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Chess 2
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Joe Starman
 Chess 2
#1
Admiral

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I'm doing another game jam just for funsies. The theme is "Unnecessary Sequels", so I'm making Chess 2, naturally.

It's going to be inspired thematically by Pac man 2, which was a sidescrolling adventure game, for some unknown reason...

[Image: hqdefault.jpg]

Mechanically, it's probably going to be like The Lost Vikings, so the different pieces will have different platforming abilities, and they've got to work together to protect the king piece, and capture the enemy king piece.

[Image: 1179910-3341.jpg]

I haven't started work on anything yet, but I'm going to log here any new developments.

(02-16-2018, 08:26 AM)Myeth Wrote: m.ay you reincarnat.e as a bea-tiful(ful) bir.d in your next l-ife, Joe Starman
07-11-2018, 02:38 PM
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Reyweld
 RE: Chess 2
#2
Tra͟sh R͠oya͢l ̷of S͜hi҉t To̢wn͞

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Are you going to make all the characters expendable save the King?

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(03-02-2015, 02:07 AM)Papers Wrote: i don't know what i expected from reyweld's new hawkspace thread
(06-02-2016, 04:16 AM)Schazer Wrote: Tokyo could kick your scrawny ass
(11-10-2017, 06:39 PM)Myeth Wrote: reach for the stars
And then annihilate them as a powermove
07-11-2018, 10:06 PM
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Joe Starman
 RE: Chess 2
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Admiral

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(07-11-2018, 10:06 PM)Reyweld Wrote: Are you going to make all the characters expendable save the King?

Yes, the current plan is to have one bishop, one knight, one rook as playable characters, in addition to the king. Maybe there will also be levels with a playable queen. You will only lose if the king dies, and you can collect pawns to promote into any missing pieces.

(02-16-2018, 08:26 AM)Myeth Wrote: m.ay you reincarnat.e as a bea-tiful(ful) bir.d in your next l-ife, Joe Starman
07-11-2018, 10:50 PM
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Reyweld
 RE: Chess 2
#4
Tra͟sh R͠oya͢l ̷of S͜hi҉t To̢wn͞

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Maybe smash 7 will add Rook from Chess 2

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(03-02-2015, 02:07 AM)Papers Wrote: i don't know what i expected from reyweld's new hawkspace thread
(06-02-2016, 04:16 AM)Schazer Wrote: Tokyo could kick your scrawny ass
(11-10-2017, 06:39 PM)Myeth Wrote: reach for the stars
And then annihilate them as a powermove
07-11-2018, 10:59 PM
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Dragon Fogel
 RE: Chess 2
#5
The Goddamn Pacman

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So what were you thinking for abilities?

Seems pretty obvious to have jumping as one of the knight's specialties, and the rook seems like it could be good as a mobile platform (like Olaf's shield).
07-11-2018, 11:11 PM
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Reyweld
 RE: Chess 2
#6
Tra͟sh R͠oya͢l ̷of S͜hi҉t To̢wn͞

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You could have pawns be like lemmings walking towards their demise that you can save

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Spoiler :
(03-02-2015, 02:07 AM)Papers Wrote: i don't know what i expected from reyweld's new hawkspace thread
(06-02-2016, 04:16 AM)Schazer Wrote: Tokyo could kick your scrawny ass
(11-10-2017, 06:39 PM)Myeth Wrote: reach for the stars
And then annihilate them as a powermove
07-11-2018, 11:14 PM
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Joe Starman
 RE: Chess 2
#7
Admiral

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For abilities, I want to keep roughly the shape of the original movesets.

The king has a dagger that can attack in any direction.

The rook will be blocky in design, and has a tower shield that it can position forward or up (or down for surfing?), which can block attacks. Maybe can also throw the shield in a straight line.

The bishop will be angular in design, and will either be able to shoot beams of energy diagonally, or perform diagonal dashes.

The knight is probably going to be a guy with a horse head. Can jump and stomp on enemies.

This is all hypothetical, I haven't got into the actual programming or character design.

(02-16-2018, 08:26 AM)Myeth Wrote: m.ay you reincarnat.e as a bea-tiful(ful) bir.d in your next l-ife, Joe Starman
07-11-2018, 11:46 PM
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Electrum
 RE: Chess 2
#8
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I heard that Chess 2 already sincerely exists.
07-12-2018, 05:08 AM
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Joe Starman
 RE: Chess 2
#9
Admiral

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I've also heard this, so I'm going to need a distinguishing suffix.

How about
CHESS 2: BEHIND ENEMY LINES

(02-16-2018, 08:26 AM)Myeth Wrote: m.ay you reincarnat.e as a bea-tiful(ful) bir.d in your next l-ife, Joe Starman
07-12-2018, 10:32 AM
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Joe Starman
 RE: Chess 2
#10
Admiral

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Made some piece mock ups. I'm going to work on movement and abilities before I draw them for real.

[Image: JlrUopo.png]

I'm going with black pieces for now. Maybe later there will be two campaigns, one for each side.

(02-16-2018, 08:26 AM)Myeth Wrote: m.ay you reincarnat.e as a bea-tiful(ful) bir.d in your next l-ife, Joe Starman
07-13-2018, 12:17 PM
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FlanDab
 RE: Chess 2
#11
Polite Guardian of Corruption

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The In Between of the Filverse and Earth
You know, for some reason, it makes me think Chess 2 would be a turn-based game.
07-13-2018, 12:35 PM
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Joe Starman
 RE: Chess 2
#12
Admiral

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[Image: OAoXZhC.png]

Still working on abilities, but you can switch between the three characters, and the rook has a shield that can act as a platform and block movement.

Should I make the rook extra large?

[Image: m6PGnTt.png]

(02-16-2018, 08:26 AM)Myeth Wrote: m.ay you reincarnat.e as a bea-tiful(ful) bir.d in your next l-ife, Joe Starman
07-14-2018, 10:59 PM
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Joe Starman
 RE: Chess 2
#13
Admiral

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[Image: lwzcxBV.png]

Did a bit of work on the character concepts.

(02-16-2018, 08:26 AM)Myeth Wrote: m.ay you reincarnat.e as a bea-tiful(ful) bir.d in your next l-ife, Joe Starman
07-15-2018, 10:54 PM
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Mirdini
 RE: Chess 2
#14
You're Alright

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nice chess
Yesterday, 10:40 AM
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Mirdini
 RE: Chess 2
#15
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More seriously: Big Rook is pretty cool conceptually, and it might also mean you can have sections where you have to send the knight/bishop in because the rook's too large to fit?

Bonus thought: Having to set up Big Rook to hold the line somewhere while bishop/knight get work done somewhere else
Yesterday, 10:45 AM
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a52
 RE: Chess 2
#16
Comander obviou's

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You should add little (non-colliding) crenellations to the top of the rook, so it looks more like a castle.
Yesterday, 04:47 PM
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