Sarin

Sarin
#26
RE: Sarin
>Whatever terrifying nightmare beast is snatching up fish, you're sure it'll make a great pet. Add monster pet acquisition to the to checklist.
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#27
RE: Sarin
(02-21-2019, 09:57 PM)typeandkey Wrote: »>Whatever terrifying nightmare beast is snatching up fish, you're sure it'll make a great pet. Add monster pet acquisition to the to checklist.

>Seconding.
Noot noot doot doot.

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#28
RE: Sarin
Alright, the idea of a monster pet dawns on you for a while. You could chill in its mouth, ride gnarly waves that you're not confident enough to ride and even give it a less intimidating name. But the drawbacks from it out-weigh the pros. It could eat you alive, you could get some weird monster allergy. It could eat your plants.

But maybe a smaller, less intimidating monster pet would do. Perhaps a dog-like thing. You still put it on the checklist for when you get out of this whole situation though. The hologram moves to the front door and a hand reaches out and opens it.

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You are Daniel (again) and you're going to find a way out of here. You open your front door only to be met with a writhing mass of tentacles and eyes running along its appendages. Thankfully for you, it isn't looking your way. Unthankfully though it's pulling down Mitch's house, where all of you usually do your cooking classes.

Everyone was inside of there.

Fuck.

((You have unlocked DUAL COMMANDS! You may now control Alex with 'Alex:' or Daniel with 'Daniel:'))

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