Scattered Stars

Scattered Stars
#1
Scattered Stars
GM's Note:
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Scattered Stars
In the aftermath of a great war over the remaining resources of Earth, Humanity became for the first time united under a single banner. The Earth Union, founded by people tired of war, quickly encompassed all the nations of Earth and ended generations of conflict. The discovery of the warp drive which “folds” through higher-dimensional space to reach new destinations has finally opened space to us. What were before months-long journeys by chemical thrusters have become a few minutes’ jump. Humans expanded, colonized the solar system, and then the stars. Over time, the rechristened Sol Union became more authoritarian, and people chafed under its dictates, especially in the colonies. Tensions were rising, but nobody thought it would change as Earth controlled the network of jumpgates that made once-expensive travel safe and reliable. Solar fleets patrolled all the colonies, extending the long arm of Earth over the galaxy.

Everything changed two months ago. In a surprise attack, the colonies breached the jump perimeter, seized the jumpgate network and pushed back the Sol Union fleets to the solar system. The government collapsed suddenly, and it all looked like the war would end then and there. However, without a strong force to oppose them, the Colonials turned on each other instead of finishing off Earth. As they fought, Earth, Mars, and the Jovian moons formed a temporary alliance to kick out the colonials from Sol. They reclaimed one of the gate hubs, and since then chaos has ensued. The colonies have been quick to declare their own governments, while the Solars are trying to reunite humanity under their banner.

You have been caught up in this conflict, whether you like it or not. There is no escaping the war, for the war has reached even the most far-flung of stations. Neutrality is not an option – as many unfortunates have learned at the end of a plasma rifle. How you deal with this war is in your hands. Will you fight? Will you run for survival? Or will you seek to broker a peace between the warring factions? Only time will tell if you succeed…

Timeline of Recent Events:
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A Note on FTL:
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App Template:
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Polity Template:
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#2
RE: Scattered Stars
CODEX:

Known Polities:

Name: Solar Federation
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Name: Pirate Freeholds

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Name: The Tenth Crusade
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Name: The Scions of Terra:
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Name: Mechanists of Mars:
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Name: Luyten Stellar Republic
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Name: Procyon Republic
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Name: Xinhai League
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Name: Stellar Empire
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Name: The Vega Confederation
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Name: Principality of Chuleon:
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Gate Network: This is a map of known and operational gates as of 95 PU. More gates may exist that are either off-line or were not in the official Sol Union records. More colonized systems may exist that are either unmapped or do not have gates to them. The systems charted here should not be taken as an exhaustive survey of human space. Additionally, distances in hyperspace may be distorted - do not take the relative positions of systems to indicate distance in real-space.

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#3
RE: Scattered Stars
Name: Fife Petersen-Wells

Description: Fife is a pale-skinned blond Martian, his homeworld giving him a tall, thin build nurtured by its low gravity. He is also from a rich family of Mechanists - and as such, he has many advanced cybernetics. His face is thin and haughty, easily wearing a mocking smile, and housing (in otherwise natural sockets) a pair of advanced silvery bionic eyes inset with gold-glowing pupils. He has not a single fully organic limb remaining and is proud of the fact. He regularly ties his long blond hair back in a ponytail and is habitually clean-shaven. Usually regarded as fairly handsome by those who don't see through his polite facade to his true personality beneath.

Homeworld: Fife is Martian, born and raised.

Affiliation: Fife, as the wealthy son of a major Martian Mechanist stakeholder, largely does his own thing but is strongly affiliated with the Mechanists and their interests.

Occupation: Fife is a rich kid looking for a ride, and is willing to bring a great deal of technical knowledge and resources to the table. He wants to go out and travel the stars.

Bio: Fife was born to the Petersen-Wells family, and is a second-generation native Martian. His grandparents came to Mars in the years after the first plants were seeded on the open surface of Mars, and they managed to rise in importance so that his parents had the best chance to become as powerful as they did. His mother, Viola Petersen, was especially lucky - she inherited a major colony industrial firm. She expanded it rapidly to feed Martian construction and manufacturing needs, and prospered during the ongoing expansion of the Martian cities that has been the staple of colonization over the last fifty years. As a result, she has become extremely potent and influential in Martian politics. When she married a local politician she loved, she was able to use that influence to propel him to a high position. She is also a firm believer in transhumanism and a zealous Mechanist, and her influence, along with that of her business peers, helped turn the Mechanists from a group composed primarily of fringe scientists without the resources to make a big splash in politics into a powerhouse controlling a good chunk of the Martian government.

Fife himself, being the elder child, was groomed to inherit the business from an early age, though in recent years it has become apparent that he perhaps neither wants nor is fit to. He was a very bright child, but not a kind one. After an initially sheltered upbringing, he was sent to university where he learned a lot about what the world is really like, though he had a certain sneering superiority to it all. He ignored most of his vital business education, instead diving into the Mechanist ideology. As such Fife focused his studies on design, engineering and programming, becoming very proficient in all three fields. He acquired extensive cybernetic replacements, including a cutting-edge and very expensive pair of eyes as well as arms and legs that can outperform their biological equivalents easily. He truly became the Mechanist ideal of a transhuman cyborg, modifying his own body to better suit himself, installing a holographic projector in his right palm and adding all kinds of aesthetic modifications involving inlaid gold circuit-pattern lines and other 'cyberfashion'.

His mother is starting to look to his sister Harp to take over the business, but that's fine by Fife so long as he keeps his wealth and privilege. Plus, that decision doesn't need to be mare any time soon anyway, since his parents' augmentations are probably going to see them alive and healthy for many more decades to come. Now merely 23, he wants to go out and see the universe, travel on starships and visit far-flung and interesting places he reads about on the meta-databases. The war has barely inconvenienced him so far, and in fact the reorganized Sol government has benefitted his influential family as they can now wield influence in Federation politics rather than merely Martian politics. He doesn't want to join the armed services - he believes it would be below him to waste his life as a grunt, and he doesn't want to go to officer school - so he intends to simply travel in spite of the chaos. After all, the war hasn't caused any problems in his life so far, so why would it start now?

Resources & Contacts: Fife, though lacking a ship or underlings himself, has significant financial resources back on Mars in the form of a trust fund, stake in his family's industrial concern, and of course, his Mother, the infamous Mechanist and political force of will Viola Petersen. She is known for being determined and uncompromising, and extremely protective of her family. His father, Jacob Wells, is a Martian politician, propelled to greater prominence due to his wife's influence. Originally he was a local politician known for his compassion, and has surprisingly managed to keep some of that kindness in spite of his relatively newfound importance. His sister Harp is currently in university, studying much the same courses he did, but doing a better job focusing on the business aspect, looking to take after her mother.
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#4
RE: Scattered Stars
this bitch seems familiar...


Name: Captain Celia Cynnings

Description: Celia is a woman of average height and average build. Her eyes are an inviting grey, and her hair is long, fluffy, and strawberry blonde. She possesses cream colored skin that is pock marked, burnt, and scarred. The most notable scar starts at her lip and curves up her right cheek, ending near her right eye. She'd probably be pretty if she wasn't who she was. It's a rare sight to see her out of her battle scared, patchwork armor, similar in coloration and assembly to the armor of pirates seen harassing Saturn bound ships. Despite that, she always has a friendly disposition and a smile on her face. Always.

Homeworld: Titan, Saturn: born, not raised

Affiliation: The Heaven Breakers - Formed and led by Celia Cynnings, the Heaven Breakers are a small mercenary group with nothing suspicious about them in the slightest.

Occupation: Technically, a Space Pirate for hire. Celia prefers the term 'Mercenary'. She hires the Heaven Breakers out to anybody who will pay up, and prefers to take jobs like gun running and 'clean ups'. The Heaven Breakers, as previously stated, do not take jobs that benefit Earth's moon, due to, as Celia states, 'previous bad experiences'.

Bio:
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Resources & Contacts:
Resources:
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Contacts:
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#5
RE: Scattered Stars
Name: Dick Villin (E-S-461132)

Description: 6 foot 4. Short cut black hair at it's longest, buzz cut when short. Dark blue eyes, and brown rough skin. Is well built, but seems more to keep himself in shape rather than reach any kind of peak performance. Wears a black cowboy hat, dirt brown trenchcoat and an iron grey shirt, and a light purple tie with a smiley face on it. Keeps himself shaven apart from a neatly trimmed Magnum P.I moustache, has a dented nose and some scarring and dark patches on his hands.

Homeworld: Earth-born, currently located at Space Station 12

Affiliation: Who are you working for?

Occupation: What do you do?

Bio: What’s your life story?

Resources & Contacts: Who do you know, and what do you have that can contribute to the war?
"Don't get me started on Henchmen."
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