Scattered Stars

Scattered Stars
#1
Scattered Stars
GM's Note:
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Scattered Stars
In the aftermath of a great war over the remaining resources of Earth, Humanity became for the first time united under a single banner. The Earth Union, founded by people tired of war, quickly encompassed all the nations of Earth and ended generations of conflict. The discovery of the warp drive which “folds” through higher-dimensional space to reach new destinations has finally opened space to us. What were before months-long journeys by chemical thrusters have become a few minutes’ jump. Humans expanded, colonized the solar system, and then the stars. Over time, the rechristened Sol Union became more authoritarian, and people chafed under its dictates, especially in the colonies. Tensions were rising, but nobody thought it would change as Earth controlled the network of jumpgates that made once-expensive travel safe and reliable. Solar fleets patrolled all the colonies, extending the long arm of Earth over the galaxy.

Everything changed two months ago. In a surprise attack, the colonies breached the jump perimeter, seized the jumpgate network and pushed back the Sol Union fleets to the solar system. The government collapsed suddenly, and it all looked like the war would end then and there. However, without a strong force to oppose them, the Colonials turned on each other instead of finishing off Earth. As they fought, Earth, Mars, and the Jovian moons formed a temporary alliance to kick out the colonials from Sol. They reclaimed one of the gate hubs, and since then chaos has ensued. The colonies have been quick to declare their own governments, while the Solars are trying to reunite humanity under their banner.

You have been caught up in this conflict, whether you like it or not. There is no escaping the war, for the war has reached even the most far-flung of stations. Neutrality is not an option – as many unfortunates have learned at the end of a plasma rifle. How you deal with this war is in your hands. Will you fight? Will you run for survival? Or will you seek to broker a peace between the warring factions? Only time will tell if you succeed…

Timeline of Recent Events:
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A Note on FTL:
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App Template:
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Polity Template:
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#2
RE: Scattered Stars
CODEX:

Known Polities:

Name: Solar Federation
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Name: Pirate Freeholds

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Name: The Tenth Crusade
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Name: The Scions of Terra:
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Name: Mechanists of Mars:
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Name: Luyten Stellar Republic
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Name: Procyon Republic
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Name: Xinhai League
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Name: Stellar Empire
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Name: The Vega Confederation
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Name: Principality of Chuleon:
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Gate Network: This is a map of known and operational gates as of 95 PU. More gates may exist that are either off-line or were not in the official Sol Union records. More colonized systems may exist that are either unmapped or do not have gates to them. The systems charted here should not be taken as an exhaustive survey of human space. Additionally, distances in hyperspace may be distorted - do not take the relative positions of systems to indicate distance in real-space.

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#3
RE: Scattered Stars
Name: Fife Petersen-Wells

Description: Fife is a pale-skinned blond Martian, his homeworld giving him a tall, thin build nurtured by its low gravity. He is also from a rich family of Mechanists - and as such, he has many advanced cybernetics. His face is thin and haughty, easily wearing a mocking smile, and housing (in otherwise natural sockets) a pair of advanced silvery bionic eyes inset with gold-glowing pupils. He has not a single fully organic limb remaining and is proud of the fact. He regularly ties his long blond hair back in a ponytail and is habitually clean-shaven. Usually regarded as fairly handsome by those who don't see through his polite facade to his true personality beneath.

Homeworld: Fife is Martian, born and raised.

Affiliation: Fife, as the wealthy son of a major Martian Mechanist stakeholder, largely does his own thing but is strongly affiliated with the Mechanists and their interests.

Occupation: Fife is a rich kid looking for a ride, and is willing to bring a great deal of technical knowledge and resources to the table. He wants to go out and travel the stars.

Bio: Fife was born to the Petersen-Wells family, and is a second-generation native Martian. His grandparents came to Mars in the years after the first plants were seeded on the open surface of Mars, and they managed to rise in importance so that his parents had the best chance to become as powerful as they did. His mother, Viola Petersen, was especially lucky - she inherited a major colony industrial firm. She expanded it rapidly to feed Martian construction and manufacturing needs, and prospered during the ongoing expansion of the Martian cities that has been the staple of colonization over the last fifty years. As a result, she has become extremely potent and influential in Martian politics. When she married a local politician she loved, she was able to use that influence to propel him to a high position. She is also a firm believer in transhumanism and a zealous Mechanist, and her influence, along with that of her business peers, helped turn the Mechanists from a group composed primarily of fringe scientists without the resources to make a big splash in politics into a powerhouse controlling a good chunk of the Martian government.

Fife himself, being the elder child, was groomed to inherit the business from an early age, though in recent years it has become apparent that he perhaps neither wants nor is fit to. He was a very bright child, but not a kind one. After an initially sheltered upbringing, he was sent to university where he learned a lot about what the world is really like, though he had a certain sneering superiority to it all. He ignored most of his vital business education, instead diving into the Mechanist ideology. As such Fife focused his studies on design, engineering and programming, becoming very proficient in all three fields. He acquired extensive cybernetic replacements, including a cutting-edge and very expensive pair of eyes as well as arms and legs that can outperform their biological equivalents easily. He truly became the Mechanist ideal of a transhuman cyborg, modifying his own body to better suit himself, installing a holographic projector in his right palm and adding all kinds of aesthetic modifications involving inlaid gold circuit-pattern lines and other 'cyberfashion'.

His mother is starting to look to his sister Harp to take over the business, but that's fine by Fife so long as he keeps his wealth and privilege. Plus, that decision doesn't need to be mare any time soon anyway, since his parents' augmentations are probably going to see them alive and healthy for many more decades to come. Now merely 23, he wants to go out and see the universe, travel on starships and visit far-flung and interesting places he reads about on the meta-databases. The war has barely inconvenienced him so far, and in fact the reorganized Sol government has benefitted his influential family as they can now wield influence in Federation politics rather than merely Martian politics. He doesn't want to join the armed services - he believes it would be below him to waste his life as a grunt, and he doesn't want to go to officer school - so he intends to simply travel in spite of the chaos. After all, the war hasn't caused any problems in his life so far, so why would it start now?

Resources & Contacts: Fife, though lacking a ship or underlings himself, has significant financial resources back on Mars in the form of a trust fund, stake in his family's industrial concern, and of course, his Mother, the infamous Mechanist and political force of will Viola Petersen. She is known for being determined and uncompromising, and extremely protective of her family. His father, Jacob Wells, is a Martian politician, propelled to greater prominence due to his wife's influence. Originally he was a local politician known for his compassion, and has surprisingly managed to keep some of that kindness in spite of his relatively newfound importance. His sister Harp is currently in university, studying much the same courses he did, but doing a better job focusing on the business aspect, looking to take after her mother.
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#4
RE: Scattered Stars
this bitch seems familiar...


Name: Captain Celia Cynnings

Description: Celia is a woman of average height and average build. Her eyes are an inviting grey, and her hair is long, fluffy, and strawberry blonde. She possesses cream colored skin that is pock marked, burnt, and scarred. The most notable scar starts at her lip and curves up her right cheek, ending near her right eye. She'd probably be pretty if she wasn't who she was. It's a rare sight to see her out of her battle scared, patchwork armor, similar in coloration and assembly to the armor of pirates seen harassing Saturn bound ships. Despite that, she always has a friendly disposition and a smile on her face. Always.

Homeworld: Titan, Saturn: born, not raised

Affiliation: The Heaven Breakers - Formed and led by Celia Cynnings, the Heaven Breakers are a small mercenary group with nothing suspicious about them in the slightest.

Occupation: Technically, a Space Pirate for hire. Celia prefers the term 'Mercenary'. She hires the Heaven Breakers out to anybody who will pay up, and prefers to take jobs like gun running and 'clean ups'. The Heaven Breakers have a bit of an eccentricity, as they do not take jobs that benefit Earth's moon, due to, as Celia states, 'previous bad experiences'.

Bio:
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Resources & Contacts:
Resources:
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Contacts:
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#5
RE: Scattered Stars
Name: Dick Villin (E-S-461159)

Description: 6 foot 4. Short cut black hair at it's longest, buzz cut when short. Dark blue eyes, and brown rough skin. Is well built, but seems more to keep himself in shape rather than reach any kind of peak performance. Wears a black cowboy hat, dirt brown trenchcoat and an iron grey shirt, and a light purple tie with a smiley face on it. Keeps himself shaven apart from a neatly trimmed Magnum P.I moustache, has a dented nose and some scarring and dark patches on his hands.

Homeworld: Earth-born, currently located at Space Station 12

Affiliation: Fairly open-ended, does private contract work, he does get sent work from the Solar Federation or hired on by them at times.

Occupation: Detective, been active for a couple of years now after doing a few years of minor police work. Claims to be a private eye, but maybe closer to an odd jobs company, working on word of mouth around the station to try and keep things orderly and himself busy.

Bio: Dick was born on earth, 59 PU, as part of the Sol Union super-soldier breeding program, raised and trained in the 11th military station on earth, the 46th candidate for training there. He was a fairly average soldier, but had trouble following some of the more bloody commands and taking to the military social structure, prone to melancholy and stress, which led to insubordination, hesitation, etc. After the whistle-blowing in 77 PU, Dick found himself increasingly curious about the world outside the program, but it wasn't until a few years later that he was put out on duty that he began to get glimpses of it. They were brief, reflections of the world seen from violent and ugly times, the S-soldiers typically weren't deployed for routine guard. During the Gloombridge protests in 83 PU though, he came across an escaping group of protesters, and in a wild moment, instead of either reporting or opening fire on them, discarded his weapons and gear and joined them, passing himself off as one of them to escape. Thankfully, no one looked too closely at him in the group, the group escaped and he slipped off himself when he could.

A few years of crime helped him get on his feet in terms of becoming aware of the world around him, and to set up a passable patchwork identity, and he'd finally gotten a sense of freedom. He was his own person, even if that identity didn't have much to it yet. He still had trouble making close bonds to others, still had funks and trouble he felt, finding value in himself, and the lack of purpose was getting to him. Being a brute enforcer didn't satisfy his personal needs, so he decided to join the police force instead, hoping that since it was a choice this time something similar to the military program would come easier. In a broad way, it helped. Dick regained some discipline, learned more beneficial skills like organisation and working with public people in a more civil manner, and helped smooth out some rough edges that had formed, but it began to feel enclosing again, and by and large, working for the guard ate at him at times. So, he requested a transfer to far out in space, away from Earth, to a space station near the gate hub, a little more wild and on the fringe, and after making himself comfortable, he took less and less shifts and finally started up his own minor business, somewhere inbetween the legal enforcers and the criminal underbelly, offering more discrete and unique services to the varied population of space station 12. It's pleasant, for now.

Resources: Has a small apartment in a back corner of the station, has a constant rumbling of mechanics. Full of old dataslates of movies, old clothes and bottles. Keeps a safe of weapon stached, some fake IDs and his cash, prefers to keep resources and information about himself out of official channels when possible.

Contacts: Captain Mulder. Resident leader of the police force on the space station. Tries to remain fairly straight-laced and legit personally, but turns a blind eye to a lot of the corruption and ignoring of proper procedure underneath himself, within reason.

Jimmy Two-fingers. Local crook and fencer, crossed a few gangs back on earth and lost a few fingers, only having 2 left on his right hand. Is unwilling to lose anymore so if fairly honourable to people with weight behind them.

Miche. Bartender at the local bar, the Black Hole. Does alright business, has a lot of regulars in the back behind a public front. Technically people are allowed to go to the back, but it's fairly subtle. Miche runs things from the back half with a fairly stern fist, and enforces a neutral zone, anyone who causes trouble is banned, or at least given a warning shot in a leg. A lady who excels at small talk and being in one sided conversations to people.

Theme: https://youtu.be/vzNcSvKCOyA
"Don't get me started on Henchmen."
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#6
RE: Scattered Stars
Name: Ananke Wen

Description: Ananke is a Jovian native of Europa. They are noticeably tall (6’5”) from a lifetime of low gravity. They have short, black hair and olive skin. Ananke has a fondness for parkas, scarves, and other cold-weather clothing regardless of the actual temperature. Personality wise, Ananke can be summed up as a weirdo. They are capable of initiating conversations and tolerating long periods of time in awkward social gatherings. It is just they rather do their own thing. Unfortunately, their two special interests are: 1) photography, 2) getting into incredibly more exciting and dangerous situations.

Ananke is agender and goes by they/them pronouns.

Homeworld: Europa. Europa has long been rendered habitable for mankind but some of that pre-terraformed wildness remains. Settlements on Europa mostly consist of shielded cities built on islands of high-tech plastic, ceramic, and metal. Like other Jovian colonies, Europa has strong science, with biases towards genetic engineering and select interdisciplinary/applied physics of ice and water variety (oceanography, glaciology, cryogenics, et cetera).

Affiliation: Solar Federation (Jovian).

Occupation: Investigative journalist for the Cadmus Inquiry.

Bio: Ananke was born third of five children to a family of marine farmers. Ananke was unsurprisingly considered a bit of problem child. Their insatiable curiosity landing them in more trouble than an average kid should face. Only in post-secondary education did their impulsive streak got direction. A direction for ferreting out the truth – the truth everyone should have the right to know. Isn’t that noble?

Only time would tell if this sentiment would still hold true during the war.

Resources & Contacts:

Nieves Penitentes – aerospace vehicle capable of functioning as aircraft in atmosphere and spacecraft in the vacuum of well, space. Nieves Penitentes was designed to be a more affordable version of a spaceplane brand from Mars. In fact, the design is suspiciously lawsuit-scraping-by similar.

Nieves Penitentes is moderately armored (thanks to Ananke’s paycheck). It is packed with cameras, datapads, and other journalism-appropriate equipment and technological extensions.

Cadmus Inquiry – the only newspaper endemic to Europa. The Jovian moons already have an interplanetary periodical publication called the Jovian Journal and other just-as-prestigious newspapers from Earth, Mars, and other members of the Solar Federation. This breeds a sentiment that assumes there is no need for individual Jovian moons to have their own independent periodical publications. Consequently, Cadmus Inquiry occupies a strange position where they are not exactly a tabloid, but they are definitely not well-respected at all.

Carme Metha – the editor-of-chief of the Cadmus Inquiry, the man who Ananke gives their photos and articles to, so they can get paid. Carme is a curmudgeon with a preoccupation with deadlines and coffee but mostly deadlines. Carme is strict but not overbearing enough to be unpleasant. Secretive. Might have secrets, might have plain old anxiety. Somehow has a happy marriage.
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#7
RE: Scattered Stars
I'm going to put a deadline on applications to be December 1st. Please, get yours in by then!
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Human space is at war, and we're all caught up in it - Scattered Stars

A woman chases another through the snow, but where will their path lead them? - Footprints in the snow
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#8
RE: Scattered Stars
Name: Sarom Maset
Description: Fairly average looking sixteen year old. Short auburn hair, brown skin, and green eyes. Stands at about 5'6", but has plenty of room left to grow!
Homeworld: The Saturnalian Principality of Titan.
Affiliation: The Anti-Jovian Revolutionary Union of Titan.
Occupation: High school student!
Bio: Sarom's life story isn't too terribly uncommon for a child on Titan. Living is a struggle, but it's one he distracts himself from with delinquency, street-brawling, and unabashed teenage rebellion.

Born to a single mother under the military dictatorship imposed by the strange oligarchical systems which controlled the Jovian planets, Sarom has never known much aside from poverty. Though he was a bright and curious child by nature, his mother was forced to take a second job early in his childhood, causing him no small amount of confusion and giving him a sense of resentment - not just toward her, but toward society as a whole. His only source of stability was, after all, upturned, and all that was left to comfort him was the cold, brutal harshness of life under the Principality.

By the age of twelve, he was acting out in school. By thirteen, he was getting into fights, often starting them. By fourteen, he was a full-on delinquent. While his teachers saw it as a terrible waste of a bright young mind, Sarom couldn't be bothered to stew in despair - he was doing what he wanted, how he wanted, when he wanted to do it. In his eyes, that afforded him more freedom than most of the bastards on this planet, tied up in the invisible chains of labor, family, obligation, and fear.

Things on the moon have been getting worse, though. The folks at the top responded to the resource drain of the new anti-colonial wars by cutting wages rather than lowering their own profits. Whispers echo across Titan of a movement for liberation, independence, an end to involvement in wars of empire, and an end to the dictatorship. Sarom has paid it little mind, but will soon find himself at the center of the struggle for independence. Revolution brews on Titan, and when it emerges, it will cut through the Sol system with a gleaming sword named Seutmec!

Resources & Contacts:

Mobile Armor Seutmec - An experimental mechanized armored-infantry unit that the Revolutionary Front has sunk almost all of its resources into researching and developing. While most of the Revolutionary Titanic arsenal lags behind in modernity, with what up-to-date ships they have being stolen from the Jovians and thus few and far between, this armored unit is advanced far beyond the current capabilities of its contemporaries. Heavily armored, maneuverable, and fast, as with most mechs, it is not made for planetary bombardment, but instead for versatility and effectiveness in both stellar and terrestrial combat. It is the Front's last hope for survival, though no pilots have been successfully trained for the role (primarily due to the thin-spread and secretive nature of the Revolutionary Front at this point.)

Yomoba Yazura - Leader of a band of delinquents, and known as the best fighter at Sarom's high school. Loud mouthed, brash, proud, but exceptionally loyal to his gang. Sarom challenges him frequently, and they've formed something of a not-altogether-unfriendly rivalry. Probably the closest thing Sarom has to a friend.

Ritsna Woniran - Childhood friend. A skilled engineer and one of the top minds of their class. Still worries about Sarom, even though they've grown distant in recent years.

Arimi Maset - Mother. Works in a munitions factory. Has a rocky relationship with her son, and feels like a failure of a mother.
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#9
RE: Scattered Stars
Some might say, it's not December 1 anywhere in the world anymore. I would say, have like 90% of a profile. I'm tired.

Name: Zorana Nyilas

Description: Zorana is almost entirely unrecognizable as a human due to extensive genetic and cybernetic enhancement. Her shape is vaguely humanoid, albeit with six arms with two-thumbed hand-like appendages at the end. Exactly one of these arms is organic, the one where a human might have their left arm. She has a pair of cybernetic legs, each with four foot-appendage-things splayed out in an X-shape. The most disquieting part, though, is her apparent lack of a head. What she has instead is an advanced holographic projection, which takes whatever shape suits her whims at any given moment.

Homeworld: Mars.

Affiliation: The Coalition for Martian Unity. A faction opposed to the Mechanists, based out of Mars’s moon Phobos. There are currently no more than fifty of them, but it’s a work in progress. Their goals fall vaguely in line with those of the Mechanists (widely available cybernetic enhancement); however, their opposition to the reclamation of cybernetics and general mistreatment of the poor has made them an enemy of the faction.

Occupation: Assassin.

Bio: Zorana was born into a poor family on Mars - a family of immigrants from Earth who traveled to the red planet to make a better life for themselves, only to end up as underpaid factory workers in one of the countless Mechanist-controlled cybernetics plants. Her childhood was filled with stress and uncertainty, the constant wonder of whether her parents would make enough from their meager jobs to bring food home each day - or whether they’d even come home at all. For all the Mechanists’ talk of a bright, uplifted cyborgized future of all of humanity, Zorana’s family saw little of it - except the clunky third-rate mechanical limbs her dad ended up with after a nasty industrial accident. Her education was about what you would expect - a corporate-controlled school built to prepare children for industrial work and little else. Zorana, always a delinquent, didn’t do very well - not for a lack of ability, but because it was all bullshit anyway, so why bother?

Her wish to avoid school was unfortunately granted at the ripe old age of 14, when she received the notice that her mother had died in a “terrible and unavoidable” accident, and her father was let go to avoid the inevitable downturn in his job performance after such an accident. His mechanical parts were reclaimed by the company, and soon after he was dragged away to a debtor’s prison due to massive outstanding debts from settling on Mars in the first place. As you might expect, this debt transferred right to Zorana, who was left with little choice but to pick up work in the factories where her parents had left off. And work she did, in those horrible conditions, for several years, until her family’s apparently horrible luck landed her in an industrial accident of her own - a catastrophic systems failure that cost her three limbs and a good portion of her body. Naturally, this was the end of her factory career - but it came with an opportunity of its own. She was offered the chance to volunteer for some highly experimental cybernetics therapy in exchange for the implication that her debts would be clear. With few other options, she accepted.

What followed was many months of cybernetics and genetic enhancement that left Zorana in near-constant agony - the methods were all experimental, and making them pleasant wasn’t much of a concern. She became not-quite-human, and got through each day with the knowledge that eventually this would be done and she’d get to move on. Naturally, this was never the case. The scientists involved were in the business of collecting desperate victims of such accidents for indefinite experimentation - to test cutting-edge procedures and technologies on members of society no one would particularly miss before rolling them out for the wealthy and powerful. As she worked this out, Zorana’s long-replaced heart began to burn for revenge.

News reports would quickly come and go about how a certain Mechanist-supported testing lab suffered a mass breakout of “dangerous test subjects”, and soon enough, Zorana was forgotten by nearly everyone on Mars. Over the next ten years, occasional reports surfaced about the worrying murder of scientists, investors, and others affiliated with the Mechanists, but there wasn’t much to connect these events and they, too, were quickly forgotten. Zorana, however, hadn’t forgotten a thing that was done to her and her family. She’d come to seek a brighter, transhumanist future of her own - one without the Mechanists, where the poor and the downtrodden can rise up and seek their own destinies, where transhuman enhancement isn’t just the purview of the powerful. She works now with a group known as the Coalition for Martian Unity, a faction opposing the Mechanists of Mars. Specifically, she works as an assassin, wielding a high-powered magnetic rifle and taking contracts mostly on people affiliated with the Mechanists. Or, sometimes, other assholes that need to get iced. The oncoming war is worrying, but hey, maybe it’ll help her in her goals.

And those goals are simple. Mars must fall.

Resources/Contacts:

Phobos Station - Many years ago, after Phobos had been mined out to its core for valuable minerals, the Sol Union decided to turn its remains into a space colony, already in convenient orbit of Mars. The colony was primarily a military installation, though its purpose was rumored to be focused more on secret research of some sort. It’s unclear what caused the Sol Union to suddenly abandon the station in 70 PU, though rumors abound. Conspiracy theorists like to connect it to the disappearance of Deimos in the very same year, but the Sol Union didn’t leave enough evidence to prove a thing. Now, Phobos Station stands an empty husk, none having yet bothered to reclaim it or even break it down for scrap. The empty derelict has, however, proven to be a great place to hide out for the members of CMU, and they claim a part of the station as their base of operations.

Enhancements - Zorana was rebuilt harder, better, faster, stronger, etc., but these experimental enhancements were really intended for the elite of Mars, not for the poor and angry. Zorana has further had these modified to suit her sense of aesthetics, because if you’re going to be some kind of inhuman cyborg you might as well try to make it look good. The benefits of these enhancements are several - quick movements, the ability to climb sheer surfaces (her feet and hands have a gecko-esque quality to them), some limited amount of stealth systems, plenty of limbs, and surprisingly decent sensors to make up for the fact that she doesn’t have a head anymore.

”Direct Action” - Zorana has a very nice sniper rifle. Well, sniper coilgun. Whatever you want to call it. Perfect for running five miles away and shooting people.

A ship - Zorana has a small ship, used mainly for transit between Phobos and Mars, but perfectly capable of traveling elsewhere if the need arises. It has a name, but I’ll fill that in later.

CMU - Most of Zorana’s contracts are members of the Coalition. I’m too tired to fill in any details right now.
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#10
RE: Scattered Stars
Name: Amira Mihrimah 'Miri' Al Khalifa

Description: Miri has a wiry build, with some noticeable muscles though her weight has a tendency to fluctuate. Her hazel-green hair and irises were bioengineered by her father, who liked the colour green. There is further evidence of meddling that hints at the multiple failures during the attempt to create the 'perfect' daughter. While eerily beautiful by most standards, at little over five feet she is far shorter than most people on Sol - despite the lower gravity of Hadi. Her light brown skin is smooth but prone to outbreaks of eczema in the polluted environment of Sol. While the mods placed significant emphasis on traits that would hinder assassination attempts (eg; poisoning), it has also given her a stupendously large sweet tooth, to the dismay of her yellowed, but otherwise intact teeth. They have been subjected to multiple treatments to prevent decay but her waist has ballooned multiple times after high-stress glucose binges.

Homeworld: Hadi
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Affiliation: Hadi Emirate Ambassadorial Mission (ostensibly) / various Sol rebel movements

Occupation: Diplomat / Student / Barista / Princess

Bio:
A daughter of Emir Yunus II's second wife Rufaida, Miri was sent offworld with her mother to 'oversee' a 'secret diplomatic mission' (ie; exiled) as a result of both familial machinations and a doomed attempt to sign a protectorate deal that would bring the Emirate out of poverty. Instead, the Union attempted to gain access to the planet's gate and the rebellion began sweeping the planet mere months after entering University. Sympathising with the rebels, Miri has bounced between various groups under multiple pseudonyms, repeatedly leaving either due to having her cover blown or various forms of infighting.

While Hadi's scientific advances are mostly stolen in some shape or form, her family had significant access to genetic manipulation. Her unique appearance is the result of extensive genome engineering, though errors in the process left her with a number of quirks. This quickly set her apart from siblings that didn't receive the procedure and later, more successful attempts. Her childhood on Hadi was frustrating as a result and she found the best way to deal with bullying from the other children of the Emir was to fight back. Being an 'imperfect' daughter, she felt both judged and estranged despite an awareness of her status.

Rufaida was assigned to Sol while Miri was twelve and her childhood education was a mix of private tutoring and private schooling. She was mostly oblivious to the rebel underground until her teen years, after they infiltrated her highschool. For three years, there was increasing tension among the staff and students alike, thanks to families both for and against the movement. She spent a month in detention (among other recriminations) after one such incident where she masterminded the graffiti of the entire school in slogans and breaking the nose of the son of a General. She became bold and highly energetic, with a seemingly limitless curiosity that can be trying on the patience of others when something has her undivided attention.

Working part-time at a coffee shop to supplement her allowance, her studies have been divided between her interests. Pressured into pursuing biological sciences ahead of social science, she stubbornly fitted as much political theory as she could in her schedule. With conflict emerging, she saw an opportunity to make a name for herself and possibly return to Hadi one day with more than just a chip on her shoulder.

Resources:
Exosuit - Custom-built for her size, this powered exoskeleton was a gift for her 18th birthday, designed for terrestrial and limited zero-G use. While not as powerful or bulky as combat suits, it has been carefully looked-after and is far less cumbersome.

Bioengineering - Outside of the advantages and disadvantages previously stated, she is hypermobile and has superior senses of smell, sight and taste - the latter being responsible for her unfortunate sweet tooth.

Railgun - Learning to shoot at a scarily young age, Miri is a skilled marksman though lacking in formal military training. The gun isn't technically hers, but 'loaned' by members of the Mission for her protection and kept in multiple pieces for greater concealment.

Safehouse - Left behind by the colonists, a large compound in Oman serves as the hidden base of the Mission with access strictly limited to its members.

Contacts:
Rufaida Yunus - Miri's mother, leader of the Hadi mission on Sol and a trained physician; outspoken in private, but an efficient political operator in public. Rufaida's influence has encouraged her daughter to be assertive and confident and while prone to bouts of passive-aggressive friction, they still get along rather well. Her resources have been exploited numerous times to bail Miri out of trouble, usually through agents monitoring her actions and generally without her noticing. There have been slip-ups however and Miri's increasingly aware of the limits to her freedom.

Roy Robertson - Best friend and co-designer of her exosuit, Roy has been in contact with her for several years, though they were separated for many of them due to her family's travels. They were reunited at high school and have been mostly inseparable since His obsession with engineering and robots and related familial connections (plus Rufaida's covert funding) resulted in the suit. Despite multiple attempts to help him find a boyfriend, Miri has had little success.

Maryam al-Rashid - Undercover agent and part-time teacher, responsible for Miri's safety and assisting her education. Strained at times by Maryam's high expectations and Miri's antics, they nonetheless have some rapport.
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#11
RE: Scattered Stars
It's fine, I was being a big furry anyway.

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Human space is at war, and we're all caught up in it - Scattered Stars

A woman chases another through the snow, but where will their path lead them? - Footprints in the snow
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