Destroy the Godmodder: MSPAradox (Test Session)

Destroy the Godmodder: MSPAradox (Test Session)
RE: Destroy the Godmodder: MSPAradox (Test Session)
Action 1: On my bike I scoot over to the seismic wave generator and attach a helium balloon to it, lifting it into the air. Now that its no longer on the ground, it no longer blocks my charge.
Action 2: I give the lobber some EMP grenades to launch.
Action 3: I give myself a blanket-based armour this time. Slightly less cushioning, slightly more coverage.

My pawn goes to the grenade launcher and, with their improved skills from the chess tournament, aims it directly at the mysterious beacon. The EMP grenades wont destroy it, but they will deactivate it.

Also HunterX5, my F-Drive charge is currently at 8/10, and 2 more would fill it. I'm not sure what happens if you fill someone else's charge, but I want to save it for now, so to be on the safe side, I divert one of the charges you give me to Numbers' bees bees if i can.
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RE: Destroy the Godmodder: MSPAradox (Test Session)
(01-02-2019, 04:52 PM)Redrover1760 Wrote: »I point out the Godmodder's attack against Ten11 isn't something a Godmodder could do, since the Simumodder, while being a Godmodder, still has to follow a small level of indirect damaging rules, and the Simumodder wasn't even describing doing damage at all through a means. Therefore, the Simumodder dealt 6 damage for no reason. Therefore by that logic, I should be able to do something like that. I go back in time, give Ten11 a "Deflection Shield" which deflects one attack back at the source of the attack. Therefore the Simumodder takes 6 damage, since, of course, without a means, the damage is always the same no matter the target, because Godmodder resistance isn't accounted for because resistance to damage implies an object or thing that is durable. But that is useless vs a definitive statement of damage. When you say "I hit him with a sword, I deal 6 damage." Then there is a means and because of armor damage can be reduced. However, here, we have "Deal 6 damage." Armor is useless because it is not an attack, it is a statement of damage. Therefore, by deflecting the statement of "Deal 6 damage" back at the Simumodder, the Simumodder stands no chance versus it.

1 damage!

(01-02-2019, 06:00 PM)FlamingFlapjacks Wrote: »I alchemize

Scimitar && Eternal Flame of Asgard && Lesser Fire Elemental
and pray that I have the grist to do, using two actions to PRAY.

You cannot alchemize living creates! You can, however, use pictures of creatures taken with a Captchalogue Camera! Your praying nets you 8,000 Build Grist, 4,000 Crude Grist, and 2,000 Refined Grist!

(01-02-2019, 06:58 PM)Karpinsky Wrote: »Logically, the One-Shot shield should only take one shot to kill. But typically, that depends on the power of the shot.

And there aren't many shots on the current field more powerful than a FOCUS'd shot from the Dirty Vasilev, in sniper mode.

This should expedite things.

Accuracy Roll: 50 + 50 = 100

You minicrit, dealing 13,500 damage! Looks like the Shield's armor saved it from total destruction...

(01-02-2019, 07:11 PM)Numbers Wrote: »I use two of my turns scavenging the Grist Pool.
I then create an Automatic Can Opener. It works off of battery and I station it at the Castle. It will finish up opening the can, and the 2 left over CP generated can go towards doing whatever.

I suggest someone launching off an EMP at that transmitter, otherwise we'll be in for Antifun City.

You manage to scavenge 20,000 Build Grist, 10,000 Crude Grist, and 4,000 Refined Grist! You transfer your active BEES charge into a passive charge!

(01-03-2019, 10:15 AM)HunterX55 Wrote: »Actions 1 and 2: I assist in Ten11’s endeavour in the charge.

(9/10 Charge)

I assume this was allowed.

Action 3: Study the SWG on how it works. Does it emit a sound wave strong enough to shake the ground yet we can’t hear it or something else?

Yes, it was. However, the Seismic Wave Generator will prevent the charge from being deployed until it is destroyed. The Seismic Wave Generator is a highly complicated piece of Godmodding technology that doesn't really follow the standard laws of physics! However, you do guess that it emits some kind of gravitational wave into the ground, causing it to shake...

(01-03-2019, 11:13 AM)Ten11 Wrote: »Action 1: On my bike I scoot over to the seismic wave generator and attach a helium balloon to it, lifting it into the air. Now that its no longer on the ground, it no longer blocks my charge.
Action 2: I give the lobber some EMP grenades to launch.
Action 3: I give myself a blanket-based armour this time. Slightly less cushioning, slightly more coverage.

My pawn goes to the grenade launcher and, with their improved skills from the chess tournament, aims it directly at the mysterious beacon. The EMP grenades wont destroy it, but they will deactivate it.

Also HunterX5, my F-Drive charge is currently at 8/10, and 2 more would fill it. I'm not sure what happens if you fill someone else's charge, but I want to save it for now, so to be on the safe side, I divert one of the charges you give me to Numbers' bees bees if i can.

The SWG is far too heavy to be lifted up into the air by a single helium balloon! The Lobber will fire EMP Greneades, assisted by your pawn! I'm going to be adding your pawn as a sidekick. You give yourself Blanket Armor, granting you 3 Armor!

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End of Turn Battle

The Grenade Launcher, manned by the Dersite Pawn, fires an EMP Grenade at the SWG! It hits, dealing 5,000 damage and extending its Transmission by one turn! However, the Simumodder quickly places a Faraday Cage around the Beacon so EMP-based attacks won't work on it a second time! The Grist Skimmer searches for Grist Deposits... On the orders of the Simumodder, some of the Dersites attempt to attack FlamingFlapjack's Grist Factory charge, but due to the effects of the neurotoxin, they only lower it by 1 CP! The Dersite Riflemen attempt to destroy the Grenade Lobber...

Accuracy Roll: 47

...but fail! Still, the Grenade Lobber takes 2,000 damage! The rest of the Dersites attempt to attack Ten11, but deal only 2 damage thanks to his Blanket Armor! The Simumodder destroys the Grenade Lobber! 8,000 Build Grist and 4,000 Crude Grist added to the Grist Pool! Its Pyrotoxin Grenades fall on the ground, ready to be claimed by a player! He then sees that his health has reached a critical threshold... the next battle will be quite a challenge!

Battlefield:
Grist Pool: 100K B, 42K C, 13K R, 0 P
Alchemist: [AG] HP: 1,000/1,000, At the Alchemiter
Grist Skimmer: [AG]HP: 1,000/1,000, Searching for Grist...
Chess Tournament: [N], Trains 2 entities or groups of entities each turn
One-Shot Shield: [PG]  HP: 1,500/20,000 Armor: 1,000
Dersite Pawns: [PG] (x10) HP: 1,000/1,000
Dersite Rooks: [PG] (x1) HP: 5,000/5,000
Dersite Riflemen: [PG] (x16) HP: 500/500 Accuracy: 100% Protected by Dersite Rooks, hiding behind One-Shot Shield
Mysterious Beacon: [PG], HP: 5,000/10,000, Transmission: IIII, defended by Dersite Army
Seismic Wave Generator: [PG] HP: 25,000/25,000, Blocking "Wake the Earth" charge
Simumodder: [GM] HV: 5/10

KeepOnRolling: [AG-P] HV: 11/20, Dodge: 50%, Grist: 40K B, 20K C, 8K R, 0 P
Karpinsky: [AG-P] HV: 20/20, Dodge: 50%, Grist: 31K B, 16K C, 7K R, 0 P
FlamingFlapjacks: [AG-P] HV: 20/20, Dodge: 50%, Grist: 54K B, 26.5K C, 11.2K R, 20 P
HunterX55: [AG-P] HV: 20/20, Dodge: 50%, Grist: 40K B, 20K C, 8 R, 0 P, has respawn sickness
Ten11: [AG-P] HV: 2/20, Armor: 3, Dodge: 50%, Grist: 20K B, 20K C, 10K R, 0 P
---Dersite Pawn: [AG-S] HV: 10/10 Dodge: 50%
Numbers: [AG-P] HV: 16/20 Dodge: 50%, Grist: 25K B, 12K C, 13K R, 0 P
Redrover1760: [AG-P] HV: 15/20 Dodge: 50%, Grist: 40K B, 20K C, 8K R, 0 P, wearing Cloak of Levitation
TrickleJest: [color=#ff0000][AG-P]
 HV: 9/20, Dodge: 50%, Grist: Grist: 40K B, 20K C, 8K R, 0 P

Passive Charges:
ODIN: [Karpinsky], 6/10
Wake the Earth: [Ten11], 9/10, Blocked by Seismic Wave Generator
Breaking the Grist Economy for FUN and PROFIT!: [FlamingFlapjacks] 3/10
BEES: [Numbers], 23/30
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RE: Destroy the Godmodder: MSPAradox (Test Session)
FOCUS: I grab the One-Shot Shield, lift it up, and start slamming it into the Dersite forces (aiming first for the remaining Rook) until the shield is unusable and most of them are dead.
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RE: Destroy the Godmodder: MSPAradox (Test Session)
I try again with a picture taken with said Camera, use one action to pray that I have the grist, and then punch the Simumodder. No shenigians, I just punch him.
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RE: Destroy the Godmodder: MSPAradox (Test Session)
Action 1: I’ll take the pyrotoxin grenades.

Action 2 and 3: train in the long forgotten arts of Taiju-fu
(Mix of taekwando, judo, and Jung fu)
(2/20 learned)

(Now I think that’s how it works)
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RE: Destroy the Godmodder: MSPAradox (Test Session)
Nobodys going for the beacon?
Ah, fuck it.

Action 1: Activate Rough Rider abilitech.
Action 2 & 3: Completely focus on trying to attack and destroy that beacon, using speed to go around, under, over or just through any enemy troops in the way.

My pawn attempts to alchemize a Wallet Fetch Modus at the alchemiter.
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RE: Destroy the Godmodder: MSPAradox (Test Session)
(2x) I scavenge for grist.
I then alchemize (Rifle || Particle Accelerator) + (+ as in physically attaching something to another, like a silencer to a gun barrel) Accuracy Consolidator, asking the Alchemist to alchemize a Rifle Bullet || Zero-width Edge while I do so, and do it again and again until I have ten, or until I use up half of my grist at the time. I will attempt to have a rifle that would pierce through multiple things, allowing for the nullification of an army defending another.
Noot noot doot doot.

EGGS AND UPGRADED EGGSShow
[Image: 47325.png]
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RE: Destroy the Godmodder: MSPAradox (Test Session)
(01-03-2019, 05:37 PM)Karpinsky Wrote: »FOCUS: I grab the One-Shot Shield, lift it up, and start slamming it into the Dersite forces (aiming first for the remaining Rook) until the shield is unusable and most of them are dead.

You somehow lift the One-Shot Shield and use it as a bludgeoning weapon, killing the Dersite Rook and 5 pawns, and destroying the shield itself! You gather 10,000 Build Grist, 6000 Crude Grist, and 2,000 Refined Grist!

(01-04-2019, 12:02 AM)FlamingFlapjacks Wrote: »I try again with a picture taken with said Camera, use one action to pray that I have the grist, and then punch the Simumodder. No shenigians, I just punch him.

Scimitar AND Eternal Flame of Asgard AND Captchalogue Picture of Lesser Fire Elemental: Muspelheim's Blade (Lv. 8: 64,000 Build Grist, 10,000 Crude Grist, 20,000 Refined Grist)

You do not have enough Build Grist to alchemize this! The Simumodder was not expecting such as no-nonsense attack! 1 damage!

(01-04-2019, 03:01 AM)HunterX55 Wrote: »Action 1: I’ll take the pyrotoxin grenades.

Action 2 and 3: train in the long forgotten arts of Taiju-fu
(Mix of taekwando, judo, and Jung fu)
(2/20 learned)

(Now I think that’s how it works)

You claim the 2 Pyrotoxin Grenades!

(01-04-2019, 10:18 AM)Ten11 Wrote: »Nobodys going for the beacon?
Ah, fuck it.

Action 1: Activate Rough Rider abilitech.
Action 2 & 3: Completely focus on trying to attack and destroy that beacon, using speed to go around, under, over or just through any enemy troops in the way.

My pawn attempts to alchemize a Wallet Fetch Modus at the alchemiter.

ABILITECH => ROUGH RIDER

You barrel through the remaining Dersite Pawns, killing them and 4 Riflemen, in your quest to destroy the Beacon! The beacon approaches... you collide with it head-on! Beacon destroyed! However, this action destroys your Blanket Armor and causes you to perish from your wounds! You will have to respawn, without your Blanket Armor...

You do not know the recipe for a Wallet Fetch Modus!


(01-04-2019, 12:52 PM)Numbers Wrote: »(2x) I scavenge for grist.
I then alchemize (Rifle || Particle Accelerator) + (+ as in physically attaching something to another, like a silencer to a gun barrel) Accuracy Consolidator, asking the Alchemist to alchemize a Rifle Bullet || Zero-width Edge while I do so, and do it again and again until I have ten, or until I use up half of my grist at the time. I will attempt to have a rifle that would pierce through multiple things, allowing for the nullification of an army defending another.

You scavenge 18,000 Build Grist, 9,000 Crude Grist, and 3,000 Refined Grist!

Rifle || Particle Accelerator = MacGuyvered Particle Gun (Lv. 5: 25,000 Build Grist, 10,000 Build Grist, 1,000 Refined Grist)

You got the MACGUYVERED PARTICLE GUN! An unlicensed nuclear accelerator haphazardly converted into a sidearm, the MacGuyvered Particle Gun is a heavy weapon that can deal 1.5 times the damage of a standard alchemy and can penetrate through 1,000 points of Armor. However, its cumbersome nature means that it requires at least 2 actions to use, and its lack of proper safety features means that the user will take damage from the backblast with every use.



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End of Turn Battle

The Simumodder grimaces. Looks like his backup will be arriving late... However, he still has an ace up his sleeve! He extends his Godarm, and a summoning circle appears... He clenches his Godarm, and the circle explodes in a flash of light! When the dust settles, you see a hulking figure surrounded by three smaller ones... The Terror Ogre has been summoned, along with 3 Terror Imps!

Battlefield:
Grist Pool: 82K B, 33K C, 10K R, 0 P
Alchemist: [AG] HP: 1,000/1,000, At the Alchemiter
Grist Skimmer: [AG]HP: 1,000/1,000, Searching for Grist...
Chess Tournament: [color=#a9a9a9][N]
, Trains 2 entities or groups of entities each turn
Terror Imps: [PG] (x3) HP: 25,000/25,000, Bodyguarding Terror Ogre
Terror Ogre: [PG-BOSS] HP: 80,000/80,000, Armor: 1,000, Hop of Doom: III
Dersite Riflemen: [PG] (x12) HP: 500/500 Accuracy: 120%
Seismic Wave Generator: [PG] HP: 25,000/25,000, Blocking "Wake the Earth" charge
Simumodder: [GM] HV: 4/10

KeepOnRolling: [AG-P] HV: 11/20, Dodge: 50%, Grist: 40K B, 20K C, 8K R, 0 P
Karpinsky: [AG-P] HV: 20/20, Dodge: 50%, Grist: 41K B, 22K C, 9K R, 0 P
FlamingFlapjacks: [AG-P] HV: 20/20, Dodge: 50%, Grist: 54K B, 26.5K C, 11.2K R, 20 P
HunterX55: [AG-P] HV: 20/20, Dodge: 50%, Grist: 40K B, 20K C, 8 R, 0 P, has respawn sickness
Ten11: [AG-P] HV: 0/20, Dodge: 50%, Grist: 20K B, 20K C, 10K R, 0 P
---Dersite Pawn: [AG-S] HV: 10/10 Dodge: 50%
Numbers: [AG-P] HV: 16/20 Dodge: 50%, Grist: 43K B, 21K C, 16K R, 0 P
Redrover1760: [AG-P] HV: 15/20 Dodge: 50%, Grist: 40K B, 20K C, 8K R, 0 P, wearing Cloak of Levitation
TrickleJest: [AG-P] HV: 9/20, Dodge: 50%, Grist: Grist: 40K B, 20K C, 8K R, 0 P

Passive Charges:
ODIN: [Karpinsky], 9/10
Wake the Earth: [Ten11], 9/10, Blocked by Seismic Wave Generator
Breaking the Grist Economy for FUN and PROFIT!: [FlamingFlapjacks] 6/10
BEES: [Numbers], 26/30
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RE: Destroy the Godmodder: MSPAradox (Test Session)
Free/action: Hey, what's that new Abilitech, Marked for Death, do?

1x action: I activate Steady Shot
2x action: I snipe every last Dersite Rifleman with the Dirty Vasilev, then move on to the Terror Imps.
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RE: Destroy the Godmodder: MSPAradox (Test Session)
Focus on respawning.

My pawn checks alchemies of Wallet && Fetch Modus and Wallet || Fetch Modus and alchemizes whichever of those is the wallet fetch modus, which hopefully one of them is.
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RE: Destroy the Godmodder: MSPAradox (Test Session)
Seismic Wave Generator: [PG] HP: 25,000/25,000, Blocking "Wake the Earth" charge

Seems annoying. I toss using 3 actions a EMP charge at it, dealing no damage but stunning its ability to block the Wake the Earth charge for this turn by making it malfunction. ZAP. All I need is two turns... Hmm... I then use the power of ULTIMATE COOLNESS to smite the Seismic Wave Generator making it be stunned even more.

Then I charge 1 CP by expending 2.5k Crude Grist, and put it into Breaking the Grist Economy for FUN and PROFIT!: [FlamingFlapjacks] to ensure that it activates this turn.

Then, I expend 15k Build Grist into 3 Passive CP, going into BEES!!! Yet another Passive Charge by being boosted this way will activate this turn.

I doubt the Simumodder can deal with 4 passive charges activating on the same turn.

Then finally, I take out 7.5k Crude Grist and convert it into 3 CP, to be used as an active emergency charge of 6 CP capacity. (Panic Button: 3/6 CP)
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RE: Destroy the Godmodder: MSPAradox (Test Session)
I put all my actions into my Passibe charge, over charging it and hopefully buffing it, and activating it.
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RE: Destroy the Godmodder: MSPAradox (Test Session)
(2x) I continue scavenging the Grist Pile.
I then alchemize MacGuyvered Particle Gun && Magnetic Capacitor, hopefully allowing it to be able to charge up a shot.

The BEES BEES: AAAAAAA 100% AAAAAAA summon is an Aerial entity, which gives a debuff to attack and dodge whenever it hits something with its attack, has 5 points in range, has 10 points in dodge, 5 points in a self-heal ability, and the rest in attack. It is a large bee with a cannon for a stinger, that shoots stinger-needle things.
Noot noot doot doot.

EGGS AND UPGRADED EGGSShow
[Image: 47325.png]
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RE: Destroy the Godmodder: MSPAradox (Test Session)
Action 1: reverse engineer the pyrotoxin grenades, paying great attention to not set it off.

Actions 2 and 3: Training.

(7/20 learned) was
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RE: Destroy the Godmodder: MSPAradox (Test Session)
(01-04-2019, 08:26 PM)Karpinsky Wrote: »Free/action: Hey, what's that new Abilitech, Marked for Death, do?

1x action: I activate Steady Shot
2x action: I snipe every last Dersite Rifleman with the Dirty Vasilev, then move on to the Terror Imps.

ABILITECH => STEADY SHOT
+25% Accuracy

Attack Roll: 48 + 75 = 123

You minicrit on your attack, killing all of the Dersite Riflemen and dealing 6,000 damage to a Terror Imp! You collect 8,000 Build Grist, 4,000 Crude Grist, and 2,000 Refined Grist!

(01-04-2019, 11:05 PM)Ten11 Wrote: »Focus on respawning.

My pawn checks alchemies of Wallet && Fetch Modus and Wallet || Fetch Modus and alchemizes whichever of those is the wallet fetch modus, which hopefully one of them is.

You respawn!

Wallet && Fetch Modus = Wallet Modus (Lv. 4: 16,000 Build Grist, 8,000 Crude Grist)

You got the WALLET MODUS! Arguably the most useful Fetch Modus in Paradox Space, the Wallet Modus lets you store any Captchaloguable object and retrieve it easily without having to deal with weird puzzle sh!t.

(01-05-2019, 12:21 AM)Redrover1760 Wrote: »Seismic Wave Generator: [PG] HP: 25,000/25,000, Blocking "Wake the Earth" charge

Seems annoying. I toss using 3 actions a EMP charge at it, dealing no damage but stunning its ability to block the Wake the Earth charge for this turn by making it malfunction. ZAP. All I need is two turns... Hmm... I then use the power of ULTIMATE COOLNESS to smite the Seismic Wave Generator making it be stunned even more.

Then I charge 1 CP by expending 2.5k Crude Grist, and put it into Breaking the Grist Economy for FUN and PROFIT!: [FlamingFlapjacks] to ensure that it activates this turn.

Then, I expend 15k Build Grist into 3 Passive CP, going into BEES!!! Yet another Passive Charge by being boosted this way will activate this turn.

I doubt the Simumodder can deal with 4 passive charges activating on the same turn.

Then finally, I take out 7.5k Crude Grist and convert it into 3 CP, to be used as an active emergency charge of 6 CP capacity. (Panic Button: 3/6 CP)

Your EMP Grenades will stun the Seismic Wave Generator for this turn! However, if the charge goes through, the Seismic Wave Generator will be able to deal damage to the resulting entity! Your smite deals 3,000 damage! You use the Charge Booster!

(01-05-2019, 12:52 AM)FlamingFlapjacks Wrote: »I put all my actions into my Passibe charge, over charging it and hopefully buffing it, and activating it.

You overcharge and activate your passive charge! It will be treated as having 14 CP! (I received the stats by Discord)

Breaking the Grist Economy for FUN and PROFIT! => EXECUTE

You spawn a Grist Factory and 2 Grist Drones! The Grist Factory has 15,000 HP and 3,000 Armor! It also has immunity from instakills, giving it a spare HP if an attack would normally instakill it! It will produce 4,000 Build Grist, 2,000 Crude Grist, 1,000 Refined Grist, and 100 Precious Grist every other turn! On turns when it does not produce Grist, it will produce a Grist Drone! Each Grist Drone collects 500 Build Grist, 250 Crude Grist, 100 Refined Grist, and 10 Precious Grist each turn! They can also switch to attack mode if the Grist Factory has low HP! The Grist Factory has a special ability, Overcharge, that triples it and its Drones' Grist production for two turns, on a 4 turn cooldown!

(01-05-2019, 01:59 AM)Numbers Wrote: »(2x) I continue scavenging the Grist Pile.
I then alchemize MacGuyvered Particle Gun && Magnetic Capacitor, hopefully allowing it to be able to charge up a shot.

The BEES BEES: AAAAAAA 100% AAAAAAA summon is an Aerial entity, which gives a debuff to attack and dodge whenever it hits something with its attack, has 5 points in range, has 10 points in dodge, 5 points in a self-heal ability, and the rest in attack. It is a large bee with a cannon for a stinger, that shoots stinger-needle things.

Due to your alchemy and charge deployment, you will only be able to scavenge one action's worth of Grist! You scavenge 8,000 Build Grist, 4,000 Crude Grist, and 1,500 Refined Grist!

MacGuyvered Particle Gun && Magnetic Capacitor: Makeshift Overcharger (Lv. 7: 49,000 Build Grist, 8,000 Refined Grist)

You do not have enough Build Grist to alchemize this!

BEES => EXECUTE

You deploy the Giant Bee! It will be able to attack aerial and far-away entities, give a debuff of -20% Dodge and -20% Attack with each hit as well as dealing 7,000 points of damage, heal 5,000 points of damage each turn, and have a Dodge of 80%! This truly is the most powerful AG entity on the field!

(01-05-2019, 04:31 AM)HunterX55 Wrote: »Action 1: reverse engineer the pyrotoxin grenades, paying great attention to not set it off.

Actions 2 and 3: Training.

(7/20 learned) was

You reverse-engineer the Pyrotoxin Grenades! You now can produce it through the Alchemiter and through your own actions!

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End of Turn Battle

The ODIN and Wake the Earth charges are ready for deployment! The Grist Skimmer has found a Minor Grist Deposit! It begins to mine it... The Grist Factory produces a Grist Drone! The Grist Drones collect 1,500 Build Grist, 750 Crude Grist, 300 Refined Grist, and 30 Precious Grist! The Giant Bee attacks the Terror Ogre...

Bodyguard Roll: 7

... and the damaged Terror Imp takes the hit! 7000 damage and a debuff! The Chess Tournament begins training the Grist Skimmer and Grist Drones... The Terror Imps attack the players!

Attack Rolls: 78, 58, 27

5 damage to Numbers, and 5 to Redrover! The Terror Ogre attempts to swat the Giant Bee!

Attack Roll: 54

.. and misses! The Simumodder deals 7,000 damage to the Giant Bee and 5 damage to Ten11


Battlefield:
Grist Pool: 77.5K B, 29.75K C, 8.8K R, 30 P
Alchemist: [AG] HP: 1,000/1,000, At the Alchemiter
Grist Skimmer: [AG]HP: 1,000/1,000, mining Minor Deposit
Grist Factory: [AG], HP: 15,000/15,000, Armor: 3,000, Grist Collection: I, Overcharge: IIII
Grist Drones: [AG], (x3) HP: 5,000/5,000
Giant Bee: [AG], HP: 8,000/15,000, Dodge: 80%, heals 5,000 damage each turn, debuff of -20% Dodge and -20% Attack for entities it hits.
Chess Tournament: [N], HP: 10,000/10,000 Trains 2 entities or groups of entities each turn, training Grist Skimmer and Grist Drones
Terror Imps: [PG], (x1) HP: 12,000/25,000 BEES: I (x2) HP: 25,000/25,000, each have a 25% chance of tanking an attack aimed at the Terror Ogre
Terror Ogre: [PG-BOSS] HP: 80,000/80,000, Armor: 1,000, Hop of Doom: III
Seismic Wave Generator: [PG] HP: 22,000/25,000, Blocking "Wake the Earth" charge, stunned this turn
Simumodder: [GM] HV: 4/10

KeepOnRolling: [AG-P] HV: 11/20, Dodge: 50%, Grist: 40K B, 20K C, 8K R, 0 P
Karpinsky: [AG-P] HV: 20/20, Dodge: 50%, Grist: 49K B, 26K C, 11K R, 0 P
FlamingFlapjacks: [AG-P] HV: 20/20, Dodge: 50%, Grist: 54K B, 26.5K C, 11.2K R, 20 P
HunterX55: [AG-P] HV: 20/20, Dodge: 50%, Grist: 40K B, 20K C, 8 R, 0 P, has respawn sickness
Ten11: [AG-P] HV: 5/10, Dodge: 50%, Grist: 4K B, 8K C, 10K R, 0 P
---Dersite Pawn: [AG-S] HV: 10/10 Dodge: 50%
Numbers: [AG-P] HV: 15/20 Dodge: 50%, Grist: 43K B, 21K C, 16K R, 0 P
Redrover1760: [AG-P] HV: 10/20 Dodge: 50%, Grist: 25K B, 10K C, 8K R, 0 P, wearing Cloak of Levitation
TrickleJest: [AG-P] HV: 9/20, Dodge: 50%, Grist: Grist: 40K B, 20K C, 8K R, 0 P

Passive Charges:
ODIN: [Karpinsky], 10/10
Wake the Earth: [Ten11], 10/10
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RE: Destroy the Godmodder: MSPAradox (Test Session)
1x Action: Deploy ODIN, start it charging up initial 5/5 if it doesn't start charged
(I won't have to order it to fire, right?)

2x Action: I attempt to hack the Seismic Wave Generator so its Seismic Waves deal damage to Terror Entities.
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RE: Destroy the Godmodder: MSPAradox (Test Session)
One action: start the passive charge: MORE, MORE, MORE! 1/5
Then use two actions to create a few shields for the factory.
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RE: Destroy the Godmodder: MSPAradox (Test Session)
I focus, and give the Bee 3 points in Armor. If it doesn't result in stat armor, the 3 points will instead be put into Health.
Noot noot doot doot.

EGGS AND UPGRADED EGGSShow
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RE: Destroy the Godmodder: MSPAradox (Test Session)
Alright.

+3 charge to 6/6 Panic Button.

Panic Button Charge Activate.

Digital Sign: Unending Irony

I go into the world's digital realm, hack into it by teleporting past all the defending entities to the admin console, and UNLEASH THE ALMIGHTY POWER OF THE BAN on the BANHAMMER, THROUGH THE POWER OF IRONY BANNING THE BANHAMMER makes it instantly explode into pieces.
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RE: Destroy the Godmodder: MSPAradox (Test Session)
Hey, btw, my “learn taiju-fu” is a passive charge. Just saying. I think I forgot to mention it. It’s my fault, sorry.


So, using actions 1 and 2 to charge,
Action 3: (CHARGED) Teach the Prospitans the way of chess, helping even the lowliest pawn to turn into a general.

/Not part of action/
Before anyone asks, the queen told me to.
/Not part of action/
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RE: Destroy the Godmodder: MSPAradox (Test Session)
Tbh i didnt have anything specific in mind for what waking the earth would actually do when i started charging, but never mind.
I activate my passive charge to summon an earth elemental (this doesnt take an action right). The elemental has no specific shape, rather it takes the form of a mass of rock and dirt controlled by a single consciousness, like a blob but made of earth. 5 charges into HP, 1 charge into armor, 4 charges into attack, which can be just striking stuff with huge force, or engulfing them and shredding it on the inside. The elemental is a Horde entity, it cannot replace parts of itself that are hit out of it with more earth under normal circumstances.

Action 1: I make a mattress based armor. Its slightly impractical. But only slightly.
Action 2: I take the wallet modus and attempt to scoot by the seismic wave generator and captchalogue it.
Action 3: I get on my bike and attack the terror imps.

My pawn goes to the chess tournament again, to improve itself further.
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RE: Destroy the Godmodder: MSPAradox (Test Session)
As an FYI, I've decided to award XP for more than just raw damage...

Karpinsky has gained a new Abilitech!
ABILITECH =>SABOTAGE [Lv. 1 COOLDOWN: I] 
You place an array of booby traps and defensive turrets in the path of an enemy, making it dangerous for them to act! You can choose one entity or group of weak entities to target. If they take an action, they have a 40% chance of reciving minor damage and a 20% chance of receiving medium damage!

Redrover1760 has gained a new Abilitech!

ABILITECH => SHUTDOWN [Lv. 1 COOLDOWN: I]

Manipulating the Source Code of the simulation, you manage to inject a virus into your target! You inflict a 20% debuff on attack and defense!

(01-05-2019, 03:49 PM)Karpinsky Wrote: »1x Action: Deploy ODIN, start it charging up initial 5/5 if it doesn't start charged
(I won't have to order it to fire, right?)

2x Action: I attempt to hack the Seismic Wave Generator so its Seismic Waves deal damage to Terror Entities.

ODIN => EXECUTE

You deploy the ODIN! It will have only 10,000 HP but will reside an a unique orbital zone, making it untargetable by most entities unless they have high range or can travel into orbit! You don't have to order it to fire, but it will attack a random PG entity unless you specify a target!

You begin hacking the Seismic Wave Generator! +20% hacking progress! The Simumodder will likely work against you, so you all should try to help out!

(01-05-2019, 04:04 PM)FlamingFlapjacks Wrote: »One action: start the passive charge: MORE, MORE, MORE! 1/5
Then use two actions to create a few shields for the factory.

You start a passive charge! You also create a temporary shield for the factory, with 10,000 points of HP!

(01-05-2019, 05:29 PM)Numbers Wrote: »I focus, and give the Bee 3 points in Armor. If it doesn't result in stat armor, the 3 points will instead be put into Health.

You manage to give 1,000 points of Armor to the Giant Bee! However, it seems like any further upgrades to the Bee will require charging...

(01-05-2019, 05:34 PM)Redrover1760 Wrote: »Alright.

+3 charge to 6/6 Panic Button.

Panic Button Charge Activate.

Digital Sign: Unending Irony

I go into the world's digital realm, hack into it by teleporting past all the defending entities to the admin console, and UNLEASH THE ALMIGHTY POWER OF THE BAN on the BANHAMMER, THROUGH THE POWER OF IRONY BANNING THE BANHAMMER makes it instantly explode into pieces.

You somehow manage to split past the Simumodder's defenses! His Banhammer has been disabled this turn, thus greatly reducing his combat effectiveness!

(01-06-2019, 01:15 AM)HunterX55 Wrote: »Hey, btw, my “learn taiju-fu” is a passive charge. Just saying. I think I forgot to mention it. It’s my fault, sorry.


So, using actions 1 and 2 to charge,
Action 3: (CHARGED) Teach the Prospitans the way of chess, helping even the lowliest pawn to turn into a general.

/Not part of action/
Before anyone asks, the queen told me to.
/Not part of action/

Noted. You begin teaching the Prospitians how to play chess, but there are many of them and progress is slow... (3/20 actions expended)

(01-06-2019, 10:40 AM)Ten11 Wrote: »Tbh i didnt have anything specific in mind for what waking the earth would actually do when i started charging, but never mind.
I activate my passive charge to summon an earth elemental (this doesnt take an action right). The elemental has no specific shape, rather it takes the form of a mass of rock and dirt controlled by a single consciousness, like a blob but made of earth. 5 charges into HP, 1 charge into armor, 4 charges into attack, which can be just striking stuff with huge force, or engulfing them and shredding it on the inside. The elemental is a Horde entity, it cannot replace parts of itself that are hit out of it with more earth under normal circumstances.

Action 1: I make a mattress based armor. Its slightly impractical. But only slightly.
Action 2: I take the wallet modus and attempt to scoot by the seismic wave generator and captchalogue it.
Action 3: I get on my bike and attack the terror imps.

My pawn goes to the chess tournament again, to improve itself further.

Waking the Earth => EXECUTE

Earth Elemental summoned! It will have 35,000 HP and 2,000 points of Armor! As an FYI, I've realized that my functional HP calculations for Armor were quite off, so I'm fixing them to be more appropriate. As a Horde entity, its attack will decrease as it takes damage! Its standard attack will deal 6,000 damage at max HP, and it can also engulf a weaker entity (such as a Terror Imp), dealing 3,000 damage each turn and preventing them from acting!

You make a suit of Mattress Armor! It is worth 4 AP, but will give you a 10% debuff on attacking! You attempt to capchalogue the Seismic Wave Generator, but the Simumodder's anti-capchalogue defenses prevent you! Still, it deals 5,000 damage to the Seismic Wave Generator! You then barrel down on your Jet-Powered Motorbike Mk.2, dealing 5,500 damage to the damage Terror Imp and taking only 1 damage in the process!

__________________________________________________________________________________________________________________________________________________________
End of Turn Battle

The Giant Bee heals for 5,000 HP! It then finishes off the damaged Terror Imp! 10,000 Build Grist, 6,000 Crude Grist, and 3,000 Refined Grist is added to the Grist Pool! The Grist Skimmer finishes mining the minor Grist Deposit, adding 5,000 Build Grist and 2,000 Crude Grist to the Grist Pool! The Grist Factory and Grist Drones produce 6,500 Build Grist, 2,750 Crude Grist, 1,300 Refined Grist, and 130 Precious Grist combined! The Earth Elemental engulfs a Terror Imp, dealing 2,000 damage to it and preventing it from attacking or bodyguarding the Terror Ogre! The Chess Tournament continues to train the Grist Skimmer and Grist Drones! The undamaged Terror Imp attacks the Earth Elemental for 3,000 damage! The Terror Ogre follows up with 11,000 damage! The Seismic Wave Generator deals 3,000 damage to the Earth Elemental! The Simumodder attacks the Giant Bee, but is only able to deal 2,000 damage due to his disabled Banhammer! He also reduces the AG Hacking Progress of the Seismic Wave Generator by 10%!

Battlefield:
Grist Pool: 99K B, 40.5K C, 13.1K R, 160 P
Alchemist: [AG] HP: 1,000/1,000, At the Alchemiter
Grist Skimmer: [AG]HP: 1,000/1,000, searching for Grist
Grist Factory: [AG], HP: 15,000/15,000, Shield: 10,000/10,000, Armor: 3,000, Grist Collection: I, Overcharge: IIII
Grist Drones: [AG], (x3) HP: 5,000/5,000
Giant Bee: [AG], HP: 11,000/15,000, Dodge: 80%, Armor: 1,000, heals 5,000 damage each turn, debuff of -20% Dodge and -20% Attack for entities it hits.
Earth Elemental: [AG], HP: 18,000/35,000, Armor: 2,000, Horde entity, can engulf enemies
Chess Tournament: [N], HP: 10,000/10,000 Trains 2 entities or groups of entities each turn, training Grist Skimmer and Grist Drones
Terror Imps: [PG], (x1) HP: 23,000/25,000 Engulfed, (x1) HP: 25,000/25,000, each have a 25% chance of tanking an attack aimed at the Terror Ogre
Terror Ogre: [PG-BOSS] HP: 80,000/80,000, Armor: 2,500, Hop of Doom: III
Seismic Wave Generator: [PG] HP: 17,000/25,000, Blocking "Wake the Earth" charge, AG Hacking Progress: ++++++++++
Simumodder: [GM] HV: 4/10

KeepOnRolling: [AG-P] HV: 11/20, Dodge: 50%, Grist: 40K B, 20K C, 8K R, 0 P
Karpinsky: [AG-P] HV: 20/20, Dodge: 50%, Grist: 49K B, 26K C, 11K R, 0 P
FlamingFlapjacks: [AG-P] HV: 20/20, Dodge: 50%, Grist: 54K B, 26.5K C, 11.2K R, 20 P
HunterX55: [AG-P] HV: 20/20, Dodge: 50%, Grist: 40K B, 20K C, 8 R, 0 P, has respawn sickness
Ten11: [AG-P] HV: 4/10, Armor: 4, Dodge: 50%, Grist: 4K B, 8K C, 10K R, 0 P
---Dersite Pawn: [AG-S] HV: 10/10 Dodge: 50%
Numbers: [AG-P] HV: 15/20 Dodge: 50%, Grist: 43K B, 21K C, 16K R, 0 P
Redrover1760: [AG-P] HV: 10/20 Dodge: 50%, Grist: 25K B, 10K C, 8K R, 0 P, wearing Cloak of Levitation
TrickleJest: [AG-P] HV: 9/20, Dodge: 50%, Grist: Grist: 40K B, 20K C, 8K R, 0 P

High Orbit Zone - Distance 3
ODIN: [AG], HP: 10,000/10,000, Orbital Strike: IIIII

Passive Charges:
MORE, MORE, MORE!: [FlamingFlapjacks] 2/5
Learn Taiju-Fu: [HunterX55] 10/20
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RE: Destroy the Godmodder: MSPAradox (Test Session)
Sword && Model of all Stars in Existence

More armor for the factory.

I punch the Terror Ogre with my foot.
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RE: Destroy the Godmodder: MSPAradox (Test Session)
1x action: Sabotage on the Ogre

2x action: Grab a whole lot of grist from the Grist Pool
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RE: Destroy the Godmodder: MSPAradox (Test Session)
(2x) I continue to grab grist from the pool.
(1x) MacGuyvered Particle Gun && Magnetic Capacitor. Time to use burst shots and eradicate stuff.
Noot noot doot doot.

EGGS AND UPGRADED EGGSShow
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