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One Night Werewolf - ROUND SEVEN SIGNUPS 7/10
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Robust Laser
 One Night Werewolf - ROUND SEVEN SIGNUPS 7/10
Post: #1
spoopybug

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Location: Kelowna, BC, Canada, THE MOON
Because I can't ever gather nine people on IRC for a full up game.

It's One Night Werewolf!

One night? You can't have a mafia game with a single night!!

yeah here's how it goes. It starts out with a single Night 0 phase, wolves find out their team, roles cause varying amounts of chaos, all that good stuff.
Then you have one normal day phase, in which everybody argues with each other about who's a wolf and which of the three people claiming to be seer is telling the truth and etc etc etc. I'm thinking a two or three day time limit. Traditional is ten minutes but you know, that might not work so well in a forums format when people are in all sorts of time zones.

Once the time limit is up, everybody has to shut up and may only cast a lynch vote, or vote to no lynch. I mean, you can vote before the time limit, but you can also change it at time up. Time limit can also be cut short if enough people agree to end it early.

If a Wolf is killed in the vote, or the town agrees to abstain when there are no wolves, the Town wins. If a Townie is killed in the vote, the Wolves win, even if there are none.

In each round there are twelve possible roles, 9 of which will be randomly distributed to players. The remaining three can be viewed or traded with based on given role powers. Speaking of which, these are those roles.
Role List w/ Images
Spoiler :
Role List Wrote:Doppelganger (1) - Before anybody else acts, views one other player's card, and becomes that role and alignment. If a Werewolf or a Mason, they act at the same time as them as they would if they were that role normally. If a Minion, finds out who the wolves are before the regular minion. Most any other role with a night action she performs before even the werewolves find out who each other are, except the insomniac, and of course, roles without a night action at all.
Anybody who views the role, or a Robber that takes the role, will only be able to identify the role as Doppelganger, and not its alignment or copied role.

Werewolf (2) - Wins if no werewolves are lynched. If there is only one werewolf, may view one of the three unused roles.
Minion (1) - Wins if the werewolves win. Knows who the wolves are, but the wolves do not know who he is.
Tanner (1) - Wins if lynched. So, y'know, your jester/fool what have you. Steals the win from everybody else.

Villager roles win if either one of the Werewolves is lynched. The Minion does not count as a werewolf.
Mason (2) - Knows who the other Mason is.
Seer (1) - May view one other person's role, or view two of the unused roles.
Robber (1) - May trade own role with another player, and then views own new role. The other player is not notified.
Troublemaker (1) - May choose two players to swap their roles. Does not view either, neither player is notified.
Drunk (1) - Swaps own role with one of the three unused roles. Does not view new role.
Insomniac (1) - Views own role at the end of the night to see if it has changed.
Hunter (1) - If voted to be lynched, will revenge kill their own vote target.

Priority of actions being resolved is from top to bottom on the role list.

Probably run multiple games of this, since, y'know, one night. For now, nine people.

Playerlist Round One
1. Coldblooded - Minion
2. SeaWyrm - Robber
3. Dragon Fogel - Seer
4. Garuru - Insomniac
5. Schazer - Tanner
6. icanhasdonut - Werewolf
7. Palamedes - Troublemaker
8. Sai - Mason
9. Gnauga - Mason


Playerlist Round Two
1. Garuru - Werewolf
2. SeaWyrm - Tanner
3. icanhasdonut - Troublemaker
4. Palamedes - Hunter
5. SleepingOrange - Minion
6. Gnauga - Seer
7. Schazer - DoppelRobber
8. Dragon Fogel - Robber
9. Chwoka - Mason
10. Granolaman - Insomniac


Playerlist Round Three
1. Schazer - Werewolf
2. Garuru - Minion
3. Palamedes - Mason
4. Dragon Fogel - Mason
5. icanhasdonut - Robber
6. Granolaman - Troublemaker
7. Coldblooded - Insomniac
8. SeaWyrm - Werewolf
9. SleepingOrange - Tanner
10. Chwoka - Hunter

Daystart Round Three

Playerlist Round Four sponsored by Dragon Fogel
1. icanhasdonut - Mason
2. Garuru - DoppleRobber
3. cyber95 - Robber
4. SeaWyrm - Tanner
5. SleepingOrange - Troublemaker
6. Chwoka - Hunter
7. Gnauga - Werewolf
8. Spandex Faffy - Minion
9. Coldblooded - Werewolf
10. Palamedes - Seer

Daystart Round Four

Playerlist Round Five sponsored by SleepingOrange
1. SeaWyrm - Werewolf
2. Spandex Faffy - Troublemaker
3. icanhasdonut - Minion
4. cyber95 - Mason
5. Palamedes - Mason
6. Coldblooded - Werewolf
7. Garuru - Seer
8. Chwoka - Insomniac
9. Granolaman - Robber
10. Dragon Fogel - Tanner

Round Five Daystart

Playerlist Round Six sponsored by Spandex Faffy
1. Schazer
2. Dragon Fogel
3. Garuru
4. Mirdini
5. Coldblooded
6. Papers
7. Palamedes
8. Sai
9. Whimbrel
10. Cyber95

Round Six Daystart


ROUND SEVEN
1.
2.
3.
4.
5.
6.
7.
8.
9.
10.
(This post was last modified: 09-22-2016 02:36 AM by Robust Laser.)
05-14-2014 10:14 AM
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Coldblooded
 RE: One Night Werewolf
Post: #2
Ankylosaurus

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I'd be willing to play a game, but I have to admit I'm not totally clear on how the role-swapping mechanic works. Does this mean that somebody could end up actually being a townie/mafia/tanner without even knowing about it?

Also, is it safe to assume that the hunter revenge kill is treated like a second lynch here? Because the way the roles are worded right now says that town/tanner only wins if they <i>lynch</i> the correct players, not just kill them.

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05-14-2014 07:46 PM
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SeaWyrm
 RE: One Night Werewolf
Post: #3
used to be Dfaran

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I'll give this a shot. It's high time I actually tried playing some mafia with you guys.

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05-14-2014 09:26 PM
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Dragon Fogel
 RE: One Night Werewolf
Post: #4
The Goddamn Pacman

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I was involved in a test run, and yes, you can end up losing your role and not knowing it. I ended up being a wolf through two shifts and thought I was a Mason.

On the run before that, Sai and I were masons and Para switched us, that was the silliest thing.

Basically this isn't very serious. On that note, sign me up.

There's no reason for this | Or this | Death is inevitable | You can't challenge fate | The smallest change | I'm overwhelmed
I'm serious | It makes perfect sense | Easy as ABC! | I can't even explain it | Cleaning up someone else's mess
I suck | I rule | I've got it made | Really, I'm serious | This bugs me | It's all lies | I want to believe | Beauty is a curse
05-14-2014 10:27 PM
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Gatr
 RE: One Night Werewolf
Post: #5
baraligatr

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boing boing im in

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05-15-2014 04:41 AM
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Robust Laser
 RE: One Night Werewolf
Post: #6
spoopybug

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(05-14-2014 07:46 PM)Coldblooded Wrote:  I'd be willing to play a game, but I have to admit I'm not totally clear on how the role-swapping mechanic works. Does this mean that somebody could end up actually being a townie/mafia/tanner without even knowing about it?

Also, is it safe to assume that the hunter revenge kill is treated like a second lynch here? Because the way the roles are worded right now says that town/tanner only wins if they <i>lynch</i> the correct players, not just kill them.

What Fogel said for the first. For the second thing, yeah, the hunter revenge kill is treated just like the lynch kill, so it counts for whatever win conditions a regular lynch would activate. If the Hunter kills the Tanner/a wolf, Tanner/town wins.
(This post was last modified: 05-15-2014 09:49 PM by Robust Laser.)
05-15-2014 06:37 AM
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Schazer
 RE: One Night Werewolf
Post: #7
Patron Saint of Normcore

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I can manage a thread version I think.

peace to the unsung peace to the martyrs | i'm johnny rotten appleseed
clouds is shaky love | broke as hell but i got a bunch of ringtones
eyes blood red bruise aubergine | Sue took something now Sue doesn't sleep | saint average, day in the life of
woke up in the noon smelling doom and death | out the house, great outdoors
staying warm in arctic blizzard | that's my battle 'til I get inanimate | still up in the same clothes living like a gameshow
05-15-2014 07:51 AM
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icanhasdonut
 RE: One Night Werewolf
Post: #8
didn't forget her password for 2 years

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sure why not

literally playing the same game on end
05-15-2014 10:08 AM
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Palamedes
 RE: One Night Werewolf
Post: #9
Wicked Witch

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I'll give it a go I guess.
05-15-2014 01:26 PM
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Sai
 RE: One Night Werewolf
Post: #10
Asker of Questions

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I'm in.

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(This post was last modified: 05-16-2014 02:42 AM by Sai.)
05-16-2014 02:42 AM
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Gnauga
 RE: One Night Werewolf
Post: #11
 

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This sounds like an absolute claiming clusterfuck. I'm in too.

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05-16-2014 04:05 AM
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Robust Laser
 RE: One Night Werewolf
Post: #12
spoopybug

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Okay that's full. Sending out roles and asking for night actions now. I mentioned it in the messages for those of you without actions, but make sure you respond to confirm, even if you don't have an action to send to me.
05-16-2014 06:06 AM
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Dragon Fogel
 RE: One Night Werewolf
Post: #13
The Goddamn Pacman

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Confirming here.

There's no reason for this | Or this | Death is inevitable | You can't challenge fate | The smallest change | I'm overwhelmed
I'm serious | It makes perfect sense | Easy as ABC! | I can't even explain it | Cleaning up someone else's mess
I suck | I rule | I've got it made | Really, I'm serious | This bugs me | It's all lies | I want to believe | Beauty is a curse
05-16-2014 06:13 AM
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Coldblooded
 RE: One Night Werewolf
Post: #14
Ankylosaurus

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Confirmed.

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05-16-2014 06:22 AM
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Schazer
 RE: One Night Werewolf
Post: #15
Patron Saint of Normcore

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boop.

peace to the unsung peace to the martyrs | i'm johnny rotten appleseed
clouds is shaky love | broke as hell but i got a bunch of ringtones
eyes blood red bruise aubergine | Sue took something now Sue doesn't sleep | saint average, day in the life of
woke up in the noon smelling doom and death | out the house, great outdoors
staying warm in arctic blizzard | that's my battle 'til I get inanimate | still up in the same clothes living like a gameshow
05-16-2014 06:29 AM
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SeaWyrm
 RE: One Night Werewolf
Post: #16
used to be Dfaran

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Ahoy.

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05-16-2014 07:17 AM
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Gatr
 RE: One Night Werewolf
Post: #17
baraligatr

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Confirming.

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05-16-2014 07:22 AM
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icanhasdonut
 RE: One Night Werewolf
Post: #18
didn't forget her password for 2 years

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I am here

literally playing the same game on end
05-16-2014 10:04 AM
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Palamedes
 RE: One Night Werewolf
Post: #19
Wicked Witch

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Hi I'm here.
05-16-2014 12:48 PM
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Robust Laser
 RE: One Night Werewolf
Post: #20
spoopybug

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NIGHT OCCURED!
The following does not necessarily confirm which roles exist or if they actually acted. It is a reminder of what order actions occur.

The Werewolves come out to meet one another and determine each other's identities.
The Minion peeks out of their door as the werewolves go home, to see their secret allies.
The Masons rendezvous to confirm their knowledge of each other's identities.
The Seer uses their arcane powers to view the unknown.
The Robber indulges their selfish desires and takes a role from another.
The Troublemaker had a bit of fun and swapped around two people's roles.
The Drunk had a bit too much to drink and forgot what their new role is.
The Insomniac wakes up to make sure they're still who they think they are.

The Tanner and The Hunter sleep soundly.

Everybody wakes up.
You may begin arguing about who did what and who needs to die, if anybody.
Day ends on Monday, May 19, 6:00 PM PST or if Six people vote to end night early, at which point everybody will have 24 hours to make one final post containing only their vote.

You can still vote before deadline but there's no hammering or anything and you can choose to use the aforementioned final vote post to confirm your previous vote.
05-17-2014 12:33 AM
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Coldblooded
 RE: One Night Werewolf - Day Only - START
Post: #21
Ankylosaurus

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Schazer, I am smirking so hard at you right now.

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05-17-2014 12:41 AM
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Gatr
 RE: One Night Werewolf - Day Only - START
Post: #22
baraligatr

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I... uh... I don't really have a clue how to start in these games so I'll just start with specific mechanics I suppose. It seems that the Drunk is the least likely role to be in the game, as they can swap their own role out, but the unused Drunk cannot be swapped back in. So, unless the Drunk decides not to swap their role, we essentially have 11 roles to guess which ones are in the game.

I am operating under the assumption that all actions are entirely optional. Also apparently it is possible for there to be no werewolves in the game? That's weird but cool.

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05-17-2014 12:55 AM
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Robust Laser
 RE: One Night Werewolf - Day Only - START
Post: #23
spoopybug

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Robber and Troublemaker can choose to not take their action, Drunk is required to.

And indeed, if you suspect there are no werewolves, you can vote to no lynch.
05-17-2014 01:02 AM
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Gnauga
 RE: One Night Werewolf - Day Only - START
Post: #24
 

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I don't really know how these things usually play out, but I guess the central mechanic is claims? At least these rounds are short
so I'll ante up myself and Sai as masons.

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05-17-2014 01:14 AM
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Dragon Fogel
 RE: One Night Werewolf - Day Only - START
Post: #25
The Goddamn Pacman

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Not any more, Gnauga. I was the Robber and I stole your role.

There's no reason for this | Or this | Death is inevitable | You can't challenge fate | The smallest change | I'm overwhelmed
I'm serious | It makes perfect sense | Easy as ABC! | I can't even explain it | Cleaning up someone else's mess
I suck | I rule | I've got it made | Really, I'm serious | This bugs me | It's all lies | I want to believe | Beauty is a curse
05-17-2014 02:00 AM
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