Word Salad Mafia - Pre-Night 4 - 12/16 Alive

Word Salad Mafia - Pre-Night 4 - 12/16 Alive
RE: Word Salad Mafia - Day 3 - Yellow is Mellow - 14/16 Alive
Weirdly enough, I totally targeted Reyweld and I was told all my visits were successful. So that's interesting.

yeah i gave the letter. starting to think i should have held onto it in case i ever actually learn good info, like, i know who gave you a bomb role add-on! It's a mandatory give so it's not particularly damning, and I also know the second person who they gave it to. I'll let them say so themselves tho.
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RE: Word Salad Mafia - Day 3 - Yellow is Mellow - 14/16 Alive
I did use a Spezi yesterday. It was refreshing, but nothing seemed to happen besides that.
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RE: Word Salad Mafia - Day 3 - Yellow is Mellow - 14/16 Alive
Hmmm. Maybe it’s like a 50-50 chance of having something happen? Or maybe it does some weird effect that no one noticed?
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RE: Word Salad Mafia - Day 3 - Yellow is Mellow - 14/16 Alive
I also used a spezi yesterday. Nothing direct happened but I died less than I thought I would afterwards so maybe that's the effect?
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RE: Word Salad Mafia - Day 3 - Yellow is Mellow - 14/16 Alive
I'm just gonna blindly assume that reyweld's faking their death, spezi offers some sort of death protection, and that I can remove whimbrel from my mystery list by lynching Thalia today.

Vote: Thalia
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RE: Word Salad Mafia - Day 3 - Yellow is Mellow - 14/16 Alive
(01-09-2019, 06:35 PM)Granolaman Wrote: »I'm just gonna blindly assume that reyweld's faking their death, spezi offers some sort of death protection, and that I can remove whimbrel from my mystery list by lynching Thalia today.

Vote: Thalia

How does that work?

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RE: Word Salad Mafia - Day 3 - Yellow is Mellow - 14/16 Alive
Pala's on my naughty list for potentially lying about not being visited, so I may as well park a vote there for now.

Vote: Palamedes
(01-08-2019, 10:42 AM)Robust Laser Wrote: »there are so many instances of the word 'tracker' that even with successfully parsing most of it there's still three instances of it that i can't seem to account for.

I can tell you who I've tracked doing tracking thus far to work out who was visited when. Don't expect me to say who was visited, because I don't know. What I do know is that I saw only two the night before last; a52 and Whim. This night however, things exploded. Myeth, Palamedes, Robust Laser, Thalia V1, Pharmacy, FlanDab, Granolaman, HunterX55 and myself.

My condolences to those whom I chained bombs to, but apparently you also passed bombs on last night so Thank You, Please
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RE: Word Salad Mafia - Day 3 - Yellow is Mellow - 14/16 Alive
Thinking on it, I think we should actually lynch amosmyn, who iirc has dropped from the game. Sound good?

Vote: amosmyn
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RE: Word Salad Mafia - Day 3 - Yellow is Mellow - 14/16 Alive
Right now a random selection of Thalia, Palamedes, and amosmyn will be lynched (all at one vote).

24 hours remain.
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RE: Word Salad Mafia - Day 3 - Yellow is Mellow - 14/16 Alive
(01-09-2019, 10:24 PM)Whimbrel Wrote: »Thinking on it, I think we should actually lynch amosmyn, who iirc has dropped from the game. Sound good?

Vote: amosmyn

Fair point. Still suspicious of granola, who hasn’t answered my question (although they may just be inactive) but I’ll Vote: amosmyn too.

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RE: Word Salad Mafia - Day 3 - Yellow is Mellow - 14/16 Alive
It's not really a question I can answer given the obtuse nature of this game. I'm just trying to figure out my role to the best of my ability and given some of my keywords I suspect lynching you will prove enlightening.
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RE: Word Salad Mafia - Day 3 - Yellow is Mellow - 14/16 Alive
(01-10-2019, 05:30 PM)Granolaman Wrote: »It's not really a question I can answer given the obtuse nature of this game. I'm just trying to figure out my role to the best of my ability and given some of my keywords I suspect lynching you will prove enlightening.

Ok, fair enough, would you mind telling us the keywords that suggest you should lynch me?

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RE: Word Salad Mafia - Day 3 - Yellow is Mellow - 14/16 Alive
I'll also Vote Thalia because I havent been replaced yet.
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RE: Word Salad Mafia - Day 3 - Yellow is Mellow - 14/16 Alive
Cutoff! Please hold for dayend.

S s s s s s ...
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RE: Word Salad Mafia - Day 3 - Yellow is Mellow - 14/16 Alive
Blood Market:

Whimbrel (1/3)
Numbers (1/2)

Numbers loses 1/2 of their life, and gets the Soul-infused ID Card.

Final Votals:

As today is a must-lynch day, one of the two tied players was chosen randomly to be lynched.

amosmyn (2): Whimbrel, Thalia V1
Thalia V1 (2): Granolaman, amosmyn

Thalia is lynched!

Thalia V1 was the Marketing Soda Vendor Greg Hollaway, the Inventory Busdriver Busdriver Busdriver Busdriver Passive Targeted Spezi Distributor Double Sixth Chain Bomb Maker Sixth Chain Bomb Bomb Maker Sixth Chain Bomb Bomb Bomb Double Ninetieth Chain Bomb Maker Ninetieth Chain Bomb Bomb Ninetieth Chain Bomb Ninetieth Chain Bomb Ninetieth Chain Bomb Ninetieth Chain Bomb, or perhaps more easily known as the Busdriver-of-all-Trades Spezi Distributor. Each night, they would visit 3 pairs of players. The first pair would have their inventories swapped. The second pair would be busdriven (or have who visits them swapped) only if at least one of those players was also a busdriver, otherwise, the second pair's visit would do nothing. The final pair would be busdriven (no conditions). Every player visited or impacted by Thalia's abilities would receive a Spezi, an item that would provide a temporary 1/6th protection to lynches in the day, or kills in the night, depending on when the Spezi was used. Thalia also had several abilities appended to their role beyond their original set. Thalia received the ability of "Double Sixth Chain Bomb Maker Sixth Chain Bomb Bomb Maker Sixth Chain Bomb Bomb Bomb" granting them the ability to append a portion of their role (the next link in the "bombchain"), as well as the passive effect that when they were lynched or targeted by a Chain Bomb effect for the first time, they would also perform a Chain Bomb effect against each "Bomb Bomb" they created. They also received "Double Ninetieth Chain Bomb Maker Ninetieth Chain Bomb Bomb," a similar ability to their Bomb Bomb Bomb ability except adding "Ninetieth Chain Bomb" to two players and still sending bombs to those players. Finally, they received 4 instances of "Ninetieth Chain Bomb," granting them the ability of dealing 1/90 of a life of damage to another player of their choice, chosen during the night of the Chain Bomb when they were lynched or targeted by a Chain Bomb effect for the first time in a phase. They were aligned with the town and would win when all Mafia members were killed.

Since Thalia V1 was lynched, their Chain Bomb effects are triggered.

... *deep breath*

Thalia V1 sends a 1/6 Chain Bomb at Pharmacy, Myeth, Robust Laser, HunterX55, FlanDab, Palamedes, amosmyn, Granolaman, Whimbrel, Numbers, Lordlyhour, a52, awkwardCarapace, and CSJ. Then, Thalia V1 sends a 1/90 Chain Bomb at Pharmacy and Whimbrel. Finally, four 1/90 Chain Bombs have been armed and Thalia V1 will choose their targets overnight.
Pharmacy's Chain Bomb effects are triggered! They send 1/90 Chain Bombs at Lordlyhour and Awkwardcarapace. They also have three 1/90 Chain Bombs primed they will choose targets for overnight.
Myeth's Chain Bomb effects are triggered! They send a 1/6 Chain Bomb at Robust Laser. They also send 1/90 Chain Bombs at Robust Laser and Thalia V1. Finally, they have three 1/90 Chain Bombs armed and will choose targets overnight.
Robust Laser's Chain Bomb effects are triggered! They send 1/6 Chain Bombs at Numbers and Lordlyhour. They also send 1/90 Chain Bombs at Pharmacy and Myeth. Finally, they have two 1/90 Chain Bombs armed and will choose targets overnight.
HunterX55's Chain Bomb effects are triggered! They send 1/90 Chain Bombs at Lordlyhour and Granolaman.
FlanDab's Chain Bomb effects are triggered! They send 1/90 Chain Bombs at Whimbrel and A52. They also have two 1/90 Chain Bombs armed and will choose targets overnight.
Palamedes's Chain Bomb effects are triggered! They send 1/90 Chain Bombs at A52 and Robust Laser. They also have a 1/90 Chain Bomb armed and will choose a target overnight.
amosmyn's Chain Bomb effects are triggered! They send 1/90 Chain Bombs at FlanDab and CSJ. They also have a 1/90 Chain Bomb armed and will choose a target overnight.
Granolaman's Chain Bomb effects are triggered! They send 1/90 Chain Bombs at Thalia V1 and Whimbrel. They also have a 1/90 Chain Bomb armed and will choose a target overnight.
Whimbrel's Chain Bomb effects are triggered! They send 1/90 Chain Bombs at A52 and Amosmyn. They also have two 1/90 Chain Bombs armed and will choose targets overnight.
Numbers's Chain Bomb effects are triggered! They send 1/90 Chain Bombs at FlanDab and CSJ. They also have a 1/6 Chain Bomb armed and will choose a target overnight.
Lordlyhour's Chain Bomb effects are triggered! They send 1/90 Chain Bombs at Myeth and A52. They also have two 1/90 Chain Bombs armed and will choose targets overnight. They also have a 1/6 Chain Bomb armed and will choose a target overnight.
a52's Chain Bomb effects are triggered! They send 1/6 Chain Bombs at Myeth and Thalia V1. They also send 1/90 Chain Bombs at Robust Laser and Thalia V1. They also have three 1/90 Chain Bombs armed and will choose targets overnight.
awkwardCarapace's Chain Bomb effects are triggered! They send 1/90 Chain Bombs at Pharmacy and Thalia V1. They also have two 1/90 Chain Bombs armed and will choose targets overnight.
CSJ's Chain Bomb effects are triggered! They send 1/90 Chain Bombs at Palamedes and Myeth. They also have two 1/90 Chain Bombs armed and will choose targets overnight.

Pharmacy is dealt 18/90 damage!
Myeth is dealt 33/90 damage!
Robust Laser is dealt 33/90 damage!
HunterX55 is dealt 15/90 damage! (or 1/6)
FlanDab is dealt 17/90 damage!
Palamedes is dealt damage, and COMES BACK TO LIFE. Then, they are dealt 1/90 damage!
amosmyn is dealt 16/90 damage!
Granolaman is dealt 16/90 damage!
Whimbrel is dealt 18/90 damage!
Numbers is dealt 30/90 damage! (or 1/3)
Lordlyhour is dealt 32/90 damage!
a52 is dealt 18/90 damage and DIES!
awkwardCarapace is dealt 17/90 damage!
CSJ is dealt 17/90 damage!

a52 was the R&D Excavation Manager Patricia Canon, Double Double Sixth Chain Bomb Maker Sixth Chain Bomb Bomb Maker Sixth Chain Bomb Bomb Bomb Maker Sixth Bomb Bomb Bomb Bomb Bomb Sublevel Watcher Tracker Tracker Tracker Double Ninetieth Chain Bomb Maker Ninetieth Chain Bomb Bomb Ninetieth Chain Bomb Ninetieth Chain Bomb Ninetieth Chain Bomb, or the Chain Reaction Bomb. On night 0, this player chose two players. Those two players, having an ability appended to their role, would become Bomb Bomb Bombs, who would gain the ability to choose a player to become a Bomb Bomb, who would then choose two players to become Bombs. Each of these players, starting with A52, had the ability to send a Chain Bomb in response to being lynched or being targeted by a Chain Bomb at the players they chose to continue the chain, i.e. if A52 was lynched, they would explode on the Bomb Bomb Bombs, who would then explode on the Bomb Bombs, who finally would explode on the Bombs who would explode on some player of their choice. Each of these bombs wouldn't kill a target, but injure them for 1/6 of a life. This player also had the ability to choose a level of their chain, specified by "Bomb Bomb Bomb Bomb," "Bomb Bomb Bomb," "Bomb Bomb," or "Bomb," and learn who visited each player at each level. They wouldn't learn who was what at each level, nor who was visited -- simply a list of who visited players with the relevant role. This player also had "Tracker Tracker Tracker" appended to their role. This gave them the passive ability to learn who Tracker Trackers visited each night. Finally, this player also had the Bomb Bomb and Bomb chain levels appended to their own role -- as they were eventually retargeted through other players later on in the chain. They were aligned with the Mafia, and would win if there were more or equal members of the mafia compared to the town and/or other town-friendly entities.

Livelist (closest sixth in parentheses)
Pharmacy, 72/90 alive (<5/6)
Myeth, 57/90 alive (<4/6)
Robust Laser, 57/90 alive (<4/6)
HunterX55, 5/6 alive
FlanDab, 73/90 alive (<5/6)
Palamedes, 89/90 alive (<6/6)
amosmyn, 74/90 alive (<5/6)
Granolaman, 59/90 alive (<4/6)
Whimbrel, 72/90 alive (<5/6)
Lordlyhour, 58/90 alive (<4/6)
Numbers, 1/6 alive
awkwardCarapace, 73/90 alive (<5/6)
CSJ, 73/90 alive (<5/6)

Deadlist
Reyweld
a52
Thalia V1

Night 3

Night 3 has begun! Everyone, including those who died (save for Reyweld) should have bomb actions to do in addition to what other abilities you may have, if any. I recommend using Ctrl-F with your screen name to see what exactly happened with respect to you. If you have any questions or need any clarification, please ask in your quicktopic. Because of the larger amount of actions required, I'm adding an extra day to the night. As such:
Night 3 will last until 9PM MST 1/14, or a little less than 3 and a 1/2 days.
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RE: Word Salad Mafia - Day 3 - Yellow is Mellow - 14/16 Alive
oh. that's what that did.
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RE: Word Salad Mafia - Night 3 - Kaboom - 13/16 Alive
Cutoff!

Please hold for daystart.
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RE: Word Salad Mafia - Night 3 - Kaboom - 13/16 Alive
Update:

I have all actions recorded and a good idea of how the night is working out, but it's taking a bit longer since most people have 2-3 more actions than usual. Hold tight, I hope to get this out in the next day or two.
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RE: Word Salad Mafia - Night 3 - Kaboom - 13/16 Alive
Update 2:

I have nearly all actions resolved, and I should start sending QT updates tomorrow.
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RE: Word Salad Mafia - Night 3 - Kaboom - 13/16 Alive
Update 3:

This will be the final standalone update -- I've begun with QT updates and daystart should occur tomorrow evening.
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RE: Word Salad Mafia - Night 3 - Kaboom - 13/16 Alive
Update 3.1 for Workgroups:

All (but one odd one) QT updates are out, but I need a bit more time to do day-start. So, tomorrow. For realsies.
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RE: Word Salad Mafia - Night 3 - Kaboom - 13/16 Alive
The following is resolved at the end of the night:

Pharmacy is hit with a 1/90 Chain Bomb from Amosmyn and A52 and takes 2/90 damage!
Robust Laser is hit with a 1/90 Chain Bomb from Numbers and takes 0 damage!
Amosmyn is hit with a 1/90 Chain Bomb from Myeth, Whimbrel, and CSJ and takes 3/90 damage!
HunterX55 is hit with a 1/90 Chain Bomb from A52, FlanDab, and AwkwardCarapace and takes 3/90 damage!
Myeth is hit with a 1/90 Chain Bomb from A52 and takes 1/90 damage!
Awkwardcarapace is hit with a 1/90 Chain Bomb from Pharmacy and takes 1/90 damage!
Lordlyhour is hit with a 1/90 Chain Bomb from Myeth and Lordlyhour and takes 0 damage!
Granolaman is hit with a 1/90 Chain Bomb from FlanDab, Palamedes, Whimbrel, and CSJ and takes 4/90 damage!
FlanDab is hit with a 1/90 Chain Bomb from Pharmacy and takes 1/90 damage!
Whimbrel is hit with a 1/90 Chain Bomb from Robust Laser and 0 damage!
Numbers is hit with a 1/6 Chain Bomb from Lordlyhour and takes 1/6 damage! Numbers is KILLED!

Numbers was Marketing Publicity Officer Allen Banks, the Conditional Combined Self Target Switching Schrodinger’s Inherited Godfather Tracker Tracker Tracker Double Ninetieth Chain Bomb Maker Ninetieth Chain Bomb Bomb Sixth Chain Bomb, or Visitation Godfather. Each night, Numbers could visit a player. If that player or Numbers weren't visited by any other players, then Numbers and that player would be godfathered (aka would appear as Town in cop checks). If at least one other player visited either Numbers or the targeted player, then instead, every player who visited either Numbers or the target (other than Numbers and their target) would be godfathered. Numbers also had Tracker Tracker Tracker appended to their role (providing the ability to passively learn who Tracker Trackers visited), as well as Double Ninetieth Chain Bomb Maker Ninetieth Chain Bomb Bomb and Sixth Chain Bomb, both roles derived from A52's Chain Bomb abilities.

Now then:

Day 4

The group wakes up, feeling groggy and vaguely injured what with the explosive nature of A52's death and all the weird tiny bombs attached to them. Regardless, what with the blue sky outside, the lack of any dead bodies besides Numbers, who seemingly was a good death for the survival of the coworkers, and the temporary closure of the Blood Market, it seems the group is in for a moment of calm. Not to say there wouldn't be voting of course. Who knows where the next threat will lie?

Day 4 ends 1/28, 9PM MST. 12 players live, softlynch is 4, hardlynch is 7.

Livelist
Pharmacy, 70/90 alive (<5/6)
Myeth, 56/90 alive (<4/6)
Robust Laser, 57/90 alive (<4/6)
HunterX55, 72/90 alive (<5/6)
FlanDab, 72/90 alive (<5/6)
Palamedes, 89/90 alive (<6/6)
amosmyn, 71/90 alive (<5/6)
Granolaman, 55/90 alive (<4/6)
Whimbrel, 72/90 alive (<5/6)
Lordlyhour, 58/90 alive (<4/6)
awkwardCarapace, 72/90 alive (<5/6)
CSJ, 73/90 alive (<5/6)

Deadlist
Reyweld
a52
Thalia V1
Numbers

If there's anything you think I've missed, please let me know via your QT.
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RE: Word Salad Mafia - Night 3 - Kaboom - 13/16 Alive
I miss the Blood Market
~◕ w◕~
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RE: Word Salad Mafia - Day 4 - Maybe A Calm Day - 13/16 Alive
Well my mystery list still only contains "Palamedes" and "Whimbrel" so I guess it's not a deadlist. I picked Pala from it tonight and my action failed so I don't even know what I'm supposed to do with this thing. Maybe something I did Day 1 is what caused the list to expand in the first place so here goes:

Vote: Palamedes

I am definitely the mafia. Numbers is totally still alive.
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RE: Word Salad Mafia - Day 4 - Maybe A Calm Day - 13/16 Alive
Well, That was pretty convenient. I was working under the assumption that I wasn't going tbe the only one to Sixthbomb Numbers (Myr reasoning being that a 1/6th health target would be too tempting to pass up for most folks who could use a 1/6 damaging item, So Aiming for anyone Else would mean that Two People got hit with a 1/6 health deficit) , But I was apparently the only one who had a Sixthbomb. That could have gone poorly, had Numbers Been a Nice Guy
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