Lucidstuck II

Lucidstuck II
RE: Lucidstuck II
>Head towards the second corner on your left.
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RE: Lucidstuck II
Bob: Since the coast is clear, it's time to step out and try and track those other guards from behind

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You pop out of that office into the hallway. You can hear faint whispers down the hall.
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RE: Lucidstuck II
>Head down the hall to your left
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RE: Lucidstuck II
>Return to room and search for keycard not forgetting your objective. ...If it is where the map says it should be anyway. Be wary of a guard that should be there but isn't; they might have the card.

EDIT:

Realized that I've never introduced myself here. Hi! I'm Reed, or conflictedContrarian on the LS discord!

My motive here is just to get the card and go. Personally, I think killing all the guards will take a long enough time and I agree with Keyriel that this might be a test. What people say, indeed, doesn't always represent what they feel.

Besides, it's more time efficient if we can just get the keycard and go.
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RE: Lucidstuck II
Hello!

So we were discussing on the LS discord and considering information like this:

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...that it might be in our benefit to expedite this process by just getting the Star and killing only if it's efficient.

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There is the matter of the extra reward...

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uA considered this prospect until it was confirmed that this has no benefit or effect on the story as a whole.

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So, one possible proposition I threw out was:

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How does this sound? This is only one flavor, because honestly, on this side, from this angle, it just looks like we wanna get back to dreaming children.

What say ya'll?
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RE: Lucidstuck II
Seconding, and also, kind reminder that the author is very much an Undertale fan and at one point even stated that the game had a profound influence on how the Lucidstuck leveling mechanics were going to manifest.
(i suspect this later materialized into leveling items from bosses)

Now, if memory serves, there *was* a reward for completing a genocide run in Undertale....
it was...
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RE: Lucidstuck II
This is basically what I've been saying.
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RE: Lucidstuck II
Bob: Return to room and search for keycard not forgetting your objective. ...If it is where the map says it should be anyway. Be wary of a guard that should be there but isn't; they might have the card

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You return to the office and rummage through the desk for the key card.
...
...
...

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Woohoo! You got the key card, with this you can unlock the door leading to the obsidian star.
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RE: Lucidstuck II
> Turn face to wall and use radar to detect guards on floor.
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RE: Lucidstuck II
Bob: Turn face to wall and use radar to detect guards on floor

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You check your radar for any nearby guards... Though it seems they're out of range.
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RE: Lucidstuck II
>check out the other walls
I really, really love Lucidstuck, if you do too, you should check all the fanart i've done for it :3c

Or go check LS's very own first fanadventure!

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RE: Lucidstuck II
>bob: look for a vent in this room, enter it, turn left (your left) and stay hidden inside the vent, wait for a guard to pass by and kill them, after that quickly go left and kill the other guard from behind.

since the guards cycle the floor in a counter clockwise manner, bob should be able to pull that off, after that we take the elevator down, take the star and go
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RE: Lucidstuck II
Bob: Check out the other walls

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There are 2 guards that are further away on this side but, someone is coming!
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RE: Lucidstuck II
>Hide behind the desk.
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RE: Lucidstuck II
Hide behind the desk

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You quickly dash behind the desk and a guard comes in. He pauses.
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RE: Lucidstuck II
>Stay hidden and follow him back, presumably to the Obsidian Star.
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RE: Lucidstuck II
>Use your radar to know the guard's exact position while remaining hidden, and quickly take him out with the crossbow.
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RE: Lucidstuck II
Bob: Stay hidden and follow him back, presumably to the Obsidian Star

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You stay where you are, while the guard moves towards your location.

Uh oh, he sees you! He's not quite sure why you look the way you do, but you better think fast!
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RE: Lucidstuck II
>Bob: Ooooo~ I am the Ghost of the Obsidian Star! Return the stone! Or suffer my wrath.... (then quickly spin around so that he can't see you and exit, stage left)

[[Thanks AA over in #command-center-spoil for that last suggestion]]
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RE: Lucidstuck II
> Say "Hey, wow, you caught me. You've just passed the test. Mr. Employee of the month!" Walk up to him and prepare to wrestle away gun with element of surprise.
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RE: Lucidstuck II
>Hide your face, dash over to the trash can, and execute a chaos dunk with it over the guard's head!
(chaos dunk idea courtesy of Panur)
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RE: Lucidstuck II
>Rush for the garbage can and throw it at the guard.
Never mind.
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RE: Lucidstuck II
=>

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Oh no!! The guard lights you up, with 3 body shots!! you are unable to withstand the damages... This is the end for you.

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Show ChatlogShow
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RE: Lucidstuck II
>Aand i messed up... *sigh* Oh-well, at least Bob doesn't have to kill anymore. We're sorry Emily, we could tell all that killing was making you uncomfortable.
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RE: Lucidstuck II
> I was of the school of thought that we should get and go, and personally wanted to suave the guard to get his gun away. Or are you referring to other actions we took?
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