Destroy the Godmodder: MSPAradox (Test Session)

Destroy the Godmodder: MSPAradox (Test Session)
RE: Destroy the Godmodder: MSPAradox (Test Session)
Action 1: The Giant Bee is given a enhanced steel plating, increasing its Armor.

Action 2+3: I splash a bunch of splash potions of healing onto the Giant Bee.

The plan of trying to nuke an entity to oblivion will not succeed.
Quote
RE: Destroy the Godmodder: MSPAradox (Test Session)
FOCUS: Grab another large amount of Build Grist from the Grist Pool

Question: can fraymotifs be boosted in power by alchemies?
Quote
RE: Destroy the Godmodder: MSPAradox (Test Session)
(2x) I collect Grist.
I alchemize Gun Body Casing && Lead && Tripod.
Noot noot doot doot.


[Image: etSKUQC.png]
Quote
RE: Destroy the Godmodder: MSPAradox (Test Session)
Taiju-fu charge online!

After a few days of training, sensei smiles. “You are ready,” he says, and gives me the blackest belt.

I am now trained in the arts of taiju-fu. Whenever a physical attack is done upon me, I have a 50% chance to counter, dealing half the damage back to the attacker, and blocking their attack. In addition, I can also attack using the arts of taiju-fu.
(I think that’s how it works.)
Actions 1-2: teach the prospitans chess.(13/20 actions invested.)
Action 3: Scythe && cannon.
(I think that’s also how it works.)
Quote
RE: Destroy the Godmodder: MSPAradox (Test Session)
A pair of wands && Oblivion Magykks
Sword || Knight of Time Outfit && Corrupted Time Magic
if I don't have enough grist for the second one, repeat it without the Time Magic.
I heal up the Grist Factory.
Quote
RE: Destroy the Godmodder: MSPAradox (Test Session)
I respawn.

My pawn checks how much it would cost to replicate the tusk, what they would get by putting it through on coarse, on fine, and what they would get by combining it && with a scooter.
Quote
RE: Destroy the Godmodder: MSPAradox (Test Session)
(01-12-2019, 03:42 PM)Redrover1760 Wrote: »Action 1: The Giant Bee is given a enhanced steel plating, increasing its Armor.

Action 2+3: I splash a bunch of splash potions of healing onto the Giant Bee.

The plan of trying to nuke an entity to oblivion will not succeed.

You only are able to add 500 points of Armor. Any further upgrades will require a charge! You heal the Giant Bee for 5,000 HP!

(01-12-2019, 03:56 PM)Karpinsky Wrote: »FOCUS: Grab another large amount of Build Grist from the Grist Pool

Question: can fraymotifs be boosted in power by alchemies?

You scavenge 30,000 Build Grist!

Yes.

(01-12-2019, 08:32 PM)Numbers Wrote: »(2x) I collect Grist.
I alchemize Gun Body Casing && Lead && Tripod.

You collect 15,000 Build Grist, 5,00 Crude Grist, 5,000 Refined Grist, and 200 Precious Grist!

Gun Body Casing && Lead && Tripod = Lead Sentry Shell (Lv. 4: 16,000 Build Grist, 8,000 Crude Grist)

You got the LEAD SENTRY SHELL! A machine gun chassis mounted on a tripod and reinforced with lead! Of course, without actual machine gun parts, it's basically just a glorified paperweight.

The Grist Core adds 4,000 Build Grist and 2,000 Crude Grist to the Grist Core!

(01-12-2019, 09:25 PM)HunterX55 Wrote: »Taiju-fu charge online!

After a few days of training, sensei smiles. “You are ready,” he says, and gives me the blackest belt.

I am now trained in the arts of taiju-fu. Whenever a physical attack is done upon me, I have a 50% chance to counter, dealing half the damage back to the attacker, and blocking their attack. In addition, I can also attack using the arts of taiju-fu.
(I think that’s how it works.)
Actions 1-2: teach the prospitans chess.(13/20 actions invested.)
Action 3: Scythe && cannon.
(I think that’s also how it works.)

Learn Taiju-Fu => EXECUTE

You will now have a chance of blocking attacks against you! You have also unlocked Taiju-Fu attacks!

Scythe && Cannon = Diablast (Lv. 5: 25,000 Build Grist, 10,000 Crude Grist, 1,000 Refined Grist)

You got DIABLAST! A large and thick scythe with a miniature cannon barrel integrated into its metal shaft! You can perform melee attacks with the blade or ranged attacks with the cannon! Since the cannon is based on 18th-century technology at best, loading and firing it will require 2 actions. In addition, the attack will suffer an accuracy penalty of 20%.

The Grist Core adds 5,000 Build Grist, 2,000 Crude Grist, and 200 Refined Grist to the Grist Pool!

(01-12-2019, 09:56 PM)FlamingFlapjacks Wrote: »A pair of wands && Oblivion Magykks
Sword || Knight of Time Outfit && Corrupted Time Magic
if I don't have enough grist for the second one, repeat it without the Time Magic.
I heal up the Grist Factory.

Pair of Wands && Oblivion Magykks = Needles of Pane (Lv. 7: 49,000 Build Grist, 8,000 Refined Grist)

You got the NEEDLES OF PANE! A pair of wands that crackle with the energies of oblivion. Any weak enemy that dies to these wands will be erased from existence.

The Grist Core adds 7,000 Build Grist and 1,000 Refined Grist to the Grist Pool!

Sword || (Knight of Time Outfit && Corrupted Time Magic) = Striderdark Blade (Lv. 6: 36,000 Build Grist, 8,000 Crude Grist, 3,000 Refined Grist)

You do not have enough Grist to alchemize this!

Sword || Knight of Time Outfit = Striderstab (Lv. 1: 1,000 Build Grist)

You got STRIDERSTAB! A flimsy sword made of cloth that carries a faint hint of time powers.

(01-12-2019, 10:34 PM)Ten11 Wrote: »I respawn.

My pawn checks how much it would cost to replicate the tusk, what they would get by putting it through on coarse, on fine, and what they would get by combining it && with a scooter.

You respawn! Spoils of War cannot be used in the Alchemiter!

_______________________________________________________________________________________________
End of Turn Battle


The Giant Bee heals for 5,000 HP and finishes off a Terror Imp! 8,000 Build Grist, 6,000 Crude Grist, and 2,000 Refined Grist added to the Grist Pool! The Grist Factory and Grist Drones produce 6,300 Build Grist, 2,900 Crude Grist, 1,500 Refined Grist, and 160 Precious Grist! The Terror Imp deals 2,000 damage to the Grist Factory! The Simumodder begins charging up a combined attack with the Terror Imp next turn! If the Terror Imp isn't killed, the Giant Bee will be!

Battlefield:
Grist Pool: 95.4K B, 73.5K C, 24.2K R, 1,800 P
Alchemist: [AG] HP: 1,000/1,000, At the Alchemiter
Grist Factory: [AG], HP: 4,000/15,000, Armor: 3,000, Grist Core: 10,000/15,000 Grist Collection: I, Overcharge: IIII
Grist Drones: [AG], (x3) HP: 5,000/5,000
Giant Bee: [AG], HP: 14,000/15,000, Dodge: 80%, Armor: 1,500, heals 5,000 damage each turn, debuff of -20% Dodge and -20% Attack for entities it hits.
Terror Imp: [PG] HP: 18,000/25,000
Simumodder: [GM] HV: 3/10

KeepOnRolling: [AG-P] HV: 0/20, Dodge: 50%, Grist: 40K B, 20K C, 8K R, 0 P
Karpinsky: [AG-P] HV: 20/20, Dodge: 50%, Grist: 145K B, 38K C, 15K R, 200 P
FlamingFlapjacks: [AG-P] HV: 20/20, Dodge: 50%, Grist: 4K B, 26.5K C, 3.2K R, 20 P
HunterX55: [AG-P] HV: 15/20, Dodge: 50%, Grist: 15K B, 10K C, 7 R, 0 P
Ten11: [AG-P] HV: 10/10, Dodge: 50%, Grist: 23.4K B, 14.4K C, 12.2K R, 90 P
---Dersite Pawn: [AG-S] HV: 10/10 Dodge: 50%
Numbers: [AG-P] HV: 11/20 Dodge: 50%, Grist: 3K B, 24K C, 16K R, 240 P
Redrover1760: [AG-P] HV: 10/20 Dodge: 50%, Grist: 20K B, 8K C, 7.8K R, 0 P, wearing Cloak of Levitation
TrickleJest: [AG-P] HV: 9/20, Dodge: 50%, Grist: Grist: 40K B, 20K C, 8K R, 0 P

High Orbit Zone - Distance 3
ODIN: [AG], HP: 6,000/10,000, Orbital Strike: IIIII

Passive Charges:
Grist Collector: [Numbers] 7/10[/color]

Spoils of War:
Ogre Tusk: [Ten11] Cooldown: III
Quote
RE: Destroy the Godmodder: MSPAradox (Test Session)
First, alchemize the Plasma Hyper-Spazer.

Second, test it on the Terror Imp.
Quote
RE: Destroy the Godmodder: MSPAradox (Test Session)
FOCUS X3 + 5k Crude Grist: (5/5 Active Charge)

The Giant Bee gets Ablative armor that increases the Giant Bee's armor even more!
Quote
RE: Destroy the Godmodder: MSPAradox (Test Session)
New Passive Charge: The Neverending Quest for Grist Grist GRIST 1/5
I stab the Imp with the Needles of Pane, oblivion erasing their internal organs. I then leap up and erase its nose.
Quote
RE: Destroy the Godmodder: MSPAradox (Test Session)
Guess it's time to obliterate the Imp.
I mount the Overcharger into the Lead Sentry Shell, allowing me to negate at least some of the radiation from the makeshift-ness.
(2x) I then fire the thing at the Imp.
Noot noot doot doot.


[Image: etSKUQC.png]
Quote
RE: Destroy the Godmodder: MSPAradox (Test Session)
Action 1 and 2: more teachings.
(15/20 actions invested)
Action 3: I’ll use the diablast to attack the terror imp via melee attack.
Quote
RE: Destroy the Godmodder: MSPAradox (Test Session)
What should i use the bomb for if not nuking?


Action 1, 2 & 3: I release the earth elemental, and spend the round procuring special earth material that it can integrate into its body, in order to heal it.

My pawn uses the ogre tusk on the terror imp.
Quote
RE: Destroy the Godmodder: MSPAradox (Test Session)
As a note, HunterX55 unlocked his first Abilitech!

Talk to the Fist: Making use of your potent martial arts abilities, you pummel your target in their weakspots, causing them to suffer 20% penalty to attack and accuracy for one turn!

(01-13-2019, 03:31 PM)Karpinsky Wrote: »First, alchemize the Plasma Hyper-Spazer.

Second, test it on the Terror Imp.

Dirty Vasilev && GAU-8 Avenger && Plasma Rifle = Plasma Hyper-Spazer Plasma Hyper-Spazer (Lv. 12: 144,000 Build Grist, 8,000 Refined Grist, 200 Precious Grist)

You got the PLASMA HYPER-SPAZER! A futuristic rotary plasma machine gun with a built-in aimbot that compensates for its bulk, giving it zero aiming penalty. The superheated plasma can penetrate through 3,000 points of armor, and deals no backsplash damage to the user. However, it requires a minimum of two actions to use, due to its bulk.

The Grist Core adds 12,000 Build Grist, 800 Refined Grist, and 20 Precious Grist to the Grist Pool!

You fire up the Plasma Hyper-Spazer and lug it at the Terror Imp! The plasma tears through the Terror Imp's flesh body, dealing 15,000 damage!

(01-13-2019, 04:18 PM)Redrover1760 Wrote: »FOCUS X3 + 5k Crude Grist: (5/5 Active Charge)

The Giant Bee gets Ablative armor that increases the Giant Bee's armor even more!

The Giant Bee gains 1,000 points of Armor!

(01-13-2019, 04:21 PM)FlamingFlapjacks Wrote: »New Passive Charge: The Neverending Quest for Grist Grist GRIST 1/5
I stab the Imp with the Needles of Pane, oblivion erasing their internal organs. I then leap up and erase its nose.

Terror Imp killed! You collect 4,000 Build Grist, 3,000 Crude Grist, and 500 Refined Grist! 4,000 Build Grist, 3,000 Crude Grist, and 500 Refined Grist are added to the Grist Pool!

(01-13-2019, 10:58 PM)Numbers Wrote: »Guess it's time to obliterate the Imp.
I mount the Overcharger into the Lead Sentry Shell, allowing me to negate at least some of the radiation from the makeshift-ness.
(2x) I then fire the thing at the Imp.

The Terror Imp is dead!

(01-14-2019, 02:37 AM)HunterX55 Wrote: »Action 1 and 2: more teachings.
(15/20 actions invested)
Action 3: I’ll use the diablast to attack the terror imp via melee attack.

The Terror Imp is dead!

(01-14-2019, 09:19 AM)Ten11 Wrote: »What should i use the bomb for if not nuking?


Action 1, 2 & 3: I release the earth elemental, and spend the round procuring special earth material that it can integrate into its body, in order to heal it.

My pawn uses the ogre tusk on the terror imp.

You redeploy the Earth Elemental and heal it for 9,000 HP! The Terror Imp is dead!

_______________________________________________________________________________________________
End of Turn Battle


The Simumodder, seeing that his boss wave has been defeated, suffers a moment of weakness and takes 1 point of damage! He then realizes that he needs more time to prepare for his endgame challenges! He flees the Battlefield, flying up to a hill in the distance! He begins taunting you, encouraging you to come and fight him! The Grist Factory and Grist Drones produce 6,300 Build Grist, 2,900 Crude Grist, 1,500 Refined Grist, and 150 Precious Grist! The Grist Collector charge is ready for deployment!

Battlefield:
Grist Pool: 105.7K B, 91.4K C, 27K R, 1,970 P
Alchemist: [AG] HP: 1,000/1,000, At the Alchemiter
Grist Factory: [AG], HP: 4,000/15,000, Armor: 3,000, Grist Core: 10,000/15,000 Grist Collection: I, Overcharge: IIII
Grist Drones: [AG], (x3) HP: 5,000/5,000
Giant Bee: [AG], HP: 14,000/15,000, Dodge: 80%, Armor: 2,500, heals 5,000 damage each turn, debuff of -20% Dodge and -20% Attack for entities it hits.
Earth Elemental:
[AG], HP: 10,000/35,000, Armor: 2,000, Horde Entity
Simumodder: [GM] HV: 2/10

KeepOnRolling: [AG-P] HV: 0/20, Dodge: 50%, Grist: 40K B, 20K C, 8K R, 0 P
Karpinsky: [AG-P] HV: 20/20, Dodge: 50%, Grist: 1K B, 38K C, 7K R, 0 P
FlamingFlapjacks: [AG-P] HV: 20/20, Dodge: 50%, Grist: 8K B, 29.5K C, 3.7K R, 20 P
HunterX55: [AG-P] HV: 15/20, Dodge: 50%, Grist: 15K B, 10K C, 7 R, 0 P
Ten11: [AG-P] HV: 10/10, Dodge: 50%, Grist: 23.4K B, 14.4K C, 12.2K R, 90 P
---Dersite Pawn: [AG-S] HV: 10/10 Dodge: 50%
Numbers: [AG-P] HV: 11/20 Dodge: 50%, Grist: 3K B, 24K C, 16K R, 240 P
Redrover1760: [AG-P] HV: 10/20 Dodge: 50%, Grist: 20K B, 8K C, 7.8K R, 0 P, wearing Cloak of Levitation
TrickleJest: [AG-P] HV: 9/20, Dodge: 50%, Grist: Grist: 40K B, 20K C, 8K R, 0 P

High Orbit Zone - Distance 3
ODIN: [AG], HP: 6,000/10,000, Orbital Strike: IIIII

Passive Charges:
Grist Collector: [Numbers] 10/10, Ready for Deployment

Spoils of War:
Ogre Tusk: [Ten11] Cooldown: III
Quote
RE: Destroy the Godmodder: MSPAradox (Test Session)
FOCUS:
Well, would you look at that! The hill the Simumodder is standing on is made of sand!

And when he went up it, he forgot to walk without rhythm! That can only mean one thing...

Suddenly, the sand hill collapses as Shai-Hulud (read: giant sandworm) surfaces right under the Simumodder! Shai-Hulud swallows the Simumodder, then dives back into the sand and heads off.

[note: I am not summoning Shai-Hulud as an entity]
Quote
RE: Destroy the Godmodder: MSPAradox (Test Session)
I deploy the Grist Collector, and set it up. It will mine grist and distribute it evenly.
I then collect Grist. (2x)
Noot noot doot doot.


[Image: etSKUQC.png]
Quote
RE: Destroy the Godmodder: MSPAradox (Test Session)
Actions 1-3: teach the prospitans.

(18/20 actions invested)

Now that the endgame is coming, it has become even more important for the prospitans to lead effectively.
Quote
RE: Destroy the Godmodder: MSPAradox (Test Session)
My passive charge didn’t show up on the Passive charge board?
Sword || Music Record && Needles of Pane
Repeat this without the needles if not enough grist. This is a non consuming alchemy.
Heal all the parts of the factory as much as I can, and if I have actions left after fully healing it, the add more armor.
Quote
RE: Destroy the Godmodder: MSPAradox (Test Session)
I'm serious, if anyone has any ideas for the bomb im all ears.

Action 1: I put my bike through 914 on fine again, if I can.
Action 2: I alchemize an electric torch || healing potion && adrenaline booster to try and make a reusable buffing tool.
Action 3: I use the above alchemization on the giant bee if I can, or else I just try to run interference on the Simumodder, not actually trying to attack him, just distract him while focusing on dodging

My earth elemental seeps into the ground, who knows where it could be.
My pawn attempts to join Hunter's chess club in order to benefit from when the charge completes.
Quote
RE: Destroy the Godmodder: MSPAradox (Test Session)
As a side note, I'm doubling the "player power" statistic I'm using in my entity calculations. What this means is that CP should now translate into twice the health and attack that they used to. Existing entities will be buffed accordingly.

(01-14-2019, 02:19 PM)Karpinsky Wrote: »FOCUS:
Well, would you look at that! The hill the Simumodder is standing on is made of sand!

And when he went up it, he forgot to walk without rhythm! That can only mean one thing...

Suddenly, the sand hill collapses as Shai-Hulud (read: giant sandworm) surfaces right under the Simumodder! Shai-Hulud swallows the Simumodder, then dives back into the sand and heads off.

[note: I am not summoning Shai-Hulud as an entity]

The Simumodder was flying up the hill, not walking! Because of that, Shai-Hulud misses its target and eats a decoy Simumodder instead!

(01-14-2019, 10:08 PM)Numbers Wrote: »I deploy the Grist Collector, and set it up. It will mine grist and distribute it evenly.
I then collect Grist. (2x)

Grist Collector => EXECUTE

You deploy the Grist Collector! It will have an HP of 50,000 and mine 2,000 Build Grist, 1,000 Crude Grist, 500 Refined Grist, and 50 Precious Grist a turn! You collect 18,000 Build Grist, 10,000 Crude Grist, 5,000 Refined Grist, and 400 Precious Grist!

(01-14-2019, 10:12 PM)HunterX55 Wrote: »Actions 1-3: teach the prospitans.

(18/20 actions invested)

Now that the endgame is coming, it has become even more important for the prospitans to lead effectively.

Indeed.

(01-14-2019, 10:27 PM)FlamingFlapjacks Wrote: »My passive charge didn’t show up on the Passive charge board?
Sword || Music Record && Needles of Pane
Repeat this without the needles if not enough grist. This is a non consuming alchemy.
Heal all the parts of the factory as much as I can, and if I have actions left after fully healing it, the add more armor.

 Whoops, will add.

Sword || Music Record && Needles of Pane = Lyrical Oblivion (Lv. 8: 64,000 Build Grist, 10,000 Refined Grist)

You do not have enough Grist to alchemize this!

Sword || Music Record = Sword Record (Lv. 1: 1,000 Build Grist)
You got the SWORD RECORD! A music record in the shape of a sword! I think Sword && Music Record is what you wanted, not Sword || Music Record.

You heal the factory for 4,000 HP!

(01-15-2019, 10:45 AM)Ten11 Wrote: »I'm serious, if anyone has any ideas for the bomb im all ears.

Action 1: I put my bike through 914 on fine again, if I can.
Action 2: I alchemize an electric torch || healing potion && adrenaline booster to try and make a reusable buffing tool.
Action 3: I use the above alchemization on the giant bee if I can, or else I just try to run interference on the Simumodder, not actually trying to attack him, just distract him while focusing on dodging

My earth elemental seeps into the ground, who knows where it could be.
My pawn attempts to join Hunter's chess club in order to benefit from when the charge completes.

Jet-Powered Motorbike Mk. 2 > Fine = Jet-Powered Motorbike Mk. 3 (Lv. 7: 49,000 Build Grist, 8,000 Refined Grist)

You do not have enough Grist to alchemize this! 

Electric Torch || Healing Potion && Adrenaline Booster = Buffing Torch (Lv. 4: 16,000 Build Grist, 8,000 Crude Grist)

You got the BUFFING TORCH! A special torch that not only heals entities but guarantees that their next attack will minicrit!

You heal the Giant Bee for 3,000 HP and make its next attack minicrit!

_______________________________________________________________________________________________
End of Turn Battle


You all rush up to the Simumodder! As you begin climbing the hill, you begin to notice that you are struggling far too much to climb it than you should... Even the Giant Bee is struggling to keep afloat. You reach the top of the hill, and on it, you find a sign, with only one word written on it:

"Suckers."

Suddenly, the ground around the hill crumbles, forming a circular Ravine surrounding the hill! You then see the Simumodder standing outside the hill, inciting you to come over to attack him! Before you can do that, you'll have to bridge the Ravine, because the gravitational forces coming from underneath it are too strong to otherwise overcome!

Battlefield:
Grist Pool: 105.7K B, 91.4K C, 27K R, 1,970 P
Ravine: Bridging Progress: 0%
Alchemist: [AG] HP: 2,000/2,000, At the Alchemiter
Grist Factory: [AG], HP: 8,000/20,000, Armor: 3,000, Grist Core: 20,000/30,000 Grist Collection: I, Overcharge: IIII
Grist Drones: [AG], (x3) HP: 10,000/10,000
Giant Bee: [AG], HP: 30,000/30,000, Dodge: 80%, Armor: 2,500, heals 5,000 damage each turn, debuff of -20% Dodge and -20% Attack for entities it hits.
Earth Elemental: 
[AG], HP: 20,000/50,000, Armor: 2,000, Horde Entity
Simumodder: [GM] HV: 2/10

KeepOnRolling: [AG-P] HV: 0/20, Dodge: 50%, Grist: 40K B, 20K C, 8K R, 0 P
Karpinsky: [AG-P] HV: 20/20, Dodge: 50%, Grist: 1K B, 38K C, 7K R, 0 P
FlamingFlapjacks: [AG-P] HV: 20/20, Dodge: 50%, Grist: 7K B, 29.5K C, 3.7K R, 20 P
HunterX55: [AG-P] HV: 15/20, Dodge: 50%, Grist: 15K B, 10K C, 7 R, 0 P
Ten11: [AG-P] HV: 10/10, Dodge: 50%, Grist: 7.4K B, 6.4K C, 12.2K R, 90 P
---Dersite Pawn: [AG-S] HV: 10/10 Dodge: 50%
Numbers: [AG-P] HV: 11/20 Dodge: 50%, Grist: 21K B, 34K C, 21K R, 640 P
Redrover1760: [AG-P] HV: 10/20 Dodge: 50%, Grist: 20K B, 3K C, 7.8K R, 0 P, wearing Cloak of Levitation
TrickleJest: [AG-P] HV: 9/20, Dodge: 50%, Grist: Grist: 40K B, 20K C, 8K R, 0 P

High Orbit Zone - Distance 3
ODIN: [AG], HP: 12,000/20,000, Orbital Strike: IIIII

Passive Charges:
The Neverending Quest For Grist, Grist [FlamingFlapjacks]: 5/5 Ready for Deployment!

Spoils of War:
Ogre Tusk: [Ten11] Cooldown: III
Quote
RE: Destroy the Godmodder: MSPAradox (Test Session)
FOCUS: NOW I'm summoning Shai-Hulud.

Only to shoot a large amount of water at him and use his corpse as part of the bridge.
Quote
RE: Destroy the Godmodder: MSPAradox (Test Session)
Sword && Music Record && Needles of Pane
Repeat without needles if fail.
Then..
Drone && Block Placet && How to Build Bridged by Somedude D.
Collect grist.
Quote
RE: Destroy the Godmodder: MSPAradox (Test Session)
Action 1: I help Hunter teach the prospitans chess (19/20).
Action 2: I use the buffing torch on the earth elemental.
Action 3: I use the wallet modus to pick up large amounts of sand and dump them in a ravine in one pot, in an attempt to build up a bridge.

My pawn continues learning in the chess club.
My elemental attempts to push as much sand as they can into the ravine at the same point im dumping it. Idk if it can minicrit on this, but if it can, great.
Quote
RE: Destroy the Godmodder: MSPAradox (Test Session)
Woo! Thanks ten11! Now,

Action 1: teach the prospitans chess.

(20/20 actions invested)
Teaching completed!

Action 2 and 3: create a small army for each pawn. They can’t lead with nothing to lead!
Quote
RE: Destroy the Godmodder: MSPAradox (Test Session)
(01-15-2019, 01:50 PM)Karpinsky Wrote: »FOCUS: NOW I'm summoning Shai-Hulud.

Only to shoot a large amount of water at him and use his corpse as part of the bridge.

+15% Bridging!

(01-15-2019, 03:10 PM)FlamingFlapjacks Wrote: »Sword && Music Record && Needles of Pane
Repeat without needles if fail.
Then..
Drone && Block Placet && How to Build Bridged by Somedude D.
Collect grist.

Sword && Music Record && Neddles of Pane = Lennon’s Deathhead (Lv. 9: 81,000 Build Grist, 15,000 Refined Grist)

You do not have enough Grist to alchemize this!

Sword && Music Record = Lyrical Sword (Lv. 2: 4,000 Build Grist, 2,000 Crude Grist)

You got the LYRICAL Sword: A sword with vinyl record lines etched into its body. It hums with a subtle lyrical power.

You collect 12,000 Build Grist!

Drone && Block-Placer && Bridge Building Manual = Bridge-Building Drone (Lv. 3: 9,000 Build Grist, 4,000 Crude Grist)

You got the BRIDGE-BUILDING DRONE! A drone straight out of Computercraft that is programmed to build bridges - but not much else.

(01-16-2019, 10:04 AM)Ten11 Wrote: »Action 1: I help Hunter teach the prospitans chess (19/20).
Action 2: I use the buffing torch on the earth elemental.
Action 3: I use the wallet modus to pick up large amounts of sand and dump them in a ravine in one pot, in an attempt to build up a bridge.

My pawn continues learning in the chess club.
My elemental attempts to push as much sand as they can into the ravine at the same point im dumping it. Idk if it can minicrit on this, but if it can, great.

You heal the Earth Elemental for 3,000 HP and buff its earth-moving power this turn! +10% Bridging!

(01-16-2019, 11:04 AM)HunterX55 Wrote: »Woo! Thanks ten11! Now,

Action 1: teach the prospitans chess.

(20/20 actions invested)
Teaching completed!

Action 2 and 3: create a small army for each pawn. They can’t lead with nothing to lead!

At long last, you have finished teaching the Prospitians chess! You receive a message from the White King. He thanks you for your service, and states that he will eventually place a company of Prospitians under your command. However, the next challenge will be one that ground soldiers are not suited for, so he will send more appropriate reinforcements after the Briding is complete.

_______________________________________________________________________________________________
End of Turn Battle


The Grist Factory produces a Grist Drone! The Grist Drones produce 3,000 Build Grist, 1,200 Crude Grist, 600 Refined Grist, and 60 Precious Grist! The Earth Elemental "minicrits" on its bridge-building, adding 30% Bridging!

Battlefield:
Grist Pool: 108.7K B, 92.6K C, 27.6K R, 2,030 P
Ravine: Bridging Progress: 55%
Alchemist: [AG] HP: 2,000/2,000, At the Alchemiter
Grist Factory: [AG], HP: 8,000/20,000, Armor: 3,000, Grist Core: 20,000/30,000 Grist Collection: I, Overcharge: IIII
Grist Drones: [AG], (x4) HP: 10,000/10,000
Giant Bee: [AG], HP: 30,000/30,000, Dodge: 80%, Armor: 2,500, heals 5,000 damage each turn, debuff of -20% Dodge and -20% Attack for entities it hits.
Earth Elemental: 
[AG], HP: 23,000/50,000, Armor: 2,000, Horde Entity
Simumodder: [GM] HV: 2/10

KeepOnRolling: [AG-P] HV: 0/20, Dodge: 50%, Grist: 40K B, 20K C, 8K R, 0 P
Karpinsky: [AG-P] HV: 20/20, Dodge: 50%, Grist: 1K B, 38K C, 7K R, 0 P
FlamingFlapjacks: [AG-P] HV: 20/20, Dodge: 50%, Grist: 6K B, 23.5K C, 3.7K R, 20 P
HunterX55: [AG-P] HV: 15/20, Dodge: 50%, Grist: 15K B, 10K C, 7 R, 0 P
Ten11: [AG-P] HV: 10/10, Dodge: 50%, Grist: 7.4K B, 6.4K C, 12.2K R, 90 P
---Dersite Pawn: [AG-S] HV: 10/10 Dodge: 50%
Numbers: [AG-P] HV: 11/20 Dodge: 50%, Grist: 21K B, 34K C, 21K R, 640 P
Redrover1760: [AG-P] HV: 10/20 Dodge: 50%, Grist: 20K B, 3K C, 7.8K R, 0 P, wearing Cloak of Levitation
TrickleJest: [AG-P] HV: 9/20, Dodge: 50%, Grist: Grist: 40K B, 20K C, 8K R, 0 P

High Orbit Zone - Distance 3
ODIN: [AG], HP: 12,000/20,000, Orbital Strike: IIIII

Passive Charges:
The Neverending Quest For Grist, Grist [FlamingFlapjacks]: 5/5 Ready for Deployment!

Spoils of War:
Ogre Tusk: [Ten11] Cooldown: III
Quote