REQUIRED] At the end of the turn order, accidentally fire an attack at a random target with a 50% chance to miss. 30% chance to target an ally.

HP: 12/12
ATK: 3
DEF: 1
INIT: 4


CIL

DEFENSE.EXE, TAKE ALL DAMAGE DIRECTED AT THE MOTHMATICIAN (1/1)

[DEFENSE.EXE] Take all incoming damage for one ally until Cil's next turn. (Cooldown 1/1)

[SYS_REPAIR] Heal 4 HP (Cooldown 0/2)

[PASSIVE: ROBOTS CAN BE HEROES] Gain +4 DEF if Hp is below 2

HP: 10/10
ATK: 1
DEF: 2
INIT: 8


THE MOTHMATICIAN

DEFENSE.EXE, ALL INCOMING DAMAGE REDIRECTED TOWARD CIL (1/1)

[KAFKAN DISPLACEMENT] Switches the positions of any two entities on the field. Both targets take 0-4 damage based on how different their bodies are. Cannot self-target. (Cooldown 0/2)

[ABSTRACTUM ARACHNUM] Pulls on cosmic threads to manipulate character stats; target's stat points (excluding those placed in HP) are redistributed to sit on a single stat for two of their turns. All stat buffs are affected by this on the first turn of this effect, but not on the second. (Cooldown 2/3)

[PASSIVE: CHAETA OF FATE] 35% chance when targeted in melee to reflexively "jump back" to their state on their previous turn. This effect also applies to the attacker (or anything else that might end up in their proximity).

HP: 6/10
ATK: 2
DEF: 0
INIT: 20


A TURTLE

[???]
[PASSIVE: ???]
[PASSIVE: ???]
[PASSIVE: ???]

HP: 12/12
ATK: 0
DEF: 3
INIT: 0

[Image: tN4CQnw.png][Image: 6miAxpY.png][Image: xrt4V73.png]
[Image: LAbvoew.png][Image: kHYNSyp.png][Image: 2xEY8jD.png]
(This post was last modified: 09-29-2016 12:57 AM by Justice Watch.)
09-29-2016 12:51 AM
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Justice Watch
 RE: Fyte Placan Season Five [Round 3: What's the Deal with Accuracy?]
Post: #80
I was once an earthexe

Offline
Posts: 1,154
Joined: Oct 2014
Location: Washington State
Cil's abilities have been clarified.

[DEFENSE.EXE] Take all incoming damage for one ally until Cil's next turn. (Cooldown 0/1)

[Image: tN4CQnw.png][Image: 6miAxpY.png][Image: xrt4V73.png]
[Image: LAbvoew.png][Image: kHYNSyp.png][Image: 2xEY8jD.png]
09-29-2016 12:53 AM
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Gatr
 RE: Fyte Placan Season Five [Round 3: What's the Deal with Accuracy?]
Post: #81
baraligatr

Offline
Posts: 2,313
Joined: Nov 2011
I FLEX THIS ANNOYING LAYER OF STONE OFF, REVEALING GLORIOUS TITANIUM BICEPS

[Image: 6xGo4ab.png][Image: sig.gif]
09-29-2016 01:46 AM
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Justice Watch
 RE: Fyte Placan Season Five [Round 3: What's the Deal with Accuracy?]
Post: #82
I was once an earthexe

Offline
Posts: 1,154
Joined: Oct 2014
Location: Washington State
Spoiler :
Sorry for the delay, I was out of town the last few days.

[Image: gNwLS0l.png]

Buffrobo flexes, restoring his steely sheen... but not entirely, as small flecks of rock twinkle around him like stars. He takes 1 damage.

It's CA55-ED's turn!

The Mothmatician [19 +20] (39)
Dr Ted [17 +8] (25)
Cil [15 +8] (23)
THE BUFFROBO [17 +0] (17)

CA55-ED [7 +4] (11)
A Turtle [9 +0, priority] (9)
SANTAR CLOG [5 +4] (9)


Spoiler :
SANTAR CLOG

XMUX PUNISHMENT (3/4)

[SANTAR CLOGS THE PIPES] This attack temporarily lowers a target's DEF by 2 and increases either Santar Clog's ATK by 2 or INIT by 4. These changes are halved after one turn, and revert fully after two turns. (Cooldown: 0/3)
Santar Clog performs a vicious clog dance to the sound of pipes.

[TRADITIONAL XMUX PUNISHMENT] When activated, this immobilizes Santar Clog and a selected target for at least one turn. On subsequent turns, the chance that the paralysis is broken increases by 25%. When Santar Clog attacks an immobilized target, its attacks bypass defense. (Cooldown 1/1 after leaving paralysis)
Santar Clog performs the traditional XMUX PUNISHMENT.

[PASSIVE: SPREADING HOLE-DAY CHAR] Whenever Santar Clog moves, there is a 40% chance of leaving "HOLE-DAY CHAR" (a fire) on the previous location for 2 turns which is capable of inflicting one piercing damage to those that travel through or onto it. SANTAR CLOG cannot be harmed by his own flames.
Santar Clog scurries through the power of HOLE-DAY CHAR.

HP: 8/10
ATK: 4
DEF: 1
INIT: 4


THE BUFFROBO

FLEX, +2 ATK, +1 DEF (2/2)
ABSTRACTUM ARACHNUM, ALL BASE ATK AND INIT LUMPED INTO DEF (1/2)


[FLEX] +2 ATK, +1 DEF, and THE BUFFROBO takes 1 damage. Effect lasts for 2 turns, with only +1 ATK on the second. (Cooldown 1/1)

[SUPLEX] Does damage equal to THE BUFFROBO's missing HP. (Cooldown 0/1)

[PASSIVE: GLISTENING MUSCLES] Each attack in the entire game (except for its own) has a 10% chance to be intercepted by THE BUFFROBO.

HP: 10/12
ATK: 3 (2)
DEF: 4 (2)
INIT: 0


DR. TED

[SELF LOVE] Take a second to do some self care and heal 4 HP. (Cooldown 0/2)

[MENDING HUG] Heal a friend for 3 HP. (Cooldown 1/1)

[PASSIVE: BIG HEART] If near a friend, there is a 50% chance to reduce the damage they take by half.

HP: 12/14
ATK: 1
DEF: 1
INIT: 8



CA55-ED

[APATHETIC CHARM] The target is prevented from directing moves at another target. 50% chance of cooldown. (Cooldown 0/1)

[TRACKING SOFTWARE] Standard attack that is guaranteed to hit, plowing through everything in its path. Hits with +1 ATK. (Cooldown 1/1)

[PASSIVE: SOFTWARE UPDATE REQUIRED] At the end of the turn order, accidentally fire an attack at a random target with a 50% chance to miss. 30% chance to target an ally.

HP: 12/12
ATK: 3
DEF: 1
INIT: 4


CIL

DEFENSE.EXE, TAKE ALL DAMAGE DIRECTED AT THE MOTHMATICIAN (1/1)

[DEFENSE.EXE] Take all incoming damage for one ally until Cil's next turn. (Cooldown 1/1)

[SYS_REPAIR] Heal 4 HP (Cooldown 0/2)

[PASSIVE: ROBOTS CAN BE HEROES] Gain +4 DEF if Hp is below 2

HP: 10/10
ATK: 1
DEF: 2
INIT: 8


THE MOTHMATICIAN

DEFENSE.EXE, ALL INCOMING DAMAGE REDIRECTED TOWARD CIL (1/1)

[KAFKAN DISPLACEMENT] Switches the positions of any two entities on the field. Both targets take 0-4 damage based on how different their bodies are. Cannot self-target. (Cooldown 0/2)

[ABSTRACTUM ARACHNUM] Pulls on cosmic threads to manipulate character stats; target's stat points (excluding those placed in HP) are redistributed to sit on a single stat for two of their turns. All stat buffs are affected by this on the first turn of this effect, but not on the second. (Cooldown 2/3)

[PASSIVE: CHAETA OF FATE] 35% chance when targeted in melee to reflexively "jump back" to their state on their previous turn. This effect also applies to the attacker (or anything else that might end up in their proximity).

HP: 6/10
ATK: 2
DEF: 0
INIT: 20


A TURTLE

[???]
[PASSIVE: ???]
[PASSIVE: ???]
[PASSIVE: ???]

HP: 12/12
ATK: 0
DEF: 3
INIT: 0

[Image: tN4CQnw.png][Image: 6miAxpY.png][Image: xrt4V73.png]
[Image: LAbvoew.png][Image: kHYNSyp.png][Image: 2xEY8jD.png]
(This post was last modified: 10-03-2016 07:24 AM by Justice Watch.)
10-03-2016 07:21 AM
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Robust Laser
 RE: Fyte Placan Season Five [Round 3: What's the Deal with Accuracy?]
Post: #83
spoopybug

Offline
Posts: 2,468
Joined: Jul 2011
Location: Kelowna, BC, Canada, THE MOON
Ca55 looks around.

And then looks at the pinata.

And picks up a broken table leg and whacks the pinata.

because you gotta use a stick, it's only right.

[Image: egg009.png?raw=1] PowerfulFriendly Baby[Image: egg009.png?raw=1] Also this? [Image: rTyHuiB.png]
10-03-2016 11:23 AM
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pharmdrugs
 RE: Fyte Placan Season Five [Round 3: What's the Deal with Accuracy?]
Post: #84
ENFORCEMENT UNIT

Offline
Posts: 42
Joined: Sep 2011
TURTLE: MOVE FORWARD.
10-04-2016 05:34 AM
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Justice Watch
 RE: Fyte Placan Season Five [Round 4: It's NOT a futon.]
Post: #85
I was once an earthexe

Offline
Posts: 1,154
Joined: Oct 2014
Location: Washington State
[Image: RoTnj70.png]

CA55-ED grabs the second table leg and gives the Pinata a hearty smack - whatever it is that's inside is just waiting to spill out now.

[Image: NkmEwa1.png]

Then, she accidentally fires a spell with the table leg, and hits Santar Clog with it, while he confusedly pounds nails into the ground. Ted is nearby to offer him support in these tough times, and reduces the damage he takes by half. All in all, Santar Clog takes 1 (3 -1 /2) damage.

And of course... the turtle advances toward its goal.

ROUND 4

[Image: okdUQey.png]

A pair of stagehands get into an argument over where the couch should have been; it's very distracting. All non-self targeting moves have a 10% chance to be directed toward the wrong target this round.

It's The Mothmatician's turn!

The Mothmatician [17 +20] (37)
Cil [18 +8] (26)
CA55-ED [12 +4, Priority] (16)
A Turtle [16 +0] (16)
Dr Ted [4 +8] (12)
THE BUFFROBO [11 +0] (11)
SANTAR CLOG [5 +4] (9)


Spoiler :
SANTAR CLOG

XMUX PUNISHMENT (2/4)

[SANTAR CLOGS THE PIPES] This attack temporarily lowers a target's DEF by 2 and increases either Santar Clog's ATK by 2 or INIT by 4. These changes are halved after one turn, and revert fully after two turns. (Cooldown: 0/3)
Santar Clog performs a vicious clog dance to the sound of pipes.

[TRADITIONAL XMUX PUNISHMENT] When activated, this immobilizes Santar Clog and a selected target for at least one turn. On subsequent turns, the chance that the paralysis is broken increases by 25%. When Santar Clog attacks an immobilized target, its attacks bypass defense. (Cooldown 1/1 after leaving paralysis)
Santar Clog performs the traditional XMUX PUNISHMENT.

[PASSIVE: SPREADING HOLE-DAY CHAR] Whenever Santar Clog moves, there is a 40% chance of leaving "HOLE-DAY CHAR" (a fire) on the previous location for 2 turns which is capable of inflicting one piercing damage to those that travel through or onto it. SANTAR CLOG cannot be harmed by his own flames.
Santar Clog scurries through the power of HOLE-DAY CHAR.

HP: 7/10
ATK: 4
DEF: 1
INIT: 4


THE BUFFROBO

FLEX, +2 ATK, +1 DEF (2/2)
ABSTRACTUM ARACHNUM, ALL BASE ATK AND INIT LUMPED INTO DEF (1/2)


[FLEX] +2 ATK, +1 DEF, and THE BUFFROBO takes 1 damage. Effect lasts for 2 turns, with only +1 ATK on the second. (Cooldown 1/1)

[SUPLEX] Does damage equal to THE BUFFROBO's missing HP. (Cooldown 0/1)

[PASSIVE: GLISTENING MUSCLES] Each attack in the entire game (except for its own) has a 10% chance to be intercepted by THE BUFFROBO.

HP: 10/12
ATK: 3 (2)
DEF: 4 (2)
INIT: 0


DR. TED

[SELF LOVE] Take a second to do some self care and heal 4 HP. (Cooldown 0/2)

[MENDING HUG] Heal a friend for 3 HP. (Cooldown 1/1)

[PASSIVE: BIG HEART] If near a friend, there is a 50% chance to reduce the damage they take by half.

HP: 12/14
ATK: 1
DEF: 1
INIT: 8



CA55-ED

TABLE LEG, +1 ATK ON MELEE ATTACKS (1 USE REMAINING)

[APATHETIC CHARM] The target is prevented from directing moves at another target. 50% chance of cooldown. (Cooldown 0/1)

[TRACKING SOFTWARE] Standard attack that is guaranteed to hit, plowing through everything in its path. Hits with +1 ATK. (Cooldown 0/1)

[PASSIVE: SOFTWARE UPDATE REQUIRED] At the end of the turn order, accidentally fire an attack at a random target with a 50% chance to miss. 30% chance to target an ally.

HP: 12/12
ATK: 3
DEF: 1
INIT: 4


CIL

DEFENSE.EXE, TAKE ALL DAMAGE DIRECTED AT THE MOTHMATICIAN (1/1)

[DEFENSE.EXE] Take all incoming damage for one ally until Cil's next turn. (Cooldown 1/1)

[SYS_REPAIR] Heal 4 HP (Cooldown 0/2)

[PASSIVE: ROBOTS CAN BE HEROES] Gain +4 DEF if Hp is below 2

HP: 10/10
ATK: 1
DEF: 2
INIT: 8


THE MOTHMATICIAN

DEFENSE.EXE, ALL INCOMING DAMAGE REDIRECTED TOWARD CIL (1/1)

[KAFKAN DISPLACEMENT] Switches the positions of any two entities on the field. Both targets take 0-4 damage based on how different their bodies are. Cannot self-target. (Cooldown 0/2)

[ABSTRACTUM ARACHNUM] Pulls on cosmic threads to manipulate character stats; target's stat points (excluding those placed in HP) are redistributed to sit on a single stat for two of their turns. All stat buffs are affected by this on the first turn of this effect, but not on the second. (Cooldown 2/3)

[PASSIVE: CHAETA OF FATE] 35% chance when targeted in melee to reflexively "jump back" to their state on their previous turn. This effect also applies to the attacker (or anything else that might end up in their proximity).

HP: 6/10
ATK: 2
DEF: 0
INIT: 20


A TURTLE

[???]
[PASSIVE: ???]
[PASSIVE: ???]
[PASSIVE: ???]

HP: 12/12
ATK: 0
DEF: 3
INIT: 0

[Image: tN4CQnw.png][Image: 6miAxpY.png][Image: xrt4V73.png]
[Image: LAbvoew.png][Image: kHYNSyp.png][Image: 2xEY8jD.png]
10-04-2016 10:02 AM
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Schazer
 RE: Fyte Placan Season Five [Round 4: It's NOT a futon.]
Post: #86
Patron Saint of Normcore

Offline
Posts: 6,284
Joined: Jul 2011
Location: Nippon
The Mothmatician gives Cil a quartet of thumbs-up (tarsii-up?) as they move their digits into position, before Kafkaesquically Displacing Santar Clog and the A Turtle.

peace to the unsung peace to the martyrs | i'm johnny rotten appleseed
clouds is shaky love | broke as hell but i got a bunch of ringtones
eyes blood red bruise aubergine | Sue took something now Sue doesn't sleep | saint average, day in the life of
staying warm in arctic blizzard | that's my battle 'til I get inanimate | woke up in the noon smelling doom and death | out the house, great outdoors
Feeling homesick no matter where I is | Gonna beg steal and borrow 'til we live like kings
10-04-2016 11:37 AM
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Justice Watch
 RE: Fyte Placan Season Five [Round 4: It's NOT a futon.]
Post: #87
I was once an earthexe

Offline
Posts: 1,154
Joined: Oct 2014
Location: Washington State
[Image: Iot4G0k.png]

Mothmatician reaches out to their targets... only to slip their grasp onto Buffrobo instead of the turtle as someone shouts something about ripped armchairs. They swap, and Santar Clog takes 2 (3 -1) damage, while Buffrobo takes 0 (3 -4).

Buffrobo's stony body has reverted back to its naturally burly state.

It's Cil's turn!

The Mothmatician [17 +20] (37)
Cil [18 +8] (26)
CA55-ED [12 +4, Priority] (16)
A Turtle [16 +0] (16)
Dr Ted [4 +8] (12)
THE BUFFROBO [11 +0] (11)
SANTAR CLOG [5 +4] (9)


Spoiler :
SANTAR CLOG

XMUX PUNISHMENT (2/4)

[SANTAR CLOGS THE PIPES] This attack temporarily lowers a target's DEF by 2 and increases either Santar Clog's ATK by 2 or INIT by 4. These changes are halved after one turn, and revert fully after two turns. (Cooldown: 0/3)
Santar Clog performs a vicious clog dance to the sound of pipes.

[TRADITIONAL XMUX PUNISHMENT] When activated, this immobilizes Santar Clog and a selected target for at least one turn. On subsequent turns, the chance that the paralysis is broken increases by 25%. When Santar Clog attacks an immobilized target, its attacks bypass defense. (Cooldown 1/1 after leaving paralysis)
Santar Clog performs the traditional XMUX PUNISHMENT.

[PASSIVE: SPREADING HOLE-DAY CHAR] Whenever Santar Clog moves, there is a 40% chance of leaving "HOLE-DAY CHAR" (a fire) on the previous location for 2 turns which is capable of inflicting one piercing damage to those that travel through or onto it. SANTAR CLOG cannot be harmed by his own flames.
Santar Clog scurries through the power of HOLE-DAY CHAR.

HP: 5/10
ATK: 4
DEF: 1
INIT: 4


THE BUFFROBO

FLEX, +2 ATK, +1 DEF (2/2)

[FLEX] +2 ATK, +1 DEF, and THE BUFFROBO takes 1 damage. Effect lasts for 2 turns, with only +1 ATK on the second. (Cooldown 1/1)

[SUPLEX] Does damage equal to THE BUFFROBO's missing HP. (Cooldown 0/1)

[PASSIVE: GLISTENING MUSCLES] Each attack in the entire game (except for its own) has a 10% chance to be intercepted by THE BUFFROBO.

HP: 10/12
ATK: 4 (2)
DEF: 3 (2)
INIT: 0


DR. TED

[SELF LOVE] Take a second to do some self care and heal 4 HP. (Cooldown 0/2)

[MENDING HUG] Heal a friend for 3 HP. (Cooldown 1/1)

[PASSIVE: BIG HEART] If near a friend, there is a 50% chance to reduce the damage they take by half.

HP: 12/14
ATK: 1
DEF: 1
INIT: 8



CA55-ED

TABLE LEG, +1 ATK ON MELEE ATTACKS (1 USE REMAINING)

[APATHETIC CHARM] The target is prevented from directing moves at another target. 50% chance of cooldown. (Cooldown 0/1)

[TRACKING SOFTWARE] Standard attack that is guaranteed to hit, plowing through everything in its path. Hits with +1 ATK. (Cooldown 0/1)

[PASSIVE: SOFTWARE UPDATE REQUIRED] At the end of the turn order, accidentally fire an attack at a random target with a 50% chance to miss. 30% chance to target an ally.

HP: 12/12
ATK: 3
DEF: 1
INIT: 4


CIL

[DEFENSE.EXE] Take all incoming damage for one ally until Cil's next turn. (Cooldown 1/1)

[SYS_REPAIR] Heal 4 HP (Cooldown 0/2)

[PASSIVE: ROBOTS CAN BE HEROES] Gain +4 DEF if Hp is below 2

HP: 10/10
ATK: 1
DEF: 2
INIT: 8


THE MOTHMATICIAN

[KAFKAN DISPLACEMENT] Switches the positions of any two entities on the field. Both targets take 0-4 damage based on how different their bodies are. Cannot self-target. (Cooldown 2/2)

[ABSTRACTUM ARACHNUM] Pulls on cosmic threads to manipulate character stats; target's stat points (excluding those placed in HP) are redistributed to sit on a single stat for two of their turns. All stat buffs are affected by this on the first turn of this effect, but not on the second. (Cooldown 1/3)

[PASSIVE: CHAETA OF FATE] 35% chance when targeted in melee to reflexively "jump back" to their state on their previous turn. This effect also applies to the attacker (or anything else that might end up in their proximity).

HP: 6/10
ATK: 2
DEF: 0
INIT: 20


A TURTLE

[???]
[PASSIVE: ???]
[PASSIVE: ???]
[PASSIVE: ???]

HP: 12/12
ATK: 0
DEF: 3
INIT: 0

[Image: tN4CQnw.png][Image: 6miAxpY.png][Image: xrt4V73.png]
[Image: LAbvoew.png][Image: kHYNSyp.png][Image: 2xEY8jD.png]
(This post was last modified: 10-05-2016 07:09 AM by Justice Watch.)
10-05-2016 07:03 AM
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Lankie
 RE: Fyte Placan Season Five [Round 4: It's NOT a futon.]
Post: #88
that one guy, that does that one thing.

Online
Posts: 474
Joined: Oct 2011
Cil strikes down that pinata with great justice!
10-05-2016 03:57 PM
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Justice Watch
 RE: Fyte Placan Season Five [Round 4: It's NOT a futon.]
Post: #89
I was once an earthexe

Offline
Posts: 1,154
Joined: Oct 2014
Location: Washington State
[Image: 1BoXfB8.png]

Cil delivers a decisive uppercut to the pinata, splitting it open and spilling its contents all over the ground! It's candy!

This candy will heal 1d4 damage to all who eat them, before a stagehand sweeps them away.

It's CA55-ED's turn!

The Mothmatician [17 +20] (37)
Cil [18 +8] (26)

CA55-ED [12 +4, Priority] (16)
A Turtle [16 +0] (16)
Dr Ted [4 +8] (12)
THE BUFFROBO [11 +0] (11)
SANTAR CLOG [5 +4] (9)


Spoiler :
SANTAR CLOG

XMUX PUNISHMENT, IMMOBILE, 50% CHANCE TO ESCAPE NEXT TURN (2/4)

[SANTAR CLOGS THE PIPES] This attack temporarily lowers a target's DEF by 2 and increases either Santar Clog's ATK by 2 or INIT by 4. These changes are halved after one turn, and revert fully after two turns. (Cooldown: 0/3)
Santar Clog performs a vicious clog dance to the sound of pipes.

[TRADITIONAL XMUX PUNISHMENT] When activated, this immobilizes Santar Clog and a selected target for at least one turn. On subsequent turns, the chance that the paralysis is broken increases by 25%. When Santar Clog attacks an immobilized target, its attacks bypass defense. (Cooldown 1/1 after leaving paralysis)
Santar Clog performs the traditional XMUX PUNISHMENT.

[PASSIVE: SPREADING HOLE-DAY CHAR] Whenever Santar Clog moves, there is a 40% chance of leaving "HOLE-DAY CHAR" (a fire) on the previous location for 2 turns which is capable of inflicting one piercing damage to those that travel through or onto it. SANTAR CLOG cannot be harmed by his own flames.
Santar Clog scurries through the power of HOLE-DAY CHAR.

HP: 5/10
ATK: 4
DEF: 1
INIT: 4


THE BUFFROBO

FLEX, +2 ATK, +1 DEF (2/2)

[FLEX] +2 ATK, +1 DEF, and THE BUFFROBO takes 1 damage. Effect lasts for 2 turns, with only +1 ATK on the second. (Cooldown 1/1)

[SUPLEX] Does damage equal to THE BUFFROBO's missing HP. (Cooldown 0/1)

[PASSIVE: GLISTENING MUSCLES] Each attack in the entire game (except for its own) has a 10% chance to be intercepted by THE BUFFROBO.

HP: 10/12
ATK: 4 (2)
DEF: 3 (2)
INIT: 0


DR. TED

[SELF LOVE] Take a second to do some self care and heal 4 HP. (Cooldown 0/2)

[MENDING HUG] Heal a friend for 3 HP. (Cooldown 1/1)

[PASSIVE: BIG HEART] If near a friend, there is a 50% chance to reduce the damage they take by half.

HP: 12/14
ATK: 1
DEF: 1
INIT: 8



CA55-ED

TABLE LEG, +1 ATK ON MELEE ATTACKS (1 USE REMAINING)

[APATHETIC CHARM] The target is prevented from directing moves at another target. 50% chance of cooldown. (Cooldown 0/1)

[TRACKING SOFTWARE] Standard attack that is guaranteed to hit, plowing through everything in its path. Hits with +1 ATK. (Cooldown 0/1)

[PASSIVE: SOFTWARE UPDATE REQUIRED] At the end of the turn order, accidentally fire an attack at a random target with a 50% chance to miss. 30% chance to target an ally.

HP: 12/12
ATK: 3
DEF: 1
INIT: 4


CIL

[DEFENSE.EXE] Take all incoming damage for one ally until Cil's next turn. (Cooldown 0/1)

[SYS_REPAIR] Heal 4 HP (Cooldown 0/2)

[PASSIVE: ROBOTS CAN BE HEROES] Gain +4 DEF if Hp is below 2

HP: 10/10
ATK: 1
DEF: 2
INIT: 8


THE MOTHMATICIAN

[KAFKAN DISPLACEMENT] Switches the positions of any two entities on the field. Both targets take 0-4 damage based on how different their bodies are. Cannot self-target. (Cooldown 2/2)

[ABSTRACTUM ARACHNUM] Pulls on cosmic threads to manipulate character stats; target's stat points (excluding those placed in HP) are redistributed to sit on a single stat for two of their turns. All stat buffs are affected by this on the first turn of this effect, but not on the second. (Cooldown 1/3)

[PASSIVE: CHAETA OF FATE] 35% chance when targeted in melee to reflexively "jump back" to their state on their previous turn. This effect also applies to the attacker (or anything else that might end up in their proximity).

HP: 6/10
ATK: 2
DEF: 0
INIT: 20


A TURTLE

[???]
[PASSIVE: ???]
[PASSIVE: ???]
[PASSIVE: ???]

HP: 12/12
ATK: 0
DEF: 3
INIT: 0

[Image: tN4CQnw.png][Image: 6miAxpY.png][Image: xrt4V73.png]
[Image: LAbvoew.png][Image: kHYNSyp.png][Image: 2xEY8jD.png]
(This post was last modified: 10-07-2016 06:34 PM by Justice Watch.)
10-07-2016 05:41 AM
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Robust Laser
 RE: Fyte Placan Season Five [Round 4: It's NOT a futon.]
Post: #90
spoopybug

Offline
Posts: 2,468
Joined: Jul 2011
Location: Kelowna, BC, Canada, THE MOON
Cass runs to smack Santar Clog with a stick, but for fear of being distracted, she activates her Targeting Software. Y'know, so she can better aim hitting somebodything with a stick.

[Image: egg009.png?raw=1] PowerfulFriendly Baby[Image: egg009.png?raw=1] Also this? [Image: rTyHuiB.png]
10-07-2016 12:04 PM
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Justice Watch
 RE: Fyte Placan Season Five [Round 4: It's NOT a futon.]
Post: #91
I was once an earthexe

Offline
Posts: 1,154
Joined: Oct 2014
Location: Washington State
[Image: eXhY6PN.png]

CA55-ED rushed forward and gives Santar Clog a hearty smack to his back - dealing 4 (3 +1 +1 -1) damage. He's looking dazed; Santar Clog has 1 HP left.

It's The Turtle's turn, after which, It's Dr. Ted's turn!

The Mothmatician [17 +20] (37)
Cil [18 +8] (26)
CA55-ED [12 +4, Priority] (16)

A Turtle [16 +0] (16)
Dr Ted [4 +8] (12)
THE BUFFROBO [11 +0] (11)
SANTAR CLOG [5 +4] (9)


Spoiler :
SANTAR CLOG

XMUX PUNISHMENT, IMMOBILE, 50% CHANCE TO ESCAPE NEXT TURN (2/4)

[SANTAR CLOGS THE PIPES] This attack temporarily lowers a target's DEF by 2 and increases either Santar Clog's ATK by 2 or INIT by 4. These changes are halved after one turn, and revert fully after two turns. (Cooldown: 0/3)
Santar Clog performs a vicious clog dance to the sound of pipes.

[TRADITIONAL XMUX PUNISHMENT] When activated, this immobilizes Santar Clog and a selected target for at least one turn. On subsequent turns, the chance that the paralysis is broken increases by 25%. When Santar Clog attacks an immobilized target, its attacks bypass defense. (Cooldown 1/1 after leaving paralysis)
Santar Clog performs the traditional XMUX PUNISHMENT.

[PASSIVE: SPREADING HOLE-DAY CHAR] Whenever Santar Clog moves, there is a 40% chance of leaving "HOLE-DAY CHAR" (a fire) on the previous location for 2 turns which is capable of inflicting one piercing damage to those that travel through or onto it. SANTAR CLOG cannot be harmed by his own flames.
Santar Clog scurries through the power of HOLE-DAY CHAR.

HP: 1/10
ATK: 4
DEF: 1
INIT: 4


THE BUFFROBO

FLEX, +2 ATK, +1 DEF (2/2)

[FLEX] +2 ATK, +1 DEF, and THE BUFFROBO takes 1 damage. Effect lasts for 2 turns, with only +1 ATK on the second. (Cooldown 1/1)

[SUPLEX] Does damage equal to THE BUFFROBO's missing HP. (Cooldown 0/1)

[PASSIVE: GLISTENING MUSCLES] Each attack in the entire game (except for its own) has a 10% chance to be intercepted by THE BUFFROBO.

HP: 10/12
ATK: 4 (2)
DEF: 3 (2)
INIT: 0


DR. TED

[SELF LOVE] Take a second to do some self care and heal 4 HP. (Cooldown 0/2)

[MENDING HUG] Heal a friend for 3 HP. (Cooldown 1/1)

[PASSIVE: BIG HEART] If near a friend, there is a 50% chance to reduce the damage they take by half.

HP: 12/14
ATK: 1
DEF: 1
INIT: 8



CA55-ED

[APATHETIC CHARM] The target is prevented from directing moves at another target. 50% chance of cooldown. (Cooldown 0/1)

[TRACKING SOFTWARE] Standard attack that is guaranteed to hit, plowing through everything in its path. Hits with +1 ATK. (Cooldown 1/1)

[PASSIVE: SOFTWARE UPDATE REQUIRED] At the end of the turn order, accidentally fire an attack at a random target with a 50% chance to miss. 30% chance to target an ally.

HP: 12/12
ATK: 3
DEF: 1
INIT: 4


CIL

[DEFENSE.EXE] Take all incoming damage for one ally until Cil's next turn. (Cooldown 0/1)

[SYS_REPAIR] Heal 4 HP (Cooldown 0/2)

[PASSIVE: ROBOTS CAN BE HEROES] Gain +4 DEF if Hp is below 2

HP: 10/10
ATK: 1
DEF: 2
INIT: 8


THE MOTHMATICIAN

[KAFKAN DISPLACEMENT] Switches the positions of any two entities on the field. Both targets take 0-4 damage based on how different their bodies are. Cannot self-target. (Cooldown 2/2)

[ABSTRACTUM ARACHNUM] Pulls on cosmic threads to manipulate character stats; target's stat points (excluding those placed in HP) are redistributed to sit on a single stat for two of their turns. All stat buffs are affected by this on the first turn of this effect, but not on the second. (Cooldown 1/3)

[PASSIVE: CHAETA OF FATE] 35% chance when targeted in melee to reflexively "jump back" to their state on their previous turn. This effect also applies to the attacker (or anything else that might end up in their proximity).

HP: 6/10
ATK: 2
DEF: 0
INIT: 20


A TURTLE

[???]
[PASSIVE: ???]
[PASSIVE: ???]
[PASSIVE: ???]

HP: 12/12
ATK: 0
DEF: 3
INIT: 0

[Image: tN4CQnw.png][Image: 6miAxpY.png][Image: xrt4V73.png]
[Image: LAbvoew.png][Image: kHYNSyp.png][Image: 2xEY8jD.png]
10-08-2016 01:19 AM
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pharmdrugs
 RE: Fyte Placan Season Five [Round 4: It's NOT a futon.]
Post: #92
ENFORCEMENT UNIT

Offline
Posts: 42
Joined: Sep 2011
TURTLE: MOVE FORWARD. APPROACH CENTER OF ROOM.
10-08-2016 04:49 AM
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Justice Watch
 RE: Fyte Placan Season Five [Round 4: It's NOT a futon.]
Post: #93
I was once an earthexe

Offline
Posts: 1,154
Joined: Oct 2014
Location: Washington State
[Image: hHucEgN.png]

The turtle just turtles along, doing his turtly thing. It stops to take a breath, undisturbed on center stage. What a pleasant day... It'd be a shame if anything were to ruin it.

The device beeps menacingly...

It's Dr. Ted's turn!

The Mothmatician [17 +20] (37)
Cil [18 +8] (26)
CA55-ED [12 +4, Priority] (16)
A Turtle [16 +0] (16)

Dr Ted [4 +8] (12)
THE BUFFROBO [11 +0] (11)
SANTAR CLOG [5 +4] (9)


Spoiler :
SANTAR CLOG

XMUX PUNISHMENT, IMMOBILE, 50% CHANCE TO ESCAPE NEXT TURN (2/4)

[SANTAR CLOGS THE PIPES] This attack temporarily lowers a target's DEF by 2 and increases either Santar Clog's ATK by 2 or INIT by 4. These changes are halved after one turn, and revert fully after two turns. (Cooldown: 0/3)
Santar Clog performs a vicious clog dance to the sound of pipes.

[TRADITIONAL XMUX PUNISHMENT] When activated, this immobilizes Santar Clog and a selected target for at least one turn. On subsequent turns, the chance that the paralysis is broken increases by 25%. When Santar Clog attacks an immobilized target, its attacks bypass defense. (Cooldown 1/1 after leaving paralysis)
Santar Clog performs the traditional XMUX PUNISHMENT.

[PASSIVE: SPREADING HOLE-DAY CHAR] Whenever Santar Clog moves, there is a 40% chance of leaving "HOLE-DAY CHAR" (a fire) on the previous location for 2 turns which is capable of inflicting one piercing damage to those that travel through or onto it. SANTAR CLOG cannot be harmed by his own flames.
Santar Clog scurries through the power of HOLE-DAY CHAR.

HP: 1/10
ATK: 4
DEF: 1
INIT: 4


THE BUFFROBO

FLEX, +2 ATK, +1 DEF (2/2)

[FLEX] +2 ATK, +1 DEF, and THE BUFFROBO takes 1 damage. Effect lasts for 2 turns, with only +1 ATK on the second. (Cooldown 1/1)

[SUPLEX] Does damage equal to THE BUFFROBO's missing HP. (Cooldown 0/1)

[PASSIVE: GLISTENING MUSCLES] Each attack in the entire game (except for its own) has a 10% chance to be intercepted by THE BUFFROBO.

HP: 10/12
ATK: 4 (2)
DEF: 3 (2)
INIT: 0


DR. TED

[SELF LOVE] Take a second to do some self care and heal 4 HP. (Cooldown 0/2)

[MENDING HUG] Heal a friend for 3 HP. (Cooldown 1/1)

[PASSIVE: BIG HEART] If near a friend, there is a 50% chance to reduce the damage they take by half.

HP: 12/14
ATK: 1
DEF: 1
INIT: 8



CA55-ED

[APATHETIC CHARM] The target is prevented from directing moves at another target. 50% chance of cooldown. (Cooldown 0/1)

[TRACKING SOFTWARE] Standard attack that is guaranteed to hit, plowing through everything in its path. Hits with +1 ATK. (Cooldown 1/1)

[PASSIVE: SOFTWARE UPDATE REQUIRED] At the end of the turn order, accidentally fire an attack at a random target with a 50% chance to miss. 30% chance to target an ally.

HP: 12/12
ATK: 3
DEF: 1
INIT: 4


CIL

[DEFENSE.EXE] Take all incoming damage for one ally until Cil's next turn. (Cooldown 0/1)

[SYS_REPAIR] Heal 4 HP (Cooldown 0/2)

[PASSIVE: ROBOTS CAN BE HEROES] Gain +4 DEF if Hp is below 2

HP: 10/10
ATK: 1
DEF: 2
INIT: 8


THE MOTHMATICIAN

[KAFKAN DISPLACEMENT] Switches the positions of any two entities on the field. Both targets take 0-4 damage based on how different their bodies are. Cannot self-target. (Cooldown 2/2)

[ABSTRACTUM ARACHNUM] Pulls on cosmic threads to manipulate character stats; target's stat points (excluding those placed in HP) are redistributed to sit on a single stat for two of their turns. All stat buffs are affected by this on the first turn of this effect, but not on the second. (Cooldown 1/3)

[PASSIVE: CHAETA OF FATE] 35% chance when targeted in melee to reflexively "jump back" to their state on their previous turn. This effect also applies to the attacker (or anything else that might end up in their proximity).

HP: 6/10
ATK: 2
DEF: 0
INIT: 20


A TURTLE

[???]
[PASSIVE: ???]
[PASSIVE: ???]
[PASSIVE: ???]

HP: 12/12
ATK: 0
DEF: 3
INIT: 0

[Image: tN4CQnw.png][Image: 6miAxpY.png][Image: xrt4V73.png]
[Image: LAbvoew.png][Image: kHYNSyp.png][Image: 2xEY8jD.png]
(This post was last modified: 10-09-2016 05:45 AM by Justice Watch.)
10-09-2016 05:43 AM
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BananaPanda
 RE: Fyte Placan Season Five [Round 4: It's NOT a futon.]
Post: #94
Yup, I'm here.

Offline
Posts: 279
Joined: Mar 2016
Location: Over here.
Dr. Ted notices the distress that Santar Clog is being put through and jumps in to aid him. He goes to Santar and pushes away the mean robot that is harming one of his best buds.

[Image: 2vIOREE.png]
[Image: 1gBPh1f.gif][Image: 8cpvsz.png][Image: doJGDrH.png] [Image: DAZzNDv.gif]
10-10-2016 12:23 AM
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Justice Watch
 RE: Fyte Placan Season Five [Round 4: It's NOT a futon.]
Post: #95
I was once an earthexe

Offline
Posts: 1,154
Joined: Oct 2014
Location: Washington State
[Image: fs3f1Pt.png]

Without any ability to do real damage, Ted makes an effort to push CA55-ED out of the way... and ends up shoving her right into the bookcase! It wobbles, and some books fall out on them both; they each take 1 (2 -1) damage.

It's THE BUFFROBO's turn!

The Mothmatician [17 +20] (37)
Cil [18 +8] (26)
CA55-ED [12 +4, Priority] (16)
A Turtle [16 +0] (16)
Dr Ted [4 +8] (12)

THE BUFFROBO [11 +0] (11)
SANTAR CLOG [5 +4] (9)


Spoiler :
SANTAR CLOG

XMUX PUNISHMENT, IMMOBILE, 50% CHANCE TO ESCAPE NEXT TURN (2/4)

[SANTAR CLOGS THE PIPES] This attack temporarily lowers a target's DEF by 2 and increases either Santar Clog's ATK by 2 or INIT by 4. These changes are halved after one turn, and revert fully after two turns. (Cooldown: 0/3)
Santar Clog performs a vicious clog dance to the sound of pipes.

[TRADITIONAL XMUX PUNISHMENT] When activated, this immobilizes Santar Clog and a selected target for at least one turn. On subsequent turns, the chance that the paralysis is broken increases by 25%. When Santar Clog attacks an immobilized target, its attacks bypass defense. (Cooldown 1/1 after leaving paralysis)
Santar Clog performs the traditional XMUX PUNISHMENT.

[PASSIVE: SPREADING HOLE-DAY CHAR] Whenever Santar Clog moves, there is a 40% chance of leaving "HOLE-DAY CHAR" (a fire) on the previous location for 2 turns which is capable of inflicting one piercing damage to those that travel through or onto it. SANTAR CLOG cannot be harmed by his own flames.
Santar Clog scurries through the power of HOLE-DAY CHAR.

HP: 1/10
ATK: 4
DEF: 1
INIT: 4


THE BUFFROBO

FLEX, +2 ATK, +1 DEF (2/2)

[FLEX] +2 ATK, +1 DEF, and THE BUFFROBO takes 1 damage. Effect lasts for 2 turns, with only +1 ATK on the second. (Cooldown 1/1)

[SUPLEX] Does damage equal to THE BUFFROBO's missing HP. (Cooldown 0/1)

[PASSIVE: GLISTENING MUSCLES] Each attack in the entire game (except for its own) has a 10% chance to be intercepted by THE BUFFROBO.

HP: 10/12
ATK: 4 (2)
DEF: 3 (2)
INIT: 0


DR. TED

[SELF LOVE] Take a second to do some self care and heal 4 HP. (Cooldown 0/2)

[MENDING HUG] Heal a friend for 3 HP. (Cooldown 0/1)

[PASSIVE: BIG HEART] If near a friend, there is a 50% chance to reduce the damage they take by half.

HP: 11/14
ATK: 1
DEF: 1
INIT: 8



CA55-ED

[APATHETIC CHARM] The target is prevented from directing moves at another target. 50% chance of cooldown. (Cooldown 0/1)

[TRACKING SOFTWARE] Standard attack that is guaranteed to hit, plowing through everything in its path. Hits with +1 ATK. (Cooldown 1/1)

[PASSIVE: SOFTWARE UPDATE REQUIRED] At the end of the turn order, accidentally fire an attack at a random target with a 50% chance to miss. 30% chance to target an ally.

HP: 11/12
ATK: 3
DEF: 1
INIT: 4


CIL

[DEFENSE.EXE] Take all incoming damage for one ally until Cil's next turn. (Cooldown 0/1)

[SYS_REPAIR] Heal 4 HP (Cooldown 0/2)

[PASSIVE: ROBOTS CAN BE HEROES] Gain +4 DEF if Hp is below 2

HP: 10/10
ATK: 1
DEF: 2
INIT: 8


THE MOTHMATICIAN

[KAFKAN DISPLACEMENT] Switches the positions of any two entities on the field. Both targets take 0-4 damage based on how different their bodies are. Cannot self-target. (Cooldown 2/2)

[ABSTRACTUM ARACHNUM] Pulls on cosmic threads to manipulate character stats; target's stat points (excluding those placed in HP) are redistributed to sit on a single stat for two of their turns. All stat buffs are affected by this on the first turn of this effect, but not on the second. (Cooldown 1/3)

[PASSIVE: CHAETA OF FATE] 35% chance when targeted in melee to reflexively "jump back" to their state on their previous turn. This effect also applies to the attacker (or anything else that might end up in their proximity).

HP: 6/10
ATK: 2
DEF: 0
INIT: 20


A TURTLE

[???]
[PASSIVE: ???]
[PASSIVE: ???]
[PASSIVE: ???]

HP: 12/12
ATK: 0
DEF: 3
INIT: 0

[Image: tN4CQnw.png][Image: 6miAxpY.png][Image: xrt4V73.png]
[Image: LAbvoew.png][Image: kHYNSyp.png][Image: 2xEY8jD.png]
(This post was last modified: 10-11-2016 03:16 PM by Justice Watch.)
10-11-2016 08:26 AM
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Gatr
 RE: Fyte Placan Season Five [Round 4: It's NOT a futon.]
Post: #96
baraligatr

Offline
Posts: 2,313
Joined: Nov 2011
I HELP TED OUT BY PUNCHING CA55-ED IN THE FACE (but on the side of it so it won't crack, just to be polite)

[Image: 6xGo4ab.png][Image: sig.gif]
10-11-2016 08:23 PM
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Justice Watch
 RE: Fyte Placan Season Five [Round 5: You'd better not cry! ♪]
Post: #97
I was once an earthexe

Offline
Posts: 1,154
Joined: Oct 2014
Location: Washington State
[Image: DZeTSF6.png]

CA55-ED reaches for her wand to defend herself, but is interrupted by a MEAN hook from buffrobo, which deals 3 (4 -1) damage.

CA55-ED is cornered, and cannot move or target anyone other than those surrounding her, until an opening appears!

Shocked, CA55 launches an attack at her assailant, which flies waay off mark...

[Image: Z90MPo3.png]

...And demolishes one of the cameras. Thank goodness there are two of 'em, because otherwise we wouldn't have a broadcast!

Santar Clog is meanwhile trying his darndest to stay conscious. Will he survive to make another move..?

ROUND 5

Those stagehands have stopped arguing now; it's much easier to focus.

[Image: lJqUnX6.png]

...But with the camera now trashed, the man driving it is pissed. He enters the battle.

...Wait, what's this?

[Image: t3EJu5v.png]

...Santar Clog finally manages to get his bearings, and crawls out of the hole, barely standing. What's he gonna do?

It's SANTAR CLOG's turn!

SANTAR CLOG [20 +4] (24)
The Camera Man [9 +12] (21, Priority)
The Mothmatician [1 +20] (21)
Cil [11 +8] (19, Priority)
CA55-ED [15 +4] (19)
Dr Ted [10 +8] (18)
THE BUFFROBO [14 +0] (14)
A Turtle [9 +0] (9)


Spoiler :
SANTAR CLOG

[SANTAR CLOGS THE PIPES] This attack temporarily lowers a target's DEF by 2 and increases either Santar Clog's ATK by 2 or INIT by 4. These changes are halved after one turn, and revert fully after two turns. (Cooldown: 0/3)
Santar Clog performs a vicious clog dance to the sound of pipes.

[TRADITIONAL XMUX PUNISHMENT] When activated, this immobilizes Santar Clog and a selected target for at least one turn. On subsequent turns, the chance that the paralysis is broken increases by 25%. When Santar Clog attacks an immobilized target, its attacks bypass defense. (Cooldown 1/1)
Santar Clog performs the traditional XMUX PUNISHMENT.

[PASSIVE: SPREADING HOLE-DAY CHAR] Whenever Santar Clog moves, there is a 40% chance of leaving "HOLE-DAY CHAR" (a fire) on the previous location for 2 turns which is capable of inflicting one piercing damage to those that travel through or onto it. SANTAR CLOG cannot be harmed by his own flames.
Santar Clog scurries through the power of HOLE-DAY CHAR.

HP: 1/10
ATK: 4
DEF: 1
INIT: 4


THE BUFFROBO

FLEX, +1 ATK, (1/2)

[FLEX] +2 ATK, +1 DEF, and THE BUFFROBO takes 1 damage. Effect lasts for 2 turns, with only +1 ATK on the second. (Cooldown 0/1)

[SUPLEX] Does damage equal to THE BUFFROBO's missing HP. (Cooldown 0/1)

[PASSIVE: GLISTENING MUSCLES] Each attack in the entire game (except for its own) has a 10% chance to be intercepted by THE BUFFROBO.

HP: 10/12
ATK: 3 (2)
DEF: 2
INIT: 0


DR. TED

[SELF LOVE] Take a second to do some self care and heal 4 HP. (Cooldown 0/2)

[MENDING HUG] Heal a friend for 3 HP. (Cooldown 0/1)

[PASSIVE: BIG HEART] If near a friend, there is a 50% chance to reduce the damage they take by half.

HP: 11/14
ATK: 1
DEF: 1
INIT: 8



CA55-ED

CORNERED, CANNOT MOVE OR TARGET ANYTHING BEYOND THE IMMEDIATE AREA

[APATHETIC CHARM] The target is prevented from directing moves at another target. 50% chance of cooldown. (Cooldown 0/1)

[TRACKING SOFTWARE] Standard attack that is guaranteed to hit, plowing through everything in its path. Hits with +1 ATK. (Cooldown 1/1)

[PASSIVE: SOFTWARE UPDATE REQUIRED] At the end of the turn order, accidentally fire an attack at a random target with a 50% chance to miss. 30% chance to target an ally.

HP: 8/12
ATK: 3
DEF: 1
INIT: 4


CIL

[DEFENSE.EXE] Take all incoming damage for one ally until Cil's next turn. (Cooldown 0/1)

[SYS_REPAIR] Heal 4 HP (Cooldown 0/2)

[PASSIVE: ROBOTS CAN BE HEROES] Gain +4 DEF if Hp is below 2

HP: 10/10
ATK: 1
DEF: 2
INIT: 8


THE MOTHMATICIAN

[KAFKAN DISPLACEMENT] Switches the positions of any two entities on the field. Both targets take 0-4 damage based on how different their bodies are. Cannot self-target. (Cooldown 2/2)

[ABSTRACTUM ARACHNUM] Pulls on cosmic threads to manipulate character stats; target's stat points (excluding those placed in HP) are redistributed to sit on a single stat for two of their turns. All stat buffs are affected by this on the first turn of this effect, but not on the second. (Cooldown 1/3)

[PASSIVE: CHAETA OF FATE] 35% chance when targeted in melee to reflexively "jump back" to their state on their previous turn. This effect also applies to the attacker (or anything else that might end up in their proximity).

HP: 6/10
ATK: 2
DEF: 0
INIT: 20


A TURTLE

[???]
[PASSIVE: ???]
[PASSIVE: ???]
[PASSIVE: ???]

HP: 12/12
ATK: 0
DEF: 3
INIT: 0


THE CAMERA MAN

[???]
[???]
[???]
[PASSIVE: ATTENTIVE] Always has priority on contested initiative rolls.
[PASSIVE: ???]

HP: 10/10
ATK: 4
DEF: 0
INIT: 12

(Holy shit I have a witness on these dicerolls I swear)

[Image: tN4CQnw.png][Image: 6miAxpY.png][Image: xrt4V73.png]
[Image: LAbvoew.png][Image: kHYNSyp.png][Image: 2xEY8jD.png]
(This post was last modified: 10-14-2016 08:01 PM by Justice Watch.)
10-14-2016 09:38 AM
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Kaynato
 RE: Fyte Placan Season Five [Round 5: You'd better not cry! ♪]
Post: #98
Archivist

Offline
Posts: 1,923
Joined: Nov 2011
Santar Clog, low on holiday cheer, chomps at the candy with horrible gnashing, intent on refueling HOLE-DAY CHAR

[Image: pelahain.png] - [Image: mascot2.gif] - homepage - tumblr - [Image: egg013.png?raw=1][Image: egg017.png?raw=1]
10-14-2016 07:21 PM
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Justice Watch
 RE: Fyte Placan Season Five [Round 5: You'd better not cry! ♪]
Post: #99
I was once an earthexe

Offline
Posts: 1,154
Joined: Oct 2014
Location: Washington State
[Image: 6xyPYeS.png]

Like the children that fear him so much, Santar Clog throws himself to the candy pile and starts shoveling treats into his mouth, healing 4 HP. Cil almost has a heart attack.

[Image: IOcC4fJ.png]

The camera man (his name is Cameron now) pulls a yo-yo from his pocket and makes a mad dash for Buffrobo... but he ends up tripping on the turtle on his way there, dealing 4 damage to himself, and 1 (4 -3) damage to the poor reptile, which immediately hides in its shell.

[Image: RjyXkXD.png]

After all that, Cameron tumbles right into the sofa.

It's The Mothmatician's turn!

SANTAR CLOG [20 +4] (24)
Cameron [9 +12] (21, Priority)

The Mothmatician [1 +20] (21)
Cil [11 +8] (19, Priority)
CA55-ED [15 +4] (19)
Dr Ted [10 +8] (18)
THE BUFFROBO [14 +0] (14)
A Turtle [9 +0] (9)


Spoiler :
SANTAR CLOG

[SANTAR CLOGS THE PIPES] This attack temporarily lowers a target's DEF by 2 and increases either Santar Clog's ATK by 2 or INIT by 4. These changes are halved after one turn, and revert fully after two turns. (Cooldown: 0/3)
Santar Clog performs a vicious clog dance to the sound of pipes.

[TRADITIONAL XMUX PUNISHMENT] When activated, this immobilizes Santar Clog and a selected target for at least one turn. On subsequent turns, the chance that the paralysis is broken increases by 25%. When Santar Clog attacks an immobilized target, its attacks bypass defense. (Cooldown 0/1, after paralysis ends)
Santar Clog performs the traditional XMUX PUNISHMENT.

[PASSIVE: SPREADING HOLE-DAY CHAR] Whenever Santar Clog moves, there is a 40% chance of leaving "HOLE-DAY CHAR" (a fire) on the previous location for 2 turns which is capable of inflicting one piercing damage to those that travel through or onto it. SANTAR CLOG cannot be harmed by his own flames.
Santar Clog scurries through the power of HOLE-DAY CHAR.

HP: 5/10
ATK: 4
DEF: 1
INIT: 4


THE BUFFROBO

FLEX, +1 ATK, (1/2)

[FLEX] +2 ATK, +1 DEF, and THE BUFFROBO takes 1 damage. Effect lasts for 2 turns, with only +1 ATK on the second. (Cooldown 0/1)

[SUPLEX] Does damage equal to THE BUFFROBO's missing HP. (Cooldown 0/1)

[PASSIVE: GLISTENING MUSCLES] Each attack in the entire game (except for its own) has a 10% chance to be intercepted by THE BUFFROBO.

HP: 10/12
ATK: 3 (2)
DEF: 2
INIT: 0


DR. TED

[SELF LOVE] Take a second to do some self care and heal 4 HP. (Cooldown 0/2)

[MENDING HUG] Heal a friend for 3 HP. (Cooldown 0/1)

[PASSIVE: BIG HEART] If near a friend, there is a 50% chance to reduce the damage they take by half.

HP: 11/14
ATK: 1
DEF: 1
INIT: 8



CA55-ED

CORNERED, CANNOT MOVE OR TARGET ANYTHING BEYOND THE IMMEDIATE AREA

[APATHETIC CHARM] The target is prevented from directing moves at another target. 50% chance of cooldown. (Cooldown 0/1)

[TRACKING SOFTWARE] Standard attack that is guaranteed to hit, plowing through everything in its path. Hits with +1 ATK. (Cooldown 1/1)

[PASSIVE: SOFTWARE UPDATE REQUIRED] At the end of the turn order, accidentally fire an attack at a random target with a 50% chance to miss. 30% chance to target an ally.

HP: 8/12
ATK: 3
DEF: 1
INIT: 4


CIL

[DEFENSE.EXE] Take all incoming damage for one ally until Cil's next turn. (Cooldown 0/1)

[SYS_REPAIR] Heal 4 HP (Cooldown 0/2)

[PASSIVE: ROBOTS CAN BE HEROES] Gain +4 DEF if Hp is below 2

HP: 10/10
ATK: 1
DEF: 2
INIT: 8


THE MOTHMATICIAN

[KAFKAN DISPLACEMENT] Switches the positions of any two entities on the field. Both targets take 0-4 damage based on how different their bodies are. Cannot self-target. (Cooldown 2/2)

[ABSTRACTUM ARACHNUM] Pulls on cosmic threads to manipulate character stats; target's stat points (excluding those placed in HP) are redistributed to sit on a single stat for two of their turns. All stat buffs are affected by this on the first turn of this effect, but not on the second. (Cooldown 1/3)

[PASSIVE: CHAETA OF FATE] 35% chance when targeted in melee to reflexively "jump back" to their state on their previous turn. This effect also applies to the attacker (or anything else that might end up in their proximity).

HP: 6/10
ATK: 2
DEF: 0
INIT: 20


A TURTLE

SHELLED UP!, +2 DEF, INVULNERABLE TO EXTRANEOUS EFFECTS

[TOGGLE SHELL] The turtle hides in its shell. May move and then enter the shell, but cannot exit the shell and then move. (Cooldown 0)
[PASSIVE: SHELLED UP!] When inside its shell, the turt has +2 DEF, and is rendered invulnerable to most character abilities.
[PASSIVE: SLIPPERY] When a character attempts to move over the turtle, there is a 50% chance to interrupt their action and plop them nearby. They each will take damage as if by the character's attack. The turtle will then automatically shell up.
[PASSIVE: ???]

HP: 11/12
ATK: 0
DEF: 5 (3)
INIT: 0


CAMERON

[YO, YO!] Cameron swings his yo-yo to make two standard attacks.(Cooldown: 2)
[???]
[???]
[PASSIVE: ATTENTIVE] Always has priority on contested initiative rolls.
[PASSIVE: ???]

HP: 6/10
ATK: 4
DEF: 0
INIT: 12

Some NPC abilities have been revealed.

[Image: tN4CQnw.png][Image: 6miAxpY.png][Image: xrt4V73.png]
[Image: LAbvoew.png][Image: kHYNSyp.png][Image: 2xEY8jD.png]
(This post was last modified: 10-14-2016 09:35 PM by Justice Watch.)
10-14-2016 09:25 PM
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Schazer
 RE: Fyte Placan Season Five [Round 5: You'd better not cry! ♪]
Post: #100
Patron Saint of Normcore

Offline
Posts: 6,284
Joined: Jul 2011
Location: Nippon
The Mothmatician grabs as much candy as he can physically hold, even holds off on eating any if it maximizes candy grab.

peace to the unsung peace to the martyrs | i'm johnny rotten appleseed
clouds is shaky love | broke as hell but i got a bunch of ringtones
eyes blood red bruise aubergine | Sue took something now Sue doesn't sleep | saint average, day in the life of
staying warm in arctic blizzard | that's my battle 'til I get inanimate | woke up in the noon smelling doom and death | out the house, great outdoors
Feeling homesick no matter where I is | Gonna beg steal and borrow 'til we live like kings
10-14-2016 10:49 PM
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