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A pingus' programming thread
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 A pingus' programming thread
It's summer vacation B)

Posts: 1,688
Joined: Mar 2017
The big lil' Q.a.t.a.r.
HIYA! I noticed there wasnt a programming thread in Projects which makes me sad. Post all yer latest and none-latest programming projects, adventures and problems here!!

I'll be posting my progress on learning python in a bit once i open the dang computer, zoop zoop

Spoiler :
[Image: honkit.png][Image: rhkLEqr.png][Image: uvSOXIR.png][Image: x4wbM2I.png][Image: q6vQDK5.png]

Me army of waddlers

[Image: 8L9RKuo.png] [Image: tnkzT4L.png]
(This post was last modified: 02-08-2018, 09:58 PM by Myeth.)
02-08-2018, 09:57 PM
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 RE: A pingus' programming thread
🌈🐙👽 (gay tentacle alien)

Posts: 3,149
Joined: Mar 2013
ρ(∂v/∂t+v•∇v)= -∇p+∇•T+f
Hello yes. This is the most recent code I worked on, to make my bot Ananke add You are now Cobalt Ootkins and you are kinkshaming your crew as a reaction to any message which mentions vore.

Or well, she uses that if there's no kinkshaming emojis on the server. If there are, she uses all the ones there. And if the message is in a meme channel, Ananke reacts with every single kinkshaming emoji she can get her hands on.
if  msgcon.count('flavore')!=msgcon.count('vore') or msgcon.count('flavoring')!=msgcon.count('voring') or 'vorarephilia' in msgcon:
    t = msb(message)
    fc = [serv for serv in client.servers if serv.id=='242709218380087296'][0]
    q = [e for e in fc.emojis if e.name=='kinkshaming'][0]
    for serv in client.servers:
        if t and message.server!=serv:
        memlist = list(serv.emojis)
        for e in memlist:
            if 'kink' in e.name.lower():
                await client.add_reaction(message,e)
    if len(message.reactions)==0:
        await client.add_reaction(message,q)

🐦🐙🐙[Image: nifOFwR.png]🐙🐙
02-08-2018, 10:15 PM
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 RE: A pingus' programming thread
The Roar of the Surf

Posts: 1,728
Joined: Oct 2012
I have a very Eagle Time-relevant project, which is a set of Python scripts to yank update text from (notionally text-only but in practice any) adventure threads and render it in a more readable format.
I'll link the repo once it's just a little farther along.
02-08-2018, 10:32 PM
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 RE: A pingus' programming thread
Too Busy Reading

Posts: 685
Joined: Apr 2016
waves hands i got a couple-a things i should get started on!! i'm planning to make a javascript bot for practice + funsies and a twine game for fortuna!
i'll probably post stuff about it when either gets done! [though the game's already been started! solo writing is hard it seems... :c]
i cant believe you named the server variable 'fc' kieros.. or what i assume it is anyways

[Image: IMG_6374.png][Image: IMG_6375.png][Image: IMG_6377.png]
02-09-2018, 02:00 PM
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 RE: A pingus' programming thread

Posts: 486
Joined: Mar 2013
United States
Personal website

Here's my stuff. A good chunk of it's a little out of date, hoping to clean up dead repos and push changes not reflected on GitHub yet. My personal site's slanted mostly towards gamedev projects, but there are a few other miscellaneous things for those willing to dig through the repo (i.e. xD: the game.)
02-10-2018, 03:48 AM
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 RE: A pingus' programming thread
Tra͟sh R͠oya͢l ̷of S͜hi҉t To̢wn͞

Posts: 5,546
Joined: Dec 2014
De Da De Da De Datta
I'm programming a Gashapon for my brother's story, so he can get random stuff and have his characters react with them. It's been a lot of fun!

Spoiler :
(03-02-2015, 02:07 AM)Papers Wrote: i don't know what i expected from reyweld's new hawkspace thread
(06-02-2016, 04:16 AM)Schazer Wrote: Tokyo could kick your scrawny ass
(11-10-2017, 06:39 PM)Myeth Wrote: reach for the stars
And then annihilate them as a powermove
02-11-2018, 10:02 PM
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 RE: A pingus' programming thread
Resident Swamp Witch

Posts: 166
Joined: Apr 2017
Midwestern US
My latest programming project that isn't boring JavaScript coursework is for a 2D Unity game, for the One Room RPG Jam. Got 2 more weeks, so even though I'm doing it solo, I'm hoping to make it look more polished than my typical Mad-Dash-To-The-Finish weekend game jam stuff. ><;

Not a whole lot to show so far, but with the help of Shaderlab, C#, and several people more talented than me, I've implemented old-fashioned Mode-7-style sprite rotations! Complete with crunchy pixels, and jaggy bits around the edges!

Spoiler :
Actual game sprite designs are hopefully going to minimize the jaggies; rotation is mostly going to be used for big turrets, and other large sprites.

[Image: 97kvdOL.gif]
02-13-2018, 10:19 AM
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