Wings of Fury 2

Wings of Fury 2
Wings of Fury 2
Wings of Fury 2

Welcome to Alma, a world of the branch filled with myths, monsters, and danger.

This is a time of heroes and legends, where Songs are sung of past and future.

How will you shape the world?


[Image: 8b9be07759296ce3a4092302aa38615f.png]

You are an adventurer in the Chunard city of Marray, answering the call of the great dragonslaying knight Sir Henri de Montenay. Called the Red Thorn of Montenay, he is a renowned warrior of great valor, and seeks to slay the dragon Naissyri in the Giant's Tail Mountains. Naissyri has long been a threat to the region, consuming farmers and cattle alike, and many are the knights who have tried and failed to slay her.

Who are you?


Name: What is your character's name?
Species: What species does your character belong to?
Song: Is your character attuned to a Song? If so, which one?
Age: How old is your character?
Origin: What town, country, and world does your character come from? Feel free to go into detail if you wish.
Home: What town, country, and world does your character live in? Describe their home.
Appearance: A description of your character! Things like facial appearance, build, height, eye color, hair color, fashion sense, scars, tattoos and whatever else you'd like to include.
Personality: Your character's personality. This might include their fears, ambitions, tendencies, habits, and whatever else.
Biography: Your character's history! The more detailed, the better! Whatever you want to include to flesh out your character's past and how it shaped them into the person they are today.
Important Skills: What skills does your character possess?
Important People: Include immediate family, as well as any important friends, family, or other NPCs you wish to have in your backstory.
Inventory: Any important items and keepsakes.


I have included a ton of information on the setting in the codex. Links to that will be on the Wings discord channel.

This will be a play by post game similar to Masks and the original Wings, where most of the action ends up happening in individual PMs. It should be noted that this is not a DIRECT sequel to Wings of Fury 1 on the Chocolate Pi forums. It is a spiritual successor with the same sort of idea.
RE: Wings of Fury 2
Name: Brom Buster Barnaby Brambleberry

Species: Halfling (Erass)

Song: A druid. So he's just a Second Song Wizard (plantlife).

Age: How old is your character? 70 and still kicking, babie!

Origin: Crinklecrankum, Erass. A villa in a biolumscient forest, famous for its wavy-glass walls and extremely dangerous wildlife. Said wildlife is of various hues and glowy-tude, but also of various venomity and horrible predation methods. Unforunately, the exotic dangerous wildlife is why Crinklecrankum is constantly attacked by non-Erassian raids, looking to get those sweet, sweet wildlife for their industries. As the result, halflings (which are the exclusive population of the villa) are hostile towards anyone who has the slightest whiff of "overworld outsider" on them. They are remarkably more okay with Erassian adventurers (as long as they aren't hostile).

Home: Whimsygrove. A small, picturesque if cookie-cutter village in Chunard, filled with predominantly a large majority of halflings (both Erass and Chunadi) and a minority population of goblins. The houses are predominantly built for shortfolk, and often are burrows instead of your usual houses. The neighbors are pleasant, if a little insufferable and prone to passive-aggressive competitions i.e. telegraphing insults via artfully trimmed shubbery.

Appearance: A hamsteresque humanoid with a chipmunk stripe on a back and big bushy tail. So many whiskers to the point it looks like a bushy beard. Soulful eyes that pull you in a fear-inducing adorable way. Kind of spherical, but to be fair, most of it is fur. He's still fat though.

Wears a big huge hat with bioluminscent mushrooms grown on it and a big droopy rope with little crystal buttons. Constantly surrounded by a big cloud of biolumiscent pollen, which definitely trails behind him.

Personality: Friendly but charismatic in an aw-shucks awkward sort of way. Prone to overdramatics. Extremely sedentary, but has the occasional vivid fantasy about going on an epic adventures. Also a staunch vegetarian and an lover of animals. He believes to live well is a moral life, although he isn't immorally decadent. Sometimes what's all to life is burrowed under blankets with a good book, while nursing on a delicious cup of mushroom cocoa.

Biography: Brom originally travelled to Alma due to a scientific expedition (since the comparatively less dangerous wildlife of Alma is fascinating to him). However, he decided to stay because he was tired of the xenophobia of Crinklecrankum and to be honest, he kind of liked the place. So he moved his entire clan over to Alma (it was very expensive and took a lot of time) and settled in a nice villa, somewhere in the Chunadie empire. Eventually, his wife died and his kids grew up and had their own children. He eventually retired from active research from CBACO to take up his other true passion: cooking. His dishes are amazing and applauded among the Whimsygrove neighborhood.

Life at Whimsygrove was getting pretty samey though, especially since the house was more empty without his wife. So when he heard about a dragonslaying event. Well...that was interesting! But macabre! Still, this was his only chance at seeing a once-in-a-lifetime appearance of a legendary creature. So of course, he is going to come there and watch what is going on.

Of course he is going to bring snacks. This IS a show right?

Important Skills:
Second Magic user (plantlife), botany, gardening, halfling folk herblore. He also knows a bit about wildlife in general, not just plants. He is also a damn good cook. His vegetarian and vegan dishes are to die for. His small-scale production of cordials, jams, preserves, and other delicious treats are amazing.

He is a nimble climber and can squeeze through small spaces, although it takes a lot of exertion on his part because he is an old man. He also has massive pouch-cheeks that extend down his neck, where he can store small objects in (usually his house keys and wallet).

Important People: The Brambleberry Clan, whomst he is the patriarch of. He has SO MANY KIDS and also SO MANY GRANDCHILDREN, whomst he all loves. However, there are two people closer to his heart:

Liv Logan Lemongrass, his wife, unfortunately passed away and whomst Brom regards extremely fondly. A geomancer and geologist, who makes gardening soils, fertilizers, pesticides, and other gardening supplies. She also had a cottage-level industry of making pretty crystal jewelry as a side business. Likes to talk about rocks and mineral cycles to the point of obnoxiousness. A weirdo who was extremely obessesed with her subject of passion and to be honest, that was extremely sexy to Brom.

Beth Botany Benjamin Brambleberry, his granddaughter, a Second Magic apprentice. A kid who is currently obesessed with weird "gross" animals like frogs and bugs, which doesn't give her much friends in the cookie-cutter neighborhood of Whimsygrove, especially with her not-very emotionally avaliable parents. Brom is trying his best to support her passions but there is so much her good ol' grand-dad can do. He is thinking about sending her "over-world" to Crinklecrankum because at least the halflings over there are "I Love Science Yeah" weirdos.

CBACO (Crinklecrankum Botany Associates and Co), a guild of halfling wizard-botanists and gardeners in Erass, a pretty important job considering the hostile nature of native flora. Significantly less xenophobic than the average Crinklecrankum citizen, although they get jumpy around non-Erassian visitor (because of adventuring raids). Brom is on friendly terms on them and periodically sends research on non-Erassian plantlife to them.

Zzarko Zilverblade. An young-adult-ish dark elf. Had a bad criminal past and tragic backstory he will not disclose, but at least he trying to go for less shady endeavors. Currently working as a inter-world gopher, exclusively sending parcels and words between Brom and CBACO (also CBACO and others). Honorary member of the CBACO, everyone loves him. Likes to think he is more mysterious than he thinks.

"Eric." Goblin grand-dad. His name isn't actually Eric, but everyone calls him that. Overfriendly neighbor to Brom who doesn't quite get his playful anatagonism aganist Brom is really driving the halfling up the wall, but overall not a bad dude. Loves to barbeque and decorate his manicured lawn with obnoxious lawn ornaments.

Inventory: Big wizard hat (that is also a miniature herb garden, because magic), big wizard robes, and staff (which is a big stick with a crystal on top). Tons of food and snacks. His wallet (stuffed to the brim with pictures of his grandchildren).
RE: Wings of Fury 2
Name: Stefan Vori Rasha
Species: Ice Elf
Song: Is your character attuned to a Song? If so, which one?
Age: How old is your character?
Origin: What town, country, and world does your character come from? Feel free to go into detail if you wish.
Home: What town, country, and world does your character live in? Describe their home.
Appearance: A description of your character! Things like facial appearance, build, height, eye color, hair color, fashion sense, scars, tattoos and whatever else you'd like to include.
Personality: Your character's personality. This might include their fears, ambitions, tendencies, habits, and whatever else.
Biography: Your character's history! The more detailed, the better! Whatever you want to include to flesh out your character's past and how it shaped them into the person they are today.
Important Skills: What skills does your character possess?
Important People:

Ekatrin Kali Rasha: Stefan's identical twin sister.
Inventory: Any important items and keepsakes.
Current Projects:
Human space is at war, and we're all caught up in it - Scattered Stars

A woman chases another through the snow, but where will their path lead them? - Footprints in the snow
RE: Wings of Fury 2
Name: Avag Belzren

Species: Goblin
Avag is like most goblins, in that he is easily bored and prone to seeking excitement, as well as distinctly lacking in the capacity for introspection and self-doubt. He very much fits in with other goblins.

Song: Fourth Song
Avag is a novice user of the fourth song. He originally studied a little of its processes to help with attuning the bells his family makes. He branched out into martial uses of the song when he became an adventurer, and specializes in making himself extremely durable.

Age: 32
Avag is middle-aged for a goblin, having survived for a while as an adventurer. He’s starting to think about returning home permanently, but he wants to achieve some great adventure first, since he’s not been the most effective adventurer so far.

Origin: Mireval, Chunadie
The Belzren family owns a small patch of land outside the Chunard city of Mireval. They were granted use of it by the bishop who owned the land in exchange for forging a grand set of twelve bells for his cathedral. The Belzren family built a house and a workshop on this land, which has slowly expanded over the years, adding multiple extensions to the house, planting a vegetable garden and substantially expanding the bell foundry. Avag was born in this family home.

Home: Mireval, Chunadie
Avag still frequently returns to the Belzren family home, though he is a wandering adventurer. The house is a little ways outside of the city, surrounded mostly by woodland. The hodgepodge, mismatched nature of the extensions and the fact that there’s a giant barn-like foundry attached make it quite a house to behold, though it is not particularly visually attractive. The rest of the extensive Belzren family mostly live here, and they get on well with the locals in the nearby city and farming villages.

Appearance: A scruffy goblin warrior in a heavy, padded coat, carrying a set of small axes.
Standing at 3’7, Avag is slightly on the short side for a goblin, which often saw him overlooked in his usually-pretty-tall family. He wears a padded coat of plates that he belts about his waist, which extends down to protect his legs. He carries three sharp hand-axes, clearly well-made. Though he does his best to keep clean and polish his equipment, the life of a travelling adventurer is not one which gives the best opportunities for that.

Personality: Brave and excitable.
Avag is irrepressible, and has a strong sense of right and wrong. Still, he is prideful, flighty and easily distracted by new and exciting things, and is prone to going off on meaningless tangents. He is generally friendly to those who are friendly back, but can rapidly bounce to brash hostility at a moment’s notice, particularly if someone behaves arrogantly or acts more important than him.

Biography: Bell foundry apprentice turned adventurer.

Important Skills: Close combat skills and metalwork.
Avag is skilled with his axes and proficient with his armour. He fights best in close combat, throwing axes at close range and then moving into melee. He relies on both his armour and his skill with the Fourth Song to be able to absorb hits, before quite literally bouncing back with a counterattack. Like most of his relatives, he’s also a skilled metalworker from his time working in the family foundry, and maintains his own equipment. Still, he’s a little rusty when it comes to actually casting and tuning bells.

Important People:
His Family, most notably;
Meida Belzren: Avag’s 50-year-old mother and current matriarch of the family. A master bell-founder and organizer, though not a Song user. Kind and generous, but with a short temper.
Naza Belzren: Avag’s twin sister and closest sibling. Married to Erung Klievras, has four children. Was never a very good bell-maker, so she spends most of her free time in the vegetable garden. Patient (for a goblin).
For the rest of the family tree, click here.
Jean-Baptiste Dimont: A human monk of a Chunard clerical order, and scholarly student of the Fourth Song. Lives in a monastery near Mireval. Helped Avag and his brother Thorvog learn to harness the Fourth Song. A rotund, friendly fellow.

Three Hand-Axes: Weapons he made himself, good for hacking and throwing. They aren’t the most balanced axes, but they are very sturdy and he keeps them deadly sharp.
Coat of Plates: Originally owned by Avag’s great-grandfather, Bomak Belzren. Avag takes good care of it, even if the blows it takes leave it scruffy.
Adventuring Backpack: A large backpack containing changes of clothes, bedroll, a lantern, a tiny tent, some rope and small animal trapping snares.
Small Bell: One of the cheap tin bells Avag tuned to the Fourth Song during his training. It’s technically possible to use it as a focus for the Fourth Song. It isn’t really powerful enough to do anything, but he still keeps it around.
Letters from Home: Avag stays in contact with his family by mail, and keeps a lot of the letters his family sends him in a loosely-bound, ugly-looking book.
Sketchbook: Avag occasionally sketches cool things he sees on his travels. He’s really not very good, and he often tears pages out of the book to write letters for his family.
RE: Wings of Fury 2
Name: Ghendri Jermensinitir! His foster father never did tell him what his surname was so he made one up. Its a mixture of the two nearest villages to the Dark Tower he was raised in. His first name he adopted from this pet owl one of the other kids in the tower kept in secret before the wardens found it and took both the owl and the boy away upstairs to where the good students go. Before he made up a name he was named 24.

Species: Human, he thinks. Thats what everyone who looks like him are called, he first thought he was an elf since elves where the first people he met before they laughed at him and pointed out his lack of pointed ears. It was a very silly assumption in Hindsight!

Song: Fourth song! Foster Father was said to be obsessed with life and death and that all his brothers and sisters in the tower would one day help him figure out the secrets of the universe. Thats why he was trained to attune with the Fourth Song since he could walk! Clearly its the best song! He didnt even know there were other songs until he accidentally left the tower.

Age: 18 and thinks he's ready to face the world! He is not ready to face the world.

Origin: The Dark Tower! Called so because it was a tower built into a massive crevice in a mountain side and so was perpetually covered in shadow at all hours of the day in every season of the year. It was actually bright red with faded blue battlements made of weird stone Ghendri never saw before nor since. Ghendri doesn't know where it is, he just knows the two nearby villages the Wardens went for supplies were called Jermen and Sinitir respectively. He doesn't know where it is unfortunately, he was sleeping when he left the tower, woke up near the seaside in a place where no one spoke his language. Once he got over the shock of seeing SO MUCH WATER and SO MUCH SKY and SO MANY BUILDINGS and SO MANY PEOPLE all at once, which was a full day because he kind of absolutely fucking panicked and ran out of the town for a while and slept rough in the open field. Which was really cool for all of five seconds before the rain started. On the plus side, he finally got to experience rain! He only ever saw it from a distance before, on rare occasions a bad storm would blow rain in and it'd hit the lower stones of the tower but never high enough to reach his cell. Once he got his wits together he ventured back into the town and asked around. Unfortunately he didn't get too far as no one was interested in speaking with some youth who didnt speak their language, who knew!

Fortunately, through boundless enthusiasm and many many applications of hand gestures, he soon figured out the nature of ECONOMICS! By way of lifting heavy things back and forth for money. Money could then be given in exchange for goods and services, like food and beds and clothes. He sure learned a lot!

Eventually some ship captain came by who spoke his language and offered him money if he would join his ship as hired muscle. He was a short balding chap with two eye patches, twenty iron capped teeth, scars all over his face, a leg made of iron that occasionally pumped out gouts of boiling steam and was always followed around by this gigantic frowning green guy named Throm. He was a good boss!

So Ghendri joined Captain Shaggart's crew and generally help load and unload things and occasionally beat people up who Shaggart told him to beat up. He was told they all owed him money and refused to pay it back and thats why they needed beatings. Made sense to Ghendri! The ship sailed all over, mostly stopping in ports to drop off cargo, but only in the dead of night and only in the short row boats to deliver to the shore out of sight of the town guards. Very different from when they stopped in port during the day when Shaggart was all smiles with the portsmen and allowed them to look through the ship all they wanted. It was all very strange, but Ghendri was told not to ask questions so he never did. Nonetheless everywhere Ghendri went he always made sure to ask people about the Dark Tower and where it is so he could return home. The wardens and his foster father must be so worried about him! But sadly no one ever had any idea what he was talking about.

Eventually, things changed, one week Captain Shaggart was oddly grumpy and not his usual boisterous self, he kept looking at Ghendri funny and refusing to talk to him. The crew started acting odd as well, no one would arm wrestle him or play cards, even though he always lost at cards, he enjoyed the game. However all that changed when they visited Marray, suddenly captain Shaggart announced with a wide grin they'd all be staying over at an extended stay of liberty in Marray and they were all given extra gold to celebrate. Ghendri thought this was great and so happily joined in! He never went on liberty before, he was always told to stay with the ship, so he did. However this time was different! They all went to the biggest tavern in town and Ghendri had his first mug of Ale! Then whiskey. Then something called Potín. Then a lot of mead. Alcohol sure was an acquired taste and he was drinking a lot! A lot more than the others he realised, but it was all in good fun!

He woke up the next morning with his feet feeling like a storm at sea and missing all his money. The crew and captain Shaggart and Throm where nowhere to be found, and their ship, the Salty Molasses, was not in port. They must have already left and forgotten him! How terrible! However he was left with his Bastard Sword and his shoes so he was hardly left with nothing! But with no ship and nowhere to go, it was just like his time in that port town whose name he never learned all those months ago, except people here in Marray could speak his language, even though no one found his accent familiar at all. So with nothing better to do he started over again, doing odd jobs for money until he could find a place to stay and a way to find the Dark Tower again.

Home: Ghendri lives on the rooftop of the Sickening Heights Apartments in Marray. It was the cheapest accommodation he could afford given his unstable income source. Its little more than a poorly build one room shack literally cobbled together from palletes, tarps, rope and bits of sheet metal that the engineers' guild throws away. The apartments where little more than four floors high and filled to the brim with working class families, and the landlady agreed to let him live there for cheap if he agreed to do odd jobs for her beating up ne'erdowells who come around to her street corner. Which fortuneately he was good at! He only sometimes needed to stab them!

Appearance: Ghendri is a full head and shoulders above most people, standing tall at 6' 6". It can be really inconvenient! He has to bend low if he ever wants to go throw a doorway and cramped spaces are all the worse for him, but he's used to it, reminds him of growing up in the Dark Tower.

He has autumnal red hair streaked with blonde in places, which people say make it look like his head is on fire. Which is nice when his head is not actually on fire which happened once. He has shockingly bright blue eyes. He has a thick nose thats clearly been broken and put back into place once or twice and a permenant bruise on one shoulder, remnants of his training as a child. He has strange, tiny, spirallingblack tatoos in the hollows of his knees and elbows and he has no idea what they mean or when he got them, he just knows he always had them.

He is naturally pale skinned and sunburns VERY EASILY which is why he doesn't like being out in the sun too much, but he doesn't have much choice, most work happens during the daylight hours afterall!

Ghendri doesn't understand fashion all too well, but tends towards simple clothing and so can often be found wearing simple, practical work clothes. His armour is similarly simple, practical and dull, but well maintained!

Personality: Ghendri is a very friendly young man and always eager to work and learn! He has so much to learn and every day always seems to bring him something knew to learn about! A trusting sort, he finds making friends to be very easy but is always mystified why they never seem to stick around, or why people are always a bit skittish when he walks by.

Having been sheltered all his life, he is very easily duped or tricked, but at the same time, he can very easily lose himself when something amazing or beautiful catches his eye. The world outside the Dark Tower is full of such wonders he could never imagine! Have you seen the stars!? Ghendri can hardly believe there are so many and often spends sleepless nights lying outside his shack and watching the stars glint and glitter and seem vaguely leaf like in shape at times.

His lack of experience may make him seem awkward, even clumsy at times, but he is very adaptable and can quickly gain mastery over most physically challenging activities or enterprises. He has a strong sense of right and wrong, but very little education on what is right or wrong, and so very often can be convinced to do bad things if someone convinces him its actually for a good cause.

Needless to say, sometimes Ghendri ends up in the local Goal some weekends. He maintains a good relationship with the city guard nonetheless.

Biography: Your character's history! The more detailed, the better! Whatever you want to include to flesh out your character's past and how it shaped them into the person they are today.

Important Skills: Ghendri is very proficient at the Fourth Song and as such, is a prodigious warrior, helped in no small part due to his natural great strength and build. While spending most of his days in Marray doing labour intensive jobs or cleaning up street thugs at the behest of his Landlady, he is also very good at self maintenance tasks, such as basic repair and maintenance of his armour and gear, sowing, leather working and other practical creative skills gained throughout his many odd jobs.

He is also very mathematically inclined though he only learned such skills when having to do his own budgeting and counting money he loses on games of chance when he sailed aboard the Salty Molasses. He rarely finds application for the skill but listens in fascination at the tea halls and squares of the local university when the more educated folk are having seminars or discussions. Though intellectual pursuits fascinate him, he woefully can never afford the expense needed to go learning himself, so all talk of philosophy and literature and mathematics and science are beyond his reach. Besides, such pursuits are the domain of wielders of the First Song, who are the masters of such things and the better of all lesser scholars and the laws of nature state a being can only master one Song in their lives and he had already pledged himself to the Fourth. So his understanding and fascination with the physical properties of the world can only go so far as they solve his very practical problems.

He can also tell you how to sail a ship but he's hardly ever going to get the crew neccessary for those skills to ever become neccessary again. But thanks to it he has basic comptency in rope making, sail repair, and carpentry which he used to make his shack relatively sturdy when storms hit the city. He is also relatively skilled at whittling and likes making small models out of people and creatures he sees.

He cannot cook and assumes anyone who can to be a master of the Second Song. Because clearly they're all fucking wizards.

Important People: Father - His Foster Father who he never saw much less heard, but knows loves him, otherwise why would he be his father? He rules the Dark Tower and lives at the very top... He thinks. Ghendri like all the children of the tower were born of the tower, how else do they just all show up one day with no memories other than their time in the tower? Consequently, Ghendri has no idea where babies come from, and just assume all the kids he sees running around are born from the houses of their parents. All those orphans are clearly just kids who lost their parents and/or houses. Surely his Foster Father would tell him if it was any different, right? Foster Father told him everything he needed to know about the Fourth Song through the speaking stones in the walls of his cell and corridors and halls. He was always strict and certain and sure, and was always pleased when Ghendri succeeded in his studies by surviving the trials the Wardens put him through, how better to grow closer to the Fourth Song! The other kids who didn't make it through the trials failed, but that was okay, because they made it to the fourth song in another way and the wardens always took their sleeping bodies up the tower. Except one kid who died and didn't just fall asleep, and Ghendri knows he died and wasn't asleep because his head fell off. Father told him not to worry about it so he didn't and he likes to ignore the dreams that do.

Warden Big and Warden Small - Ghendri's two favourite Wardens! Warden Big was the best teacher of the fourth song, he almost killed Ghendri fifty times! Out of all the Wardens, Warden Big did the most to bring him closest to the Fourth Song and helped him learn it faster than all the others! Warden Small served him his Grey Meat every day and always made sure there was EXTRA mould on his meat every day, which Ghendri was convinced helped him get stronger faster, even though it often meant he spent days delirious and violently ill, but thats okay it brought him closer to the Fourth Song! He never did figure out what they looked like. The wardens all wore white cowls over white cloth masks with spiraling golden symbols over their faces, each one differed from day to day so you could never tell which warden was which except for their relative sizes. Hence Warden Big and Warden small! The biggest and smallest wardens respectively.

123 - A girl in the Tower who was his first friend. Though they could only speak during food hour and training. No idea what she looked like as they all wore masks, but she stayed in the girls cells in the shadowed side of the tower, the one cloest to the interior of the mountain whereas the boys stayed at the Weathered side which faced outwards. Or at least they did on their level, apparent cells rotated at the higher levels of the tower according to her but that was just a rumour she heard. She was the first in their group of neophytes to figure out healing and helped Ghendri, then known as 24, to figure it out himself. Because of it though, she was brought higher up the tower, and he hasn't seen her since he was 7.

45 - A tall kid, gruff sounding, he was Ghendri's most frequent training partner and apart from Wardens Big and Small was the closest to ever killing Ghendri. They were great friends and Ghendri almost killed him many times too! Eventually however he got taken up higher in the tower too after one particularly violent training session. Ghendri hasn't seen him since he was 14.

13 - The kid who adopted an owl chick that had landed on his cell's window with a damaged wing. He had nursed it for a full year and hid it by hiding it under his cot's pillow and later shooing it out the window when the Warden's came around. He named it Ghendri, though 24 had no idea where he even got the idea you could name things other than numbers or job roles like Father or Warden. 13 always did seem to have an odd way of knowing things other kids never did. Sadly like all the others in his group, 13 got taken up higher into the Tower. Wether because they got caught doing something they shouldn't, fell asleep after failing a trial or got REALLY GOOD at something, they all went upstairs. Until Ghendri was the only one left in his group of neophytes with newer kids appearing in the tower every year younger than him. He never did figure out why he could never go higher in the tower, he always thought he was the best at the Fourth Song.

Captain Shaggart - The captain of the Salty Molasses. A boisterous blind man who had an uneering sense of direction. Always claimed he could feel the direction of where they needed to go on the wind. He was very charismatic and persuasive but could inspire fear in a lot of people when he got angry. Ghendri would later suspect he was a wielder of the Third Song but Shaggart always laughed off the idea. Ghendri feels sorry for getting so drunk he failed to catch up with the crew before the ship left port. He really ought to make it up to him someday!

Throm -  A quiet and powerfully built Koruk and the only person on the crew taller than Ghendri was. He was a powerful Fourth Song wielder but refused to spar with Ghendri or engage in arm wrestling competitions. He was sharped eyed and keen eared, often seen bending low to whisper into Captain Shaggart's ear from time to time and seemed to have a way of getting people to confess to cheating Shaggart at something simply by staring at them. The one time he was convinced to play cards with the crew was also the only time Ghendri ever won a game. He never played again after that.

The Crew of the Salty Molasses - The crew's makeup was an ever shifting array of colourful characters many leaving at one port with others coming aboard at another, and everyone was someone previously familiar with Captain Shaggart. Ghendri was always mystified by that, wondering if they all had previously sailed with the Salty Molasses before or if Shaggart was just well known in ever port, but only to a particular kind of people.

Miss Fenderstrike - a Tough old Dwarven woman who was the landlady of the Sickening Heights Apartments. A no-nonsense woman who always smelled of tobacco but was never seen anywhere near a smoking pipe. She had no patience for Ghendri's pleas for room and board when he first arrived at her doorstep, but was eventually persuaded to let him stay on the roof, after hearing her other tenants complain about the uptick in muggings at night in the streets around the block. Ghendri being the capable sort, jumped at the chance of being the local street tough to clean up the area if it meant cheaper lodging. Plus he got to stay at the top of the building where he could see out at the surounding city, it was like being in the tower again!

Lady Larendel - One of Ghendri's many part time employers since he arrived in Marray. A mysterious woman of indeterminate race, always hidden behind a veil, absurdly high collared coat and cloak and a wide brimmed, absurdly ostentatious hat with more colourful feathers than ships in port and always in a different arrangement every time Ghendri saw her. The only thing he could make out was her vaguely luminescent, yellow eyes and the fact she clearly wore face paint as the arrangement on the visible portions of the skin around the eyes was always wildly different with each encounter. Ghendri had no idea how she was constantly able to approach him without him knowing she was coming. They first met when he stopped by her table at a market fair to read his palm to tell his fortune, in which she foretold he would one day become reknowned throughout all the worlds as a king of air and fire. Ghendri asked what in the hell that even meant, in which she challenged him to various games of chance, but never cards. If he ever won, she would tell him his entire destiny, but if he lost he would have to fulfil a small errand for her, but with a small compensation. Ghendri, thinking this was a totally legitimate state of affairs, agreed. Promptly lost, delivered a package of herbs to some frightened looking shopkeep at the other end of town who would later sell his possessions and move town and found a small bag of five coins in his pocket for his efforts. Every later encounter with Lady Larendel followed the same format, a greeting, a game, a loss, an errand, and a payment. It was all very silly, but Ghendri saw no harm in it. It was her who told him to seek out Sir Henri de Montenay and help him in whatever it is he was doing. Clearly this was going to be another harmless errand so he happily went along to go see him.

Inventory: Ghendri doesn't have much by way of keepsakes, other than his name. His bastard sword was the only thing he ever won in a game of cards, and he was very fond of it. Everything else he owns he has purchased one way or another, from his armour and shield on down to the soles of his boots.

He does, however, possess a jeweled pocket knife, which he repurposed from a misused mugging implement some ill advised, gold toothed street thug who was wildly out of his depth had been using to intimidate people. Ghendri took it and a number of his rings and dislodged gold tooth when he drove the ruffian from his streets. he uses it to practice his whittling skills.