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Sixty-four Pixel Colonists
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Justice Watch
 RE: Sixty-four Pixel Colonists
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My thoughts:
Spoiler :
On the potential power crisis:
We don't necessarily need to build batteries right away. They require additional resources that, from what I can tell, we don't know how to get, and the GFP is probably sending us at least one. It will take a lot more work to build a battery than just wait for one to arrive, and in that time, we can just fix the solar array proper.

On gathering additional resources:
To build a battery, we need post-transition metals. According to the regolith analysis on turn 2, we have Andalusite, which contains Aluminum, which is a post-transition metal. So we need to build some sort of refinery to get those resources. An oscillator crystal for the radar tower, like quartz for example, could theoretically be made from silicon and oxygen. Both of these elements can also be found in the regolith. There is a chance we can get all that through mining as well.

On building space:
We just gots to tear out those rocks to the west, unless we just want to build plain on top of them, which won't be easy. We can probably build a bulldozer of some sort to clear away rocks quickly, or we can start the perhaps slower process of mining and get some resources to boot. We COULD recycle old buildings, but it may be worth expanding the buildings we already have. Building the radar tower on top of one of the domes, for example, would save plasticarbon. And we mustn't forget about a52's hallway idea; I think it's a really good one.

On the mold in Algae Tank A:
That mold needs to be contained. Cut out a piece of the tank if we must; we can recycle the rest of the tank for more resources, or simply rebuild it. We need to know how this mold spreads if at all, how it grows, how it affects what it grows on, how toxic it might be, its chemical makeup, if it's safe to bring indoors, and so forth. Someone ought to look at the blueprint for more details, and get that shit contained.

On the Biologist:
He's gone, my dudes. Whatever did that to him and the scouting drone can do it to the rest of the expeditioners also. We need to cut our losses now and go home before we lose someone else. We can hope that he'll show up again later, but finding the rest of him now is NOT worth more casualties. Come back to the base immediately. Keep watch on that ice, also - I have a very strong suspicion that whatever is in these icicles is more of that mold, and we ought to keep our distance until we know more.

On building a lab:
Just convert one of the habitation domes to a lab. We have the space for living, and we need to analyze this mold proper ASAP. If anything is an emergency right now, it's this.

On the alien spire:
This should be destroyed and recycled for resources. We have the blueprints, and we don't need a physical structure to analyze it, probably.

On storage space:
The radar tower will take a whopping 35 plasticarbon to build, and we only have storage capacity for 30 units. We need more storage crates, for plasticarbon, food, AND the stuff we will probably mine soon. Although we are close to building some other structures we may want, at 10 plasticarbon per turn, we will have enough in the long term.

My suggested course of action, from most to least important:
- Build a mining drone if we can. If not, just fix the damn solar array.
- Design a lab, to occupy one of the prefab shelters.
- Have the other drone aid in pushing the busted one back to base with possible help from the expeditioners as they return. Prioritize getting everyone back to base safely, while keeping the busted drone within sight.
- Design a bulldozer for clearing away land quickly.
- Build a storage crate.
- Design a refinery for rapidly extracting resources from regolith and rubble.
- Design ways to combine buildings.

Spoiler :
I'm having loooots of fun reading this. The strange events have been excellently timed and written.

Design suggestion: If you put the headers in the numbers tab in bold, it would be much easier to read and distinguish powered from unpowered devices.

[Image: tN4CQnw.png][Image: 6miAxpY.png][Image: xrt4V73.png]
[Image: LAbvoew.png][Image: kHYNSyp.png][Image: 2xEY8jD.png]
(This post was last modified: 02-09-2018, 12:02 AM by Justice Watch.)
02-09-2018, 12:00 AM
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a52
 RE: Sixty-four Pixel Colonists
the one who patented nonsense

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(02-07-2018, 07:35 AM)smuchmuch Wrote:
Quote:That arm makes no sense. Whether they cut off their arm or just the sleeve, what was the point of sending it back to the base full of ordinary icicles?

"Ordinary icicles" are kind of important since they mean there's water on the asteroid we're on (good for the long term, wter recycling systems no matter hhow advanced will only last for so ong and otherwise we'd have to hope we could ever make our ship work and go mine some other asteroids which is alot of ifs for something so vital). And maybe there's more to this. Maybe there's something IN the water they wanted to warn/show us about.

It could just be frozen methane or CO2, although whatever it is, you're right in that it's a bit strange it could form the liquid necessary to make icicle-like structures.

Seawyrm, for the battery storage, I think you meant something like 1.2 kW turns. kW are a measure of energy/time, so a battery can't really store that.
02-09-2018, 12:09 AM
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smuchmuch
 RE: Sixty-four Pixel Colonists

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Seawyrm:
For now the only thing that require another sourcethe metal that drone would be used to get that plasticarbon is the batteries.
The batteries cost 20 plasticarbon and 5 metals to o10 plasticarbon or a sollar pannl
The batteries can only store power whch we still need genrator to produce in the first place.
The drone would need power to operate.

However you look at it, right now building the batteries (which we can't anyway due to not having the metals) and the mining drone is a lower priority as building two more solar pannels would fix our power crisis in chaper and more efficient manner.

Also I don't think we can even build drones by ourselves. We'd need to ask them from Earth and we jsut already send them a request. Might beagood idea not to be to needy.

I agre it will be necessary laater tho.
But for now I think the best build order is:

Right now with two aquariums onplasticarbon production (at last) we produce 10 per turn so

-Next turn t+1)=
Bbuild a solar array immediatly
(-10 plasticarbon, 9 remains, +10 next turn.
+1.2 kW
Even if the jurry rigged solar pannel give up , we're breaking equal)

Turn T+2:
Build new tank.
(-10 plasticarbon)
Now the most efficient thing to do would be to put it on platicarbon production but morale has been pretty low and we are slowly loosing one food per trun so we might ave to put it on food imediatly to avoid a food/morale crisis
Build some new storage crate (-5 plasticarbon, 4 remaining)
Augment storage for our plasticrbon production

T+3: Another compact tank but on plasticarbon/food, the opposit the last one (we're now at +15 per turn)

-T+4:
Build another solar array
(-10 plasticarbon, 9 remains, +10 next turn
+1.2 kW
We finaly have spare power hurray. If the jurry rigged solar array hasn't given up yet, recycle it we don't need anymore)
Build another storage crate becuse we never know when we'll need some more storage space and it cost almost nothing.

After that we can finaly get cooking on new stuff which will be nice.

If we want to be /really/ secure for power we could go for a compact tank to grow fuel and then a fuel generator that way even if for some reason the solar pannels were disabled, we'd still have power from that.
Then the mining drone and the batteries for extra security

If we want to go for better morale, we can finaly go on hydroponics and the meeting room.

If we want to upgrade production maybe start looking into making small tanks to replace our compact tanks and the mining drones.

If we want to go for research, the radar and take more interest into that mold.
etc, etc...

But anyway all that need at least 4 to 5 borring turns of building power and prodution. and that's assuming no drawbacks
(This post was last modified: 02-09-2018, 10:30 AM by smuchmuch.)
02-09-2018, 10:23 AM
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Justice Watch
 RE: Sixty-four Pixel Colonists
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If there are no threats out there, I would agree that that is a good plan. But, if something attacks us (and I would not be surprised if we were), then suddenly we need to work on defense in addition to resource management, and that means getting the radar tower up right away.

That, and all those buildings are going to take up a lot of space - and I am NOT comfortable having buildings anywhere near that ice field.

I have a sinking feeling that we're not going to be seeing stability any time soon. Besides, that keeps things interesting.

[Image: tN4CQnw.png][Image: 6miAxpY.png][Image: xrt4V73.png]
[Image: LAbvoew.png][Image: kHYNSyp.png][Image: 2xEY8jD.png]
02-09-2018, 11:33 AM
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smuchmuch
 RE: Sixty-four Pixel Colonists

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Well the thing is, even if we wanted to build the radar now, at 35 plasticarbon to build and 1.2 kW to run, it would still take an extra solar power and four turn atleast of economising resource ( three turn at +10 for the radar itself and 1 turn for the extra solar array that'd be needed) to have the plasticarbon and power to build and run it anyway
... So, unless we get some extra free plasticarbon somehow (what, sometime random stuff can be good, I hope. And there's alway recycling), we might as well build production and hope for the best. When we get at 20 plasticarbon production and +2.4 kW we will be able to build most project in one, two turn tops.

As of thing likely not going more peacefull, well.... there's is a lot that can go wrong even if there is nothing outside:
-More contamination from that mold, set back prodction
-Another asteroid fall way too close and crush things (or worse people)
-Someone else does something incredibly stupid.
-More likely the declining food supply and morale and serious risk of someone getting cuckoo...

But theres not much we can really do to prevent any of this with the limited options we have right now so we'll have to deal with any of these situation when/if they happen.
Let's hope things don't get too interesting too fast, is all :p
(This post was last modified: 02-09-2018, 12:15 PM by smuchmuch.)
02-09-2018, 12:04 PM
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FlanDab
 RE: Sixty-four Pixel Colonists
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Food will be an issue.

This adventure is thrilling. It has suspense and unidentified somethings!

Spoiler: Regarding the Mold
What if the mold is not a mold, but rather, just a really strange mineral. The geologist could have more insight on this subject. Since we're without a lab at the moment, we could start guessing what it may have by the data and observations we currently have. First of all, the color of stuff is a great indication of its composition.
Spoiler :
Stuff with iron are often red, with copper are green, blue or teal, and chromium is with probably lots of color but I confidently know that it makes vibrant reds. If we consider organic chemicals, that would may have been dissolved by the growth from the algae tank which I think is made of plasticarbon, which is clearly an organic material, then we can add on a multiplitude of organic pigments that the lumps may have, more especially if the growth is a living organism, which may or may not be true and it could be just a product or corrosion.
Don't take my word too deep at heart for I am not an expert in this field at all and I'm just blindly rambling. It is, however, not to be dismissed and should be taken to account. Until confirmed, observed, and identified in a lab and a qualified person, we can only guess for now. Maybe we should archive our finding of this strange thing as "Algae Tank Anomaly #1."

Yeah we should start designing some labs, especially since we have that chunk of dubious ice. We may also need to design a medbay (do we have that or not?). Food seems to be problematically declining. We'll need to fix that. We may need to start producing tools and chemicals like antibiotics, proteins, and vitamins soon. Our colonists can't possibly be living on algae mush forever.

As for the obelisk of plasticarbon... I'm compelled to say to keep it for now. I'm not sure if the blueprints on itself will be indicative of what's it's supposed to be. But the structure is unfinished, unsettles the colonists, and has no apparent benefit or effect, and therefore, it would probably be best to scrap it. I fear that it may be of malicious nature.
02-09-2018, 12:19 PM
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smuchmuch
 RE: Sixty-four Pixel Colonists

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Mold could be part mineral, yes which would explain it's hardness but that wouldn't explain it's sudden growth.
Also as of the color, there are red vegetal pigments.

When we have a lab we can anayse it in more details. In fact if it can grow, is hard and has no adverse effect on human biology.. it could make an interesting building material on top of plasticarbon.

Problem is, right now building a lab is like the radar, even if we had the resource to build it, we'd lack the power to run it. e can still get someone on designing the plans for it, tho.

Quote:As for the obelisk of plasticarbon... I'm compelled to say to keep it for now. I'm not sure if the blueprints on itself will be indicative of what's it's supposed to be. But the structure is unfinished, unsettles the colonists, and has no apparent benefit or effect, and therefore, it would probably be best to scrap it. I fear that it may be of malicious nature.

(Couldn't it just be Shiva flagpole in truth. ?

As he mentioned he built it without authorisation ( he took the plastocarbon from the tank as caught by camera and programed the construction drone) and used topological repport to make sure it would use as little plasticarbon as it can which explain the strange architecture.

But of course only Shiva and Tom know that and because they are both idiots bad comunicants, our other colonist at home are panicking over nothing. If that's the case that is.

If it genuinely alien, I'd rather keep it for futher study. I mean i's a first contact artifact, it's value is just.. incredible.)
(This post was last modified: 02-09-2018, 12:32 PM by smuchmuch.)
02-09-2018, 12:23 PM
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FlanDab
 RE: Sixty-four Pixel Colonists
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smuchsmuch Wrote:(Couldn't it just be Shiva flagpole in truth. ?

As he mentioned he built it without authorisation ( he took the plastocarbon from the tank as caught by camera and programed the construction drone) and used topological repport to make sure it would use as little plasticarbon as it can which explain the strange architecture.

But of course only Shiva and Tom know that and because they are both idiots bad comunicants, our other colonist at home are panicking over nothing. If that's the case that is.

If it genuinely alien, I'd rather keep it for futher study. I mean i's a first contact artifact, it's value is just.. incredible.)

Then we should move it somewhere where it is not the first thing the colonists see when they wake up in the morning if we wish to keep it. They find it creepy. While I have no doubts that moving it away from instant sight will alleviate the mood of the colonists, but I do not believe that the unsettlement will truly go away, but I can see everything getting better.
02-09-2018, 12:43 PM
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LoverIan
 RE: Sixty-four Pixel Colonists

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>Martha: Live damnit live

>Archivist Tom: Admit personal feelings of suspicion, as they were unfounded. copying the structure of the mold and using it for a flagpole to conserve resources is actually really clever. You just worried that if the truth was grim, it would have been better to have privacy and work on how to bring it up with others.
>Medic Sedna: Ok Ok we get it everyone has personal memories and wants this all to go well. Was it not obvious from the get-go that Shiva wouldn't be growing space weed the first chance we got? They're the exact person who would find a time to put weed in an asteroid's hydroponic bay. Think of the selling rate of weed grown on an asteroid.

>Other colonists: Connect the mold to the flag pole in structure. Maybe consider what would happen if you tried to rig algae to take on the properties of biopaint and remain edible. The mold must have been a bioengineering project between the biologist and the artist to have excess rations be usable as biopaint. Examining it should still be done, but the truth is probably just mundane.
>Also can we put forth the motion to upgrade the landing pod with wheels so it can be moved like a mobile walker? Extending drone radius by day, and coming back later. Like the early step of turning it into a mobile drone hub. Next step would be it's own dedicated micro-solar sourcing so that cables aren't necessary. Then changing it's shape just a bit for drone storage.

(02-07-2018, 07:35 AM)smuchmuch Wrote: >Next turn spend 10 plasticarbon for a new solar pannel
(btw shouldn't that be +10 plasticarbon per turn in the numbers now ?)

(then the turn after that, build another compact algae tank which will be put on plasticarbon, then same for the turn after and then one more solar array (to replace the broken one), two more anks on food duty (finally decent rations for everyone) and we will have a funtcional colony as well as enouh plasticarbon to get started on more expensive projct like the bateries, the radar, the common room and so on....)

>Well, well that mold might actaly be genuinely alien, this is... actualy kind of great.
Tank A needs to stay on alien mold duty but should be moved away from other tanks to avoid further contamination.

>Without giving up, the group, or one or two members of it at least, should go back to camp with the broken drone, see if there's any images that can be salvaged from it's memory banks and then knowing what to expect, go again but better equiped (like say with extra rations and a tool to taw ice)

>More or less agreed
>Geologist, try to rig up the broken drone to transmit a message back to base. Set a rendezvous where a drone send out with resupply, and the broken drone is taken back for repairs. Another rendezvouz at the same site is guaranteed in the next period they are needed. Two members split off for pickup, and come back to the group. Assume that the arm is being sent back, and possibly exchanged for tools.

(02-09-2018, 12:00 AM)Justice Watch Wrote: My thoughts:
Spoiler :
On the potential power crisis:
We don't necessarily need to build batteries right away. They require additional resources that, from what I can tell, we don't know how to get, and the GFP is probably sending us at least one. It will take a lot more work to build a battery than just wait for one to arrive, and in that time, we can just fix the solar array proper.

On gathering additional resources:
To build a battery, we need post-transition metals. According to the regolith analysis on turn 2, we have Andalusite, which contains Aluminum, which is a post-transition metal. So we need to build some sort of refinery to get those resources. An oscillator crystal for the radar tower, like quartz for example, could theoretically be made from silicon and oxygen. Both of these elements can also be found in the regolith. There is a chance we can get all that through mining as well.

On building space:
We just gots to tear out those rocks to the west, unless we just want to build plain on top of them, which won't be easy. We can probably build a bulldozer of some sort to clear away rocks quickly, or we can start the perhaps slower process of mining and get some resources to boot. We COULD recycle old buildings, but it may be worth expanding the buildings we already have. Building the radar tower on top of one of the domes, for example, would save plasticarbon. And we mustn't forget about a52's hallway idea; I think it's a really good one.

On the mold in Algae Tank A:
That mold needs to be contained. Cut out a piece of the tank if we must; we can recycle the rest of the tank for more resources, or simply rebuild it. We need to know how this mold spreads if at all, how it grows, how it affects what it grows on, how toxic it might be, its chemical makeup, if it's safe to bring indoors, and so forth. Someone ought to look at the blueprint for more details, and get that shit contained.

On the Biologist:
He's gone, my dudes. Whatever did that to him and the scouting drone can do it to the rest of the expeditioners also. We need to cut our losses now and go home before we lose someone else. We can hope that he'll show up again later, but finding the rest of him now is NOT worth more casualties. Come back to the base immediately. Keep watch on that ice, also - I have a very strong suspicion that whatever is in these icicles is more of that mold, and we ought to keep our distance until we know more.

On building a lab:
Just convert one of the habitation domes to a lab. We have the space for living, and we need to analyze this mold proper ASAP. If anything is an emergency right now, it's this.

On the alien spire:
This should be destroyed and recycled for resources. We have the blueprints, and we don't need a physical structure to analyze it, probably.

On storage space:
The radar tower will take a whopping 35 plasticarbon to build, and we only have storage capacity for 30 units. We need more storage crates, for plasticarbon, food, AND the stuff we will probably mine soon. Although we are close to building some other structures we may want, at 10 plasticarbon per turn, we will have enough in the long term.

My suggested course of action, from most to least important:
- Build a mining drone if we can. If not, just fix the damn solar array.
- Design a lab, to occupy one of the prefab shelters.
- Have the other drone aid in pushing the busted one back to base with possible help from the expeditioners as they return. Prioritize getting everyone back to base safely, while keeping the busted drone within sight.
- Design a bulldozer for clearing away land quickly.
- Build a storage crate.
- Design a refinery for rapidly extracting resources from regolith and rubble.
- Design ways to combine buildings.

Spoiler :
I'm having loooots of fun reading this. The strange events have been excellently timed and written.

Design suggestion: If you put the headers in the numbers tab in bold, it would be much easier to read and distinguish powered from unpowered devices.

>Agreed on Power
>Consider adaptations to the construction drone be used for mining, or at least carving and transporting blocks


>Designate an ansible message in ascii format of the base
~~XXXXXI
RRXXXX~~
RRXXXX~~
~XXXX~~~
This is an approximated map of the base
~ empty,Xoccupiedbase,I-icefield,R-rock
Use any designated ~ space for drops
Please coordinate from last drop metrics

>Observe how the mold functions in the vacuum, aka cut out parts of the tank to leave it outside

Personally I think the ice-cicles are just the rod-protrusions from the ice patch, and it may be a europa-like scenario. chemical reactions ongoing in the core of the asteroid, and water sits as the outer layer, rarely causing venting blasts which compromise spikes after vents end.
I think they're being sent back as samples for study. What if the biologist wanted to prove their claim and decided they could work with just 1 active arm, and the other contained in a sealed suit. Inefficient, but possible. Unless they cannibalized.

>Yeah everyone left at the base can just stay in one or two habitation modules. Let's retrofit it to function as a lab.

>The spire should not be deconstructed for now. It should be considered that the highly similar nature of both results in materials imitating life. It should be melted down more or less before reuse.

Furthermore the 'alien' nature of the mold if it's not a byproduct should be considered as something that exists from microspores in asteroid rings. Clinging to ice vents like this and forming where it can. It could have clung to a suit passing from habitat and into the algae and found our source of high liquid.
If that's an issue we should probably consider a sort of cleaning drone for the algael pools. Melts off and melts down the mold.


edit:

>I fucking love smuchmuch's blueprint

[LIVE] - a fortuna fanventure, like and subscribe to AliCat2020's playthrough of the new DLC
[M]om - a textventure about Notail raising. how will you do =)


(This post was last modified: 02-18-2018, 04:22 PM by LoverIan.)
02-13-2018, 05:46 PM
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smuchmuch
 RE: Sixty-four Pixel Colonists

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So for now, our missing bioogist and resource production are the more importnt issue but in case the building space becomes an issue in the future, assuming we manage to get some decent plasticarbon production and/or mining going, I have to ask:

Besides the 2D pixal graphic art and the incresed resource costs is there a reason we couldn't build buildings with multiple floors ?
(I would assume gravity is likely inferior to earth considering, weight is likely less of an issue and Shiva use of the moss topology actualy give us a clever idea to create biger building for lesser resource costs)

Spoiler: Somethng like that
[Image: 2iCvpyC.png]

Going for the basis that a full on one story habitat cost twenty plasticarbon. I'm gonna say 30 to 40 plasticarbon seems a reasonable estimation for the basic infrastructure
Adding 1*
0 for the solar power array and 10 for the compact tank, I think the whole thing could cost like between 50 to 60 plasticarbon (not counting the actual modules in each floors)
Expensive but seeing as we'd get basicaly the utility of 4 buildings for the surface place of one/one and a half, that'd be a way to save space.
(This post was last modified: 02-15-2018, 01:57 PM by smuchmuch.)
02-15-2018, 12:32 AM
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Numbers
 RE: Sixty-four Pixel Colonists

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(02-09-2018, 12:00 AM)Justice Watch Wrote: My thoughts:
Spoiler :
On the potential power crisis:
We don't necessarily need to build batteries right away. They require additional resources that, from what I can tell, we don't know how to get, and the GFP is probably sending us at least one. It will take a lot more work to build a battery than just wait for one to arrive, and in that time, we can just fix the solar array proper.

On gathering additional resources:
To build a battery, we need post-transition metals. According to the regolith analysis on turn 2, we have Andalusite, which contains Aluminum, which is a post-transition metal. So we need to build some sort of refinery to get those resources. An oscillator crystal for the radar tower, like quartz for example, could theoretically be made from silicon and oxygen. Both of these elements can also be found in the regolith. There is a chance we can get all that through mining as well.

On building space:
We just gots to tear out those rocks to the west, unless we just want to build plain on top of them, which won't be easy. We can probably build a bulldozer of some sort to clear away rocks quickly, or we can start the perhaps slower process of mining and get some resources to boot. We COULD recycle old buildings, but it may be worth expanding the buildings we already have. Building the radar tower on top of one of the domes, for example, would save plasticarbon. And we mustn't forget about a52's hallway idea; I think it's a really good one.

On the mold in Algae Tank A:
That mold needs to be contained. Cut out a piece of the tank if we must; we can recycle the rest of the tank for more resources, or simply rebuild it. We need to know how this mold spreads if at all, how it grows, how it affects what it grows on, how toxic it might be, its chemical makeup, if it's safe to bring indoors, and so forth. Someone ought to look at the blueprint for more details, and get that shit contained.

On the Biologist:
He's gone, my dudes. Whatever did that to him and the scouting drone can do it to the rest of the expeditioners also. We need to cut our losses now and go home before we lose someone else. We can hope that he'll show up again later, but finding the rest of him now is NOT worth more casualties. Come back to the base immediately. Keep watch on that ice, also - I have a very strong suspicion that whatever is in these icicles is more of that mold, and we ought to keep our distance until we know more.

On building a lab:
Just convert one of the habitation domes to a lab. We have the space for living, and we need to analyze this mold proper ASAP. If anything is an emergency right now, it's this.

On the alien spire:
This should be destroyed and recycled for resources. We have the blueprints, and we don't need a physical structure to analyze it, probably.

On storage space:
The radar tower will take a whopping 35 plasticarbon to build, and we only have storage capacity for 30 units. We need more storage crates, for plasticarbon, food, AND the stuff we will probably mine soon. Although we are close to building some other structures we may want, at 10 plasticarbon per turn, we will have enough in the long term.

My suggested course of action, from most to least important:
- Build a mining drone if we can. If not, just fix the damn solar array.
- Design a lab, to occupy one of the prefab shelters.
- Have the other drone aid in pushing the busted one back to base with possible help from the expeditioners as they return. Prioritize getting everyone back to base safely, while keeping the busted drone within sight.
- Design a bulldozer for clearing away land quickly.
- Build a storage crate.
- Design a refinery for rapidly extracting resources from regolith and rubble.
- Design ways to combine buildings.

Spoiler :
I'm having loooots of fun reading this. The strange events have been excellently timed and written.

Design suggestion: If you put the headers in the numbers tab in bold, it would be much easier to read and distinguish powered from unpowered devices.

Seconding all of this.

Noot noot doot doot.
02-17-2018, 06:55 PM
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