Crisis Cycles

Crisis Cycles
#76
RE: Crisis Cycles
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(Nishikoon is smaller than it looks like, this map is zoomed in)

200 years pass. The Republic is no more. In its place, we see the Commonwealth: a loose coalition of states, led by the elected High Consul, with each state having their own autonomy. The High Consul has been an orc about 80% of the time in the last centuries. And recently, things have been shaken up: the current High Consul of the Commonwealth has married a Shamir Worm Knight. Who knows what this strange love will lead to? And people are inspired by this wedding, and the number of cross species pairings increase (of course, they have always existed, but now there is a higher approval of free LOVE). Could this lead to the expansion of the Commonwealth, or perhaps, an invigoration of diplomacy?

There has been leaks about the joint project of The Bastion and the shamir. Rumor has it, they have found out that if you dig in certain parts of the Deep Red under the Deep Red, and you use certain techniques, you can go deeper still, and end up on a secret place on the very Moon itself. The world, like space, is BOTTOMLESS.

The friendship of the Tugad and the Khallow Remnants, have resurrected, and in fact, improved the art of flying machines! Having a secret moon cache helped in this a lot. Now flying ships roam the skies, out of the reach of Yxlan's sea monster constructs... Not everyone has access to these, but there are plans for ensuring that conquering the SKY is not just the dream of a select few.

Inheritable Cultures:

Elven
    Sogosha elves
    The various deep koon ghoul elves
    Wights

Orcs
    Windrose (mainly orcs, but many other folks present from all over the realm)
    Herder orcs

Desolate Coast
    Copper Khanate
    Khallow Remnants
    Orokkon Alliance

Other
    Shamir worm-paladins, full of malice
    Krokar Esklin
    Tugad Lizards
    The alliance of Terrestrial Bastion Of Vallis Marginis, Druzhul peaks dwarves and Shamir worm paladins


Established Species:
Dwarves
Elves
Lizardfolk
Orcs
Half-men
Shamir
The Moon
Frog people
Sad birds
Copper Men
Horrible Animal People
Ghouls
Wights

Only new species allowed:
The horrible animal people of the northern jungles

Plothooks:
Penumbra Pact: the seven power of the moon reached a tentative peace. It is now the hub of extreme espionage, and weapon building. There are many new craters.

Culture Name: What is the name of your culture? During the first era, this is also the name of your city state.
Banner Colour: What colour represents your city state?
Government and Leader: Who leads this place? Tell us about the system, and this person.
Society: What can you tell about your culture?
Species: What is your species? This is especially important choice, as creating new species will be rarer in later ages. You may have mixed City States of course.
Stances on the three changes: Tell us how your culture handles the changes: do they embrace them, or deny them? If you embrace a change, you will divert resources towards it, if you deny it, you will divert resources away from it. If you embrace everything, you are a generalist, if you deny all of them, you are a subversive element.
Major cultural influence: Pick one of the previous cultures to be a major influence on your new culture! You can even pick someone else’s culture.  You may also replace an en existing culture. Perhaps you represent a new Dynasty, or maybe a new people who absorbed a previous culture. Or you can be a culture that seceded from their parent culture.
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#77
RE: Crisis Cycles
Culture Name: The Khallow Ascendancy

Banner Colour: Onyx (#353839)

Government and Leader: The Master of Ceremonies (Emcee) leads the Khallow Ascendancy, a collective society of the ACROBATS who survived the downfall of their civilization. The Emcee is a rotating title, being drawn by lot whenever the circus decides that they want someone else to lead them. Other than that, Khallow society is very loosely organized, with each settlement mostly doing its own thing. After meeting the Tugad lizards, however, the various groups have become more closely interlinked, and they've taken some ideas from Tuvarii Republicanism.

Society: The Khallow were once a people laid low by disaster, and they had fallen into the depths of despair. Then, they were visited by a people from the East - the Tugad lizards. They set off on an expedition through the ruined lands, and found two wondrous artifacts - the moon cache, and the remnants of the Khallow's ancient flying machines.

Invigorated by these discoveries, the Khallow threw themselves into rebuilding their ancient machine and their society. Inspired by Tugad, they built not only flying machines, but ships! Air-ships! The Khallow, before confined to a few tents in the wastes, took to the air in a colorful fleet of balloons, airplanes, and zeppelins.

Now, the Khallow's sky-cities drift over their former lands, sometimes visiting their neighbors and traveling across the ocean as well. Using the technological expertise from studying the mooncache, they've begun cleaning up the wastes, and endeavor to bring joy and happiness to everyone.

Species:The Khallow

Stances on the three changes:

SKY: 100% positive
LOVE: The Khallow's best friends are lizards! Yes!
BOTTOMLESS: Negative. As inhabitants of the Middle Sky, the Khallow see no need to go down to go up. They could probably reach the moon by flying if they wanted.

Major cultural influence: The Khallow-Tugad Alliance
Current Projects:
Human space is at war, and we're all caught up in it - Scattered Stars

A woman chases another through the snow, but where will their path lead them? - Footprints in the snow
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#78
RE: Crisis Cycles
Culture Name: The High Autarchy of Mare Fulmina

Banner Colour: A faded blue.

Government and Leader: TBA

Society: Mare Fulmina was one of factions that fought the war on the moon for centuries after the collapse of the majority of the Seven Empyreal Monarchies, and that war has finally ended. After generations of bloody, ceaseless conflict, the population centers have been mostly evacuated and flattened, with the population living in a mix of domed fortress cities, dilapidated bunkers and scrap-walled shanty towns.

Species: Low Selenians - specifically, the vrond. The Lunar Wars have finally ended in stalemate and cold war, but not before the centuries of ceaseless conflict left deep scars on lunar society and destroyed almost all the old governments. The seven species of the moon eventually formed seven factions during the wars, with the vrond confined mostly to the region of Mare Fulmina, the Lightning Sea (which in fact is more of a giant lava field).

Stances on the three changes:
LOVE: Reject. The moon has seen an inverse path to the planet in this regard, with the eventual separation into the racially-distinct factions of the Penumbra Pact as a basis for a tenuous peace. That kind of blind affection is weakness that can be exploited in a society scarred by unceasing war, sapped of compassion and driven to distrust and paranoia.
BOTTOMLESS: Accept. The moon is scarred and broken, and the planet is prosperous and bounteous. We must use this new discovery to expand into these peace-softened lands and provide for ourselves.
SKY: Accept. There is more than one way to reach the planet. Lunar skyships have plied the heavens since before the wars, and Mare Fulmina has always been strong in the skies compared to the other surviving factions of the Penumbra Pact.

Major cultural influence: The Mountain Alliance of the High Selenians, dwarves and Shamir - they formed the basis of recontact, and they are the basis of the disgust (and, in private, hateful envy) felt by the Autarchy towards how the High Selenians had fallen.
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#79
RE: Crisis Cycles
Culture Name: Transorcvania

Banner Colour: Green despite Aculadray insisting it is black and red.

Government and Leader: High King Warlord Aculadray, our favorite pseudo-vampiric asshole! He "lawfully" achieved rulership these past couple of centuries by the "persuasions of the innermost mind" (i.e. wightish hypnotism). There is some sort of neo-monarchy thing going on with the government, where Aculadray is the rule-for-life (or dare I say, RULER OF THE NIGHT???). Democractic vote still exists but it tends to be for governmental roles that Aculadray finds personally unpleasant to deal with, such as water utilities, taxes, and what not.

Society: Ever since Aculadray converted a not-so-petty span of land into his metaphorical Personal Minecraft/RP Forum, he decided to cherrypick the best parts of the Orcgarchy for his own needs. Good hair can stay. The Listeners can not. He tried banning voting but partially relented after a bunch of stake-wielding football hooligans clustered up at his official residence. He is still absolute ruler though.

Species: Ghouls! Self-explanatory!
Orcs! Self-explanatory! Also from Windrose! They absolutely don't like Aculardray's social reorganization!
Wights! Pretty people with scary magic!
Half-men! Eldritch ghosty lads!
Horrible animal men! Recent arrivals -- they like to don on canine-themed attire. You can call them "wear-wolves."

Stances on the three changes:
Sky: Approved. It is nice when more space to conquer is literal space!
Love: Disapproved. Who cares about marriage! WHY AREN'T THEY PAYING ATTENTION TO MMMMMMMMMEEEEEEEE.
Bottomless: Approved. They're mostly ghouls! Of course, they love dirt!

Major cultural influence: Windrose! Wights!
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#80
RE: Crisis Cycles
Culture Name: Shangal Union

Banner Colour: Pink Petals and Dark Brown Wood

Government and Leader: Led by the Shangal Council, the Union is a Constitutional Pseudo-Republic, though the Council claims it is acting on behalf of the Trees themselves. The current Council President is Dostanah Balebaji, Huntress of the Most Reverent and Exalted Wingborn Coven. She first emerged as a leader within the Council Ranger, successfully 'reclaiming' Torarlial and halfling tribal lands on behalf of the 'Mother Jungle' in retaliation for their exploitation and neglect. She wanted to demolish Sogosha but the walls were too strong so she fumed and reluctantly signed a peace treaty with the wights. Her Coven represents most flying species in the Union and is dominated by the Von Bats, a noble house founded by 'Uplifted' ComBats.

There are several other Council members, with a number of Representatives proportional to the number of sentient and non-sentient members. This is calculated by a complicated formula that nobody really likes but one that everyone agrees is better than fighting each other.

Society: The Union is the end result of the emergence of sentience among several species native to the forests where the denizens of the Plateau refused to tread as well as hundreds of years of exiles and refugees hiding within its groves. Eventually, magics within and without transformed some of the so-called 'animal' species. They are highly self-sufficient and conservationist, worshipping the Forest in multiple forms (each species pretends its pantheon is unique to them but most are really just rebranded and renamed analogues). The Laws of the Shangal are written in the Shangal Book - a text written shortly after the various benefactors/victims of Half Star's meddling fled inside the Forest and tried to figure out how they were going to survive and help the other species around them.

Buildings in Shangal are built within, around, below and above the Trees, but without harming them directly; it is forbidden to chop down any of the Elder Trees and there are limitations on what species can be harvested or forested - enforced by Council Rangers. They actively replant trees in places where they have been removed and Torarlial's buildings are now covered in vegetation.

Species: TBD (give me terrible ideas plz)

Stances on the three changes:
LOVE: Strongly Accept. The species of Shanglal are rather amused and haughty about this trend. They were marrying each other and living together before it was cool!
BOTTOMLESS: Neutral. The moon is interesting, but fear of the Moon People above and the Ghouls below mean they are too afraid to explore this revelation.
SKY: Strongly Accept. The bats are really super keen to control the skies and have tried making arcane devices of their own to augment both their own flying and construct skyships of their own.

Major cultural influence: Apart from themselves, Halflings (including the lost Spitelings!), Sogoshanite Elves and Ranitezians are the largest minorities and have significantly influenced its culture and identity. A few Wet Koon also live underneath and have joined the Union. The first of them fled there during the battle with Half Star and disturbances since then led more to join them - becoming 'Jungle Koon'.
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#81
RE: Crisis Cycles
Culture Name: Gildrak Hold: The Era of Ankh-Tawy.

Government and Leader: King Yaem Atmi. The new leader of the reunited Gildrak Hold, a descendant of King Dagram II who had returned to Gildrak Hold to bring back the united strength of the dwarven people and gather together the culture and history found in the centuries. He rules over a democratic council that can veto him, called "Shai-Consulars." These Shai-Consulars are representatives of seperate holds and communities they are responsible for taking direct care of and speaking of their concerns. King Yaem Atmi.

Society: What can you tell about your culture?

Species: Dwarves!

Stances on the three changes: Tell us how your culture handles the changes: do they embrace them, or deny them? If you embrace a change, you will divert resources towards it, if you deny it, you will divert resources away from it. If you embrace everything, you are a generalist, if you deny all of them, you are a subversive element.

Major cultural influence: Shamir worm something.

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"Don't get me started on Henchmen."
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