Lucidstuck II

Lucidstuck II
RE: Lucidstuck II
>Bob: Hide all the evidence and reclaim your bolts, then reload your crossbow.
>are you okay emily? if you'd rather not see this we can stop this "game" and continue later

1+1=2 why not knock out two birds with one stone?




(wew first on page 8- yay spiders-)
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RE: Lucidstuck II
Bob: Hide all the evidence and reclaim your bolts, then reload your crossbow

[Image: WV0waBW.png]

Show ChatlogShow

You clean up the corpses and retrieve the crossbow bolts, you even went back for your first one. You're back up to 5 bolts.
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RE: Lucidstuck II
>Bob:Temporarily abandon your dreams of being the hat ghost, and head to the front door. Then look through thhe bore scope to make sure the guard won't see you enter.
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RE: Lucidstuck II
>Bob: turn your psycopathic murderfrenzy to a more constructive endeavor, make an ear necklace with the deceased guards.
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RE: Lucidstuck II
>Bob check radar and entrances to see what guard positioning is like on the inside, and see if anyone we killed had a radio to check on guard status.
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RE: Lucidstuck II
>Bob: walk with only the tip of your toes slowly
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RE: Lucidstuck II
Bob:Temporarily abandon your dreams of being the hat ghost, and head to the front door. Then look through thhe bore scope to make sure the guard won't see you enter

[Image: 6avwpHj.png]

You come back around to the front with the coast being clear.

[Image: bSuOZyX.png]

You stick your boroscope through the door ajar and spy a single guard.
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RE: Lucidstuck II
Look beyond the guard
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RE: Lucidstuck II
(10-06-2017, 04:46 PM)Angustine Wrote: »Look beyond the guard

Seconded.

One thing to remember though is that we should probably be careful of the other guard coming around. The camera is pretty noticable coming out of the door like that, and they'd be facing directly towards it.
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RE: Lucidstuck II
Bob: Look beyond the guard

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You peer forward to find that this guard is within a hallway. A door is in front of him.
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RE: Lucidstuck II
>Bob: Go to the other door, and carefully look through so that nobody would notice the camera if they were facing the door.

We only need the lense to be clear of obstructions, we could probably get a good view if we put the camera in the gsp under the door, not through it.
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RE: Lucidstuck II
(10-06-2017, 06:11 PM)martialAcademic Wrote: »>Bob: Go to the other door, and carefully look through so that nobody would notice the camera if they were facing the door.

We only need the lense to be clear of obstructions, we could probably get a good view if we put the camera in the gsp under the door, not through it.

Seconding
"Fainting isn't real, only ninteenth century girls in corsets faint."
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RE: Lucidstuck II
>Reload the crossbow
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RE: Lucidstuck II
(10-06-2017, 10:56 PM)Angustine Wrote: »>Reload the crossbow
I think this is common sense so i second this
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RE: Lucidstuck II
(10-06-2017, 10:56 PM)Angustine Wrote: »>Reload the crossbow

Didn't we reload it two updates ago?
"Fainting isn't real, only ninteenth century girls in corsets faint."
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RE: Lucidstuck II
(10-08-2017, 02:53 AM)Heyoceama Wrote: »
(10-06-2017, 10:56 PM)Angustine Wrote: »>Reload the crossbow

Didn't we reload it two updates ago?

Oh yeah, then lets go with martialAcademic's plan
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RE: Lucidstuck II
Yes, forgive me for forgetting, now execute the academic's plan!
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RE: Lucidstuck II
Bob: Go to the other door, and carefully look through so that nobody would notice the camera if they were facing the door

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You make your way over to the second door.

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... Seems there's no gaps in the door large enough to slip your boroscope into. But if you recall on your map there are 2 patrol guards on this floor. If you were to cross eyes, there might be trouble.
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RE: Lucidstuck II
>Bob: use the radar to check where the guards are.
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RE: Lucidstuck II
Bob: Use the radar to check where the guards are

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You pop out the radar and it shows you that an entity is somewhat close to you, and another, most likely the other guard, is off to your left.

The entity approaches closer, while the other guard remains relatively farther away.
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RE: Lucidstuck II
How about we don't butcher everone these next few rooms, by no means did dd say we HAD to kill, if people get to close thats another matter, i am think that the killing might not be good for bob
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RE: Lucidstuck II
Well, we don't have to kill but it can earn us an extra prize.

Either way we want to see the guards' patterns.

>Bob: Wait a little while to learn the guards' routes.
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RE: Lucidstuck II
Bob: Wait a little while to learn the guards' routes

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Ping, ping! The entity is right outside the door now!

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Moments later, it goes away. The other guard remains farther away still. You're not sure for how much longer.
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RE: Lucidstuck II
Okay so it looks like the guards alternate. This means we won't have to worry about them finding each others' corpses.

>Bob: Enter the building and point your face towards the wall on the right of the door.
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RE: Lucidstuck II
(10-20-2017, 02:36 PM)Cr0w Wrote: »How about we don't butcher everyone these next few rooms, by no means did dd say we HAD to kill, if people get to close thats another matter, i am think that the killing might not be good for Bob

It shouldn't have any long term effects unless Daydream decides to make it so for whatever reason, at which point we can talk to her about it. Also on a more practical note, going middle between genocide and pacifist just doesn't seem reasonable at this point. Theres no reward for it as far as we know and we don't make any sort of point since we've already gone hard out of our way to kill people. It could easily just screw us out of whatever genocide would get us.
"Fainting isn't real, only ninteenth century girls in corsets faint."
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