Destroy the Godmodder: MSPAradox (Test Session)

Destroy the Godmodder: MSPAradox (Test Session)
#51
RE: Destroy the Godmodder: MSPAradox (Test Session)
Action 1: I fix up the jet powered motorbike and repair any damage done in the crash, making it fully functional again.
Action 2: I take my robot bird and integrate it into the bike, giving it a basic navigation AI capable of guiding the bike around obstacles it would crash into.
Action 3: Using the incredible speed of my vehicle, I attempt to zip past the Rooks and get into the midst of the Riflemen behind them. I focus somewhat on evasion to make sure my vehicle doesnt get totaled though, so i dont focus quite as much on killing the riflemen as i otherwise would be.
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#52
RE: Destroy the Godmodder: MSPAradox (Test Session)
So, last turn, Karpsinsky became the first player to reach level 2 on the Echeladder! This means that he will be able to unlock his first Abilitech! However, I'll need for him to indicate what he wants that Abilitech to be. As a note, each player gets three Abilitechs and their first Fraymotif by level 5. As another note, I've realized that with the DPS available for players using alchemies, the level cap of 5 will be reached rather quickly. So, I am officially raising the Echeladder level cap to 10, though I doubt that anyone will reach that high up on the Echeladder.
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#53
RE: Destroy the Godmodder: MSPAradox (Test Session)
How... how dare you! I wanted to create a chess tournament for all to enjoy, and you just blocked that with your grammar nazism?

Yeah, same.

Action 1: Create Chess tournament for Simumodder’s enteties and the humans.

Action 2: Point out the fact that the Godmodder somehow accepted my pie flavoured pie despite not existing.

Action 3: Proceed to create a free chess learning site for all to learn.
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#54
RE: Destroy the Godmodder: MSPAradox (Test Session)
Ok so I cannot edit on my iPad so

In action 1, it’s entities.

For action 3, I’ll invest my 5 CP on it, cause chess.
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#55
RE: Destroy the Godmodder: MSPAradox (Test Session)
I wanted to ask if narrative fatigue methods have been considered to affect the godmodder?
Essentially in a manner where the goal isn't to defeat the godmodder in direct combat, but to continually delay their victory in a way that encourages either apathy or character growth.

for instance, kill a big bad, but the big bad's phylactery survived, destroy it but their soul is now detached and the body is reforming, destroy the soul but a sliver wandered off and has infected a companion, destroy the companion but now your other companion is deeply uncomfortable with you, etc.

either that or just spawn in a self-replicating scrappy doo
---
anyway
Action 1: I retrieve a megaphone and begin reciting the bee movie script
Action 2: I summon a small beer garden fence around me to show that I am not a target for combat
Action 3: I charge
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#56
RE: Destroy the Godmodder: MSPAradox (Test Session)
FOCUS:

I pull out a small vial, labeled Elixir Vitae, and drink its contents. The life-giving liquid contained within rejuvenates me and heals most of my injuries.
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#57
RE: Destroy the Godmodder: MSPAradox (Test Session)
Okay, I've officially decided on Karpinsky's first Abilitech:

ABILITECH => STEADY SHOT LV. 1 COOLDOWN: I

Description: You hone your focus on the Battlefield, clearing your mind and steadying your hands. The chaos of the Battlefield clears away, leaving only you and your target... You feel as if targeting entities and their weak points is now somewhat easier... You gain +25% to Accuracy for a turn, increasing minicrit and crit chance!
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#58
RE: Destroy the Godmodder: MSPAradox (Test Session)
(12-28-2018, 05:48 AM)Ten11 Wrote: »Action 1: I fix up the jet powered motorbike and repair any damage done in the crash, making it fully functional again.
Action 2: I take my robot bird and integrate it into the bike, giving it a basic navigation AI capable of guiding the bike around obstacles it would crash into.
Action 3: Using the incredible speed of my vehicle, I attempt to zip past the Rooks and get into the midst of the Riflemen behind them. I focus somewhat on evasion to make sure my vehicle doesnt get totaled though, so i dont focus quite as much on killing the riflemen as i otherwise would be.

You manage to split past the Dersite Rooks and kill 4 Dersite Riflemen, gathering 4,000 Build Grist and 2,000 Crude Grist in the process! However, coming to a stop is difficult, and you take 3 damage in the process... Looks like the Robot Bird can't correct for all of the Jet-Powered Motorbike's obvious... shortcomings.

(12-28-2018, 02:52 PM)HunterX55 Wrote: »How... how dare you! I wanted to create a chess tournament for all to enjoy, and you just blocked that with your grammar nazism?

Yeah, same.

Action 1: Create Chess tournament for Simumodder’s enteties and the humans.

Action 2: Point out the fact that the Godmodder somehow accepted my pie flavoured pie despite not existing.

Action 3: Proceed to create a free chess learning site for all to learn.

You spawn a Chess Tournament and Website Combo! Each turn, two random major entities (including groups of minor entities) of any alignment will use it, improving their stats!

(12-28-2018, 03:23 PM)LoverIan Wrote: »I wanted to ask if narrative fatigue methods have been considered to affect the godmodder?
Essentially in a manner where the goal isn't to defeat the godmodder in direct combat, but to continually delay their victory in a way that encourages either apathy or character growth.

for instance, kill a big bad, but the big bad's phylactery survived, destroy it but their soul is now detached and the body is reforming, destroy the soul but a sliver wandered off and has infected a companion, destroy the companion but now your other companion is deeply uncomfortable with you, etc.

either that or just spawn in a self-replicating scrappy doo
---
anyway
Action 1: I retrieve a megaphone and begin reciting the bee movie script
Action 2: I summon a small beer garden fence around me to show that I am not a target for combat
Action 3: I charge

That's a very good question! In general, every single Godmodding War has a chance to result in character growth. Plus, emotionally damaging attacks are some of the most effective against powerful Godmodders! 

You summon a Beer Garden Fence around yourself! It and you will not be attacked until you attack yourself! Your recital of the Bee Movie script somehow boosts Numbers's charge by 1 CP!

(12-28-2018, 03:25 PM)Karpinsky Wrote: »FOCUS:

I pull out a small vial, labeled Elixir Vitae, and drink its contents. The life-giving liquid contained within rejuvenates me and heals most of my injuries.

You manage to heal 9 damage!

__________________________________________________________________________________________________________________________________________________________
End of Turn Battle

The Dersite Pawns and Riflemen are so fascinated by the Chess Tournament and its accompanying website that they all forgo their action this turn to play it! The Rooks, being too thick-headed to appreciate the fine game of chess, pummel HunterX55 for 5 damage! The Simumodder finishes him off in revenge for distracting his entities! HunterX55 will have to spend his next three actions respawning!

Battlefield:


Alchemist: [AG] HP: 1,000/1,000, At the Alchemiter
Robot Bird: [AG], HP: 500/2,500 Dodge: 50% Cannot attack
Prospitian Dropships: [AG] (x5) Will arrive in 1 turns
Chess Tournament: [N], Trains 2 entities or groups of entities each turn
Beer Garden Fence: AG, HP: 5,000/5,000
Dersite Pawns: [PG] (x80) HP: 1,000/1,000
Dersite Rooks: [PG] (x10) HP: 5,000/5,000
Dersite Riflemen: [PG] (x16) HP: 500/500 Accuracy: 120% Protected by Dersite Rooks
Simumodder: [GM] HV: 6/10

KeepOnRolling: [AG-P]HV: 11/20, Dodge: 50%, Grist: 40K B, 20K C, 8K R, 0 P
Karpinsky: [AG-P] HV: 5/20, Dodge: 50%, Grist: 27K B, 14K C, 7K R, 0 P
FlamingFlapjacks: [AG-P] HV: 20/20, Dodge: 50%, Grist: 40K B, 20K C, 8K R, 0 P
HunterX55: [AG-P] HV: 0/20, Dodge: 50%, Grist: 40K B, 20K C, 8 R, 0 P
Ten11: [AG-P] HV: 8/20, Dodge: 50%, Grist: 41K B, 22K C, 12K R, 0 P
Numbers: [AG-P] HV: 16/20 Dodge: 50%, Grist: 45K B, 22K C, 9K R, 0 P
Redrover1760: [AG-P] HV: 15/20 Dodge: 50%, Grist: 40K B, 20K C, 8 R, 0 P
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#59
RE: Destroy the Godmodder: MSPAradox (Test Session)
1x action: Activate Steady Shot.

2x action: Load Dirty Vasilev with black hole grenades and fire them at the Dersite Rooks.
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#60
RE: Destroy the Godmodder: MSPAradox (Test Session)
I just wanted peace, was that so hard?

Sigh.

I’ll just float in endless nothingness for now, contemplating whether or not peace will disappear with no one to champion it.
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#61
RE: Destroy the Godmodder: MSPAradox (Test Session)
I ask the Alchemizer to Alchemize a couple Grenades || Neurotoxin && Napalm for me. Like, 5.
I continue opening BEES BEES. (15/30)
Noot noot doot doot.

EGGS AND UPGRADED EGGSShow
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#62
RE: Destroy the Godmodder: MSPAradox (Test Session)
Action 1: I explore our base castle for grist, weaponry and useful items.
Action 2: I put my bike through 914 on the fine setting, now that I have the grist for it. I also put any items i found that dont seem very useful through 914 on rough to get resources.
So, the problem with bike is stopping, is it?
Action 3: I equip a pillow-based armour that is very effective at softening collisions with blunt objects, such as, for example, the ground, but it also helps somewhat with attacks from things like fists and clubs. Minimal protection against anything with an edge or point.
If i still have my robot bird, it goes off in search for grist for me, away from where the fight is happening.
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#63
RE: Destroy the Godmodder: MSPAradox (Test Session)
(12-29-2018, 02:56 AM)Karpinsky Wrote: »1x action: Activate Steady Shot.

2x action: Load Dirty Vasilev with black hole grenades and fire them at the Dersite Rooks.

ABILITECH => STEADY SHOT LV. 1

You use the Dirty Vasilev's Grenade Launcher function to launch black hole grenades at the Dersite Rooks! While the Dirty Vasilev's accuracy bonus will not apply, the damage bonus will be that of a level 5 alchemy instead of a level 4 alchemy!

Accuracy roll: 26 + 25 = 51

You fail to crit or minicrit! Still, you manage to kill 2 Dersite Rooks and 2 Dersite Pawns who were in their vicinity! From their remains, you manage to scavenge 6,000 Build Grist and 4,000 Crude Grist!

(12-29-2018, 03:21 AM)HunterX55 Wrote: »I just wanted peace, was that so hard?

Sigh.

I’ll just float in endless nothingness for now, contemplating whether or not peace will disappear with no one to champion it.

I'll assume that these actions are going to your respawning... You manage to respawn! However, you will suffer from "respawn" sickness next turn, reducing your action effectiveness and defense!

(12-29-2018, 06:11 AM)Numbers Wrote: »I ask the Alchemizer to Alchemize a couple Grenades || Neurotoxin && Napalm for me. Like, 5.
I continue opening BEES BEES. (15/30)

(Note: In general, consumable alchemies have 1/4th the Grist cost of non-consumable alchemies)

As this is a multi-stage alchemy, you will have to spend the Grist cost of the sub-alchemy as well as the final alchemy.

Neurotoxin && Napalm = Pyrotoxin (Lv. 4 Consumable: 4,000 Build Grist, 2,000 Crude Grist)

(x5) = 20,000 Build Grist, 10,000 Crude Grist

You got the PYROTOXIN! A mostly stable substance at room temperature, Pyrotoxin is easily flammable and releases a nasty neurotoxin upon combustion, weakening the actions of any entity that inhales its fumes!

Grenade || Pyrotoxin = Pyrotoxin Grenade (Lv. 4 Consumable: 4,000 Build Grist, 2,000 Crude Grist)

(x5) = 20,000 Build Grist, 10,000 Crude Grist

You got the PYROTOXIN GRENADE! A grenade whose inside has been filled with Pyrotoxin, which will disperse upon the grenade's detonation!

(12-29-2018, 11:57 AM)Ten11 Wrote: »Action 1: I explore our base castle for grist, weaponry and useful items.
Action 2: I put my bike through 914 on the fine setting, now that I have the grist for it. I also put any items i found that dont seem very useful through 914 on rough to get resources.
So, the problem with bike is stopping, is it?
Action 3: I equip a pillow-based armour that is very effective at softening collisions with blunt objects, such as, for example, the ground, but it also helps somewhat with attacks from things like fists and clubs. Minimal protection against anything with an edge or point.
If i still have my robot bird, it goes off in search for grist for me, away from where the fight is happening.

You fail to find any new Grist Cache in the castle! Looks like you may have to put more effort into any future search attempts...

Jet-Powered Motorbike > Fine = Jet-Powered Motorbike Mk.2 (Level 6: 36,000 Build Grist, 8,000 Crude Grist, 3,000 Refined Grist)

You got the JET-POWERED MOTORBIKE MK.2!

An improved version of the Jet-Powered Motorbike with a reinforced frame and counterweights, making it easier to control! “Easier” being a relative term...

You equip the Pillow Armor, giving you 3 points of Armor! Your robot bird detaches from your Jet-Powered Motorbike, searching for grist! It will return in 2 turns.

_______________________________________________________________________________________________________________________________________________
End of Turn Battle


Suddenly, the Prospitian Dropships arrive on the Battlefield! Their side doors open, and squads of Prospitian soldiers rappel or (for the Rooks) simply jump out of them! Prospitian forces added! The Dersite forces are continuing their training in the Chess Tournament! The Simumodder sets up a One-Shot Shield, protecting the Dersites from attack while they play chess!
[color=#000000]Battlefield:


Alchemist: [AG] HP: 1,000/1,000, At the Alchemiter
Robot Bird: [AG]HP: 500/2,500, Dodge: 50%, Cannot attack, searching for Grist, will return in 2 turns
Prospitian Pawns: [AG] (x60) HP: 1,000/1,000
Prospitian Rooks: [AG] (x10) HP: 5,000/5,000
Prospitian Riflemen: [AG] (x15) HP: 500/500 Accuracy: 120% Protected by Prospitian Rooks
Chess Tournament: [N], Trains 2 entities or groups of entities each turn
Beer Garden Fence: [AG], HP: 5,000/5,000
One-Shot Shield: [PG]  HP: 20,000/20,000 Armor: 1,000
Dersite Pawns: [PG] (x78) HP: 1,000/1,000
Dersite Rooks: [PG] (x8) HP: 5,000/5,000
Dersite Riflemen: [PG] (x16) HP: 500/500 Accuracy: 120% Protected by Dersite Rooks
Simumodder: [GM] HV: 6/10

KeepOnRolling: [AG-P]HV: 11/20, Dodge: 50%, Grist: 40K B, 20K C, 8K R, 0 P
Karpinsky: [AG-P] HV: 5/20, Dodge: 50%, Grist: 27K B, 14K C, 7K R, 0 P
FlamingFlapjacks: [AG-P] HV: 20/20, Dodge: 50%, Grist: 40K B, 20K C, 8K R, 0 P
HunterX55: [AG-P] HV: 20/20, Dodge: 50%, Grist: 40K B, 20K C, 8 R, 0 P, has respawn sickness
Ten11: [AG-P] HV: 8/20, Armor: 3. Dodge: 50%, Grist: 5K B, 14K C, 9K R, 0 P
Numbers: [AG-P] HV: 16/20 Dodge: 50%, Grist: 5K B, 2K C, 9K R, 0 P
Redrover1760: [AG-P] HV: 15/20 Dodge: 50%, Grist: 40K B, 20K C, 8 R, 0 P
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#64
RE: Destroy the Godmodder: MSPAradox (Test Session)
x2: I hunt for grist in the depths planet Gristofgristeverywheregrist
1x: Saber || SCP-914
That should get something very powerful
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#65
RE: Destroy the Godmodder: MSPAradox (Test Session)
I create a Grist Skimmer, an entity that has basically no health but will actively skim the land for Grist deposits, and then mine them. The time it takes to mine is proportional to the amount of grist in the deposit.
Meanwhile, BEES BEES. (17/30)
Noot noot doot doot.

EGGS AND UPGRADED EGGSShow
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#66
RE: Destroy the Godmodder: MSPAradox (Test Session)
Dirty Vasilev > Fine

FOCUS:

The Simumodder suddenly realizes that he's in the middle of a minefield, and must extricate himself from it in order to return to the battlefield. But this is no ordinary minefield. This minefield is laid out like a game of Minesweeper. A custom one, with 150 mines in a space that would normally only have 99.

I don't expect the mines to damage the Simumodder, just distract him for a bit. Long enough for me to line up a shot on him with a Whale Gun, and then fire it at him. And no, it doesn't shoot harpoons at whales. It shoots whales. Blue whales, to be precise.
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#67
RE: Destroy the Godmodder: MSPAradox (Test Session)
Focus: I equip the Cloak of Levitation... God Arm? Ooooh booooooyy someone hasn't learned from How it should have ended videos.
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#68
RE: Destroy the Godmodder: MSPAradox (Test Session)
If youre distracting the simumodder to line up a shot on him next turn, then ill launch my attack next turn too.
Action 1: I spend 1 action aiding Karpinsky with minefield (i can do that right).
Action 2: I set up a passive charge for a ritual to wake the earth, out of 10.
Action 3: I get on my bike and attack the one-shot shield, running along its surface and plunging a blade through it.
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#69
RE: Destroy the Godmodder: MSPAradox (Test Session)
(12-30-2018, 12:18 AM)Ten11 Wrote: »If youre distracting the simumodder to line up a shot on him next turn, then ill launch my attack next turn too.
Hey that's my plan too, except mine takes a turn of setup. Why are we all on the same page? Rip Simumodder.

/null
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#70
RE: Destroy the Godmodder: MSPAradox (Test Session)
(12-29-2018, 04:58 PM)FlamingFlapjacks Wrote: »x2: I hunt for grist in the depths planet Gristofgristeverywheregrist
1x: Saber || SCP-914
That should get something very powerful

You manage to find a minor Grist Cache! You get 5,000 Build Grist, 2,000 Crude Grist, and 1,000 Refined Grist!

Saber || SCP-914 = Refiner's Blade (Lv. 12: 144,000 Build Grist, 8000 Refined Grist, 400 Precious Grist)

You do not have enough Grist to alchemize this!

(12-29-2018, 05:27 PM)Numbers Wrote: »I create a Grist Skimmer, an entity that has basically no health but will actively skim the land for Grist deposits, and then mine them. The time it takes to mine is proportional to the amount of grist in the deposit.
Meanwhile, BEES BEES. (17/30)

You summon a Grist Skimmer! It will search for Grist on the Battlefield!

(12-29-2018, 06:02 PM)Karpinsky Wrote: »Dirty Vasilev > Fine

FOCUS:

The Simumodder suddenly realizes that he's in the middle of a minefield, and must extricate himself from it in order to return to the battlefield. But this is no ordinary minefield. This minefield is laid out like a game of Minesweeper. A custom one, with 150 mines in a space that would normally only have 99.

I don't expect the mines to damage the Simumodder, just distract him for a bit. Long enough for me to line up a shot on him with a Whale Gun, and then fire it at him. And no, it doesn't shoot harpoons at whales. It shoots whales. Blue whales, to be precise.

Dirty Vasilev > Fine = Enemy At The Gates (Lv. 6: 36,000 Build Grist, 8,000 Crude Grist, 3,000 Refined Grist)

You do not have enough Grist to alchemize this!

You spend your turn laying mines out, in a very intricate pattern that took you quite a while to come up with... You think that this puzzle will stump even the Simumodder... Until the Simumodder just flies above it, effortlessly dodging the the whale you fire at it. Then, with a burst of infinite improbability, the blue whale is transmogrified into a guided, PG antimatter missile! It careens towards the Battlefield, aiming at the conveniently tight-nit Prospitian army! You better shoot it down before it detonates!

(12-30-2018, 12:09 AM)Redrover1760 Wrote: »Focus: I equip the Cloak of Levitation... God Arm? Ooooh booooooyy someone hasn't learned from How it should have ended videos.

You equip a Cloak of Levitation!

(12-30-2018, 12:18 AM)Ten11 Wrote: »If youre distracting the simumodder to line up a shot on him next turn, then ill launch my attack next turn too.
Action 1: I spend 1 action aiding Karpinsky with minefield (i can do that right).
Action 2: I set up a passive charge for a ritual to wake the earth, out of 10.
Action 3: I get on my bike and attack the one-shot shield, running along its surface and plunging a blade through it.

You begin a passive charge to wake the earth! It will tick up by one CP for each action that you take! You also attack the One-Shot Shield on your bike! You deal 7,000 damage, but the bike's only slightly reduced instability causes you to scrape against the wall! Fortunately, your Pillow Armor reduces the damage you take to only 2!

__________________________________________________________________________________________________________________________________________________________
End of Turn Battle

The Dersites finish playing with the Chess Tournament, having gained 100 attack in the process from the battle strategies that they've learned! However, upon seeing the Guided Antimatter Missile race towards the enemy, they cower behind the One-Shot Shield. Except for the Rooks, of course, they're too dumb to realize that they're in danger. The Prospitians attempt to take cover, but they don't have much time, as the Missile will detonate next turn!

Battlefield:
 
Alchemist: [AG] HP: 1,000/1,000, At the Alchemiter
Robot Bird: [AG]HP: 500/2,500, Dodge: 50%, Cannot attack, searching for Grist, will return in 1 turns
Prospitian Pawns: [AG] (x60) HP: 1,000/1,000
Prospitian Rooks: [AG] (x10) HP: 5,000/5,000
Prospitian Riflemen: [AG] (x15) HP: 500/500 Accuracy: 120% Protected by Prospitian Rooks
Grist Skimmer: [AG]HP: 1,000/1,000, Searching for Grist...
Chess Tournament: [N], Trains 2 entities or groups of entities each turn
Beer Garden Fence: [AG], HP: 5,000/5,000
One-Shot Shield: [PG]  HP: 20,000/20,000 Armor: 1,000
Dersite Pawns: [PG] (x78) HP: 1,000/1,000, hiding behind One-Shot Shield
Dersite Rooks: [PG] (x8) HP: 5,000/5,000
Dersite Riflemen: [PG] (x16) HP: 500/500 Accuracy: 120% Protected by Dersite Rooks, hiding behind One-Shot Shield
Guided Antimatter Missile: [PG]  HP: 10,000/10,000 Dodge: 50%
Simumodder: [GM] HV: 6/10

KeepOnRolling: [AG-P] HV: 11/20, Dodge: 50%, Grist: 40K B, 20K C, 8K R, 0 P
Karpinsky: [AG-P] HV: 5/20, Dodge: 50%, Grist: 27K B, 14K C, 7K R, 0 P
FlamingFlapjacks: [AG-P] HV: 20/20, Dodge: 50%, Grist: 45K B, 22K C, 9K R, 0 P
HunterX55: [AG-P] HV: 20/20, Dodge: 50%, Grist: 40K B, 20K C, 8 R, 0 P, has respawn sickness
Ten11: [AG-P] HV: 6/20, Armor: 3. Dodge: 50%, Grist: 5K B, 14K C, 9K R, 0 P
Numbers: [AG-P] HV: 16/20 Dodge: 50%, Grist: 5K B, 2K C, 9K R, 0 P
Redrover1760: [AG-P] HV: 15/20 Dodge: 50%, Grist: 40K B, 20K C, 8 R, 0 P, wearing Cloak of Levitation

Passive Charges:
Wake the Earth: [Ten11], 0/10
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#71
RE: Destroy the Godmodder: MSPAradox (Test Session)
I FOCUS
I create the Grist Unit. It is a device attached to be that produces Grist every turn! It produces all types of grist as well.
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#72
RE: Destroy the Godmodder: MSPAradox (Test Session)
1x action: Activate Abilitech

2x action: Load Dirty Vasilev with Penetrating Sniper Round, aim at Antimatter Missile, and fire with extreme prejudice.
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#73
RE: Destroy the Godmodder: MSPAradox (Test Session)
God im taking more damage from my vehicle than the enemy. It should be fast and strong enough to outspeed the missile though.
Action 1: I race over to the prospitan riflemen and encourage them with a resounding 10 second speech to try concentrating their fire on the missile, maybe they can get it to prematurely explode.
Action 2: While im there, i try to convince one of the pawns to join me and do what i say, with the promise of rewarding then well.
Action 3: I hightail it out of the blastzone with the pawn, if i convince them.

If I now have contol over the pawn like a summoned entity, I ask them to try to get on and assume command of one of the dropships that came here.

Also theres a chance i wont be able to post for the next few rounds, if thats the case, just put all my actions to charging Numbers' bees bees.
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#74
RE: Destroy the Godmodder: MSPAradox (Test Session)
I kick up a whole ton of matter dust.
I outline the fact that, as antimatter will annihilate when any sort or matter hits it, then obviously the Missile will decay constantly as it travels through the air. And, due to myself kicking up a ton of dust, it will decay even more. Both of these facts will make the missile weaker the farther it travels.
I also tell the AG army to run the fuck away, to increase the effects of the missile whittling down from the air. I help them with this. Somehow.
Noot noot doot doot.

EGGS AND UPGRADED EGGSShow
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#75
RE: Destroy the Godmodder: MSPAradox (Test Session)
Ah, I’m back.

*sees mess*

....
Joy.

Action 1: Teach the prospitans chess.

Action 2 and 3: Take another nap. I ain’t gonna deal with that until I take a nap.

+2 CP
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