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You have 20 Days Until Your Place of Business is Shut Down
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Derelict
 RE: You have 24 Days Until Your Place of Business is Shut Down
 

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Joined: Mar 2017
> Oh good, that worked out. Excellent.

> Sarah, go to C5 and attack either one of the two wolves in the pair.

> Dave, hatchet the one currently at B6, you have a clear shot at point blank range.

> ...Sarah may take a hit with this plan though, any better ideas?

I write reviews on video games, and other various things, so if you're into that sorta thing, please consider checking out my site, East Side Port.

05-13-2017, 03:33 PM
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infuriatingCrimson
 RE: You have 24 Days Until Your Place of Business is Shut Down
 

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Joined: Feb 2017
>We could possibly use the new Dual Tech, as it hits targets around the first target, but otherwise, not really. Being ambushed has put us kinda off our game.

Don't look at me. I'm just as confused by the bear as you people are...
05-14-2017, 11:11 PM
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Xindaris
 RE: You have 24 Days Until Your Place of Business is Shut Down
Knight of Wolves

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Posts: 300
Joined: Apr 2016
Above the stars; beneath the moon
(05-13-2017, 03:33 PM)Derelict Wrote: > Oh good, that worked out. Excellent.

> Sarah, go to C5 and attack either one of the two wolves in the pair.

> Dave, hatchet the one currently at B6, you have a clear shot at point blank range.

> ...Sarah may take a hit with this plan though, any better ideas?
(05-14-2017, 11:11 PM)infuriatingCrimson Wrote: >We could possibly use the new Dual Tech, as it hits targets around the first target, but otherwise, not really. Being ambushed has put us kinda off our game.

{Forest Battle - Splendid Force}

You duck away a bit, bringing you closer to the pair of wolves that didn't get to attack yet, and bash one of them across the muzzle with your staff. At the same time, Dave throws a hatchet at the one that just tried to scratch you. Your target retaliates with a swipe you don't manage to dodge and catches you in the arm; the other two wolves descend on Dave, one biting unsuccessfully for his ankle while the other claws him in the side.

[Image: pJrPa7M.png]

You could hit all three of them with an Ether Hatchet maybe, if you or Dave lured that last one closer to the other two--as long as you can make sure neither of you get caught in the explosion blast thing...

>

Date: 1/9
Time: About one quarter

Status & Inventory:

1626 Cole

Location: Nearby Forest - Wolf Territory


Character Status:
Spoiler :
Sarah Kennigan: Barely Scratched, Just Okay
Weapon: Basic Staff
Armor: Normal Clothes
Accessory: None
Skills:
Spoiler :
Ether Light: A self-defense technique from Master. Non-elemental magic attack, any 1 square.

Dave Barrett: Slightly Injured, Just Fine
Weapon: Hatchets
Armor: Normal Clothes
Accessory: None
Skills:
Spoiler :
  • Hatchet Throw: Throw a hatchet in any of 8 directions. Does physical damage to whatever it hits first.
  • Slice & Dice: Chop-chop-chop-chop! Attempts 5-10 normal attacks, all on the same target, at reduced accuracy.
Fee: 0 Cole

Miranda (???): Uninjured, Fine
Weapon: Knight's Sword
Armor: Knight's Armor
Accessory: None
Skills:
Spoiler :
  • Zero Motivation (passive): Eh. Miranda has less energy states than normal (Exhausted, Okay, Fine). It costs energy to perform regular move and attack actions in battle. Active skills require a large percentage of her maximum energy.
  • Chill (passive): Whatever, it's fine. Miranda regains a small amount of energy anytime she isn't doing anything, regardless of if it's out of town or even in the middle of a battle.
  • Spin Slash: Gotta respect the classics. Slashes everything in the 8 tiles surrounding Miranda for physical damage.
  • Lazy Combo: Way too much effort. Performs six normal attacks in a row (which can have distinct targets), and then lacks the motivation to do anything at all for the next two turns (Chill is disabled during these turns).
  • Slack Off (3/3): Miranda's favorite activity. Doesn't accomplish anything immediate, but restores a moderate amount of energy instead of spending it. Has a 2-turn cooldown and only works 3 times per battle.
Fee: 500 Cole

Dual Techs:
Spoiler :
Sarah & Dave:
Ether Hatchet (Hatchet Throw + Ether Light): Do the thing! Targets any enemy on a straight line from Dave which he could hit with Hatchet Throw. Deals physical damage to the target and then magical damage to anything in the 3x3 square centered on the target.

All other info

A/N:
Spoiler :
Sorry for LONG PAUSE. LONG PAUSE occurred for two reasons:
1-I thought maybe Derelict might like to respond and head for a more mutual conclusion as to what to do this turn (waited a little under a week or so?). I decided to interpret infuriatingCrimson's command as 'thoughts for Sarah to have' which leads to the above prompt of "this might be a useful way to use that".
2-I went off on a week-long trip last week and was pretty busy with that.

In other thoughts, fights have a good chance of being positively glacial if we wait for specific commands every turn. If it's not a huge deal like a boss fight or whatever it might be a better idea to try for some pattern of "suggest general concept of strategy --> run a few turns with that unless something major happens"?
05-28-2017, 07:30 PM
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Derelict
 RE: You have 24 Days Until Your Place of Business is Shut Down
 

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Joined: Mar 2017
Oh, god, sorry. Been a while, I'm right in the middle of exams.

> Dave can go backwards to D7, luring the top wolf closer, then use Ether Hatchet.

> Sarah, you're a magician's apprentice. If you can't survive a simple magical attack of your own creation, I have no words. Either that or run up to C4 quickly to avoid it.

I write reviews on video games, and other various things, so if you're into that sorta thing, please consider checking out my site, East Side Port.

06-10-2017, 06:51 AM
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Xindaris
 RE: You have 24 Days Until Your Place of Business is Shut Down
Knight of Wolves

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Posts: 300
Joined: Apr 2016
Above the stars; beneath the moon
(06-10-2017, 06:51 AM)Derelict Wrote: > Dave can go backwards to D7, luring the top wolf closer, then use Ether Hatchet.

> Sarah, you're a magician's apprentice. If you can't survive a simple magical attack of your own creation, I have no words. Either that or run up to C4 quickly to avoid it.

{Forest Battle - Splendid Force}

Dave moves into a corner while you duck away in the opposite direction. All three wolves seem intent on biting his face off now. "Sarah! Thing!"

[Image: 5Zrt3UX.png]

"Wha--but you'll get hit by it!" you protest.
"Better'n eaten by wolves!" You can't fault that logic, or at any rate you don't have time to. You get your shot together as quickly as you can, and the attack explodes on the middle Wolf, taking it and the one on your side out. Dave gets some burns from the explosion, but on the plus side he has survived. Just one fairly badly injured wolf left, now, and of course it tries (but fails!) to bite him.

[Image: rJfcATD.png]

>

Date: 1/9
Time: About one quarter

Status & Inventory:

1626 Cole

Location: Nearby Forest - Wolf Territory


Character Status:
Spoiler :
Sarah Kennigan: Barely Scratched, Just Okay
Weapon: Basic Staff
Armor: Normal Clothes
Accessory: None
Skills:
Spoiler :
Ether Light: A self-defense technique from Master. Non-elemental magic attack, any 1 square.

Dave Barrett: Slightly Injured, Just Fine
Weapon: Hatchets
Armor: Normal Clothes
Accessory: None
Skills:
Spoiler :
  • Hatchet Throw: Throw a hatchet in any of 8 directions. Does physical damage to whatever it hits first.
  • Slice & Dice: Chop-chop-chop-chop! Attempts 5-10 normal attacks, all on the same target, at reduced accuracy.
Fee: 0 Cole

Miranda (???): Uninjured, Fine
Weapon: Knight's Sword
Armor: Knight's Armor
Accessory: None
Skills:
Spoiler :
  • Zero Motivation (passive): Eh. Miranda has less energy states than normal (Exhausted, Okay, Fine). It costs energy to perform regular move and attack actions in battle. Active skills require a large percentage of her maximum energy.
  • Chill (passive): Whatever, it's fine. Miranda regains a small amount of energy anytime she isn't doing anything, regardless of if it's out of town or even in the middle of a battle.
  • Spin Slash: Gotta respect the classics. Slashes everything in the 8 tiles surrounding Miranda for physical damage.
  • Lazy Combo: Way too much effort. Performs six normal attacks in a row (which can have distinct targets), and then lacks the motivation to do anything at all for the next two turns (Chill is disabled during these turns).
  • Slack Off (3/3): Miranda's favorite activity. Doesn't accomplish anything immediate, but restores a moderate amount of energy instead of spending it. Has a 2-turn cooldown and only works 3 times per battle.
Fee: 500 Cole

Dual Techs:
Spoiler :
Sarah & Dave:
Ether Hatchet (Hatchet Throw + Ether Light): Do the thing! Targets any enemy on a straight line from Dave which he could hit with Hatchet Throw. Deals physical damage to the target and then magical damage to anything in the 3x3 square centered on the target.

All other info

A/N:
Spoiler :
It's alright, I was just worried the small hiatus on my part had made everyone abandon the adventure entirely. I can be patient if I at least know there's still interest somewhere.
06-11-2017, 07:19 PM
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Derelict
 RE: You have 24 Days Until Your Place of Business is Shut Down
 

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Posts: 33
Joined: Mar 2017
I will forewarn you, I myself am having a small hiatus from the online world just for the last two weeks of exams, so I may vanish for a while sometime in the middle of this week, but I'll be back by the 29th or around then.

> Shit, that's not as powerful as expected. Damn durable wolves. Dave, Hatchet Throw diagonally at it. If that doesn't kill it, head to B6, lure it over to you, and Sarah, finish it off with Ether Light.

> Looks like these battles are going to get more strategic from now on. Sarah, are there any ways for you to learn new skills? Like hitting things with your staff for physical damage? Or healing, that would be excellent.

I write reviews on video games, and other various things, so if you're into that sorta thing, please consider checking out my site, East Side Port.

06-11-2017, 08:35 PM
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Xindaris
 RE: You have 24 Days Until Your Place of Business is Shut Down
Knight of Wolves

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Posts: 300
Joined: Apr 2016
Above the stars; beneath the moon
(06-11-2017, 08:35 PM)Derelict Wrote: > Shit, that's not as powerful as expected. Damn durable wolves. Dave, Hatchet Throw diagonally at it. If that doesn't kill it, head to B6, lure it over to you, and Sarah, finish it off with Ether Light.

> Looks like these battles are going to get more strategic from now on. Sarah, are there any ways for you to learn new skills? Like hitting things with your staff for physical damage? Or healing, that would be excellent.

Dave throws his hatchet at point-blank range, and it connects. The last wolf finally goes down.

You find some more fur (Wolf Fur x2) and a few teeth (Wolf Tooth x3) from these wolves.

"Haah...phew. Sorry, I wasn't careful enough," says Dave. "Really should've heard those guys coming.
"It's really not your fault," you say. He seems slightly tired after all that.

You wonder if there's some way you could be more helpful in battle. At a time like this, the words of your Master come back to you:
"Sarah, other people use things like special techniques or magic powers to fight. But an alchemist's strongest weapon is the items she makes herself! Never forget that."
What followed was an argument because she still wasn't acutally letting you make anything yourself at the time, after which she decided to teach you Ether Light. You know you need to turn in some salves for the assignment, but in absence of other ways to heal wounds it might not be a bad idea to take some with you next time. And, if you could just get good enough to make bombs, that would be a great way to hurt monsters without tiring yourself out as much.

For now, you need to decide what to do with the rest of today.

>

Date: 1/9
Time: About one quarter

Status & Inventory:



1626 Cole

Location: Nearby Forest - Wolf Territory


Character Status:
Spoiler :
Sarah Kennigan: Barely Scratched, Just Okay
Weapon: Basic Staff
Armor: Normal Clothes
Accessory: None
Skills:
Spoiler :
Ether Light: A self-defense technique from Master. Non-elemental magic attack, any 1 square.

Dave Barrett: Slightly Injured, Just Okay
Weapon: Hatchets
Armor: Normal Clothes
Accessory: None
Skills:
Spoiler :
  • Hatchet Throw: Throw a hatchet in any of 8 directions. Does physical damage to whatever it hits first.
  • Slice & Dice: Chop-chop-chop-chop! Attempts 5-10 normal attacks, all on the same target, at reduced accuracy.
Fee: 0 Cole

Miranda (???): Uninjured, Fine
Weapon: Knight's Sword
Armor: Knight's Armor
Accessory: None
Skills:
Spoiler :
  • Zero Motivation (passive): Eh. Miranda has less energy states than normal (Exhausted, Okay, Fine). It costs energy to perform regular move and attack actions in battle. Active skills require a large percentage of her maximum energy.
  • Chill (passive): Whatever, it's fine. Miranda regains a small amount of energy anytime she isn't doing anything, regardless of if it's out of town or even in the middle of a battle.
  • Spin Slash: Gotta respect the classics. Slashes everything in the 8 tiles surrounding Miranda for physical damage.
  • Lazy Combo: Way too much effort. Performs six normal attacks in a row (which can have distinct targets), and then lacks the motivation to do anything at all for the next two turns (Chill is disabled during these turns).
  • Slack Off (3/3): Miranda's favorite activity. Doesn't accomplish anything immediate, but restores a moderate amount of energy instead of spending it. Has a 2-turn cooldown and only works 3 times per battle.
Fee: 500 Cole

Dual Techs:
Spoiler :
Sarah & Dave:
Ether Hatchet (Hatchet Throw + Ether Light): Do the thing! Targets any enemy on a straight line from Dave which he could hit with Hatchet Throw. Deals physical damage to the target and then magical damage to anything in the 3x3 square centered on the target.

All other info

A/N:
Spoiler :
Procrastinated since it sounded like the only reader at the moment wouldn't be around until a week from even today. Maybe I'll PM InfuratingCrimson and see if that does anything.
06-22-2017, 06:43 PM
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Derelict
 RE: You have 24 Days Until Your Place of Business is Shut Down
 

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Posts: 33
Joined: Mar 2017
> Search for items, that would be a good thing to do.

> Head into the deepest part of the forest you feel comfortable with to do so. We need rare stuff to make better items!

I write reviews on video games, and other various things, so if you're into that sorta thing, please consider checking out my site, East Side Port.

06-30-2017, 06:42 AM
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Xindaris
 RE: You have 24 Days Until Your Place of Business is Shut Down
Knight of Wolves

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Posts: 300
Joined: Apr 2016
Above the stars; beneath the moon
(06-30-2017, 06:42 AM)Derelict Wrote: > Search for items, that would be a good thing to do.

> Head into the deepest part of the forest you feel comfortable with to do so. We need rare stuff to make better items!

{Exploring Forest - Into the Thick of It}

You search the Wolf Territory for more ingredients. You stumble upon a big patch of magic grass and take a bunch of it, leaving enough that it'll hopefully grow back even more (+6 Magic Grass). You also find a few more stray bits of wood and cocoa beans (+2 Wood Chips, +2 Cocoa Beans). Overall it's been a pretty productive morning since the ambush, and you seem to have avoided catching the attention of any more wolf monsters since then--or it could be that they know you killed three of them, and don't feel like challenging someone capable of that. Puni seem a lot less common around here, which makes sense considering the abundance of wolves. Your basket's a little more than half full now.

>

Date: 1/9
Time: About one half

Status & Inventory:



1626 Cole

Location: Nearby Forest - Wolf Territory


Character Status:
Spoiler :
Sarah Kennigan: Barely Scratched, Just Okay
Weapon: Basic Staff
Armor: Normal Clothes
Accessory: None
Skills:
Spoiler :
Ether Light: A self-defense technique from Master. Non-elemental magic attack, any 1 square.

Dave Barrett: Slightly Injured, Just Okay
Weapon: Hatchets
Armor: Normal Clothes
Accessory: None
Skills:
Spoiler :
  • Hatchet Throw: Throw a hatchet in any of 8 directions. Does physical damage to whatever it hits first.
  • Slice & Dice: Chop-chop-chop-chop! Attempts 5-10 normal attacks, all on the same target, at reduced accuracy.
Fee: 0 Cole

Miranda (???): Uninjured, Fine
Weapon: Knight's Sword
Armor: Knight's Armor
Accessory: None
Skills:
Spoiler :
  • Zero Motivation (passive): Eh. Miranda has less energy states than normal (Exhausted, Okay, Fine). It costs energy to perform regular move and attack actions in battle. Active skills require a large percentage of her maximum energy.
  • Chill (passive): Whatever, it's fine. Miranda regains a small amount of energy anytime she isn't doing anything, regardless of if it's out of town or even in the middle of a battle.
  • Spin Slash: Gotta respect the classics. Slashes everything in the 8 tiles surrounding Miranda for physical damage.
  • Lazy Combo: Way too much effort. Performs six normal attacks in a row (which can have distinct targets), and then lacks the motivation to do anything at all for the next two turns (Chill is disabled during these turns).
  • Slack Off (3/3): Miranda's favorite activity. Doesn't accomplish anything immediate, but restores a moderate amount of energy instead of spending it. Has a 2-turn cooldown and only works 3 times per battle.
Fee: 500 Cole

Dual Techs:
Spoiler :
Sarah & Dave:
Ether Hatchet (Hatchet Throw + Ether Light): Do the thing! Targets any enemy on a straight line from Dave which he could hit with Hatchet Throw. Deals physical damage to the target and then magical damage to anything in the 3x3 square centered on the target.

All other info
07-04-2017, 04:39 PM
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Derelict
 RE: You have 24 Days Until Your Place of Business is Shut Down
 

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Posts: 33
Joined: Mar 2017
> Hm. Well, we fought some things and got some items. Basically a good morning all round. How about we head back now?

> We have a lot of money too. Is Miranda's fee for joining a one-time thing? If so, may as well hire her. That way we can strike deeper into the forest.

I write reviews on video games, and other various things, so if you're into that sorta thing, please consider checking out my site, East Side Port.

07-05-2017, 08:06 PM
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Xindaris
 RE: You have 24 Days Until Your Place of Business is Shut Down
Knight of Wolves

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Posts: 300
Joined: Apr 2016
Above the stars; beneath the moon
(07-05-2017, 08:06 PM)Derelict Wrote: > Hm. Well, we fought some things and got some items. Basically a good morning all round. How about we head back now?

> We have a lot of money too. Is Miranda's fee for joining a one-time thing? If so, may as well hire her. That way we can strike deeper into the forest.

You decide to head back to town; both of you are a little injured and tired by now, anyway. Miranda's asking 500 Cole a day, which is still really steep, but you guess you could hire her for just a day or two to take out that alpha wolf you saw. Maybe..the weird girl who yelled about science could help out there for a little cheaper? You'd have to apologize for more or less abandoning her the other day first, though. For now, you stow everything out of the basket and get a good night's sleep.

Another morning now. You've got a couple of requests done you could turn in now: You and Dave managed to take out five wolves over the last trip, and you've got 5 wood chips. You could also try making a healing paste first and turn them all in at once if you wanted to.

>

Date: 1/10
Time: Dawn

Status & Inventory:



1626 Cole

Location: Syzygy - Sarah's Workshop


Character Status:
Spoiler :
Sarah Kennigan: Barely Scratched, Just Okay
Weapon: Basic Staff
Armor: Normal Clothes
Accessory: None
Skills:
Spoiler :
Ether Light: A self-defense technique from Master. Non-elemental magic attack, any 1 square.

Dave Barrett: Barely Scratched, Just Fine
Weapon: Hatchets
Armor: Normal Clothes
Accessory: None
Skills:
Spoiler :
  • Hatchet Throw: Throw a hatchet in any of 8 directions. Does physical damage to whatever it hits first.
  • Slice & Dice: Chop-chop-chop-chop! Attempts 5-10 normal attacks, all on the same target, at reduced accuracy.
Fee: 0 Cole

Miranda (???): Uninjured, Fine
Weapon: Knight's Sword
Armor: Knight's Armor
Accessory: None
Skills:
Spoiler :
  • Zero Motivation (passive): Eh. Miranda has less energy states than normal (Exhausted, Okay, Fine). It costs energy to perform regular move and attack actions in battle. Active skills require a large percentage of her maximum energy.
  • Chill (passive): Whatever, it's fine. Miranda regains a small amount of energy anytime she isn't doing anything, regardless of if it's out of town or even in the middle of a battle.
  • Spin Slash: Gotta respect the classics. Slashes everything in the 8 tiles surrounding Miranda for physical damage.
  • Lazy Combo: Way too much effort. Performs six normal attacks in a row (which can have distinct targets), and then lacks the motivation to do anything at all for the next two turns (Chill is disabled during these turns).
  • Slack Off (3/3): Miranda's favorite activity. Doesn't accomplish anything immediate, but restores a moderate amount of energy instead of spending it. Has a 2-turn cooldown and only works 3 times per battle.
Fee: 500 Cole

Dual Techs:
Spoiler :
Sarah & Dave:
Ether Hatchet (Hatchet Throw + Ether Light): Do the thing! Targets any enemy on a straight line from Dave which he could hit with Hatchet Throw. Deals physical damage to the target and then magical damage to anything in the 3x3 square centered on the target.

All other info
(This post was last modified: 07-09-2017, 07:45 PM by Xindaris.)
07-09-2017, 07:44 PM
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wiltingMyosotis
 RE: You have 23 Days Until Your Place of Business is Shut Down
Too Busy Reading

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Posts: 376
Joined: Apr 2016
> Let's try making that healing paste first.
07-09-2017, 11:08 PM
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Xindaris
 RE: You have 23 Days Until Your Place of Business is Shut Down
Knight of Wolves

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Posts: 300
Joined: Apr 2016
Above the stars; beneath the moon
(Make out of what? There are multiple choices for what Fuel to use (see the "inventory screen" spreadsheet linked at the bottom of above post))
07-13-2017, 02:25 PM
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wiltingMyosotis
 RE: You have 23 Days Until Your Place of Business is Shut Down
Too Busy Reading

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Posts: 376
Joined: Apr 2016
(( ah, i didnt see that! make the fuel out of woodchipd then please vuv ))
07-13-2017, 09:17 PM
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Xindaris
 RE: You have 23 Days Until Your Place of Business is Shut Down
Knight of Wolves

Offline
Posts: 300
Joined: Apr 2016
Above the stars; beneath the moon
(07-09-2017, 11:08 PM)wiltingMyosotis Wrote: > Let's try making that healing paste first.

You make a healing paste. It's not as hard as making a bomb, and when you're through you think the result looks pretty okay. Not perfect, but not bad at all. (-1 Supplement, -1 Magic Grass, -1 Wood Chip; +1 Healing Paste (3 Uses))

Now you've got enough to turn in all three of your requests and see whatever other requests Stahl has available.

>

Date: 1/10
Time: About Three quarters

Status & Inventory:



1626 Cole

Location: Syzygy - Sarah's Workshop


Character Status:
Spoiler :
Sarah Kennigan: Barely Scratched, Just Okay
Weapon: Basic Staff
Armor: Normal Clothes
Accessory: None
Skills:
Spoiler :
Ether Light: A self-defense technique from Master. Non-elemental magic attack, any 1 square.

Dave Barrett: Barely Scratched, Just Fine
Weapon: Hatchets
Armor: Normal Clothes
Accessory: None
Skills:
Spoiler :
  • Hatchet Throw: Throw a hatchet in any of 8 directions. Does physical damage to whatever it hits first.
  • Slice & Dice: Chop-chop-chop-chop! Attempts 5-10 normal attacks, all on the same target, at reduced accuracy.
Fee: 0 Cole

Miranda (???): Uninjured, Fine
Weapon: Knight's Sword
Armor: Knight's Armor
Accessory: None
Skills:
Spoiler :
  • Zero Motivation (passive): Eh. Miranda has less energy states than normal (Exhausted, Okay, Fine). It costs energy to perform regular move and attack actions in battle. Active skills require a large percentage of her maximum energy.
  • Chill (passive): Whatever, it's fine. Miranda regains a small amount of energy anytime she isn't doing anything, regardless of if it's out of town or even in the middle of a battle.
  • Spin Slash: Gotta respect the classics. Slashes everything in the 8 tiles surrounding Miranda for physical damage.
  • Lazy Combo: Way too much effort. Performs six normal attacks in a row (which can have distinct targets), and then lacks the motivation to do anything at all for the next two turns (Chill is disabled during these turns).
  • Slack Off (3/3): Miranda's favorite activity. Doesn't accomplish anything immediate, but restores a moderate amount of energy instead of spending it. Has a 2-turn cooldown and only works 3 times per battle.
Fee: 500 Cole

Dual Techs:
Spoiler :
Sarah & Dave:
Ether Hatchet (Hatchet Throw + Ether Light): Do the thing! Targets any enemy on a straight line from Dave which he could hit with Hatchet Throw. Deals physical damage to the target and then magical damage to anything in the 3x3 square centered on the target.

All other info

A/N:
Spoiler :
It's fine, I could've guessed at what to use but prefer to give a choice when I can.
07-14-2017, 02:39 AM
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wiltingMyosotis
 RE: You have 23 Days Until Your Place of Business is Shut Down
Too Busy Reading

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Posts: 376
Joined: Apr 2016
oh ok, coolio!
> let's go and turn those requests in, and check what else we can do!
(This post was last modified: 07-14-2017, 03:01 AM by wiltingMyosotis.)
07-14-2017, 03:00 AM
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Mayu_Zane
 RE: You have 23 Days Until Your Place of Business is Shut Down
 

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Joined: Jun 2016
Turn in all the requests then shout "GIMME REWARDS" in every instance
07-18-2017, 09:03 AM
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Xindaris
 RE: You have 23 Days Until Your Place of Business is Shut Down
Knight of Wolves

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Posts: 300
Joined: Apr 2016
Above the stars; beneath the moon
(07-14-2017, 03:00 AM)wiltingMyosotis Wrote: oh ok, coolio!
> let's go and turn those requests in, and check what else we can do!
(07-18-2017, 09:03 AM)Mayu_Zane Wrote: Turn in all the requests then shout "GIMME REWARDS" in every instance

You head back to the castle to turn in your work on the requests, and see about maybe getting some new ones. Stahl's expression seems as neutral-sour as ever, but you get the slightest vibe of approval from him while he hears your report on the wolves and accepts the items (-5 Wood Chips, -1 Healing Paste, +1550 Cole).

"Here are the requests available for you today." Stahl adjusts his glasses. "Don't forget about your assignment; it doesn't seem like you've turned anything in for that yet."

  1. Bring 1 Ingot by 1/30 - 300 Cole
  2. Slay Alpha Wolf by 2/5 - 1000 Cole
  3. Bring 2 Potato Soup by 1/28 - 400 Cole
  4. (From Hazel Tethel) Bring Milk Chocolate x 3 by 1/27 - 750 Cole
  5. Bring 3 Polish Powder by 1/20 - 400 Cole

In what feels to you like a stroke of bad luck, all of these require you to either spend time making something or..kill that giant wolf you saw the other day, which doesn't seem likely at your current level of strength. Still, some of them might be worthwhile. Even if not, you should have enough now to buy some needed materials instead of having to go out looking for them.

>

Date: 1/10
Time: About Three quarters

Status & Inventory:



3176 Cole

Location: Syzygy - Sarah's Workshop


Character Status:
Spoiler :
Sarah Kennigan: Barely Scratched, Just Okay
Weapon: Basic Staff
Armor: Normal Clothes
Accessory: None
Skills:
Spoiler :
Ether Light: A self-defense technique from Master. Non-elemental magic attack, any 1 square.

Dave Barrett: Barely Scratched, Just Fine
Weapon: Hatchets
Armor: Normal Clothes
Accessory: None
Skills:
Spoiler :
  • Hatchet Throw: Throw a hatchet in any of 8 directions. Does physical damage to whatever it hits first.
  • Slice & Dice: Chop-chop-chop-chop! Attempts 5-10 normal attacks, all on the same target, at reduced accuracy.
Fee: 0 Cole

Miranda (???): Uninjured, Fine
Weapon: Knight's Sword
Armor: Knight's Armor
Accessory: None
Skills:
Spoiler :
  • Zero Motivation (passive): Eh. Miranda has less energy states than normal (Exhausted, Okay, Fine). It costs energy to perform regular move and attack actions in battle. Active skills require a large percentage of her maximum energy.
  • Chill (passive): Whatever, it's fine. Miranda regains a small amount of energy anytime she isn't doing anything, regardless of if it's out of town or even in the middle of a battle.
  • Spin Slash: Gotta respect the classics. Slashes everything in the 8 tiles surrounding Miranda for physical damage.
  • Lazy Combo: Way too much effort. Performs six normal attacks in a row (which can have distinct targets), and then lacks the motivation to do anything at all for the next two turns (Chill is disabled during these turns).
  • Slack Off (3/3): Miranda's favorite activity. Doesn't accomplish anything immediate, but restores a moderate amount of energy instead of spending it. Has a 2-turn cooldown and only works 3 times per battle.
Fee: 500 Cole

Dual Techs:
Spoiler :
Sarah & Dave:
Ether Hatchet (Hatchet Throw + Ether Light): Do the thing! Targets any enemy on a straight line from Dave which he could hit with Hatchet Throw. Deals physical damage to the target and then magical damage to anything in the 3x3 square centered on the target.

All other info

A/N:
Spoiler :
Bleeeh. This had no business taking this long, but I'm in the middle of slowly crawling my way out of a massive creative slump.

At some point, the "days left counter" in the title got off by a day or two; I'm pretty sure I've fixed it now.
(This post was last modified: 07-20-2017, 06:58 PM by Xindaris.)
07-20-2017, 06:56 PM
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wiltingMyosotis
 RE: You have 21 Days Until Your Place of Business is Shut Down
Too Busy Reading

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Posts: 376
Joined: Apr 2016
> Let's accept the milk chocolate request, buy three milk and three colosal apples from the Grocers.

> We should also use wood chips as fuel so we can make healing paste for ourselves.
07-20-2017, 09:16 PM
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Derelict
 RE: You have 21 Days Until Your Place of Business is Shut Down
 

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Posts: 33
Joined: Mar 2017
> Slaying the alpha wolf might have more positive ramifications, now that I think about it. If we can defeat it, we'll be hailed as heroes and might be able to recruit a wider range of people who want to work with us. And if we can make it there in one day, Miranda's fee will only be 500 Cole, which we can afford to pay.

> But for now, buy the things. Then maybe relax and recover. It's been a difficult day, what with all the combat recently.

I write reviews on video games, and other various things, so if you're into that sorta thing, please consider checking out my site, East Side Port.

07-28-2017, 08:00 AM
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Xindaris
 RE: You have 21 Days Until Your Place of Business is Shut Down
Knight of Wolves

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Posts: 300
Joined: Apr 2016
Above the stars; beneath the moon
(07-20-2017, 09:16 PM)wiltingMyosotis Wrote: > Let's accept the milk chocolate request, buy three milk and three colosal apples from the Grocers.

> We should also use wood chips as fuel so we can make healing paste for ourselves.
(07-28-2017, 08:00 AM)Derelict Wrote: > Slaying the alpha wolf might have more positive ramifications, now that I think about it. If we can defeat it, we'll be hailed as heroes and might be able to recruit a wider range of people who want to work with us. And if we can make it there in one day, Miranda's fee will only be 500 Cole, which we can afford to pay.

> But for now, buy the things. Then maybe relax and recover. It's been a difficult day, what with all the combat recently.

You take just Hazel's request for now; even though they get taken all the time you get the feeling people aren't going to be as eager to jump at that alpha wolf quest as the others, so you leave it be.

On the way back, you stop by the grocery store to get some milk and apples to hopefully use for the chocolates. It occurs to you that of course she would make a request that required you to buy at least some ingredients from her store, but you need the experience making stuff anyway. (-210 Cole, + 3 Colseit Apple, +3 Milk)

You notice Dave across the way while you're on your way back home. He's dragging his feet like he's exhausted and on closer inspection he seems pretty sweaty too. Maybe his dad was having him do some work or something? You leave him alone for now, but if you want to ask him about it later you can.

Once you're at home, you put your purchases away and take the rest of the day off, sitting around and doing some reading. You feel a little better the next morning.

>

Date: 1/11
Time: Dawn

Status & Inventory:



2966 Cole

Location: Syzygy - Sarah's Workshop


Character Status:
Spoiler :
Sarah Kennigan: Barely Scratched, Just Fine
Weapon: Basic Staff
Armor: Normal Clothes
Accessory: None
Skills:
Spoiler :
Ether Light: A self-defense technique from Master. Non-elemental magic attack, any 1 square.

Dave Barrett: Barely Scratched, Just Okay
Weapon: Hatchets
Armor: Normal Clothes
Accessory: None
Skills:
Spoiler :
  • Hatchet Throw: Throw a hatchet in any of 8 directions. Does physical damage to whatever it hits first.
  • Slice & Dice: Chop-chop-chop-chop! Attempts 5-10 normal attacks, all on the same target, at reduced accuracy.
Fee: 0 Cole

Miranda (???): Uninjured, Fine
Weapon: Knight's Sword
Armor: Knight's Armor
Accessory: None
Skills:
Spoiler :
  • Zero Motivation (passive): Eh. Miranda has less energy states than normal (Exhausted, Okay, Fine). It costs energy to perform regular move and attack actions in battle. Active skills require a large percentage of her maximum energy.
  • Chill (passive): Whatever, it's fine. Miranda regains a small amount of energy anytime she isn't doing anything, regardless of if it's out of town or even in the middle of a battle.
  • Spin Slash: Gotta respect the classics. Slashes everything in the 8 tiles surrounding Miranda for physical damage.
  • Lazy Combo: Way too much effort. Performs six normal attacks in a row (which can have distinct targets), and then lacks the motivation to do anything at all for the next two turns (Chill is disabled during these turns).
  • Slack Off (3/3): Miranda's favorite activity. Doesn't accomplish anything immediate, but restores a moderate amount of energy instead of spending it. Has a 2-turn cooldown and only works 3 times per battle.
Fee: 500 Cole

Dual Techs:
Spoiler :
Sarah & Dave:
Ether Hatchet (Hatchet Throw + Ether Light): Do the thing! Targets any enemy on a straight line from Dave which he could hit with Hatchet Throw. Deals physical damage to the target and then magical damage to anything in the 3x3 square centered on the target.

All other info
07-28-2017, 02:31 PM
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Derelict
 RE: You have 20 Days Until Your Place of Business is Shut Down
 

Offline
Posts: 33
Joined: Mar 2017
> A new day for a new adventure! ...an adventure in cooking, that is. Go over your recipe book. How are we going to make chocolate, and what ingredients will we most likely need? We bought some, but we'll probably need a few more.

> First guess is [Sweet] + [Milk] + Cocoa Beans. That should be all, right?

I write reviews on video games, and other various things, so if you're into that sorta thing, please consider checking out my site, East Side Port.

07-31-2017, 05:12 PM
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