The Human Game: Water Under the Bridge

The Human Game: Water Under the Bridge
RE: The Human Game: Water Under the Bridge
>Camilla: Quick, while that thing is dazed, let's push past it!

>Thalia: "Joe... if you're already 'occupied'... what is it doing the occupying? What's its name?"
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RE: The Human Game: Water Under the Bridge
> Joe, are you maybe having second thoughts now? Considering getting away from the Null while you can?... Please?
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RE: The Human Game: Water Under the Bridge
Hey, uh, Null. Would you mind telling us if you belong to this nice man here?
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RE: The Human Game: Water Under the Bridge
(07-21-2019, 08:02 AM)Smurfton Wrote: »Hey, uh, Null. Would you mind telling us if you belong to this nice man here?

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(We can safely assume that yes, this is Joe's Null, it just can't do what it really desires (besides protecting its designated host body) because of.....................................circumstances, which may or may not include getting beaned in the head with a giant metal chest.)
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RE: The Human Game: Water Under the Bridge
It worked well the first time, so hit it again.
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RE: The Human Game: Water Under the Bridge
Welcome back!

> Okay, this looks like a good time to run like hell. What is there in the other side of the chasm? A door? A corridor? Another stupid puzzle?!

> Joe?: Won't this thing be able to "enter" who or whatever is occupying you? If you care about this...entity, you might want to consider the possibility.
Avatar by ribsgrowback on tumblr!
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RE: The Human Game: Water Under the Bridge
The Null seems capable of nodding its mask. Just wanted to make sure we weren't being bamboozled, if Joe is already taken. His icon and everything we know about him seems to suggest a doll, not an owl, after all.

You talked about decisions before, Joe. Are you planning on coming with us when we leave?
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RE: The Human Game: Water Under the Bridge
>There's something life-affirming about smacking things with a heavy lump of metal instead of thinking of existential dread. Keep at it!

It's nice to have you back!
Vivian Quest
Tale of a small lizard, crime, and weird biology!
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RE: The Human Game: Water Under the Bridge
What just happened is Friday showing us the non-failure state. In some form. As if doppel was an NPC player-reader, if that makes sense.
>drag Joe away, then ask if whoever he's talking about looks like the Null
>Thalia, you know what these things are?

(did he ever tell anyone who believed him, and if so, did their actions to exploit the info assured it came to pass?)

...I think i know how to approach the game. It's basically the AI Box experiment, played by each character's Null as the ai trying to get out in. Every designated host acts as the gatekeeper. In-universe, the Human Game exists in the space between each character holding their long-standing opinions, attitudes and desires, and Cancel, who introduces an environment and circumstances to induce self-reflection and possibly change. Given that the Null seem to have full access to characters' memories and logic patterns, with enough time and arguments each should be able to win against their specific host, (optionally?) supressing them with pain. Except for one detail. Out-of-universe, players influence the characters, introducing ideas and impressions they wouldn't think of otherwise. In this space, there are opportunities to craft reasons not only to deny a Null, but also to curb reasons for characters to give up/in - for instance, what could possibly happen if Thalia learnt Jai Parik died? How to do damage control? Who would be able to stop a chain of logic suggesting to try to break through a wall?

It appears that at the heart of it lies a single question: What will prevent giving up one's agency, no matter the misfortune and pain that happens to them?
It's a trick question, given that the answer should end up different for each person.

Come to think of it, this may also be the reason why Cancel doesn't state how long the game is going to take: because implictly, the reason not to give in to a Null should hold indefinitely. It would also conviniently suggest what one player was disqualified for - offing others. Or why spend the time on this question, of all things? Why accomplish things yourself, instead handling the responsibility to something else?
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