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Lucidstuck II
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Fellow
 RE: Lucidstuck II
Guy the Chap

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>Head towards the second corner on your left.
02-03-2018, 06:49 PM
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intrepidPioneer
 RE: Lucidstuck II
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Bob: Since the coast is clear, it's time to step out and try and track those other guards from behind

[Image: boTQx2B.png]

You pop out of that office into the hallway. You can hear faint whispers down the hall.
02-03-2018, 06:58 PM
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Fellow
 RE: Lucidstuck II
Guy the Chap

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>Head down the hall to your left
02-03-2018, 06:59 PM
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ReedRGale
 RE: Lucidstuck II
Seer of Hope

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>Return to room and search for keycard not forgetting your objective. ...If it is where the map says it should be anyway. Be wary of a guard that should be there but isn't; they might have the card.

EDIT:

Realized that I've never introduced myself here. Hi! I'm Reed, or conflictedContrarian on the LS discord!

My motive here is just to get the card and go. Personally, I think killing all the guards will take a long enough time and I agree with Keyriel that this might be a test. What people say, indeed, doesn't always represent what they feel.

Besides, it's more time efficient if we can just get the keycard and go.
(This post was last modified: 02-09-2018, 01:47 PM by ReedRGale.)
02-09-2018, 01:40 PM
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ReedRGale
 RE: Lucidstuck II
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Hello!

So we were discussing on the LS discord and considering information like this:

[Image: Discord_2018-02-10_00-03-33.png]

...that it might be in our benefit to expedite this process by just getting the Star and killing only if it's efficient.

[Image: unknown.png]

There is the matter of the extra reward...

[Image: unknown.png]

uA considered this prospect until it was confirmed that this has no benefit or effect on the story as a whole.

[Image: unknown.png]

So, one possible proposition I threw out was:

[Image: unknown.png]

How does this sound? This is only one flavor, because honestly, on this side, from this angle, it just looks like we wanna get back to dreaming children.

What say ya'll?
02-10-2018, 08:15 AM
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neferiusNexus
 RE: Lucidstuck II
Mage of Void

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Seconding, and also, kind reminder that the author is very much an Undertale fan and at one point even stated that the game had a profound influence on how the Lucidstuck leveling mechanics were going to manifest.
(i suspect this later materialized into leveling items from bosses)

Now, if memory serves, there *was* a reward for completing a genocide run in Undertale....
it was...
Spoiler :
you getting possessed by a murderous Demon
And who knows! Maybe Daydream will grant Bob the same sort of "reward"... followed by Bob killing Emily and thus shattering her trust in us after she witnessed our killing of innocent npc's for the sheer fun of it.
02-10-2018, 03:49 PM
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Kayriel
 RE: Lucidstuck II
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This is basically what I've been saying.
02-11-2018, 12:27 AM
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intrepidPioneer
 RE: Lucidstuck II
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Bob: Return to room and search for keycard not forgetting your objective. ...If it is where the map says it should be anyway. Be wary of a guard that should be there but isn't; they might have the card

[Image: Fwpcp4F.png]

You return to the office and rummage through the desk for the key card.
...
...
...

[Image: 7YvapEA.png]

Woohoo! You got the key card, with this you can unlock the door leading to the obsidian star.
02-11-2018, 07:27 PM
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ReedRGale
 RE: Lucidstuck II
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> Turn face to wall and use radar to detect guards on floor.
02-12-2018, 02:07 AM
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intrepidPioneer
 RE: Lucidstuck II
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Bob: Turn face to wall and use radar to detect guards on floor

[Image: f5Gnc3Z.png]

You check your radar for any nearby guards... Though it seems they're out of range.
02-18-2018, 10:13 PM
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Panur
 RE: Lucidstuck II
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>check out the other walls

I really, really love Lucidstuck, if you do too, you should check all the fanart i've done for it :3c
02-18-2018, 11:32 PM
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TerraTorment
 RE: Lucidstuck II

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>bob: look for a vent in this room, enter it, turn left (your left) and stay hidden inside the vent, wait for a guard to pass by and kill them, after that quickly go left and kill the other guard from behind.

since the guards cycle the floor in a counter clockwise manner, bob should be able to pull that off, after that we take the elevator down, take the star and go
02-18-2018, 11:42 PM
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intrepidPioneer
 RE: Lucidstuck II
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Bob: Check out the other walls

[Image: PTjNlSQ.png]

There are 2 guards that are further away on this side but, someone is coming!
(This post was last modified: 02-19-2018, 05:38 PM by intrepidPioneer.)
02-19-2018, 05:36 PM
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Fellow
 RE: Lucidstuck II
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>Hide behind the desk.
02-19-2018, 05:38 PM
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intrepidPioneer
 RE: Lucidstuck II
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Hide behind the desk

[Image: 6U9tM2F.png]

You quickly dash behind the desk and a guard comes in. He pauses.
02-19-2018, 07:08 PM
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neferiusNexus
 RE: Lucidstuck II
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>Stay hidden and follow him back, presumably to the Obsidian Star.
02-19-2018, 07:10 PM
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ActivelyAnonymous
 RE: Lucidstuck II

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>Use your radar to know the guard's exact position while remaining hidden, and quickly take him out with the crossbow.
02-19-2018, 07:24 PM
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intrepidPioneer
 RE: Lucidstuck II
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Bob: Stay hidden and follow him back, presumably to the Obsidian Star

[Image: EdUnxc8.png]

You stay where you are, while the guard moves towards your location.

Uh oh, he sees you! He's not quite sure why you look the way you do, but you better think fast!
02-19-2018, 07:27 PM
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neferiusNexus
 RE: Lucidstuck II
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>Bob: Ooooo~ I am the Ghost of the Obsidian Star! Return the stone! Or suffer my wrath.... (then quickly spin around so that he can't see you and exit, stage left)

[[Thanks AA over in #command-center-spoil for that last suggestion]]
(This post was last modified: 02-19-2018, 08:03 PM by neferiusNexus.)
02-19-2018, 07:47 PM
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ReedRGale
 RE: Lucidstuck II
Seer of Hope

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> Say "Hey, wow, you caught me. You've just passed the test. Mr. Employee of the month!" Walk up to him and prepare to wrestle away gun with element of surprise.
02-19-2018, 07:54 PM
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ActivelyAnonymous
 RE: Lucidstuck II

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>Hide your face, dash over to the trash can, and execute a chaos dunk with it over the guard's head!
(chaos dunk idea courtesy of Panur)
(This post was last modified: 02-19-2018, 07:57 PM by ActivelyAnonymous.)
02-19-2018, 07:56 PM
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Fellow
 RE: Lucidstuck II
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>Rush for the garbage can and throw it at the guard.
Never mind.
(This post was last modified: 02-19-2018, 07:57 PM by Fellow.)
02-19-2018, 07:57 PM
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intrepidPioneer
 RE: Lucidstuck II
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=>

[Image: A513kP7.png]

Spoiler: Show Chatlog
Bob: Ooooo~ I am the Ghost of the Obsidian Star! Return the stone! Or suffer my wrath.... (then quickly spin around so that he can't see you and exit, stage left)
???: G-g-ghost..??

[Image: 56UOAHh.png]

Spoiler: Show Chatlog
???: GHOOOST!!! DON'T KILL MEEEE!!!

Oh no!! The guard lights you up, with 3 body shots!! you are unable to withstand the damages... This is the end for you.

[Image: OMrqj3N.png]

Spoiler: Show Chatlog
Daydream: Aww, Bob don't cry, I know it was scary...
Daydream: But look! It's not real, you're alive and well with me.
Daydream: See?
Daydream: Aww honey it's okay.... You'll be fine.
Emily: He really seems scared...
Daydream: Well yeah, he was shot at and killed, luckily the immersion was dream-like so he has no physical damages.
Daydream: Well, it was a good effort Aliens. Though I must say, you made some awfully strange decisions, care to give a little reasoning before I get to my session with Emily?
(This post was last modified: 02-19-2018, 08:57 PM by intrepidPioneer.)
02-19-2018, 08:41 PM
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neferiusNexus
 RE: Lucidstuck II
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>Aand i messed up... *sigh* Oh-well, at least Bob doesn't have to kill anymore. We're sorry Emily, we could tell all that killing was making you uncomfortable.
(This post was last modified: 02-19-2018, 09:14 PM by neferiusNexus.)
02-19-2018, 08:44 PM
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ReedRGale
 RE: Lucidstuck II
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> I was of the school of thought that we should get and go, and personally wanted to suave the guard to get his gun away. Or are you referring to other actions we took?
02-19-2018, 09:02 PM
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