GOD JAMMER

GOD JAMMER
#76
RE: GOD JAMMER
(12-21-2018, 02:23 PM)CSJ Wrote: »Use the distraction of the conversation to determine what sources of light exist (DISCERN the Lantern first!!!) and perform SWANSONG to 'end' them.
uh keep that idea on the back burner in case things get stabby but definitely don't do it unless we need to, shes a servant of the god of lanterns, snuffing out said lanterns probably a pretty big offense
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#77
RE: GOD JAMMER
>ask for something in return
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#78
RE: GOD JAMMER
>listen, if you've been on this job months then a few hours or even days won't make much of a difference. so could you explain why your god needs the harp and what it is?
> Explain why the God of Lanterns needs the harp, and why they sent someone to--and this is probably the rude way to say it but, uh--steal it.

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Fin: Why would your deity need this harp though? I can't just hand it to you without knowing at least that.
Trick: Oh fine, alright, I guess it doesn't sound like a good deal if you don't even know anything about Wick. Alright, so Wick, God of Lanterns really likes lanterns as you might imagine, and his main deal is that the flames from his lanterns grant protection to travelers on the road. I don't know if you've stepped foot outside of this place yet, but its rough out there. Monsters, man eating deities, Orators ready to swoop in and tell you about the history of a tree stump, people are in all sorts of danger if they can't handle a blade.
Now, he used to have a modest operation out of an atelier, providing lanterns to travelers and merchants, but as he gained more followers he saw that just his lanterns weren't enough and needed to stop bad stuff from happening before it got too powerful.
This is why I'm here! To grab that harp because it's too powerful to leave around here. If you haven't caught on yet, you're a squatter on another deity's church. She put the essence of one of her Songs in that harp before she passed. That probably sounds useful to an up-and-comer like yourself but um... no offense... from my perspective you'd be super easy to beat up and steal that harp from.
But! That's why you might want to get on his good side. He knows some good humans and good deities and will offer some protection on your little operation here.

>see if she would be willing to answer some questions before you decide, we are new to this whole "Existence" thing and it would be good to get a basic sense of the world, and she works for a god so perhaps she might know a bit about how gods work too... the important question im getting at is, is Trick our mom?

Trick: Uuuuuuh, I guess I'm the right person to ask that since I did say I went to Alchemy college. Like, I don't want to start a theological discussion here but people think that Gods are born from the emotions of humans, and others thing Gods are the awoken creators come to reassess their creations. Either way maybe me being here caused you to wake up, but don't be weird about it.

>DISCERN Lantern

True to what Trick said, the lantern she's holding definitely has a lot of Song energy inside of it. The energy is radiant and fills a lot of the room wherever the light touches actually, but you're not sure how it works if it's really a protective barrier as she says. You're standing in its glow but don't feel it doing anything in particular.

Trick: Are you happy now? Do we have a deal?

>_

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#79
RE: GOD JAMMER
>you can have the harp, in exchange for teaching us the ropes. We're new to existence and you just said it's rather dangerous out there. stick around for a couple of days and help us get a handle on living in this world. You can even have the harp as advance payment.

(12-24-2018, 04:36 AM)Gen Wrote: »Patch Notes: Added a tail to all instances of Trick to add to her appeal ~☆

and to make her look less like Nia from Xenoblade Chronicles 2 ~☆ ;P
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#80
RE: GOD JAMMER
seems like a fair deal, the harp would likely attract attention we cant deal with right now, before she leaves ask if she knows anything about the god this church belonged to, it might be our turf now but we should at least know enough to be able to pay proper respects to our predecessor, and thank her for her help

oh also

>be weird about it.
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#81
RE: GOD JAMMER
AWAKEN harp while simultaneously saying "Yeah! It's a deal!"
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#82
RE: GOD JAMMER
Ask her to give you a quick rundown, nothing special, on just the entire cosmology of this world and its inhabitants, if she doesnt mind.
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#83
RE: GOD JAMMER
>Awaken harp. If the harp-spirit wants to leave, can't really stop it. But if it does want to stick around, that would be mighty helpful.
Quiet. Good for an unusual opinion. Doesn't talk much.
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#84
RE: GOD JAMMER
> Do not awaken the harp guys learn some self control.
Noot noot doot doot.


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#85
RE: GOD JAMMER
(I feel using awaken sorts of run contrary to our very nature. As god of closure and endings, if anything we should be putting spirits to rest.
As is our apparent love for oderliness and fixing things ,. Given our fairly fatalistic nature of ending, you'd think we'd be more into the eventual decay and eventual return to dust of all things.)

>Let her take the harp.

I can not think of any reason not to. We don' know anything about thi instrument. If it's really 'ours'. It seems if anything it belonged to this "Pyre" godess, perhaps.
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#86
RE: GOD JAMMER
(I dunno.
Technically, we aren't the god of endings, just closure.
If we want to focus on the fatalistic side of things, then that is a thing we can do.
But we aren't particularly obligated to do so.
Our domain, closure, can be fulfilled in other, more helpful ways.
Arguments, Feuds, Wars, when it comes to closure we aren't lacking in options.
And when we bring closure to the horrors of today, would we not bring about a more hopeful tomorrow?
We could try do these things on our own, but if we awoke a spirit to aid us I don't believe it would be against our nature.)
Quiet. Good for an unusual opinion. Doesn't talk much.
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#87
RE: GOD JAMMER
Don't sweat too much if awakening is thematically relevant to Fin, it's there because I want to design fun spirits, and for reasons that wont be clear till you do it.
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#88
RE: GOD JAMMER
Closure, to me, is about things being resolved and not having loose ends or being unfinished. Death can be an event of closure, but it can just as easily rob someone of closure if sudden or unexpected.
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#89
RE: GOD JAMMER
(12-25-2018, 12:36 AM)Arcanuse Wrote: »(I dunno.
Technically, we aren't the god of endings, just closure.

Well, still ..kinda?
True, 'closure' is a more complex concept that just an ending, it's about, best i could define, reaching a sense of satisfaying finality. Encompassing comming to terms with something, be it a tragedy of sorts or something unresolved and often painfull or shamefull, resolving unfinished buisness eventualy and, idealy, moving on. But the idea of things ending and acceptance of that are quite essential to it.

(Also y'know, the very notion of 'the end' is in our very name. 'Fin')

Mosty, Closure such a general and yet personal concept (I mean closure is something people atain in regards to something, sometime in very varied ordifferent ways), that I am fairly curioushow one goes around being the god of that. I suppose we'll see as things devellop.
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#90
RE: GOD JAMMER
awakening the harp is how we "close" the deal. there i made up a justification that fits making the decision to awaken the "PLEASE AWAKEN THIS ARTIFACT" artifact
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#91
RE: GOD JAMMER
> Let Trick take the harp, but also write a letter to the God of Lanterns. Become PEN PALS. Oh! Maybe Trick wants to be PEN PALS too! Ask.
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#92
RE: GOD JAMMER
>Give Harp
>Ask for more information about the world

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Fin: I guess it'd be fine to give the Harp to Wick then. Could you tell us more about this world though? We just woke up and now we're making deals with other Gods. Its confusing!
Trick: Thanks! And uh... Truth be told, my sister is way better at that sort of teaching stuff, and actually remembers all the things we had to study back at the college. Next time someone comes by to check on things down here I'll ask her to drop by so she can tell you all that boring stuff.
Fin: I guess that's fair...
Trick: Oh yeah, and one last thing. Mind turning something into a place that'd hold a flame?
Fin: Sure?

>SCULPT: Fire bowl
[Image: CbfW9V2.png]

Fin turns the pedestal in the center of the room into a stone bowl and Trick opens her lantern, letting a stream of flames swirl through the air before landing in the bowl, creating an orange flame that burns evenly without any fuel seemingly.

Trick: This flame will protect this building, warding off hungry spirits, and eating hostile Songs. It's also a nifty way to communicate with Wick, but uh... wait for him to contact you first so I have a chance to explain to him the situation. He might even have some advice from one deity to another also.
Fin: Thanks! Hopefully he can help with all this God stuff.
Trick: One thing I can say though is uh... Make sure you get some followers to help protect you and run errands soon. This place is pretty dead but I've seen Wick awaken spirits from junk he had laying around. You should do that!
Fin: I'm trying! But it's such a hard decision! I can only do it so much and there are so many options!
Trick: That's fair, just remember that since you're so weak now you probably can't leave this place on your own. There's a whole world out there though!
Fin: I'll try and figure something out then...

=>
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With that, Trick says bids you fairwell and leaves out the front gate with the Harp wrapped up in a cloth. You're left feeling pretty weird about the exchange, but besides being weird she seemed awfully nice. Well, time to get back to business you suppose. You consider her advice while thinking up the next step.

What next? >_

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#93
RE: GOD JAMMER
Hm. Without the Harp-spirit, not feeling as confident about dealing with the tree.
Wreckage outside seems promising, but would prefer to get it patched up first.
>So, Awaken the first-floor painting. I've a good feeling that spirit would be helpful for organizing other spirits.
Quiet. Good for an unusual opinion. Doesn't talk much.
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#94
RE: GOD JAMMER
Check the top of the building, theres some kind of structure there.
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#95
RE: GOD JAMMER
Hmmmmmmmm... yeah, awaken the painting. It seems like a good spirit, and you need someone to look after the entrance to the special second floor of the place.
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#96
RE: GOD JAMMER
>Check the top of the building, theres some kind of structure there.
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You remember you wanted to check the structure on the roof! You DISCERN the tower up there and find it's some sort of Obelisk used for communication. You wonder if like Wick's flame, it'd allow you to contact anyone else from here. It's missing parts though and may need more material like the Engine out front. This however is not an already awakened spirit and can still be awakened.

The spirit within feels meticulous and calculating.

>_

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#97
RE: GOD JAMMER
I vote to AWAKEN either the front doors of the building, or the front gates to your little domain.

I'm not sure if being a god of closure means extra powers over "things that are closed" but there's no harm in it right?
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#98
RE: GOD JAMMER
(12-28-2018, 05:25 AM)Schazer Wrote: »I vote to AWAKEN either the front doors of the building, or the front gates to your little domain.

Seconding this, though probably best to leave the doors to the building intact. AWAKEN the battered metal gate on the edge of your domain. As god of closure, it feels right that your first Follower should be a gate.
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#99
RE: GOD JAMMER
I like the idea of awakening one of the entrances, but idk about the gate. It seems kind of broken, delapidated, decaying. I don't think it would make a very good spirit.
I much rather prefer the door to the building.
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RE: GOD JAMMER
>Awaken the Obelisk.
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